Use the correct orientation transformation based on whether the device is naturally landscape or portrait
parent
e6d1ba2a17
commit
9eb5eab0ad
|
@ -377,15 +377,27 @@ static void RecenterGamepad(SDL_Gamepad *gamepad)
|
|||
*/
|
||||
static void AdjustSensorOrientation(float *src, float *dst)
|
||||
{
|
||||
/* When a phone is rotated left and laid flat, the axes change
|
||||
orientation as follows:
|
||||
-X to +X becomes +Z to -Z
|
||||
-Y to +Y becomes +X to -X
|
||||
-Z to +Z becomes -Y to +Y
|
||||
*/
|
||||
dst[0] = -src[1];
|
||||
dst[1] = src[2];
|
||||
dst[2] = -src[0];
|
||||
if (SDL_GetDisplayNaturalOrientation(SDL_GetPrimaryDisplay()) == SDL_ORIENTATION_LANDSCAPE) {
|
||||
/* When a device in landscape orientation is laid flat, the axes change
|
||||
orientation as follows:
|
||||
-X to +X becomes -X to +X
|
||||
-Y to +Y becomes +Z to -Z
|
||||
-Z to +Z becomes -Y to +Y
|
||||
*/
|
||||
dst[0] = src[0];
|
||||
dst[1] = src[2];
|
||||
dst[2] = -src[1];
|
||||
} else {
|
||||
/* When a device in portrait orientation is rotated left and laid flat,
|
||||
the axes change orientation as follows:
|
||||
-X to +X becomes +Z to -Z
|
||||
-Y to +Y becomes +X to -X
|
||||
-Z to +Z becomes -Y to +Y
|
||||
*/
|
||||
dst[0] = -src[1];
|
||||
dst[1] = src[2];
|
||||
dst[2] = -src[0];
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
Loading…
Reference in New Issue