Workaround for Visual Studio 2019 const warning
Visual Studio 2022, gcc, and clang all agree that "const SDL_DisplayMode **" is a non-const pointer to const data, but Visual Studio 2019 warns about this, so we'll just add a cast to the SDL_free() call for now. Apparently this was a legitimate bug that has been recently fixed: https://stackoverflow.com/questions/10403713/why-does-visual-c-warn-on-implicit-cast-from-const-void-to-void-in-c-butmain
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6b137579ea
commit
9ff1055489
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@ -1162,7 +1162,7 @@ SDLTest_CommonInit(SDLTest_CommonState *state)
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}
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}
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}
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SDL_free(modes);
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SDL_free((void *)modes);
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#if SDL_VIDEO_DRIVER_WINDOWS && !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
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/* Print the D3D9 adapter index */
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@ -913,7 +913,7 @@ static const SDL_DisplayMode *SDL_GetFullscreenModeMatch(const SDL_DisplayMode *
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}
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}
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SDL_free(modes);
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SDL_free((void *)modes);
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}
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return mode;
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}
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@ -1068,7 +1068,7 @@ const SDL_DisplayMode *SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID display
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closest = mode;
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}
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SDL_free(modes);
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SDL_free((void *)modes);
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}
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return closest;
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}
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@ -359,7 +359,7 @@ int video_getFullscreenDisplayModes(void *arg)
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SDLTest_AssertPass("Call to SDL_GetFullscreenDisplayModes(%" SDL_PRIu32 ")", displays[i]);
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SDLTest_AssertCheck(modes != NULL, "Validate returned value from function; expected != NULL; got: %p", modes);
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SDLTest_AssertCheck(count >= 0, "Validate number of modes; expected: >= 0; got: %d", count);
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SDL_free(modes);
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SDL_free((void *)modes);
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}
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SDL_free(displays);
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}
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@ -138,7 +138,7 @@ draw_modes_menu(SDL_Window *window, SDL_Renderer *renderer, SDL_FRect viewport)
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column_chars = 0;
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}
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}
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SDL_free(modes);
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SDL_free((void *)modes);
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}
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void loop()
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@ -212,7 +212,7 @@ void loop()
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SDL_memcpy(&state->fullscreen_mode, modes[highlighted_mode], sizeof(state->fullscreen_mode));
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SDL_SetWindowFullscreenMode(window, modes[highlighted_mode]);
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}
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SDL_free(modes);
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SDL_free((void *)modes);
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}
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}
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}
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