Add SDL_RenderReadPixels
parent
f623211eea
commit
a86ba3916e
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@ -959,19 +959,85 @@ VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *
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return 0;
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}
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void read_pixels(int x, int y, size_t width, size_t height, void *data) {
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SceDisplayFrameBuf pParam;
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pParam.size = sizeof(SceDisplayFrameBuf);
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sceDisplayGetFrameBuf(&pParam, SCE_DISPLAY_SETBUF_NEXTFRAME);
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int i, j;
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Uint32 *out32 = (Uint32 *)data;
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Uint32 *in32 = (Uint32 *)pParam.base;
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in32 += (x + y * pParam.pitch);
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for (i = 0; i < height; i++) {
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for (j = 0; j < width; j++) {
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out32[(height - (i + 1)) * width + j] = in32[j];
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}
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in32 += pParam.pitch;
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}
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}
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static int
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VITA_GXM_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
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Uint32 pixel_format, void *pixels, int pitch)
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{
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SceDisplayFrameBuf framebuf;
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SDL_memset(&framebuf, 0x00, sizeof(SceDisplayFrameBuf));
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sceDisplayGetFrameBuf(&framebuf, SCE_DISPLAY_SETBUF_IMMEDIATE);
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// TODO: read from texture rendertarget. Although no-one sane should do it.
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if (render->target) {
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return SDL_Unsupported();
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}
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// TODO
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//pixels = framebuf.base;
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Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ABGR8888;
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size_t buflen;
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void *temp_pixels;
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int temp_pitch;
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Uint8 *src, *dst, *tmp;
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int w, h, length, rows;
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int status;
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return 0;
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temp_pitch = rect->w * SDL_BYTESPERPIXEL(temp_format);
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buflen = rect->h * temp_pitch;
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if (buflen == 0) {
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return 0; /* nothing to do. */
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}
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temp_pixels = SDL_malloc(buflen);
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if (!temp_pixels) {
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return SDL_OutOfMemory();
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}
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SDL_GetRendererOutputSize(renderer, &w, &h);
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read_pixels(rect->x, renderer->target ? rect->y : (h-rect->y)-rect->h,
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rect->w, rect->h, temp_pixels);
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/* Flip the rows to be top-down if necessary */
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if (!renderer->target) {
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SDL_bool isstack;
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length = rect->w * SDL_BYTESPERPIXEL(temp_format);
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src = (Uint8*)temp_pixels + (rect->h-1)*temp_pitch;
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dst = (Uint8*)temp_pixels;
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tmp = SDL_small_alloc(Uint8, length, &isstack);
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rows = rect->h / 2;
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while (rows--) {
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SDL_memcpy(tmp, dst, length);
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SDL_memcpy(dst, src, length);
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SDL_memcpy(src, tmp, length);
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dst += temp_pitch;
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src -= temp_pitch;
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}
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SDL_small_free(tmp, isstack);
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}
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status = SDL_ConvertPixels(rect->w, rect->h,
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temp_format, temp_pixels, temp_pitch,
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pixel_format, pixels, pitch);
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SDL_free(temp_pixels);
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return status;
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}
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