Make SDL2 able to build or PSP with cmake
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21fd0047e3
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a79b642638
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@ -27,7 +27,7 @@
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#define libm_hidden_def(x)
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#define libm_hidden_def(x)
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#define strong_alias(x, y)
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#define strong_alias(x, y)
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#ifndef __HAIKU__ /* already defined in a system header. */
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#if !defined(__HAIKU__) && !defined(__PSP__) /* already defined in a system header. */
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typedef unsigned int u_int32_t;
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typedef unsigned int u_int32_t;
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#endif
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#endif
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