EGL: OpenGL ES 3.0 contexts can now be created without the EGL_KHR_create_context extension.
Fixes bugzilla #2994.
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d5a578531b
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@ -414,6 +414,9 @@ SDL_EGL_CreateContext(_THIS, EGLSurface egl_surface)
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EGLContext egl_context, share_context = EGL_NO_CONTEXT;
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EGLint profile_mask = _this->gl_config.profile_mask;
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EGLint major_version = _this->gl_config.major_version;
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EGLint minor_version = _this->gl_config.minor_version;
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SDL_bool profile_es = (profile_mask == SDL_GL_CONTEXT_PROFILE_ES);
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if (!_this->egl_data) {
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/* The EGL library wasn't loaded, SDL_GetError() should have info */
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@ -425,12 +428,18 @@ SDL_EGL_CreateContext(_THIS, EGLSurface egl_surface)
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}
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/* Set the context version and other attributes. */
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if (_this->gl_config.major_version < 3 && _this->gl_config.flags == 0 &&
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(profile_mask == 0 || profile_mask == SDL_GL_CONTEXT_PROFILE_ES)) {
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/* Create a context without using EGL_KHR_create_context attribs. */
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if (profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
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if ((major_version < 3 || (minor_version == 0 && profile_es)) &&
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_this->gl_config.flags == 0 &&
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(profile_mask == 0 || profile_es)) {
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/* Create a context without using EGL_KHR_create_context attribs.
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* When creating a GLES context without EGL_KHR_create_context we can
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* only specify the major version. When creating a desktop GL context
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* we can't specify any version, so we only try in that case when the
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* version is less than 3.0 (matches SDL's GLX/WGL behavior.)
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*/
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if (profile_es) {
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attribs[attr++] = EGL_CONTEXT_CLIENT_VERSION;
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attribs[attr++] = SDL_max(_this->gl_config.major_version, 1);
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attribs[attr++] = SDL_max(major_version, 1);
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}
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} else {
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#ifdef EGL_KHR_create_context
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@ -439,9 +448,9 @@ SDL_EGL_CreateContext(_THIS, EGLSurface egl_surface)
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*/
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if (SDL_EGL_HasExtension(_this, "EGL_KHR_create_context")) {
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attribs[attr++] = EGL_CONTEXT_MAJOR_VERSION_KHR;
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attribs[attr++] = _this->gl_config.major_version;
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attribs[attr++] = major_version;
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attribs[attr++] = EGL_CONTEXT_MINOR_VERSION_KHR;
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attribs[attr++] = _this->gl_config.minor_version;
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attribs[attr++] = minor_version;
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/* SDL profile bits match EGL profile bits. */
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if (profile_mask != 0 && profile_mask != SDL_GL_CONTEXT_PROFILE_ES) {
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@ -465,7 +474,7 @@ SDL_EGL_CreateContext(_THIS, EGLSurface egl_surface)
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attribs[attr++] = EGL_NONE;
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/* Bind the API */
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if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
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if (profile_es) {
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_this->egl_data->eglBindAPI(EGL_OPENGL_ES_API);
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} else {
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_this->egl_data->eglBindAPI(EGL_OPENGL_API);
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