Updated scRGB render colorspace documentation
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@ -244,15 +244,10 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window, co
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* value describing the colorspace for output to the display, defaults to
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* SDL_COLORSPACE_SRGB. The direct3d11 and direct3d12 renderers support
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* SDL_COLORSPACE_SCRGB, which is a linear color space and supports HDR
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* output.
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* output. If you select SDL_COLORSPACE_SCRGB, drawing still uses the sRGB colorspace, but values can go beyond 1.0 and float (linear) format textures can be used for HDR content.
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* - `SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN`: true if you want
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* present synchronized with the refresh rate
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*
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* Note that enabling colorspace conversion between sRGB input and sRGB output
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* implies that the rendering is done in a linear colorspace for more correct
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* blending results. If colorspace conversion is disabled, then input colors
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* are passed directly through to the output.
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*
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* \param props the properties to use
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* \returns a valid rendering context or NULL if there was an error; call
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* SDL_GetError() for more information.
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