Fixed bug 3304 - Android black screen on resume
Richard Russell Resuming from a suspended state results in a black screen. This only happens when using GLES 1.1 (GLES 2 resumes correctly) and when the render target has been changed using SDL_SetRenderTarget. This problem is new in 2.0.4. The attached test case demonstrates the issue. Sylvain Becker has apparently found a fix as follows: "In the opengles leaf function (in 'src/render/opengles/SDL_render_gles.c'), it appears there is a call to 'GLES_ActivateRenderer' in 'GLES_SetRenderTarget', which is not present in opengles2. When commenting out this 'GLES_ActivateRenderer', it seems to resume fine". This appears to fix the testcase perfectly, but I don't know whether it could have any undesirable side-effects.
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@ -633,8 +633,6 @@ GLES_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
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GLES_TextureData *texturedata = NULL;
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GLenum status;
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GLES_ActivateRenderer(renderer);
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if (!data->GL_OES_framebuffer_object_supported) {
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return SDL_SetError("Can't enable render target support in this renderer");
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}
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