Implemented clip rect functionality for the Vulkan renderer

main
Sam Lantinga 2024-02-25 10:13:59 -08:00
parent 141497b14f
commit 9dbbf0a2f7
1 changed files with 25 additions and 15 deletions

View File

@ -2989,14 +2989,30 @@ static int VULKAN_UpdateViewport(SDL_Renderer *renderer)
vkViewport.maxDepth = 1.0f;
vkCmdSetViewport(rendererData->currentCommandBuffer, 0, 1, &vkViewport);
rendererData->viewportDirty = SDL_FALSE;
return 0;
}
static int VULKAN_UpdateClipRect(SDL_Renderer *renderer)
{
VULKAN_RenderData *rendererData = (VULKAN_RenderData *)renderer->driverdata;
const SDL_Rect *viewport = &rendererData->currentViewport;
VkRect2D scissor;
scissor.offset.x = viewport->x;
scissor.offset.y = viewport->y;
scissor.extent.width = viewport->w;
scissor.extent.height = viewport->h;
if (rendererData->currentCliprectEnabled) {
scissor.offset.x = viewport->x + rendererData->currentCliprect.x;
scissor.offset.y = viewport->y + rendererData->currentCliprect.y;
scissor.extent.width = rendererData->currentCliprect.w;
scissor.extent.height = rendererData->currentCliprect.h;
} else {
scissor.offset.x = viewport->x;
scissor.offset.y = viewport->y;
scissor.extent.width = viewport->w;
scissor.extent.height = viewport->h;
}
vkCmdSetScissor(rendererData->currentCommandBuffer, 0, 1, &scissor);
rendererData->viewportDirty = SDL_FALSE;
rendererData->cliprectDirty = SDL_FALSE;
return 0;
}
@ -3120,6 +3136,10 @@ static SDL_bool VULKAN_SetDrawState(SDL_Renderer *renderer, const SDL_RenderComm
}
}
if (rendererData->cliprectDirty) {
VULKAN_UpdateClipRect(renderer);
}
if (updateConstants == SDL_TRUE || SDL_memcmp(&rendererData->vertexShaderConstantsData.model, newmatrix, sizeof(*newmatrix)) != 0) {
SDL_memcpy(&rendererData->vertexShaderConstantsData.model, newmatrix, sizeof(*newmatrix));
vkCmdPushConstants(rendererData->currentCommandBuffer, rendererData->currentPipelineState->pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, 0,
@ -3393,20 +3413,10 @@ static int VULKAN_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd
case SDL_RENDERCMD_SETCLIPRECT:
{
const SDL_Rect *rect = &cmd->data.cliprect.rect;
SDL_Rect viewport_cliprect;
if (rendererData->currentCliprectEnabled != cmd->data.cliprect.enabled) {
rendererData->currentCliprectEnabled = cmd->data.cliprect.enabled;
rendererData->cliprectDirty = SDL_TRUE;
}
if (!rendererData->currentCliprectEnabled) {
/* If the clip rect is disabled, then the scissor rect should be the whole viewport,
since direct3d12 doesn't allow disabling the scissor rectangle */
viewport_cliprect.x = 0;
viewport_cliprect.y = 0;
viewport_cliprect.w = rendererData->currentViewport.w;
viewport_cliprect.h = rendererData->currentViewport.h;
rect = &viewport_cliprect;
}
if (SDL_memcmp(&rendererData->currentCliprect, rect, sizeof(*rect)) != 0) {
SDL_copyp(&rendererData->currentCliprect, rect);
rendererData->cliprectDirty = SDL_TRUE;