SDL_GetClosestFullscreenDisplayMode() now takes a boolean whether to include high density modes
Also changed the match to prioritize resolution over refresh ratemain
parent
32ab1183c7
commit
a66cad79c1
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@ -473,7 +473,7 @@ extern DECLSPEC const SDL_DisplayMode **SDLCALL SDL_GetFullscreenDisplayModes(SD
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* \sa SDL_GetDisplays
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* \sa SDL_GetFullscreenDisplayModes
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*/
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extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID displayID, int w, int h, float refresh_rate);
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extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID displayID, int w, int h, float refresh_rate, SDL_bool include_high_density_modes);
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/**
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* Get information about the desktop's display mode.
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@ -903,7 +903,7 @@ SDL_DYNAPI_PROC(int,SDL_ConvertAudioSamples,(SDL_AudioFormat a, Uint8 b, int c,
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SDL_DYNAPI_PROC(SDL_DisplayID*,SDL_GetDisplays,(int *a),(a),return)
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SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetPrimaryDisplay,(void),(),return)
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SDL_DYNAPI_PROC(const SDL_DisplayMode**,SDL_GetFullscreenDisplayModes,(SDL_DisplayID a, int *b),(a,b),return)
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SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetClosestFullscreenDisplayMode,(SDL_DisplayID a, int b, int c, float d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetClosestFullscreenDisplayMode,(SDL_DisplayID a, int b, int c, float d, SDL_bool e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(int,SDL_GetRenderOutputSize,(SDL_Renderer *a, int *b, int *c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_ConvertEventToRenderCoordinates,(SDL_Renderer *a, SDL_Event *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_SetRenderScale,(SDL_Renderer *a, float b, float c),(a,b,c),return)
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@ -1288,9 +1288,15 @@ SDLTest_CommonInit(SDLTest_CommonState *state)
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}
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}
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fullscreen_mode = SDL_GetClosestFullscreenDisplayMode(state->displayID, state->window_w, state->window_h, state->refresh_rate);
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if (fullscreen_mode) {
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SDL_memcpy(&state->fullscreen_mode, fullscreen_mode, sizeof(state->fullscreen_mode));
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{
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SDL_bool include_high_density_modes = SDL_FALSE;
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if (state->window_flags & SDL_WINDOW_HIGH_PIXEL_DENSITY) {
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include_high_density_modes = SDL_TRUE;
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}
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fullscreen_mode = SDL_GetClosestFullscreenDisplayMode(state->displayID, state->window_w, state->window_h, state->refresh_rate, include_high_density_modes);
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if (fullscreen_mode) {
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SDL_memcpy(&state->fullscreen_mode, fullscreen_mode, sizeof(state->fullscreen_mode));
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}
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}
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state->windows =
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@ -1866,7 +1872,11 @@ static void FullscreenTo(SDLTest_CommonState *state, int index, int windowId)
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new_mode.displayID = displays[index];
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if (SDL_SetWindowFullscreenMode(window, &new_mode) < 0) {
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/* Try again with a default mode */
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mode = SDL_GetClosestFullscreenDisplayMode(displays[index], state->window_w, state->window_h, state->refresh_rate);
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SDL_bool include_high_density_modes = SDL_FALSE;
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if (state->window_flags & SDL_WINDOW_HIGH_PIXEL_DENSITY) {
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include_high_density_modes = SDL_TRUE;
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}
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mode = SDL_GetClosestFullscreenDisplayMode(displays[index], state->window_w, state->window_h, state->refresh_rate, include_high_density_modes);
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SDL_SetWindowFullscreenMode(window, mode);
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}
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}
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@ -1062,7 +1062,7 @@ const SDL_DisplayMode **SDL_GetFullscreenDisplayModes(SDL_DisplayID displayID, i
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return modes;
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}
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const SDL_DisplayMode *SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID displayID, int w, int h, float refresh_rate)
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const SDL_DisplayMode *SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID displayID, int w, int h, float refresh_rate, SDL_bool include_high_density_modes)
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{
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const SDL_DisplayMode **modes;
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const SDL_DisplayMode *mode, *closest = NULL;
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@ -1096,6 +1096,9 @@ const SDL_DisplayMode *SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID display
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* This mode must be skipped, but closer modes may still follow */
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continue;
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}
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if (mode->pixel_density > 1.0f && !include_high_density_modes) {
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continue;
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}
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if (closest) {
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float current_aspect_ratio = (float)mode->w / mode->h;
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float closest_aspect_ratio = (float)closest->w / closest->h;
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@ -1104,7 +1107,8 @@ const SDL_DisplayMode *SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID display
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continue;
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}
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if (SDL_fabsf(closest->refresh_rate - refresh_rate) < SDL_fabsf(mode->refresh_rate - refresh_rate)) {
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if (mode->w == closest->w && mode->h == closest->h &&
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SDL_fabsf(closest->refresh_rate - refresh_rate) < SDL_fabsf(mode->refresh_rate - refresh_rate)) {
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/* We already found a mode and the new mode is further from our
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* refresh rate target */
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continue;
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@ -3272,7 +3276,12 @@ void SDL_OnWindowDisplayChanged(SDL_Window *window)
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const SDL_DisplayMode *new_mode = NULL;
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if (window->requested_fullscreen_mode.w != 0 || window->requested_fullscreen_mode.h != 0) {
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new_mode = SDL_GetClosestFullscreenDisplayMode(displayID, window->requested_fullscreen_mode.w, window->requested_fullscreen_mode.h, window->requested_fullscreen_mode.refresh_rate);
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SDL_bool include_high_density_modes = SDL_FALSE;
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if (window->requested_fullscreen_mode.pixel_density > 1.0f) {
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include_high_density_modes = SDL_TRUE;
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}
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new_mode = SDL_GetClosestFullscreenDisplayMode(displayID, window->requested_fullscreen_mode.w, window->requested_fullscreen_mode.h, window->requested_fullscreen_mode.refresh_rate, include_high_density_modes);
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}
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if (new_mode) {
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@ -498,7 +498,7 @@ static drmModeModeInfo *KMSDRM_GetClosestDisplayMode(SDL_VideoDisplay *display,
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const SDL_DisplayMode *closest;
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drmModeModeInfo *drm_mode;
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closest = SDL_GetClosestFullscreenDisplayMode(display->id, width, height, 0.0f);
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closest = SDL_GetClosestFullscreenDisplayMode(display->id, width, height, 0.0f, SDL_FALSE);
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if (closest) {
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const SDL_DisplayModeData *modedata = (const SDL_DisplayModeData *)closest->driverdata;
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drm_mode = &connector->modes[modedata->mode_index];
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@ -169,7 +169,12 @@ int UIKit_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window)
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#if !TARGET_OS_TV
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const CGSize origsize = data.uiscreen.currentMode.size;
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if ((origsize.width == 0.0f) && (origsize.height == 0.0f)) {
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const SDL_DisplayMode *bestmode = SDL_GetClosestFullscreenDisplayMode(display->id, window->w, window->h, 0.0f);
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const SDL_DisplayMode *bestmode;
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SDL_bool include_high_density_modes = SDL_FALSE;
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if (window->flags & SDL_WINDOW_HIGH_PIXEL_DENSITY) {
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include_high_density_modes = SDL_TRUE;
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}
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bestmode = SDL_GetClosestFullscreenDisplayMode(display->id, window->w, window->h, 0.0f, include_high_density_modes);
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if (bestmode) {
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SDL_UIKitDisplayModeData *modedata = (__bridge SDL_UIKitDisplayModeData *)bestmode->driverdata;
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[data.uiscreen setCurrentMode:modedata.uiscreenmode];
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@ -303,10 +303,7 @@ static int video_getClosestDisplayModeCurrentResolution(void *arg)
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SDL_memcpy(¤t, modes[0], sizeof(current));
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/* Make call */
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closest = SDL_GetClosestFullscreenDisplayMode(displays[i],
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current.w,
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current.h,
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current.refresh_rate);
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closest = SDL_GetClosestFullscreenDisplayMode(displays[i], current.w, current.h, current.refresh_rate, SDL_FALSE);
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SDLTest_AssertPass("Call to SDL_GetClosestFullscreenDisplayMode(target=current)");
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SDLTest_Assert(closest != NULL, "Verify returned value is not NULL");
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@ -356,9 +353,7 @@ static int video_getClosestDisplayModeRandomResolution(void *arg)
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target.refresh_rate = (variation & 8) ? (float)SDLTest_RandomIntegerInRange(25, 120) : 0.0f;
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/* Make call; may or may not find anything, so don't validate any further */
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SDL_GetClosestFullscreenDisplayMode(displays[i], target.w,
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target.h,
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target.refresh_rate);
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SDL_GetClosestFullscreenDisplayMode(displays[i], target.w, target.h, target.refresh_rate, SDL_FALSE);
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SDLTest_AssertPass("Call to SDL_GetClosestFullscreenDisplayMode(target=random/variation%d)", variation);
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}
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}
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