- detect that you tried to open a gamecontroller in xinput mode and failed, then re-get the mapping for the dinput variant you did open (and most likely now just fail the open)

CR: SamL
Sam Lantinga 2013-08-21 10:32:04 -07:00
parent 05d8c2dcd2
commit 9faefccd48
3 changed files with 28 additions and 0 deletions

View File

@ -851,6 +851,9 @@ SDL_GameControllerOpen(int device_index)
SDL_GameController *gamecontroller; SDL_GameController *gamecontroller;
SDL_GameController *gamecontrollerlist; SDL_GameController *gamecontrollerlist;
ControllerMapping_t *pSupportedController = NULL; ControllerMapping_t *pSupportedController = NULL;
#ifdef SDL_JOYSTICK_DINPUT
SDL_bool bIsXinputDevice;
#endif
if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) { if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
SDL_SetError("There are %d joysticks available", SDL_NumJoysticks()); SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
@ -883,6 +886,11 @@ SDL_GameControllerOpen(int device_index)
return NULL; return NULL;
} }
#ifdef SDL_JOYSTICK_DINPUT
/* check if we think we should open this device in XInput mode */
bIsXinputDevice = SDL_SYS_IsXInputDeviceIndex(device_index);
#endif
SDL_memset(gamecontroller, 0, (sizeof *gamecontroller)); SDL_memset(gamecontroller, 0, (sizeof *gamecontroller));
gamecontroller->joystick = SDL_JoystickOpen(device_index); gamecontroller->joystick = SDL_JoystickOpen(device_index);
if ( !gamecontroller->joystick ) { if ( !gamecontroller->joystick ) {
@ -890,6 +898,19 @@ SDL_GameControllerOpen(int device_index)
return NULL; return NULL;
} }
#ifdef SDL_JOYSTICK_DINPUT
if ( !SDL_SYS_IsXInputJoystick( gamecontroller->joystick ) && bIsXinputDevice )
{
/* we tried to open the controller in XInput mode and failed, so get the mapping again for the direct input variant if possible */
SDL_JoystickGUID jGUID = SDL_JoystickGetDeviceGUID( device_index );
pSupportedController = SDL_PrivateGetControllerMappingForGUID(&jGUID);
if ( !pSupportedController ) {
SDL_SetError("Failed to open device in XInput mode (%d)", device_index );
return (NULL);
}
}
#endif
SDL_PrivateLoadButtonMapping( &gamecontroller->mapping, pSupportedController->guid, pSupportedController->name, pSupportedController->mapping ); SDL_PrivateLoadButtonMapping( &gamecontroller->mapping, pSupportedController->guid, pSupportedController->name, pSupportedController->mapping );
/* Add joystick to list */ /* Add joystick to list */

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@ -111,6 +111,7 @@ extern SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick);
#ifdef SDL_JOYSTICK_DINPUT #ifdef SDL_JOYSTICK_DINPUT
/* Function to get the current instance id of the joystick located at device_index */ /* Function to get the current instance id of the joystick located at device_index */
extern SDL_bool SDL_SYS_IsXInputDeviceIndex( int device_index ); extern SDL_bool SDL_SYS_IsXInputDeviceIndex( int device_index );
extern SDL_bool SDL_SYS_IsXInputJoystick(SDL_Joystick * joystick);
#endif #endif
/* vi: set ts=4 sw=4 expandtab: */ /* vi: set ts=4 sw=4 expandtab: */

View File

@ -1776,6 +1776,12 @@ SDL_bool SDL_SYS_IsXInputDeviceIndex(int device_index)
return device->bXInputDevice; return device->bXInputDevice;
} }
/* return SDL_TRUE if this device was opened with XInput */
SDL_bool SDL_SYS_IsXInputJoystick(SDL_Joystick * joystick)
{
return joystick->hwdata->bXInputDevice;
}
#endif /* SDL_JOYSTICK_DINPUT */ #endif /* SDL_JOYSTICK_DINPUT */
/* vi: set ts=4 sw=4 expandtab: */ /* vi: set ts=4 sw=4 expandtab: */