Continue running XInput detection while RAWINPUT is active
This allows us to re-enable XInput correlation for RAWINPUT devices without reintroducing the controller shutdown bug for controllers using the wireless adapter in https://github.com/libsdl-org/SDL/issues/3468. Fixes https://github.com/libsdl-org/SDL/issues/7940 (cherry picked from commit a0a3957eb65e22721a124476072af0f6f5a7ca18)main
parent
ec90c2e26d
commit
9f19b2bd97
|
@ -43,7 +43,7 @@
|
|||
raw input will turn off the Xbox Series X controller when it is connected via the
|
||||
Xbox One Wireless Adapter.
|
||||
*/
|
||||
#if 0 /*def HAVE_XINPUT_H*/
|
||||
#ifdef HAVE_XINPUT_H
|
||||
#define SDL_JOYSTICK_RAWINPUT_XINPUT
|
||||
#endif
|
||||
#ifdef HAVE_WINDOWS_GAMING_INPUT_H
|
||||
|
|
|
@ -233,6 +233,20 @@ static void AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pC
|
|||
JoyStick_DeviceData *pPrevJoystick = NULL;
|
||||
JoyStick_DeviceData *pNewJoystick = *pContext;
|
||||
|
||||
#ifdef SDL_JOYSTICK_RAWINPUT
|
||||
if (RAWINPUT_IsEnabled()) {
|
||||
/* The raw input driver handles more than 4 controllers, so prefer that when available */
|
||||
/* We do this check here rather than at the top of SDL_XINPUT_JoystickDetect() because
|
||||
we need to check XInput state before RAWINPUT gets a hold of the device, otherwise
|
||||
when a controller is connected via the wireless adapter, it will shut down at the
|
||||
first subsequent XInput call. This seems like a driver stack bug?
|
||||
|
||||
Reference: https://github.com/libsdl-org/SDL/issues/3468
|
||||
*/
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (SDL_XInputUseOldJoystickMapping() && SubType != XINPUT_DEVSUBTYPE_GAMEPAD) {
|
||||
return;
|
||||
}
|
||||
|
@ -320,13 +334,6 @@ void SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
|
|||
return;
|
||||
}
|
||||
|
||||
#ifdef SDL_JOYSTICK_RAWINPUT
|
||||
if (RAWINPUT_IsEnabled()) {
|
||||
/* The raw input driver handles more than 4 controllers, so prefer that when available */
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
/* iterate in reverse, so these are in the final list in ascending numeric order. */
|
||||
for (iuserid = XUSER_MAX_COUNT - 1; iuserid >= 0; iuserid--) {
|
||||
const Uint8 userid = (Uint8)iuserid;
|
||||
|
|
Loading…
Reference in New Issue