Fixed bug 1673 - BEXT wave files only have extra metadata that you can easily skip through
bill In SDL_wave.c, BEXT wave files with "bext" instead of "fmt " are choked on if (chunk.magic != FMT) { SDL_SetError("Complex WAVE files not supported"); was_error = 1; goto done; } BEXT files http://en.wikipedia.org/wiki/Broadcast_Wave_Format actually playback the same as regular waves. All they have is (A LOT OF) extra header info. To open them, just SKIP the "bext" chunk, and the "fmt " chunk will be a couple of hundred bytes later. The "fmt " chunk is also bloated, but if you skip past the extra information to the "data" chunk, there is nothing different about a BEXT wave file than a "normal" one. You can then load the data and proceed as normal.main
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@ -460,7 +460,7 @@ SDL_LoadWAV_RW(SDL_RWops * src, int freesrc,
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}
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/* 2 Uint32's for chunk header+len, plus the lenread */
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headerDiff += lenread + 2 * sizeof(Uint32);
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} while ((chunk.magic == FACT) || (chunk.magic == LIST));
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} while ((chunk.magic == FACT) || (chunk.magic == LIST) || (chunk.magic == BEXT));
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/* Decode the audio data format */
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format = (WaveFMT *) chunk.data;
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@ -29,6 +29,7 @@
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#define WAVE 0x45564157 /* "WAVE" */
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#define FACT 0x74636166 /* "fact" */
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#define LIST 0x5453494c /* "LIST" */
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#define BEXT 0x74786562 /* "bext" */
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#define FMT 0x20746D66 /* "fmt " */
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#define DATA 0x61746164 /* "data" */
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#define PCM_CODE 0x0001
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