Added support for the touchpad on PS4 and PS5 controllers
parent
78422fa3c8
commit
9f51fad361
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@ -125,6 +125,9 @@ typedef enum
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SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */
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SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */
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SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */
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SDL_CONTROLLERTOUCHPADDOWN, /**< Game controller touchpad was touched */
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SDL_CONTROLLERTOUCHPADMOTION, /**< Game controller touchpad finger was moved */
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SDL_CONTROLLERTOUCHPADUP, /**< Game controller touchpad finger was lifted */
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/* Touch events */
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SDL_FINGERDOWN = 0x700,
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@ -415,6 +418,22 @@ typedef struct SDL_ControllerDeviceEvent
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Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */
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} SDL_ControllerDeviceEvent;
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/**
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* \brief Game controller touchpad event structure (event.ctouchpad.*)
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*/
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typedef struct SDL_ControllerTouchpadEvent
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{
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Uint32 type; /**< ::SDL_CONTROLLERTOUCHPADDOWN or ::SDL_CONTROLLERTOUCHPADMOTION or ::SDL_CONTROLLERTOUCHPADUP */
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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SDL_JoystickID which; /**< The joystick instance id */
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int touchpad; /**< The index of the touchpad */
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int finger; /**< The index of the finger on the touchpad */
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float x; /**< Normalized in the range 0...1 with 0 being on the left */
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float y; /**< Normalized in the range 0...1 with 0 being at the top */
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float pressure; /**< Normalized in the range 0...1 */
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} SDL_ControllerTouchpadEvent;
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/**
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* \brief Audio device event structure (event.adevice.*)
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*/
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@ -559,33 +578,34 @@ typedef struct SDL_SysWMEvent
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*/
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typedef union SDL_Event
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{
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Uint32 type; /**< Event type, shared with all events */
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SDL_CommonEvent common; /**< Common event data */
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SDL_DisplayEvent display; /**< Display event data */
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SDL_WindowEvent window; /**< Window event data */
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SDL_KeyboardEvent key; /**< Keyboard event data */
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SDL_TextEditingEvent edit; /**< Text editing event data */
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SDL_TextInputEvent text; /**< Text input event data */
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SDL_MouseMotionEvent motion; /**< Mouse motion event data */
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SDL_MouseButtonEvent button; /**< Mouse button event data */
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SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */
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SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */
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SDL_JoyBallEvent jball; /**< Joystick ball event data */
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SDL_JoyHatEvent jhat; /**< Joystick hat event data */
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SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
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SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */
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SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
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SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
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SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
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SDL_AudioDeviceEvent adevice; /**< Audio device event data */
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SDL_SensorEvent sensor; /**< Sensor event data */
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SDL_QuitEvent quit; /**< Quit request event data */
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SDL_UserEvent user; /**< Custom event data */
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SDL_SysWMEvent syswm; /**< System dependent window event data */
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SDL_TouchFingerEvent tfinger; /**< Touch finger event data */
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SDL_MultiGestureEvent mgesture; /**< Gesture event data */
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SDL_DollarGestureEvent dgesture; /**< Gesture event data */
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SDL_DropEvent drop; /**< Drag and drop event data */
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Uint32 type; /**< Event type, shared with all events */
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SDL_CommonEvent common; /**< Common event data */
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SDL_DisplayEvent display; /**< Display event data */
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SDL_WindowEvent window; /**< Window event data */
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SDL_KeyboardEvent key; /**< Keyboard event data */
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SDL_TextEditingEvent edit; /**< Text editing event data */
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SDL_TextInputEvent text; /**< Text input event data */
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SDL_MouseMotionEvent motion; /**< Mouse motion event data */
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SDL_MouseButtonEvent button; /**< Mouse button event data */
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SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */
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SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */
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SDL_JoyBallEvent jball; /**< Joystick ball event data */
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SDL_JoyHatEvent jhat; /**< Joystick hat event data */
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SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
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SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */
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SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
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SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
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SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
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SDL_ControllerTouchpadEvent ctouchpad; /**< Game Controller touchpad event data */
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SDL_AudioDeviceEvent adevice; /**< Audio device event data */
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SDL_SensorEvent sensor; /**< Sensor event data */
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SDL_QuitEvent quit; /**< Quit request event data */
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SDL_UserEvent user; /**< Custom event data */
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SDL_SysWMEvent syswm; /**< System dependent window event data */
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SDL_TouchFingerEvent tfinger; /**< Touch finger event data */
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SDL_MultiGestureEvent mgesture; /**< Gesture event data */
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SDL_DollarGestureEvent dgesture; /**< Gesture event data */
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SDL_DropEvent drop; /**< Drag and drop event data */
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/* This is necessary for ABI compatibility between Visual C++ and GCC
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Visual C++ will respect the push pack pragma and use 52 bytes for
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@ -330,6 +330,12 @@ extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
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SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
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SDL_GameControllerAxis axis);
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/**
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* Return whether a game controller has a given axis
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*/
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extern DECLSPEC SDL_bool SDLCALL
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SDL_GameControllerHasAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
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/**
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* Get the current state of an axis control on a game controller.
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*
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@ -339,8 +345,7 @@ SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
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* The axis indices start at index 0.
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*/
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extern DECLSPEC Sint16 SDLCALL
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SDL_GameControllerGetAxis(SDL_GameController *gamecontroller,
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SDL_GameControllerAxis axis);
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SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
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/**
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* The list of buttons available from a controller
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@ -363,11 +368,12 @@ typedef enum
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SDL_CONTROLLER_BUTTON_DPAD_DOWN,
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SDL_CONTROLLER_BUTTON_DPAD_LEFT,
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SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
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SDL_CONTROLLER_BUTTON_MISC1, // Xbox Series X share button, PS4/PS5 touchpad button, Nintendo Switch Pro capture button
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SDL_CONTROLLER_BUTTON_PADDLE1, // Xbox Elite paddle P1
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SDL_CONTROLLER_BUTTON_PADDLE2, // Xbox Elite paddle P3
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SDL_CONTROLLER_BUTTON_PADDLE3, // Xbox Elite paddle P2
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SDL_CONTROLLER_BUTTON_PADDLE4, // Xbox Elite paddle P4
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SDL_CONTROLLER_BUTTON_MISC1, /* Xbox Series X share button, PS5 microphone button, Nintendo Switch Pro capture button */
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SDL_CONTROLLER_BUTTON_PADDLE1, /* Xbox Elite paddle P1 */
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SDL_CONTROLLER_BUTTON_PADDLE2, /* Xbox Elite paddle P3 */
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SDL_CONTROLLER_BUTTON_PADDLE3, /* Xbox Elite paddle P2 */
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SDL_CONTROLLER_BUTTON_PADDLE4, /* Xbox Elite paddle P4 */
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SDL_CONTROLLER_BUTTON_TOUCHPAD, /* PS4/PS5 touchpad button */
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SDL_CONTROLLER_BUTTON_MAX
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} SDL_GameControllerButton;
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@ -388,6 +394,11 @@ extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
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SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,
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SDL_GameControllerButton button);
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/**
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* Return whether a game controller has a given button
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasButton(SDL_GameController *gamecontroller,
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SDL_GameControllerButton button);
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/**
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* Get the current state of a button on a game controller.
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@ -397,6 +408,21 @@ SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,
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extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller,
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SDL_GameControllerButton button);
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/**
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* Get the number of touchpads on a game controller.
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*/
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extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpads(SDL_GameController *gamecontroller);
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/**
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* Get the number of supported simultaneous fingers on a touchpad on a game controller.
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*/
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extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpadFingers(SDL_GameController *gamecontroller, int touchpad);
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/**
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* Get the current state of a finger on a touchpad on a game controller.
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*/
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extern DECLSPEC int SDLCALL SDL_GameControllerGetTouchpadFinger(SDL_GameController *gamecontroller, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure);
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/**
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* Start a rumble effect
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* Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
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@ -774,3 +774,8 @@
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#define SDL_JoystickSetLED SDL_JoystickSetLED_REAL
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#define SDL_GameControllerRumbleTriggers SDL_GameControllerRumbleTriggers_REAL
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#define SDL_JoystickRumbleTriggers SDL_JoystickRumbleTriggers_REAL
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#define SDL_GameControllerHasAxis SDL_GameControllerHasAxis_REAL
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#define SDL_GameControllerHasButton SDL_GameControllerHasButton_REAL
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#define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_REAL
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#define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_REAL
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#define SDL_GameControllerGetTouchpadFinger SDL_GameControllerGetTouchpadFinger_REAL
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@ -835,3 +835,8 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasLED,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_JoystickSetLED,(SDL_Joystick *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_GameControllerRumbleTriggers,(SDL_GameController *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_JoystickRumbleTriggers,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GameControllerHasAxis,(SDL_GameController *a, SDL_GameControllerAxis b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GameControllerHasButton,(SDL_GameController *a, SDL_GameControllerButton b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GameControllerGetNumTouchpads,(SDL_GameController *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GameControllerGetNumTouchpadFingers,(SDL_GameController *a, int b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GameControllerGetTouchpadFinger,(SDL_GameController *a, int b, int c, Uint8 *d, float *e, float *f, float *g),(a,b,c,d,e,f,g),return)
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@ -580,9 +580,12 @@ static ControllerMapping_t *SDL_CreateMappingForHIDAPIController(SDL_JoystickGUI
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} else {
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switch (SDL_GetJoystickGameControllerTypeFromGUID(guid, NULL)) {
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case SDL_CONTROLLER_TYPE_PS4:
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/* PS4 controllers have an additional touchpad button */
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SDL_strlcat(mapping_string, "touchpad:b15,", sizeof(mapping_string));
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break;
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case SDL_CONTROLLER_TYPE_PS5:
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/* PS4/PS5 controllers have an additional touchpad button */
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SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string));
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/* PS5 controllers have a microphone button and an additional touchpad button */
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SDL_strlcat(mapping_string, "misc1:b15,touchpad:b16", sizeof(mapping_string));
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break;
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case SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO:
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/* Nintendo Switch Pro controllers have a screenshot button */
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@ -713,6 +716,7 @@ static const char* map_StringForControllerButton[] = {
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"paddle2",
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"paddle3",
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"paddle4",
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"touchpad",
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NULL
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};
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@ -1870,6 +1874,16 @@ SDL_GameControllerUpdate(void)
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SDL_JoystickUpdate();
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}
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/**
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* Return whether a game controller has a given axis
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*/
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SDL_bool
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SDL_GameControllerHasAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)
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{
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SDL_GameControllerButtonBind bind = SDL_GameControllerGetBindForAxis(gamecontroller, axis);
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return (bind.bindType != SDL_CONTROLLER_BINDTYPE_NONE) ? SDL_TRUE : SDL_FALSE;
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}
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/*
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* Get the current state of an axis control on a controller
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*/
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return 0;
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}
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/**
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* Return whether a game controller has a given button
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*/
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SDL_bool
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SDL_GameControllerHasButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)
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{
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SDL_GameControllerButtonBind bind = SDL_GameControllerGetBindForButton(gamecontroller, button);
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return (bind.bindType != SDL_CONTROLLER_BINDTYPE_NONE) ? SDL_TRUE : SDL_FALSE;
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}
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/*
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* Get the current state of a button on a controller
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*/
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@ -1970,6 +1994,71 @@ SDL_GameControllerGetButton(SDL_GameController * gamecontroller, SDL_GameControl
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return SDL_RELEASED;
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}
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/**
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* Get the number of touchpads on a game controller.
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*/
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int
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SDL_GameControllerGetNumTouchpads(SDL_GameController *gamecontroller)
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{
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SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
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if (joystick) {
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return joystick->ntouchpads;
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}
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return 0;
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}
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/**
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* Get the number of supported simultaneous fingers on a touchpad on a game controller.
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*/
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int SDL_GameControllerGetNumTouchpadFingers(SDL_GameController *gamecontroller, int touchpad)
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{
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SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
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if (joystick && touchpad >= 0 && touchpad < joystick->ntouchpads) {
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return joystick->touchpads[touchpad].nfingers;
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}
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return 0;
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}
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/**
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* Get the current state of a finger on a touchpad on a game controller.
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*/
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int
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SDL_GameControllerGetTouchpadFinger(SDL_GameController *gamecontroller, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure)
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{
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SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
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if (joystick ) {
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if (touchpad >= 0 && touchpad < joystick->ntouchpads) {
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SDL_JoystickTouchpadInfo *touchpad_info = &joystick->touchpads[touchpad];
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if (finger >= 0 && finger < touchpad_info->nfingers) {
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SDL_JoystickTouchpadFingerInfo *info = &touchpad_info->fingers[finger];
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if (state) {
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*state = info->state;
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}
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if (x) {
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*x = info->x;
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}
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if (y) {
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*y = info->y;
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}
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if (pressure) {
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*pressure = info->pressure;
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}
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return 0;
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} else {
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return SDL_InvalidParamError("finger");
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}
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} else {
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return SDL_InvalidParamError("touchpad");
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}
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} else {
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return SDL_InvalidParamError("gamecontroller");
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}
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}
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const char *
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SDL_GameControllerName(SDL_GameController * gamecontroller)
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{
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@ -826,7 +826,7 @@ static const char *s_ControllerMappings [] =
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"05000000ac050000020000004f066d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,",
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"050000004c050000cc090000df070000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
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"050000004c050000cc090000ff070000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
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"050000004c050000cc090000ff870001,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
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"050000004c050000cc090000ff870001,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,touchpad:b11,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
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"05000000ac0500000300000043006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,",
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"050000005e040000050b0000ff070001,Xbox Elite Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b13,paddle3:b12,paddle4:b14,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
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"050000005e040000e0020000df070000,Xbox Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
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@ -991,6 +991,7 @@ SDL_JoystickClose(SDL_Joystick * joystick)
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{
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SDL_Joystick *joysticklist;
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SDL_Joystick *joysticklistprev;
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int i;
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if (!SDL_PrivateJoystickValid(joystick)) {
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return;
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@ -1042,6 +1043,11 @@ SDL_JoystickClose(SDL_Joystick * joystick)
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SDL_free(joystick->hats);
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SDL_free(joystick->balls);
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SDL_free(joystick->buttons);
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for (i = 0; i < joystick->ntouchpads; i++) {
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SDL_JoystickTouchpadInfo *touchpad = &joystick->touchpads[i];
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SDL_free(touchpad->fingers);
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}
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SDL_free(joystick->touchpads);
|
||||
SDL_free(joystick);
|
||||
|
||||
SDL_UnlockJoysticks();
|
||||
|
@ -1111,6 +1117,28 @@ SDL_PrivateJoystickShouldIgnoreEvent()
|
|||
|
||||
/* These are global for SDL_sysjoystick.c and SDL_events.c */
|
||||
|
||||
void SDL_PrivateJoystickAddTouchpad(SDL_Joystick *joystick, int nfingers)
|
||||
{
|
||||
int ntouchpads = joystick->ntouchpads + 1;
|
||||
SDL_JoystickTouchpadInfo *touchpads = (SDL_JoystickTouchpadInfo *)SDL_realloc(joystick->touchpads, sizeof(SDL_JoystickTouchpadInfo));
|
||||
if (touchpads) {
|
||||
SDL_JoystickTouchpadInfo *touchpad = &touchpads[ntouchpads - 1];
|
||||
SDL_JoystickTouchpadFingerInfo *fingers = (SDL_JoystickTouchpadFingerInfo *)SDL_calloc(nfingers, sizeof(SDL_JoystickTouchpadFingerInfo));
|
||||
|
||||
if (fingers) {
|
||||
touchpad->nfingers = nfingers;
|
||||
touchpad->fingers = fingers;
|
||||
} else {
|
||||
/* Out of memory, this touchpad won't be active */
|
||||
touchpad->nfingers = 0;
|
||||
touchpad->fingers = NULL;
|
||||
}
|
||||
|
||||
joystick->ntouchpads = ntouchpads;
|
||||
joystick->touchpads = touchpads;
|
||||
}
|
||||
}
|
||||
|
||||
void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance)
|
||||
{
|
||||
SDL_JoystickDriver *driver;
|
||||
|
@ -1180,7 +1208,7 @@ static void UpdateEventsForDeviceRemoval()
|
|||
static void
|
||||
SDL_PrivateJoystickForceRecentering(SDL_Joystick *joystick)
|
||||
{
|
||||
int i;
|
||||
int i, j;
|
||||
|
||||
/* Tell the app that everything is centered/unpressed... */
|
||||
for (i = 0; i < joystick->naxes; i++) {
|
||||
|
@ -1190,12 +1218,21 @@ SDL_PrivateJoystickForceRecentering(SDL_Joystick *joystick)
|
|||
}
|
||||
|
||||
for (i = 0; i < joystick->nbuttons; i++) {
|
||||
SDL_PrivateJoystickButton(joystick, i, 0);
|
||||
SDL_PrivateJoystickButton(joystick, i, SDL_RELEASED);
|
||||
}
|
||||
|
||||
for (i = 0; i < joystick->nhats; i++) {
|
||||
SDL_PrivateJoystickHat(joystick, i, SDL_HAT_CENTERED);
|
||||
}
|
||||
|
||||
for (i = 0; i < joystick->ntouchpads; i++) {
|
||||
SDL_JoystickTouchpadInfo *touchpad = &joystick->touchpads[j];
|
||||
|
||||
for (j = 0; j < touchpad->nfingers; ++j) {
|
||||
SDL_PrivateJoystickTouchpad(joystick, i, j, SDL_RELEASED, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance)
|
||||
|
@ -2425,4 +2462,89 @@ SDL_JoystickPowerLevel SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick)
|
|||
return joystick->epowerlevel;
|
||||
}
|
||||
|
||||
int SDL_PrivateJoystickTouchpad(SDL_Joystick *joystick, int touchpad, int finger, Uint8 state, float x, float y, float pressure)
|
||||
{
|
||||
SDL_JoystickTouchpadInfo *touchpad_info;
|
||||
SDL_JoystickTouchpadFingerInfo *finger_info;
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
int posted;
|
||||
Uint32 event_type;
|
||||
#endif
|
||||
|
||||
if (touchpad < 0 || touchpad >= joystick->ntouchpads) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
touchpad_info = &joystick->touchpads[touchpad];
|
||||
if (finger < 0 || finger >= touchpad_info->nfingers) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
finger_info = &touchpad_info->fingers[finger];
|
||||
|
||||
if (!state) {
|
||||
if (!x && !y) {
|
||||
x = finger_info->x;
|
||||
y = finger_info->y;
|
||||
}
|
||||
pressure = 0.0f;
|
||||
}
|
||||
|
||||
if (x < 0.0f) {
|
||||
x = 0.0f;
|
||||
} else if (x > 1.0f) {
|
||||
x = 1.0f;
|
||||
}
|
||||
if (y < 0.0f) {
|
||||
y = 0.0f;
|
||||
} else if (y > 1.0f) {
|
||||
y = 1.0f;
|
||||
}
|
||||
if (pressure < 0.0f) {
|
||||
pressure = 0.0f;
|
||||
} else if (pressure > 1.0f) {
|
||||
pressure = 1.0f;
|
||||
}
|
||||
|
||||
if (state == finger_info->state) {
|
||||
if (!state ||
|
||||
(x == finger_info->x && y == finger_info->y && pressure == finger_info->pressure)) {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
if (state == finger_info->state) {
|
||||
event_type = SDL_CONTROLLERTOUCHPADMOTION;
|
||||
} else if (state) {
|
||||
event_type = SDL_CONTROLLERTOUCHPADDOWN;
|
||||
} else {
|
||||
event_type = SDL_CONTROLLERTOUCHPADUP;
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Update internal joystick state */
|
||||
finger_info->state = state;
|
||||
finger_info->x = x;
|
||||
finger_info->y = y;
|
||||
finger_info->pressure = pressure;
|
||||
|
||||
/* Post the event, if desired */
|
||||
posted = 0;
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
if (SDL_GetEventState(event_type) == SDL_ENABLE) {
|
||||
SDL_Event event;
|
||||
event.type = event_type;
|
||||
event.ctouchpad.which = joystick->instance_id;
|
||||
event.ctouchpad.touchpad = touchpad;
|
||||
event.ctouchpad.finger = finger;
|
||||
event.ctouchpad.x = x;
|
||||
event.ctouchpad.y = y;
|
||||
event.ctouchpad.pressure = pressure;
|
||||
posted = SDL_PushEvent(&event) == 1;
|
||||
}
|
||||
#endif /* !SDL_EVENTS_DISABLED */
|
||||
return posted;
|
||||
}
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
|
|
@ -108,21 +108,24 @@ extern SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUI
|
|||
extern void SDL_GameControllerHandleDelayedGuideButton(SDL_Joystick *joystick);
|
||||
|
||||
/* Internal event queueing functions */
|
||||
extern void SDL_PrivateJoystickAddTouchpad(SDL_Joystick *joystick, int nfingers);
|
||||
extern void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance);
|
||||
extern void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance);
|
||||
extern int SDL_PrivateJoystickAxis(SDL_Joystick * joystick,
|
||||
extern int SDL_PrivateJoystickAxis(SDL_Joystick *joystick,
|
||||
Uint8 axis, Sint16 value);
|
||||
extern int SDL_PrivateJoystickBall(SDL_Joystick * joystick,
|
||||
extern int SDL_PrivateJoystickBall(SDL_Joystick *joystick,
|
||||
Uint8 ball, Sint16 xrel, Sint16 yrel);
|
||||
extern int SDL_PrivateJoystickHat(SDL_Joystick * joystick,
|
||||
extern int SDL_PrivateJoystickHat(SDL_Joystick *joystick,
|
||||
Uint8 hat, Uint8 value);
|
||||
extern int SDL_PrivateJoystickButton(SDL_Joystick * joystick,
|
||||
extern int SDL_PrivateJoystickButton(SDL_Joystick *joystick,
|
||||
Uint8 button, Uint8 state);
|
||||
extern void SDL_PrivateJoystickBatteryLevel(SDL_Joystick * joystick,
|
||||
extern int SDL_PrivateJoystickTouchpad(SDL_Joystick *joystick,
|
||||
int touchpad, int finger, Uint8 state, float x, float y, float pressure);
|
||||
extern void SDL_PrivateJoystickBatteryLevel(SDL_Joystick *joystick,
|
||||
SDL_JoystickPowerLevel ePowerLevel);
|
||||
|
||||
/* Internal sanity checking functions */
|
||||
extern SDL_bool SDL_PrivateJoystickValid(SDL_Joystick * joystick);
|
||||
extern SDL_bool SDL_PrivateJoystickValid(SDL_Joystick *joystick);
|
||||
|
||||
typedef enum
|
||||
{
|
||||
|
|
|
@ -39,6 +39,20 @@ typedef struct _SDL_JoystickAxisInfo
|
|||
SDL_bool sent_initial_value; /* Whether we've sent the initial axis value */
|
||||
} SDL_JoystickAxisInfo;
|
||||
|
||||
typedef struct _SDL_JoystickTouchpadFingerInfo
|
||||
{
|
||||
Uint8 state;
|
||||
float x;
|
||||
float y;
|
||||
float pressure;
|
||||
} SDL_JoystickTouchpadFingerInfo;
|
||||
|
||||
typedef struct _SDL_JoystickTouchpadInfo
|
||||
{
|
||||
int nfingers;
|
||||
SDL_JoystickTouchpadFingerInfo *fingers;
|
||||
} SDL_JoystickTouchpadInfo;
|
||||
|
||||
struct _SDL_Joystick
|
||||
{
|
||||
SDL_JoystickID instance_id; /* Device instance, monotonically increasing from 0 */
|
||||
|
@ -60,6 +74,9 @@ struct _SDL_Joystick
|
|||
int nbuttons; /* Number of buttons on the joystick */
|
||||
Uint8 *buttons; /* Current button states */
|
||||
|
||||
int ntouchpads; /* Number of touchpads on the joystick */
|
||||
SDL_JoystickTouchpadInfo *touchpads; /* Current touchpad states */
|
||||
|
||||
Uint16 low_frequency_rumble;
|
||||
Uint16 high_frequency_rumble;
|
||||
Uint32 rumble_expiration;
|
||||
|
|
|
@ -80,10 +80,10 @@ typedef struct
|
|||
Uint8 _rgucPad1[ 5 ];
|
||||
Uint8 ucBatteryLevel;
|
||||
Uint8 _rgucPad2[ 4 ];
|
||||
Uint8 ucTrackpadCounter1;
|
||||
Uint8 rgucTrackpadData1[ 3 ];
|
||||
Uint8 ucTrackpadCounter2;
|
||||
Uint8 rgucTrackpadData2[ 3 ];
|
||||
Uint8 ucTouchpadCounter1;
|
||||
Uint8 rgucTouchpadData1[ 3 ];
|
||||
Uint8 ucTouchpadCounter2;
|
||||
Uint8 rgucTouchpadData2[ 3 ];
|
||||
} PS4StatePacket_t;
|
||||
|
||||
typedef struct
|
||||
|
@ -310,6 +310,8 @@ HIDAPI_DriverPS4_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
|||
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
|
||||
|
||||
SDL_PrivateJoystickAddTouchpad(joystick, 2);
|
||||
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
|
@ -402,7 +404,11 @@ HIDAPI_DriverPS4_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystic
|
|||
static void
|
||||
HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverPS4_Context *ctx, PS4StatePacket_t *packet)
|
||||
{
|
||||
static const float TOUCHPAD_SCALEX = 1.0f / 1920;
|
||||
static const float TOUCHPAD_SCALEY = 1.0f / 920; /* This is noted as being 944 resolution, but 920 feels better */
|
||||
Sint16 axis;
|
||||
Uint8 touchpad_state;
|
||||
int touchpad_x, touchpad_y;
|
||||
|
||||
if (ctx->last_state.rgucButtonsHatAndCounter[0] != packet->rgucButtonsHatAndCounter[0]) {
|
||||
{
|
||||
|
@ -515,6 +521,16 @@ HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_
|
|||
}
|
||||
}
|
||||
|
||||
touchpad_state = ((packet->ucTouchpadCounter1 & 0x80) == 0) ? SDL_PRESSED : SDL_RELEASED;
|
||||
touchpad_x = packet->rgucTouchpadData1[0] | (((int)packet->rgucTouchpadData1[1] & 0x0F) << 8);
|
||||
touchpad_y = (packet->rgucTouchpadData1[1] >> 4) | ((int)packet->rgucTouchpadData1[2] << 4);
|
||||
SDL_PrivateJoystickTouchpad(joystick, 0, 0, touchpad_state, touchpad_x * TOUCHPAD_SCALEX, touchpad_y * TOUCHPAD_SCALEY, touchpad_state ? 1.0f : 0.0f);
|
||||
|
||||
touchpad_state = ((packet->ucTouchpadCounter2 & 0x80) == 0) ? SDL_PRESSED : SDL_RELEASED;
|
||||
touchpad_x = packet->rgucTouchpadData2[0] | (((int)packet->rgucTouchpadData2[1] & 0x0F) << 8);
|
||||
touchpad_y = (packet->rgucTouchpadData2[1] >> 4) | ((int)packet->rgucTouchpadData2[2] << 4);
|
||||
SDL_PrivateJoystickTouchpad(joystick, 0, 1, touchpad_state, touchpad_x * TOUCHPAD_SCALEX, touchpad_y * TOUCHPAD_SCALEY, touchpad_state ? 1.0f : 0.0f);
|
||||
|
||||
SDL_memcpy(&ctx->last_state, packet, sizeof(ctx->last_state));
|
||||
}
|
||||
|
||||
|
|
|
@ -52,7 +52,7 @@ typedef struct
|
|||
Uint8 ucLeftJoystickY;
|
||||
Uint8 ucRightJoystickX;
|
||||
Uint8 ucRightJoystickY;
|
||||
Uint8 rgucButtonsHatAndCounter[ 3 ];
|
||||
Uint8 rgucButtonsHatAndCounter[3];
|
||||
Uint8 ucTriggerLeft;
|
||||
Uint8 ucTriggerRight;
|
||||
} PS5SimpleStatePacket_t;
|
||||
|
@ -66,20 +66,20 @@ typedef struct
|
|||
Uint8 ucTriggerLeft; /* 4 */
|
||||
Uint8 ucTriggerRight; /* 5 */
|
||||
Uint8 ucCounter; /* 6 */
|
||||
Uint8 rgucButtonsAndHat[ 3 ]; /* 7 */
|
||||
Uint8 rgucButtonsAndHat[3]; /* 7 */
|
||||
Uint8 ucZero; /* 10 */
|
||||
Uint8 rgucPacketSequence[4]; /* 11 - 32 bit little endian */
|
||||
Uint8 rgucAccel[ 6 ]; /* 15 */
|
||||
Uint8 rgucGyro[ 6 ]; /* 21 */
|
||||
Uint8 rgucAccel[6]; /* 15 */
|
||||
Uint8 rgucGyro[6]; /* 21 */
|
||||
Uint8 rgucTimer1[4]; /* 27 - 32 bit little endian */
|
||||
Uint8 ucBatteryTemp; /* 31 */
|
||||
Uint8 ucTrackpadCounter1; /* 32 - high bit clear + counter */
|
||||
Uint8 ucTouchpadCounter1; /* 32 - high bit clear + counter */
|
||||
Uint8 rgucTouchpadData1[3]; /* 33 - X/Y, 12 bits per axis */
|
||||
Uint8 ucTrackpadCounter2; /* 36 - high bit clear + counter */
|
||||
Uint8 ucTouchpadCounter2; /* 36 - high bit clear + counter */
|
||||
Uint8 rgucTouchpadData2[3]; /* 37 - X/Y, 12 bits per axis */
|
||||
Uint8 rgucUnknown1[ 8 ]; /* 40 */
|
||||
Uint8 rgucUnknown1[8]; /* 40 */
|
||||
Uint8 rgucTimer2[4]; /* 48 - 32 bit little endian */
|
||||
Uint8 ucBatteryState; /* 52 - 0x13 on USB, 0x05 - 0x06 on Bluetooth ? */
|
||||
Uint8 ucBatteryLevel; /* 52 */
|
||||
Uint8 ucConnectState; /* 53 - 0x08 = USB, 0x03 = headphone */
|
||||
|
||||
/* There's more unknown data at the end, and a 32-bit CRC on Bluetooth */
|
||||
|
@ -168,8 +168,11 @@ HIDAPI_DriverPS5_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
|||
ReadFeatureReport(device->dev, k_EPS5FeatureReportIdSerialNumber);
|
||||
|
||||
/* Initialize the joystick capabilities */
|
||||
joystick->nbuttons = 16;
|
||||
joystick->nbuttons = 17;
|
||||
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
|
||||
|
||||
SDL_PrivateJoystickAddTouchpad(joystick, 2);
|
||||
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
@ -295,7 +298,11 @@ HIDAPI_DriverPS5_HandleSimpleStatePacket(SDL_Joystick *joystick, hid_device *dev
|
|||
static void
|
||||
HIDAPI_DriverPS5_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverPS5_Context *ctx, PS5StatePacket_t *packet)
|
||||
{
|
||||
static const float TOUCHPAD_SCALEX = 1.0f / 1920;
|
||||
static const float TOUCHPAD_SCALEY = 1.0f / 1070;
|
||||
Sint16 axis;
|
||||
Uint8 touchpad_state;
|
||||
int touchpad_x, touchpad_y;
|
||||
|
||||
if (ctx->last_state.state.rgucButtonsAndHat[0] != packet->rgucButtonsAndHat[0]) {
|
||||
{
|
||||
|
@ -364,10 +371,11 @@ HIDAPI_DriverPS5_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_
|
|||
}
|
||||
|
||||
if (ctx->last_state.state.rgucButtonsAndHat[2] != packet->rgucButtonsAndHat[2]) {
|
||||
Uint8 data = (packet->rgucButtonsAndHat[2] & 0x03);
|
||||
Uint8 data = packet->rgucButtonsAndHat[2];
|
||||
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, 15, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, 15, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, 16, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
axis = ((int)packet->ucTriggerLeft * 257) - 32768;
|
||||
|
@ -383,6 +391,32 @@ HIDAPI_DriverPS5_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_
|
|||
axis = ((int)packet->ucRightJoystickY * 257) - 32768;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
|
||||
|
||||
if (packet->ucBatteryLevel & 0x10) {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
|
||||
} else {
|
||||
/* Battery level ranges from 0 to 10 */
|
||||
int level = (packet->ucBatteryLevel & 0xF);
|
||||
if (level == 0) {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_EMPTY;
|
||||
} else if (level <= 2) {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_LOW;
|
||||
} else if (level <= 7) {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_MEDIUM;
|
||||
} else {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL;
|
||||
}
|
||||
}
|
||||
|
||||
touchpad_state = ((packet->ucTouchpadCounter1 & 0x80) == 0) ? SDL_PRESSED : SDL_RELEASED;
|
||||
touchpad_x = packet->rgucTouchpadData1[0] | (((int)packet->rgucTouchpadData1[1] & 0x0F) << 8);
|
||||
touchpad_y = (packet->rgucTouchpadData1[1] >> 4) | ((int)packet->rgucTouchpadData1[2] << 4);
|
||||
SDL_PrivateJoystickTouchpad(joystick, 0, 0, touchpad_state, touchpad_x * TOUCHPAD_SCALEX, touchpad_y * TOUCHPAD_SCALEY, touchpad_state ? 1.0f : 0.0f);
|
||||
|
||||
touchpad_state = ((packet->ucTouchpadCounter2 & 0x80) == 0) ? SDL_PRESSED : SDL_RELEASED;
|
||||
touchpad_x = packet->rgucTouchpadData2[0] | (((int)packet->rgucTouchpadData2[1] & 0x0F) << 8);
|
||||
touchpad_y = (packet->rgucTouchpadData2[1] >> 4) | ((int)packet->rgucTouchpadData2[2] << 4);
|
||||
SDL_PrivateJoystickTouchpad(joystick, 0, 1, touchpad_state, touchpad_x * TOUCHPAD_SCALEX, touchpad_y * TOUCHPAD_SCALEY, touchpad_state ? 1.0f : 0.0f);
|
||||
|
||||
SDL_memcpy(&ctx->last_state.state, packet, sizeof(ctx->last_state.state));
|
||||
}
|
||||
|
||||
|
|
|
@ -584,6 +584,10 @@ IOS_JoystickOpen(SDL_Joystick * joystick, int device_index)
|
|||
joystick->nbuttons = device->nbuttons;
|
||||
joystick->nballs = 0;
|
||||
|
||||
if (device->has_dualshock_touchpad) {
|
||||
SDL_PrivateJoystickAddTouchpad(joystick, 2);
|
||||
}
|
||||
|
||||
device->joystick = joystick;
|
||||
|
||||
@autoreleasepool {
|
||||
|
@ -750,6 +754,22 @@ IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
|
|||
#ifdef ENABLE_PHYSICAL_INPUT_PROFILE
|
||||
if (joystick->hwdata->has_dualshock_touchpad) {
|
||||
buttons[button_count++] = controller.physicalInputProfile.buttons[GCInputDualShockTouchpadButton].isPressed;
|
||||
|
||||
GCControllerDirectionPad *dpad;
|
||||
|
||||
dpad = controller.physicalInputProfile.dpads[GCInputDualShockTouchpadOne];
|
||||
if (dpad.xAxis.value || dpad.yAxis.value) {
|
||||
SDL_PrivateJoystickTouchpad(joystick, 0, 0, SDL_PRESSED, (1.0f + dpad.xAxis.value) * 0.5f, 1.0f - (1.0f + dpad.yAxis.value) * 0.5f, 1.0f);
|
||||
} else {
|
||||
SDL_PrivateJoystickTouchpad(joystick, 0, 0, SDL_RELEASED, 0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
dpad = controller.physicalInputProfile.dpads[GCInputDualShockTouchpadTwo];
|
||||
if (dpad.xAxis.value || dpad.yAxis.value) {
|
||||
SDL_PrivateJoystickTouchpad(joystick, 0, 1, SDL_PRESSED, (1.0f + dpad.xAxis.value) * 0.5f, 1.0f - (1.0f + dpad.yAxis.value) * 0.5f, 1.0f);
|
||||
} else {
|
||||
SDL_PrivateJoystickTouchpad(joystick, 0, 1, SDL_RELEASED, 0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
if (joystick->hwdata->has_xbox_paddles) {
|
||||
|
|
|
@ -157,13 +157,29 @@ loop(void *arg)
|
|||
}
|
||||
break;
|
||||
|
||||
case SDL_CONTROLLERTOUCHPADDOWN:
|
||||
case SDL_CONTROLLERTOUCHPADMOTION:
|
||||
case SDL_CONTROLLERTOUCHPADUP:
|
||||
SDL_Log("Controller touchpad %d finger %d %s %.2f, %.2f, %.2f\n",
|
||||
event.ctouchpad.touchpad,
|
||||
event.ctouchpad.finger,
|
||||
(event.type == SDL_CONTROLLERTOUCHPADDOWN ? "pressed at" :
|
||||
(event.type == SDL_CONTROLLERTOUCHPADUP ? "released at" :
|
||||
"moved to")),
|
||||
event.ctouchpad.x,
|
||||
event.ctouchpad.y,
|
||||
event.ctouchpad.pressure);
|
||||
break;
|
||||
|
||||
case SDL_CONTROLLERAXISMOTION:
|
||||
SDL_Log("Controller axis %s changed to %d\n", SDL_GameControllerGetStringForAxis((SDL_GameControllerAxis)event.caxis.axis), event.caxis.value);
|
||||
break;
|
||||
|
||||
case SDL_CONTROLLERBUTTONDOWN:
|
||||
case SDL_CONTROLLERBUTTONUP:
|
||||
SDL_Log("Controller button %s %s\n", SDL_GameControllerGetStringForButton((SDL_GameControllerButton)event.cbutton.button), event.cbutton.state ? "pressed" : "released");
|
||||
break;
|
||||
|
||||
case SDL_KEYDOWN:
|
||||
if (event.key.keysym.sym != SDLK_ESCAPE) {
|
||||
break;
|
||||
|
@ -194,7 +210,7 @@ loop(void *arg)
|
|||
|
||||
if (gamecontroller) {
|
||||
/* Update visual controller state */
|
||||
for (i = 0; i < SDL_CONTROLLER_BUTTON_MAX; ++i) {
|
||||
for (i = 0; i < SDL_CONTROLLER_BUTTON_TOUCHPAD; ++i) {
|
||||
if (SDL_GameControllerGetButton(gamecontroller, (SDL_GameControllerButton)i) == SDL_PRESSED) {
|
||||
SDL_bool on_front = (i < SDL_CONTROLLER_BUTTON_PADDLE1 || i > SDL_CONTROLLER_BUTTON_PADDLE4);
|
||||
if (on_front == showing_front) {
|
||||
|
|
Loading…
Reference in New Issue