You may need to wait a bit for SDL_WarpMouseInWindow() to complete
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@ -527,6 +527,7 @@ mouse_getMouseFocus(void *arg)
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SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%i,%i)", x, y);
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/* Pump events to update focus state */
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SDL_Delay(100);
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SDL_PumpEvents();
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SDLTest_AssertPass("SDL_PumpEvents()");
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