pulseaudio: Simplified default device change detection code.
This reduces allocations, simplifies some code, and makes it quick to decide from the hotplug thread if there was _actually_ a device change.main
parent
e57fef8f0b
commit
a774694be0
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@ -54,10 +54,12 @@ static SDL_Thread *pulseaudio_hotplug_thread = NULL;
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static SDL_AtomicInt pulseaudio_hotplug_thread_active;
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// These are the OS identifiers (i.e. ALSA strings)...these are allocated in a callback
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// when the default changes, and claimed/free'd by the hotplug thread when it alerts SDL
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// when the default changes, and noticed by the hotplug thread when it alerts SDL
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// to the change.
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static char *default_sink_path = NULL;
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static char *default_source_path = NULL;
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static Uint32 default_sink_hash = 0;
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static Uint32 default_source_hash = 0;
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static const char *(*PULSEAUDIO_pa_get_library_version)(void);
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@ -804,11 +806,28 @@ static void SourceInfoCallback(pa_context *c, const pa_source_info *i, int is_la
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static void ServerInfoCallback(pa_context *c, const pa_server_info *i, void *data)
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{
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//SDL_Log("PULSEAUDIO ServerInfoCallback!");
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SDL_free(default_sink_path);
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default_sink_path = SDL_strdup(i->default_sink_name);
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SDL_free(default_source_path);
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default_source_path = SDL_strdup(i->default_source_name);
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Uint32 hash; // just hash the strings so we can decide if this is different without having to manage a string copy.
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hash = SDL_HashString(i->default_sink_name, NULL);
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if (hash != default_sink_hash) {
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char *str = SDL_strdup(i->default_sink_name);
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if (str) {
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SDL_free(default_sink_path);
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default_sink_path = str;
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default_sink_hash = hash;
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}
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}
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hash = SDL_HashString(i->default_source_name, NULL);
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if (hash != default_source_hash) {
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char *str = SDL_strdup(i->default_source_name);
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if (str) {
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SDL_free(default_source_path);
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default_source_path = str;
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default_source_hash = hash;
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}
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}
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PULSEAUDIO_pa_threaded_mainloop_signal(pulseaudio_threaded_mainloop, 0);
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}
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@ -857,14 +876,12 @@ static void HotplugCallback(pa_context *c, pa_subscription_event_type_t t, uint3
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PULSEAUDIO_pa_threaded_mainloop_signal(pulseaudio_threaded_mainloop, 0);
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}
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static void CheckDefaultDevice(char **pnew_device)
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static void CheckDefaultDevice(char *new_device_path, Uint32 *prev_hash, Uint32 new_hash)
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{
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char *new_device = *pnew_device;
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if (new_device) {
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SDL_AudioDevice *device = SDL_FindPhysicalAudioDeviceByCallback(FindAudioDeviceByPath, new_device);
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if (new_device_path && (*prev_hash != new_hash)) {
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SDL_AudioDevice *device = SDL_FindPhysicalAudioDeviceByCallback(FindAudioDeviceByPath, new_device_path);
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if (device) { // if NULL, we might still be waiting for a SinkInfoCallback or something, we'll try later.
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SDL_free(new_device); // done with this, free it.
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*pnew_device = NULL;
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*prev_hash = new_hash;
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SDL_DefaultAudioDeviceChanged(device);
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}
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}
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@ -873,6 +890,8 @@ static void CheckDefaultDevice(char **pnew_device)
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// this runs as a thread while the Pulse target is initialized to catch hotplug events.
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static int SDLCALL HotplugThread(void *data)
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{
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Uint32 prev_default_sink_hash = default_sink_hash;
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Uint32 prev_default_source_hash = default_source_hash;
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pa_operation *op;
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SDL_SetThreadPriority(SDL_THREAD_PRIORITY_LOW);
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@ -892,28 +911,26 @@ static int SDLCALL HotplugThread(void *data)
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}
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// Update default devices; don't hold the pulse lock during this, since it could deadlock vs a playing device that we're about to lock here.
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char *new_default_sink = default_sink_path;
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char *new_default_source = default_source_path;
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char *current_default_sink = default_sink_path;
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char *current_default_source = default_source_path;
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default_sink_path = default_source_path = NULL; // make sure we own these before releasing the lock.
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const Uint32 current_default_sink_hash = default_sink_hash;
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const Uint32 current_default_source_hash = default_source_hash;
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PULSEAUDIO_pa_threaded_mainloop_unlock(pulseaudio_threaded_mainloop);
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CheckDefaultDevice(&new_default_sink);
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CheckDefaultDevice(&new_default_source);
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CheckDefaultDevice(current_default_sink, &prev_default_sink_hash, current_default_sink_hash);
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CheckDefaultDevice(current_default_source, &prev_default_source_hash, current_default_source_hash);
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PULSEAUDIO_pa_threaded_mainloop_lock(pulseaudio_threaded_mainloop);
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if (new_default_sink) { // couldn't find this device, try again later.
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if (default_sink_path) {
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SDL_free(new_default_sink); // uhoh, something else became default while we were unlocked. Dump ours.
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} else {
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default_sink_path = new_default_sink; // put string back to try again later.
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}
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if (default_sink_path) {
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SDL_free(current_default_sink); // uhoh, something else became default while we were unlocked. Dump ours.
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} else {
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default_sink_path = current_default_sink; // put string back for later.
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}
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if (new_default_source) { // couldn't find this device, try again later.
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if (default_source_path) {
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SDL_free(new_default_source); // uhoh, something else became default while we were unlocked. Dump ours.
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} else {
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default_source_path = new_default_source; // put string back to try again later.
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}
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if (default_source_path) {
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SDL_free(current_default_source); // uhoh, something else became default while we were unlocked. Dump ours.
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} else {
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default_source_path = current_default_source; // put string back for later.
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}
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}
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@ -936,17 +953,8 @@ static void PULSEAUDIO_DetectDevices(SDL_AudioDevice **default_output, SDL_Audio
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WaitForPulseOperation(PULSEAUDIO_pa_context_get_source_info_list(pulseaudio_context, SourceInfoCallback, NULL));
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PULSEAUDIO_pa_threaded_mainloop_unlock(pulseaudio_threaded_mainloop);
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if (default_sink_path) {
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*default_output = SDL_FindPhysicalAudioDeviceByCallback(FindAudioDeviceByPath, default_sink_path);
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SDL_free(default_sink_path);
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default_sink_path = NULL;
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}
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if (default_source_path) {
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*default_capture = SDL_FindPhysicalAudioDeviceByCallback(FindAudioDeviceByPath, default_source_path);
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SDL_free(default_source_path);
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default_source_path = NULL;
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}
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*default_output = SDL_FindPhysicalAudioDeviceByCallback(FindAudioDeviceByPath, default_sink_path);
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*default_capture = SDL_FindPhysicalAudioDeviceByCallback(FindAudioDeviceByPath, default_source_path);
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// ok, we have a sane list, let's set up hotplug notifications now...
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SDL_AtomicSet(&pulseaudio_hotplug_thread_active, 1);
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@ -980,8 +988,10 @@ static void PULSEAUDIO_Deinitialize(void)
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SDL_free(default_sink_path);
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default_sink_path = NULL;
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default_sink_hash = 0;
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SDL_free(default_source_path);
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default_source_path = NULL;
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default_source_hash = 0;
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UnloadPulseAudioLibrary();
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}
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