Added support for low latency mouse and keyboard handling in iOS 14

The mouse support in iOS 14.0 has a bug with accumulating duplicate mouse deltas that won't be fixed until iOS 14.1, so we don't enable it until then.
Sam Lantinga 2020-10-15 10:13:44 -07:00
parent d9aea0c3a0
commit a3a0ef7527
5 changed files with 325 additions and 51 deletions

View File

@ -25,6 +25,14 @@
extern void UIKit_PumpEvents(_THIS);
extern void SDL_InitGCKeyboard(void);
extern SDL_bool SDL_HasGCKeyboard(void);
extern void SDL_QuitGCKeyboard(void);
extern void SDL_InitGCMouse(void);
extern SDL_bool SDL_HasGCMouse(void);
extern void SDL_QuitGCMouse(void);
#endif /* SDL_uikitevents_h_ */
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -30,6 +30,13 @@
#import <Foundation/Foundation.h>
#if (__IPHONE_OS_VERSION_MAX_ALLOWED >= 140000) || (__APPLETV_OS_VERSION_MAX_ALLOWED >= 140000) || (__MAC_OS_VERSION_MAX_ALLOWED > 1500000)
#import <GameController/GameController.h>
#define ENABLE_GCKEYBOARD
#define ENABLE_GCMOUSE
#endif
static BOOL UIKit_EventPumpEnabled = YES;
void
@ -70,6 +77,247 @@ UIKit_PumpEvents(_THIS)
#endif
}
#ifdef ENABLE_GCKEYBOARD
static SDL_bool keyboard_connected = SDL_FALSE;
static id keyboard_connect_observer = nil;
static id keyboard_disconnect_observer = nil;
static void OnGCKeyboardConnected(GCKeyboard *keyboard) API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0))
{
keyboard_connected = SDL_TRUE;
keyboard.keyboardInput.keyChangedHandler = ^(GCKeyboardInput *keyboard, GCControllerButtonInput *key, GCKeyCode keyCode, BOOL pressed)
{
SDL_SendKeyboardKey(pressed ? SDL_PRESSED : SDL_RELEASED, (SDL_Scancode)keyCode);
};
}
static void OnGCKeyboardDisconnected(GCKeyboard *keyboard) API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0))
{
keyboard.keyboardInput.keyChangedHandler = nil;
keyboard_connected = SDL_FALSE;
}
void SDL_InitGCKeyboard(void)
{
@autoreleasepool {
if (@available(iOS 14.0, tvOS 14.0, *)) {
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
keyboard_connect_observer = [center addObserverForName:GCKeyboardDidConnectNotification
object:nil
queue:nil
usingBlock:^(NSNotification *note) {
GCKeyboard *keyboard = note.object;
OnGCKeyboardConnected(keyboard);
}];
keyboard_disconnect_observer = [center addObserverForName:GCKeyboardDidDisconnectNotification
object:nil
queue:nil
usingBlock:^(NSNotification *note) {
GCKeyboard *keyboard = note.object;
OnGCKeyboardDisconnected(keyboard);
}];
if (GCKeyboard.coalescedKeyboard != nil) {
OnGCKeyboardConnected(GCKeyboard.coalescedKeyboard);
}
}
}
}
SDL_bool SDL_HasGCKeyboard(void)
{
return keyboard_connected;
}
void SDL_QuitGCKeyboard(void)
{
@autoreleasepool {
if (@available(iOS 14.0, tvOS 14.0, *)) {
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
if (keyboard_connect_observer) {
[center removeObserver:keyboard_connect_observer name:GCKeyboardDidConnectNotification object:nil];
keyboard_connect_observer = nil;
}
if (keyboard_disconnect_observer) {
[center removeObserver:keyboard_disconnect_observer name:GCKeyboardDidDisconnectNotification object:nil];
keyboard_disconnect_observer = nil;
}
if (GCKeyboard.coalescedKeyboard != nil) {
OnGCKeyboardDisconnected(GCKeyboard.coalescedKeyboard);
}
}
}
}
#else
void SDL_InitGCKeyboard(void)
{
}
SDL_bool SDL_HasGCKeyboard(void)
{
return SDL_FALSE;
}
void SDL_QuitGCKeyboard(void)
{
}
#endif /* ENABLE_GCKEYBOARD */
#ifdef ENABLE_GCMOUSE
static int mice_connected = 0;
static id mouse_connect_observer = nil;
static id mouse_disconnect_observer = nil;
static int SetGCMouseRelativeMode(SDL_bool enabled)
{
/* We'll always send relative motion and we can't warp, so nothing to do here */
return 0;
}
static void OnGCMouseButtonChanged(SDL_MouseID mouseID, Uint8 button, BOOL pressed)
{
SDL_SendMouseButton(SDL_GetMouseFocus(), mouseID, pressed ? SDL_PRESSED : SDL_RELEASED, button);
}
static void OnGCMouseConnected(GCMouse *mouse) API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0))
{
SDL_MouseID mouseID = mice_connected;
mouse.mouseInput.leftButton.pressedChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed)
{
OnGCMouseButtonChanged(mouseID, SDL_BUTTON_LEFT, pressed);
};
mouse.mouseInput.middleButton.pressedChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed)
{
OnGCMouseButtonChanged(mouseID, SDL_BUTTON_MIDDLE, pressed);
};
mouse.mouseInput.rightButton.pressedChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed)
{
OnGCMouseButtonChanged(mouseID, SDL_BUTTON_RIGHT, pressed);
};
int auxiliary_button = SDL_BUTTON_X1;
for (GCControllerButtonInput *button in mouse.mouseInput.auxiliaryButtons) {
button.pressedChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed)
{
OnGCMouseButtonChanged(mouseID, auxiliary_button, pressed);
};
++auxiliary_button;
}
mouse.mouseInput.mouseMovedHandler = ^(GCMouseInput *mouse, float deltaX, float deltaY)
{
SDL_SendMouseMotion(SDL_GetMouseFocus(), mouseID, SDL_TRUE, (int)deltaX, -(int)deltaY);
};
++mice_connected;
}
static void OnGCMouseDisconnected(GCMouse *mouse) API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0))
{
--mice_connected;
mouse.mouseInput.mouseMovedHandler = nil;
mouse.mouseInput.leftButton.pressedChangedHandler = nil;
mouse.mouseInput.middleButton.pressedChangedHandler = nil;
mouse.mouseInput.rightButton.pressedChangedHandler = nil;
for (GCControllerButtonInput *button in mouse.mouseInput.auxiliaryButtons) {
button.pressedChangedHandler = nil;
}
}
void SDL_InitGCMouse(void)
{
@autoreleasepool {
/* There is a bug where mouse accumulates duplicate deltas over time in iOS 14.0 */
if (@available(iOS 14.1, tvOS 14.1, *)) {
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
mouse_connect_observer = [center addObserverForName:GCMouseDidConnectNotification
object:nil
queue:nil
usingBlock:^(NSNotification *note) {
GCMouse *mouse = note.object;
OnGCMouseConnected(mouse);
}];
mouse_disconnect_observer = [center addObserverForName:GCMouseDidDisconnectNotification
object:nil
queue:nil
usingBlock:^(NSNotification *note) {
GCMouse *mouse = note.object;
OnGCMouseDisconnected(mouse);
}];
for (GCMouse *mouse in [GCMouse mice]) {
OnGCMouseConnected(mouse);
}
SDL_GetMouse()->SetRelativeMouseMode = SetGCMouseRelativeMode;
}
}
}
SDL_bool SDL_HasGCMouse(void)
{
return (mice_connected > 0);
}
void SDL_QuitGCMouse(void)
{
@autoreleasepool {
if (@available(iOS 14.0, tvOS 14.0, *)) {
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
if (mouse_connect_observer) {
[center removeObserver:mouse_connect_observer name:GCMouseDidConnectNotification object:nil];
mouse_connect_observer = nil;
}
if (mouse_disconnect_observer) {
[center removeObserver:mouse_disconnect_observer name:GCMouseDidDisconnectNotification object:nil];
mouse_disconnect_observer = nil;
}
for (GCMouse *mouse in [GCMouse mice]) {
OnGCMouseDisconnected(mouse);
}
SDL_GetMouse()->SetRelativeMouseMode = NULL;
}
}
}
#else
void SDL_InitGCMouse(void)
{
}
SDL_bool SDL_HasGCMouse(void)
{
return SDL_FALSE;
}
void SDL_QuitGCMouse(void)
{
}
#endif /* ENABLE_GCMOUSE */
#endif /* SDL_VIDEO_DRIVER_UIKIT */
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -158,12 +158,19 @@ UIKit_VideoInit(_THIS)
if (UIKit_InitModes(_this) < 0) {
return -1;
}
SDL_InitGCKeyboard();
SDL_InitGCMouse();
return 0;
}
void
UIKit_VideoQuit(_THIS)
{
SDL_QuitGCKeyboard();
SDL_QuitGCMouse();
UIKit_QuitModes(_this);
}

View File

@ -29,9 +29,10 @@
#include "../../events/SDL_touch_c.h"
#include "../../events/SDL_events_c.h"
#import "SDL_uikitappdelegate.h"
#import "SDL_uikitmodes.h"
#import "SDL_uikitwindow.h"
#include "SDL_uikitappdelegate.h"
#include "SDL_uikitevents.h"
#include "SDL_uikitmodes.h"
#include "SDL_uikitwindow.h"
/* The maximum number of mouse buttons we support */
#define MAX_MOUSE_BUTTONS 5
@ -159,7 +160,7 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick;
#if !TARGET_OS_TV && defined(__IPHONE_13_4)
- (UIPointerRegion *)pointerInteraction:(UIPointerInteraction *)interaction regionForRequest:(UIPointerRegionRequest *)request defaultRegion:(UIPointerRegion *)defaultRegion API_AVAILABLE(ios(13.4)){
if (request != nil) {
if (request != nil && !SDL_HasGCMouse()) {
CGPoint origin = self.bounds.origin;
CGPoint point = request.location;
@ -236,27 +237,29 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick;
#if !TARGET_OS_TV && defined(__IPHONE_13_4)
if (@available(iOS 13.4, *)) {
if (touch.type == UITouchTypeIndirectPointer) {
int i;
if (!SDL_HasGCMouse()) {
int i;
for (i = 1; i <= MAX_MOUSE_BUTTONS; ++i) {
if (event.buttonMask & SDL_BUTTON(i)) {
Uint8 button;
for (i = 1; i <= MAX_MOUSE_BUTTONS; ++i) {
if ((event.buttonMask & SDL_BUTTON(i)) != 0) {
Uint8 button;
switch (i) {
case 1:
button = SDL_BUTTON_LEFT;
break;
case 2:
button = SDL_BUTTON_RIGHT;
break;
case 3:
button = SDL_BUTTON_MIDDLE;
break;
default:
button = (Uint8)i;
break;
switch (i) {
case 1:
button = SDL_BUTTON_LEFT;
break;
case 2:
button = SDL_BUTTON_RIGHT;
break;
case 3:
button = SDL_BUTTON_MIDDLE;
break;
default:
button = (Uint8)i;
break;
}
SDL_SendMouseButton(sdlwindow, 0, SDL_PRESSED, button);
}
SDL_SendMouseButton(sdlwindow, 0, SDL_PRESSED, button);
}
}
handled = YES;
@ -289,27 +292,29 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick;
#if !TARGET_OS_TV && defined(__IPHONE_13_4)
if (@available(iOS 13.4, *)) {
if (touch.type == UITouchTypeIndirectPointer) {
int i;
if (!SDL_HasGCMouse()) {
int i;
for (i = 1; i <= MAX_MOUSE_BUTTONS; ++i) {
if (!(event.buttonMask & SDL_BUTTON(i))) {
Uint8 button;
for (i = 1; i <= MAX_MOUSE_BUTTONS; ++i) {
if ((event.buttonMask & SDL_BUTTON(i)) != 0) {
Uint8 button;
switch (i) {
case 1:
button = SDL_BUTTON_LEFT;
break;
case 2:
button = SDL_BUTTON_RIGHT;
break;
case 3:
button = SDL_BUTTON_MIDDLE;
break;
default:
button = (Uint8)i;
break;
switch (i) {
case 1:
button = SDL_BUTTON_LEFT;
break;
case 2:
button = SDL_BUTTON_RIGHT;
break;
case 3:
button = SDL_BUTTON_MIDDLE;
break;
default:
button = (Uint8)i;
break;
}
SDL_SendMouseButton(sdlwindow, 0, SDL_RELEASED, button);
}
SDL_SendMouseButton(sdlwindow, 0, SDL_RELEASED, button);
}
}
handled = YES;
@ -411,27 +416,33 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick;
- (void)pressesBegan:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event
{
for (UIPress *press in presses) {
SDL_Scancode scancode = [self scancodeFromPress:press];
SDL_SendKeyboardKey(SDL_PRESSED, scancode);
if (!SDL_HasGCKeyboard()) {
for (UIPress *press in presses) {
SDL_Scancode scancode = [self scancodeFromPress:press];
SDL_SendKeyboardKey(SDL_PRESSED, scancode);
}
}
[super pressesBegan:presses withEvent:event];
}
- (void)pressesEnded:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event
{
for (UIPress *press in presses) {
SDL_Scancode scancode = [self scancodeFromPress:press];
SDL_SendKeyboardKey(SDL_RELEASED, scancode);
if (!SDL_HasGCKeyboard()) {
for (UIPress *press in presses) {
SDL_Scancode scancode = [self scancodeFromPress:press];
SDL_SendKeyboardKey(SDL_RELEASED, scancode);
}
}
[super pressesEnded:presses withEvent:event];
}
- (void)pressesCancelled:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event
{
for (UIPress *press in presses) {
SDL_Scancode scancode = [self scancodeFromPress:press];
SDL_SendKeyboardKey(SDL_RELEASED, scancode);
if (!SDL_HasGCKeyboard()) {
for (UIPress *press in presses) {
SDL_Scancode scancode = [self scancodeFromPress:press];
SDL_SendKeyboardKey(SDL_RELEASED, scancode);
}
}
[super pressesCancelled:presses withEvent:event];
}

View File

@ -430,7 +430,7 @@ SDL_HideHomeIndicatorHintChanged(void *userdata, const char *name, const char *o
}
if (mod & KMOD_SHIFT) {
/* If character uses shift, press shift down */
/* If character uses shift, press shift */
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LSHIFT);
}
@ -439,7 +439,7 @@ SDL_HideHomeIndicatorHintChanged(void *userdata, const char *name, const char *o
SDL_SendKeyboardKey(SDL_RELEASED, code);
if (mod & KMOD_SHIFT) {
/* If character uses shift, press shift back up */
/* If character uses shift, release shift */
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT);
}
}