video: check for "software" with SDL_HINT_FRAMEBUFFER_ACCELERATION.
We check for this value elsewhere but not in SDL_CreateWindowFramebuffer.main
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d76f0cc753
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a2c5757356
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@ -2628,7 +2628,7 @@ SDL_CreateWindowFramebuffer(SDL_Window * window)
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/* See if the user or application wants to specifically disable the framebuffer */
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const char *hint = SDL_GetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION);
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if (hint) {
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if (*hint == '0' || SDL_strcasecmp(hint, "false") == 0) {
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if ((*hint == '0') || (SDL_strcasecmp(hint, "false") == 0) || (SDL_strcasecmp(hint, "software") == 0)) {
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attempt_texture_framebuffer = SDL_FALSE;
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}
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}
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