More gamepad renaming
parent
701e965235
commit
a28d1d59be
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@ -40,16 +40,16 @@
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/* Many gamepads turn the center button into an instantaneous button press */
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/* Many gamepads turn the center button into an instantaneous button press */
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#define SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS 250
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#define SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS 250
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#define SDL_CONTROLLER_CRC_FIELD "crc:"
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#define SDL_GAMEPAD_CRC_FIELD "crc:"
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#define SDL_CONTROLLER_CRC_FIELD_SIZE 4 /* hard-coded for speed */
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#define SDL_GAMEPAD_CRC_FIELD_SIZE 4 /* hard-coded for speed */
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#define SDL_CONTROLLER_PLATFORM_FIELD "platform:"
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#define SDL_GAMEPAD_PLATFORM_FIELD "platform:"
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#define SDL_CONTROLLER_PLATFORM_FIELD_SIZE SDL_strlen(SDL_CONTROLLER_PLATFORM_FIELD)
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#define SDL_GAMEPAD_PLATFORM_FIELD_SIZE SDL_strlen(SDL_GAMEPAD_PLATFORM_FIELD)
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#define SDL_CONTROLLER_HINT_FIELD "hint:"
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#define SDL_GAMEPAD_HINT_FIELD "hint:"
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#define SDL_CONTROLLER_HINT_FIELD_SIZE SDL_strlen(SDL_CONTROLLER_HINT_FIELD)
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#define SDL_GAMEPAD_HINT_FIELD_SIZE SDL_strlen(SDL_GAMEPAD_HINT_FIELD)
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#define SDL_CONTROLLER_SDKGE_FIELD "sdk>=:"
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#define SDL_GAMEPAD_SDKGE_FIELD "sdk>=:"
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#define SDL_CONTROLLER_SDKGE_FIELD_SIZE SDL_strlen(SDL_CONTROLLER_SDKGE_FIELD)
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#define SDL_GAMEPAD_SDKGE_FIELD_SIZE SDL_strlen(SDL_GAMEPAD_SDKGE_FIELD)
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#define SDL_CONTROLLER_SDKLE_FIELD "sdk<=:"
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#define SDL_GAMEPAD_SDKLE_FIELD "sdk<=:"
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#define SDL_CONTROLLER_SDKLE_FIELD_SIZE SDL_strlen(SDL_CONTROLLER_SDKLE_FIELD)
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#define SDL_GAMEPAD_SDKLE_FIELD_SIZE SDL_strlen(SDL_GAMEPAD_SDKLE_FIELD)
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/* a list of currently opened gamepads */
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/* a list of currently opened gamepads */
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static SDL_Gamepad *SDL_gamepads SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
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static SDL_Gamepad *SDL_gamepads SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
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@ -95,9 +95,9 @@ typedef struct
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/* our hard coded list of mapping support */
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/* our hard coded list of mapping support */
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typedef enum
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typedef enum
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{
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{
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SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT,
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SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT,
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SDL_CONTROLLER_MAPPING_PRIORITY_API,
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SDL_GAMEPAD_MAPPING_PRIORITY_API,
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SDL_CONTROLLER_MAPPING_PRIORITY_USER,
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SDL_GAMEPAD_MAPPING_PRIORITY_USER,
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} SDL_ControllerMappingPriority;
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} SDL_ControllerMappingPriority;
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#define _guarded SDL_GUARDED_BY(SDL_joystick_lock)
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#define _guarded SDL_GUARDED_BY(SDL_joystick_lock)
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@ -550,7 +550,7 @@ static ControllerMapping_t *SDL_CreateMappingForAndroidController(SDL_JoystickGU
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SDL_strlcat(mapping_string, "righttrigger:a5,", sizeof(mapping_string));
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SDL_strlcat(mapping_string, "righttrigger:a5,", sizeof(mapping_string));
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}
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}
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return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
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return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
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}
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}
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#endif /* __ANDROID__ */
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#endif /* __ANDROID__ */
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@ -684,7 +684,7 @@ static ControllerMapping_t *SDL_CreateMappingForHIDAPIController(SDL_JoystickGUI
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}
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}
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}
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}
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return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
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return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
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}
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}
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/*
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/*
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@ -698,7 +698,7 @@ static ControllerMapping_t *SDL_CreateMappingForRAWINPUTController(SDL_JoystickG
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SDL_strlcpy(mapping_string, "none,*,", sizeof(mapping_string));
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SDL_strlcpy(mapping_string, "none,*,", sizeof(mapping_string));
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SDL_strlcat(mapping_string, "a:b0,b:b1,x:b2,y:b3,back:b6,guide:b10,start:b7,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,", sizeof(mapping_string));
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SDL_strlcat(mapping_string, "a:b0,b:b1,x:b2,y:b3,back:b6,guide:b10,start:b7,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,", sizeof(mapping_string));
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return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
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return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
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}
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}
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/*
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/*
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@ -716,7 +716,7 @@ static ControllerMapping_t *SDL_CreateMappingForWGIController(SDL_JoystickGUID g
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SDL_strlcpy(mapping_string, "none,*,", sizeof(mapping_string));
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SDL_strlcpy(mapping_string, "none,*,", sizeof(mapping_string));
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SDL_strlcat(mapping_string, "a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:b10,dpdown:b12,dpleft:b13,dpright:b11,leftx:a1,lefty:a0~,rightx:a3,righty:a2~,lefttrigger:a4,righttrigger:a5,", sizeof(mapping_string));
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SDL_strlcat(mapping_string, "a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:b10,dpdown:b12,dpleft:b13,dpright:b11,leftx:a1,lefty:a0~,rightx:a3,righty:a2~,lefttrigger:a4,righttrigger:a5,", sizeof(mapping_string));
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return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
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return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
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}
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}
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/*
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/*
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@ -754,9 +754,9 @@ static ControllerMapping_t *SDL_PrivateMatchControllerMappingForGUID(SDL_Joystic
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if (SDL_memcmp(&guid, &mapping_guid, sizeof(guid)) == 0) {
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if (SDL_memcmp(&guid, &mapping_guid, sizeof(guid)) == 0) {
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Uint16 mapping_crc = 0;
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Uint16 mapping_crc = 0;
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const char *crc_string = SDL_strstr(mapping->mapping, SDL_CONTROLLER_CRC_FIELD);
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const char *crc_string = SDL_strstr(mapping->mapping, SDL_GAMEPAD_CRC_FIELD);
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if (crc_string) {
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if (crc_string) {
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mapping_crc = (Uint16)SDL_strtol(crc_string + SDL_CONTROLLER_CRC_FIELD_SIZE, NULL, 16);
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mapping_crc = (Uint16)SDL_strtol(crc_string + SDL_GAMEPAD_CRC_FIELD_SIZE, NULL, 16);
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}
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}
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if (crc == mapping_crc) {
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if (crc == mapping_crc) {
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return mapping;
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return mapping;
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@ -1248,7 +1248,7 @@ static ControllerMapping_t *SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID,
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/* Make sure the mapping has the CRC */
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/* Make sure the mapping has the CRC */
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char *new_mapping;
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char *new_mapping;
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char *crc_end = "";
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char *crc_end = "";
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char *crc_string = SDL_strstr(pchMapping, SDL_CONTROLLER_CRC_FIELD);
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char *crc_string = SDL_strstr(pchMapping, SDL_GAMEPAD_CRC_FIELD);
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if (crc_string) {
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if (crc_string) {
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crc_end = SDL_strchr(crc_string, ',');
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crc_end = SDL_strchr(crc_string, ',');
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if (crc_end) {
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if (crc_end) {
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@ -1259,15 +1259,15 @@ static ControllerMapping_t *SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID,
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*crc_string = '\0';
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*crc_string = '\0';
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}
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}
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if (SDL_asprintf(&new_mapping, "%s%s%.4x,%s", pchMapping, SDL_CONTROLLER_CRC_FIELD, crc, crc_end) >= 0) {
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if (SDL_asprintf(&new_mapping, "%s%s%.4x,%s", pchMapping, SDL_GAMEPAD_CRC_FIELD, crc, crc_end) >= 0) {
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SDL_free(pchMapping);
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SDL_free(pchMapping);
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pchMapping = new_mapping;
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pchMapping = new_mapping;
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}
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}
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} else {
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} else {
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/* Make sure the GUID has the CRC, for matching purposes */
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/* Make sure the GUID has the CRC, for matching purposes */
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char *crc_string = SDL_strstr(pchMapping, SDL_CONTROLLER_CRC_FIELD);
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char *crc_string = SDL_strstr(pchMapping, SDL_GAMEPAD_CRC_FIELD);
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if (crc_string) {
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if (crc_string) {
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crc = (Uint16)SDL_strtol(crc_string + SDL_CONTROLLER_CRC_FIELD_SIZE, NULL, 16);
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crc = (Uint16)SDL_strtol(crc_string + SDL_GAMEPAD_CRC_FIELD_SIZE, NULL, 16);
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if (crc) {
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if (crc) {
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SDL_SetJoystickGUIDCRC(&jGUID, crc);
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SDL_SetJoystickGUIDCRC(&jGUID, crc);
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}
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}
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@ -1344,7 +1344,7 @@ static ControllerMapping_t *SDL_PrivateGetControllerMappingForNameAndGUID(const
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SDL_bool existing;
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SDL_bool existing;
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mapping = SDL_PrivateAddMappingForGUID(guid,
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mapping = SDL_PrivateAddMappingForGUID(guid,
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"none,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
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"none,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
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&existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
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&existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
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} else if (SDL_strstr(name, "Xbox") || SDL_strstr(name, "X-Box") || SDL_strstr(name, "XBOX")) {
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} else if (SDL_strstr(name, "Xbox") || SDL_strstr(name, "X-Box") || SDL_strstr(name, "XBOX")) {
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mapping = s_pXInputMapping;
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mapping = s_pXInputMapping;
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}
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}
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@ -1433,7 +1433,7 @@ static ControllerMapping_t *SDL_PrivateGenerateAutomaticControllerMapping(const
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SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "lefttrigger", &raw_map->lefttrigger);
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SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "lefttrigger", &raw_map->lefttrigger);
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SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "righttrigger", &raw_map->righttrigger);
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SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "righttrigger", &raw_map->righttrigger);
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return SDL_PrivateAddMappingForGUID(guid, mapping, &existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
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return SDL_PrivateAddMappingForGUID(guid, mapping, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
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}
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}
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static ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
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static ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
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@ -1511,9 +1511,9 @@ int SDL_AddGamepadMappingsFromRW(SDL_RWops *rw, int freerw)
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}
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}
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/* Extract and verify the platform */
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/* Extract and verify the platform */
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tmp = SDL_strstr(line, SDL_CONTROLLER_PLATFORM_FIELD);
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tmp = SDL_strstr(line, SDL_GAMEPAD_PLATFORM_FIELD);
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if (tmp != NULL) {
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if (tmp != NULL) {
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tmp += SDL_CONTROLLER_PLATFORM_FIELD_SIZE;
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tmp += SDL_GAMEPAD_PLATFORM_FIELD_SIZE;
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comma = SDL_strchr(tmp, ',');
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comma = SDL_strchr(tmp, ',');
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if (comma != NULL) {
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if (comma != NULL) {
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platform_len = comma - tmp + 1;
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platform_len = comma - tmp + 1;
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@ -1555,13 +1555,13 @@ static int SDL_PrivateGamepadAddMapping(const char *mappingString, SDL_Controlle
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{ /* Extract and verify the hint field */
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{ /* Extract and verify the hint field */
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const char *tmp;
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const char *tmp;
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tmp = SDL_strstr(mappingString, SDL_CONTROLLER_HINT_FIELD);
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tmp = SDL_strstr(mappingString, SDL_GAMEPAD_HINT_FIELD);
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if (tmp != NULL) {
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if (tmp != NULL) {
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SDL_bool default_value, value, negate;
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SDL_bool default_value, value, negate;
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int len;
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int len;
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char hint[128];
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char hint[128];
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tmp += SDL_CONTROLLER_HINT_FIELD_SIZE;
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tmp += SDL_GAMEPAD_HINT_FIELD_SIZE;
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if (*tmp == '!') {
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if (*tmp == '!') {
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negate = SDL_TRUE;
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negate = SDL_TRUE;
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@ -1597,16 +1597,16 @@ static int SDL_PrivateGamepadAddMapping(const char *mappingString, SDL_Controlle
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{ /* Extract and verify the SDK version */
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{ /* Extract and verify the SDK version */
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const char *tmp;
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const char *tmp;
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tmp = SDL_strstr(mappingString, SDL_CONTROLLER_SDKGE_FIELD);
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tmp = SDL_strstr(mappingString, SDL_GAMEPAD_SDKGE_FIELD);
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if (tmp != NULL) {
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if (tmp != NULL) {
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tmp += SDL_CONTROLLER_SDKGE_FIELD_SIZE;
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tmp += SDL_GAMEPAD_SDKGE_FIELD_SIZE;
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if (!(SDL_GetAndroidSDKVersion() >= SDL_atoi(tmp))) {
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if (!(SDL_GetAndroidSDKVersion() >= SDL_atoi(tmp))) {
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return SDL_SetError("SDK version %d < minimum version %d", SDL_GetAndroidSDKVersion(), SDL_atoi(tmp));
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return SDL_SetError("SDK version %d < minimum version %d", SDL_GetAndroidSDKVersion(), SDL_atoi(tmp));
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}
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}
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}
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}
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tmp = SDL_strstr(mappingString, SDL_CONTROLLER_SDKLE_FIELD);
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tmp = SDL_strstr(mappingString, SDL_GAMEPAD_SDKLE_FIELD);
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if (tmp != NULL) {
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if (tmp != NULL) {
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tmp += SDL_CONTROLLER_SDKLE_FIELD_SIZE;
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tmp += SDL_GAMEPAD_SDKLE_FIELD_SIZE;
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if (!(SDL_GetAndroidSDKVersion() <= SDL_atoi(tmp))) {
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if (!(SDL_GetAndroidSDKVersion() <= SDL_atoi(tmp))) {
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return SDL_SetError("SDK version %d > maximum version %d", SDL_GetAndroidSDKVersion(), SDL_atoi(tmp));
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return SDL_SetError("SDK version %d > maximum version %d", SDL_GetAndroidSDKVersion(), SDL_atoi(tmp));
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}
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}
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@ -1652,7 +1652,7 @@ int SDL_AddGamepadMapping(const char *mappingString)
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SDL_LockJoysticks();
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SDL_LockJoysticks();
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{
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{
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retval = SDL_PrivateGamepadAddMapping(mappingString, SDL_CONTROLLER_MAPPING_PRIORITY_API);
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retval = SDL_PrivateGamepadAddMapping(mappingString, SDL_GAMEPAD_MAPPING_PRIORITY_API);
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}
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}
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SDL_UnlockJoysticks();
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SDL_UnlockJoysticks();
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/* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */
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/* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */
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needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
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needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
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if (!SDL_strstr(mapping->mapping, SDL_CONTROLLER_PLATFORM_FIELD)) {
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if (!SDL_strstr(mapping->mapping, SDL_GAMEPAD_PLATFORM_FIELD)) {
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/* add memory for ',' + platform:PLATFORM */
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/* add memory for ',' + platform:PLATFORM */
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if (mapping->mapping[SDL_strlen(mapping->mapping) - 1] != ',') {
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if (mapping->mapping[SDL_strlen(mapping->mapping) - 1] != ',') {
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needed += 1;
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needed += 1;
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}
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}
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needed += SDL_CONTROLLER_PLATFORM_FIELD_SIZE + SDL_strlen(platform);
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needed += SDL_GAMEPAD_PLATFORM_FIELD_SIZE + SDL_strlen(platform);
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}
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}
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pMappingString = SDL_malloc(needed);
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pMappingString = SDL_malloc(needed);
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(void)SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
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(void)SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
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if (!SDL_strstr(mapping->mapping, SDL_CONTROLLER_PLATFORM_FIELD)) {
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if (!SDL_strstr(mapping->mapping, SDL_GAMEPAD_PLATFORM_FIELD)) {
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if (mapping->mapping[SDL_strlen(mapping->mapping) - 1] != ',') {
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if (mapping->mapping[SDL_strlen(mapping->mapping) - 1] != ',') {
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SDL_strlcat(pMappingString, ",", needed);
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SDL_strlcat(pMappingString, ",", needed);
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}
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}
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SDL_strlcat(pMappingString, SDL_CONTROLLER_PLATFORM_FIELD, needed);
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SDL_strlcat(pMappingString, SDL_GAMEPAD_PLATFORM_FIELD, needed);
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SDL_strlcat(pMappingString, platform, needed);
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SDL_strlcat(pMappingString, platform, needed);
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}
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}
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/* Make sure multiple platform strings haven't made their way into the mapping */
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/* Make sure multiple platform strings haven't made their way into the mapping */
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pPlatformString = SDL_strstr(pMappingString, SDL_CONTROLLER_PLATFORM_FIELD);
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pPlatformString = SDL_strstr(pMappingString, SDL_GAMEPAD_PLATFORM_FIELD);
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if (pPlatformString) {
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if (pPlatformString) {
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pPlatformString = SDL_strstr(pPlatformString + 1, SDL_CONTROLLER_PLATFORM_FIELD);
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pPlatformString = SDL_strstr(pPlatformString + 1, SDL_GAMEPAD_PLATFORM_FIELD);
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if (pPlatformString) {
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if (pPlatformString) {
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*pPlatformString = '\0';
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*pPlatformString = '\0';
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}
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}
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*pchNewLine = '\0';
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*pchNewLine = '\0';
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}
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}
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SDL_PrivateGamepadAddMapping(pUserMappings, SDL_CONTROLLER_MAPPING_PRIORITY_USER);
|
SDL_PrivateGamepadAddMapping(pUserMappings, SDL_GAMEPAD_MAPPING_PRIORITY_USER);
|
||||||
|
|
||||||
if (pchNewLine) {
|
if (pchNewLine) {
|
||||||
pUserMappings = pchNewLine + 1;
|
pUserMappings = pchNewLine + 1;
|
||||||
|
@ -1865,7 +1865,7 @@ int SDL_GamepadInitMappings(void)
|
||||||
|
|
||||||
pMappingString = s_ControllerMappings[i];
|
pMappingString = s_ControllerMappings[i];
|
||||||
while (pMappingString) {
|
while (pMappingString) {
|
||||||
SDL_PrivateGamepadAddMapping(pMappingString, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
|
SDL_PrivateGamepadAddMapping(pMappingString, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
|
||||||
|
|
||||||
i++;
|
i++;
|
||||||
pMappingString = s_ControllerMappings[i];
|
pMappingString = s_ControllerMappings[i];
|
||||||
|
|
Loading…
Reference in New Issue