Allow switching between FS and desktop FS.
This should fix bug #2057 (https://bugzilla.libsdl.org/show_bug.cgi?id=2057)
parent
a442f121e6
commit
a0c9e649f5
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@ -79,6 +79,7 @@ struct SDL_Window
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int min_w, min_h;
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int max_w, max_h;
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Uint32 flags;
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Uint32 last_fullscreen_flags;
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/* Stored position and size for windowed mode */
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SDL_Rect windowed;
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@ -115,6 +115,7 @@ static SDL_VideoDevice *_this = NULL;
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return retval; \
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}
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#define FULLSCREEN_MASK ( SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN )
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#ifdef __MACOSX__
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/* Support for Mac OS X fullscreen spaces */
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@ -1096,6 +1097,7 @@ SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
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#ifdef __MACOSX__
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if (Cocoa_SetWindowFullscreenSpace(window, fullscreen)) {
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window->last_fullscreen_flags = window->flags;
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return;
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}
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#endif
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@ -1112,7 +1114,9 @@ SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
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/* See if anything needs to be done now */
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if ((display->fullscreen_window == window) == fullscreen) {
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return;
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if ((window->last_fullscreen_flags & FULLSCREEN_MASK) == (window->flags & FULLSCREEN_MASK)) {
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return;
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}
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}
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/* See if there are any fullscreen windows */
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@ -1157,6 +1161,8 @@ SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
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}
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SDL_RestoreMousePosition(other);
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window->last_fullscreen_flags = window->flags;
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return;
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}
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}
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@ -1175,6 +1181,8 @@ SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
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/* Restore the cursor position */
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SDL_RestoreMousePosition(window);
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window->last_fullscreen_flags = window->flags;
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}
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#define CREATE_FLAGS \
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@ -1277,6 +1285,7 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
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}
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}
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window->flags = ((flags & CREATE_FLAGS) | SDL_WINDOW_HIDDEN);
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window->last_fullscreen_flags = window->flags;
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window->brightness = 1.0f;
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window->next = _this->windows;
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@ -1318,6 +1327,7 @@ SDL_CreateWindowFrom(const void *data)
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window->magic = &_this->window_magic;
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window->id = _this->next_object_id++;
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window->flags = SDL_WINDOW_FOREIGN;
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window->last_fullscreen_flags = window->flags;
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window->brightness = 1.0f;
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window->next = _this->windows;
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if (_this->windows) {
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@ -1378,6 +1388,7 @@ SDL_RecreateWindow(SDL_Window * window, Uint32 flags)
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window->title = NULL;
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window->icon = NULL;
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window->flags = ((flags & CREATE_FLAGS) | SDL_WINDOW_HIDDEN);
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window->last_fullscreen_flags = window->flags;
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if (_this->CreateWindow && !(flags & SDL_WINDOW_FOREIGN)) {
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if (_this->CreateWindow(_this, window) < 0) {
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@ -1857,7 +1868,6 @@ SDL_RestoreWindow(SDL_Window * window)
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}
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}
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#define FULLSCREEN_MASK ( SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN )
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int
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SDL_SetWindowFullscreen(SDL_Window * window, Uint32 flags)
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{
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