Completely removed custom splash screen code. iOS 8 introduced yet another official way to do launch images (via a Storyboard), and the custom splash screen code was broken on newer devices and caused bugs for all devices anyway.
parent
ba565622aa
commit
a0481bb10c
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@ -39,7 +39,6 @@
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static int forward_argc;
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static char **forward_argv;
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static int exit_status;
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static UIWindow *launch_window;
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int main(int argc, char **argv)
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{
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@ -75,86 +74,6 @@ SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldVa
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[UIApplication sharedApplication].idleTimerDisabled = disable;
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}
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@interface SDL_splashviewcontroller : UIViewController
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- (void)updateSplashImage:(UIInterfaceOrientation)interfaceOrientation;
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@end
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@implementation SDL_splashviewcontroller {
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UIImageView *splash;
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UIImage *splashPortrait;
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UIImage *splashLandscape;
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}
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- (id)init
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{
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self = [super init];
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if (self == nil) {
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return nil;
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}
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splash = [[UIImageView alloc] init];
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self.view = splash;
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CGSize size = [UIScreen mainScreen].bounds.size;
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float height = SDL_max(size.width, size.height);
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splashPortrait = [UIImage imageNamed:[NSString stringWithFormat:@"Default-%dh.png", (int)height]];
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if (!splashPortrait) {
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splashPortrait = [UIImage imageNamed:@"Default.png"];
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}
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splashLandscape = [UIImage imageNamed:@"Default-Landscape.png"];
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if (!splashLandscape && splashPortrait) {
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splashLandscape = [[UIImage alloc] initWithCGImage: splashPortrait.CGImage
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scale: 1.0
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orientation: UIImageOrientationRight];
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}
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[self updateSplashImage:[[UIApplication sharedApplication] statusBarOrientation]];
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return self;
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}
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- (NSUInteger)supportedInterfaceOrientations
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{
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NSUInteger orientationMask = UIInterfaceOrientationMaskAll;
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/* Don't allow upside-down orientation on the phone, so answering calls is in the natural orientation */
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if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
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orientationMask &= ~UIInterfaceOrientationMaskPortraitUpsideDown;
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}
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return orientationMask;
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}
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- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)orient
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{
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NSUInteger orientationMask = [self supportedInterfaceOrientations];
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return (orientationMask & (1 << orient));
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}
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- (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation duration:(NSTimeInterval)duration
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{
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[self updateSplashImage:interfaceOrientation];
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}
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- (void)updateSplashImage:(UIInterfaceOrientation)interfaceOrientation
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{
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UIImage *image;
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if (UIInterfaceOrientationIsLandscape(interfaceOrientation)) {
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image = splashLandscape;
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} else {
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image = splashPortrait;
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}
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if (image) {
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splash.image = image;
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}
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}
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@end
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@implementation SDLUIKitDelegate
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/* convenience method */
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@ -184,11 +103,6 @@ SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldVa
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exit_status = SDL_main(forward_argc, forward_argv);
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SDL_iPhoneSetEventPump(SDL_FALSE);
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/* If we showed a splash image, clean it up */
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if (launch_window) {
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launch_window = nil;
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}
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/* exit, passing the return status from the user's application */
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/* We don't actually exit to support applications that do setup in
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* their main function and then allow the Cocoa event loop to run.
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@ -198,20 +112,6 @@ SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldVa
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
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{
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/* Keep the launch image up until we set a video mode */
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/* This is disabled temporarily because the splash viewcontroller is
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* interfering with rotation once a regular window is created: the view's
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* orientations are incorrect and the status bar rotates without the view.
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* Additionally, the splash viewcontroller doesn't load the correct launch
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* images on iOS 7 and modern devices. */
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/*launch_window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
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UIViewController *splashViewController = [[SDL_splashviewcontroller alloc] init];
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launch_window.rootViewController = splashViewController;
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[launch_window addSubview:splashViewController.view];
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[launch_window makeKeyAndVisible];*/
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/* Set working directory to resource path */
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[[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle mainBundle] resourcePath]];
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