dynapi: move new SDL_LockTextureToSurface addition to the end of file.
parent
1ae61f1009
commit
a664e95d65
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@ -315,7 +315,6 @@
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#define SDL_UpdateTexture SDL_UpdateTexture_REAL
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#define SDL_UpdateYUVTexture SDL_UpdateYUVTexture_REAL
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#define SDL_LockTexture SDL_LockTexture_REAL
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#define SDL_LockTextureToSurface SDL_LockTextureToSurface_REAL
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#define SDL_UnlockTexture SDL_UnlockTexture_REAL
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#define SDL_RenderTargetSupported SDL_RenderTargetSupported_REAL
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#define SDL_SetRenderTarget SDL_SetRenderTarget_REAL
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@ -727,3 +726,4 @@
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#define SDL_LoadFile SDL_LoadFile_REAL
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#define SDL_Metal_CreateView SDL_Metal_CreateView_REAL
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#define SDL_Metal_DestroyView SDL_Metal_DestroyView_REAL
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#define SDL_LockTextureToSurface SDL_LockTextureToSurface_REAL
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@ -346,7 +346,6 @@ SDL_DYNAPI_PROC(int,SDL_GetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode *b),(
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SDL_DYNAPI_PROC(int,SDL_UpdateTexture,(SDL_Texture *a, const SDL_Rect *b, const void *c, int d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_UpdateYUVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f, const Uint8 *g, int h),(a,b,c,d,e,f,g,h),return)
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SDL_DYNAPI_PROC(int,SDL_LockTexture,(SDL_Texture *a, const SDL_Rect *b, void **c, int *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_LockTextureToSurface,(SDL_Texture *a, const SDL_Rect *b, SDL_Surface **c),(a,b,c),return)
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SDL_DYNAPI_PROC(void,SDL_UnlockTexture,(SDL_Texture *a),(a),)
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SDL_DYNAPI_PROC(SDL_bool,SDL_RenderTargetSupported,(SDL_Renderer *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_SetRenderTarget,(SDL_Renderer *a, SDL_Texture *b),(a,b),return)
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@ -783,3 +782,4 @@ SDL_DYNAPI_PROC(int,SDL_RWclose,(SDL_RWops *a),(a),return)
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SDL_DYNAPI_PROC(void*,SDL_LoadFile,(const char *a, size_t *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_MetalView,SDL_Metal_CreateView,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_Metal_DestroyView,(SDL_MetalView a),(a),)
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SDL_DYNAPI_PROC(int,SDL_LockTextureToSurface,(SDL_Texture *a, const SDL_Rect *b, SDL_Surface **c),(a,b,c),return)
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