Sync more Steam Controller header definitions for the Steam Deck
parent
e6e54b22c8
commit
a8f4f40d08
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@ -727,7 +727,7 @@ static const char *s_GamepadMappings[] = {
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"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
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"05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
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"03000000de2800000512000011010000,Steam Deck,a:b3,b:b4,back:b11,dpdown:b17,dpleft:b18,dpright:b19,dpup:b16,guide:b13,leftshoulder:b7,leftstick:b14,lefttrigger:a9,leftx:a0,lefty:a1,misc1:b2,paddle1:b21,paddle2:b20,paddle3:b23,paddle4:b22,rightshoulder:b8,rightstick:b15,righttrigger:a8,rightx:a2,righty:a3,start:b12,x:b5,y:b6,",
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"03000000de2800000512000000016800,Steam Deck,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b17,paddle2:b16,paddle3:b19,paddle4:b18,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,",
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"03000000de2800000512000000016800,Steam Deck,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,",
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"03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
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"0500000011010000311400001b010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b32,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
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"05000000110100001914000009010000,SteelSeries Stratus XL,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b18,leftshoulder:b6,leftstick:b13,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:+a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
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@ -1064,9 +1064,9 @@ static int HIDAPI_DriverSteam_SetSensorsEnabled(SDL_HIDAPI_Device *device, SDL_J
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SDL_memset(buf, 0, 65);
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buf[1] = ID_SET_SETTINGS_VALUES;
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if (enabled) {
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ADD_SETTING(SETTING_GYRO_MODE, 0x18 /* SETTING_GYRO_SEND_RAW_ACCEL | SETTING_GYRO_MODE_SEND_RAW_GYRO */);
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ADD_SETTING(SETTING_IMU_MODE, SETTING_GYRO_MODE_SEND_RAW_ACCEL | SETTING_GYRO_MODE_SEND_RAW_GYRO);
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} else {
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ADD_SETTING(SETTING_GYRO_MODE, 0x00 /* SETTING_GYRO_MODE_OFF */);
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ADD_SETTING(SETTING_IMU_MODE, SETTING_GYRO_MODE_OFF);
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}
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buf[2] = (unsigned char)(nSettings * 3);
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if (SetFeatureReport(device->dev, buf, 3 + nSettings * 3) < 0) {
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@ -32,6 +32,35 @@
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#include "steam/controller_constants.h"
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#include "steam/controller_structs.h"
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typedef enum
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{
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STEAMDECK_LBUTTON_R2 = 0x00000001,
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STEAMDECK_LBUTTON_L2 = 0x00000002,
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STEAMDECK_LBUTTON_R = 0x00000004,
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STEAMDECK_LBUTTON_L = 0x00000008,
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STEAMDECK_LBUTTON_Y = 0x00000010,
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STEAMDECK_LBUTTON_B = 0x00000020,
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STEAMDECK_LBUTTON_X = 0x00000040,
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STEAMDECK_LBUTTON_A = 0x00000080,
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STEAMDECK_LBUTTON_DPAD_UP = 0x00000100,
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STEAMDECK_LBUTTON_DPAD_RIGHT = 0x00000200,
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STEAMDECK_LBUTTON_DPAD_LEFT = 0x00000400,
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STEAMDECK_LBUTTON_DPAD_DOWN = 0x00000800,
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STEAMDECK_LBUTTON_VIEW = 0x00001000,
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STEAMDECK_LBUTTON_STEAM = 0x00002000,
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STEAMDECK_LBUTTON_MENU = 0x00004000,
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STEAMDECK_LBUTTON_L5 = 0x00008000,
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STEAMDECK_LBUTTON_R5 = 0x00010000,
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STEAMDECK_LBUTTON_LEFT_PAD = 0x00020000,
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STEAMDECK_LBUTTON_RIGHT_PAD = 0x00040000,
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STEAMDECK_LBUTTON_L3 = 0x00400000,
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STEAMDECK_LBUTTON_R3 = 0x04000000,
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STEAMDECK_HBUTTON_L4 = 0x00000200,
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STEAMDECK_HBUTTON_R4 = 0x00000400,
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STEAMDECK_HBUTTON_QAM = 0x00040000,
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} SteamDeckButtons;
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typedef struct
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{
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Uint32 update_rate_us;
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@ -53,17 +82,17 @@ static SDL_bool DisableDeckLizardMode(SDL_hid_device *dev)
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return SDL_FALSE;
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msg->header.type = ID_SET_SETTINGS_VALUES;
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msg->header.length = 5 * sizeof(WriteDeckRegister);
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msg->payload.wrDeckRegister.reg[0].addr = SETTING_DECK_RPAD_MARGIN; // disable margin
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msg->payload.wrDeckRegister.reg[0].val = 0;
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msg->payload.wrDeckRegister.reg[1].addr = SETTING_DECK_LPAD_MODE; // disable mouse
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msg->payload.wrDeckRegister.reg[1].val = 7;
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msg->payload.wrDeckRegister.reg[2].addr = SETTING_DECK_RPAD_MODE; // disable mouse
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msg->payload.wrDeckRegister.reg[2].val = 7;
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msg->payload.wrDeckRegister.reg[3].addr = SETTING_DECK_LPAD_CLICK_PRESSURE; // disable clicky pad
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msg->payload.wrDeckRegister.reg[3].val = 0xFFFF;
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msg->payload.wrDeckRegister.reg[4].addr = SETTING_DECK_RPAD_CLICK_PRESSURE; // disable clicky pad
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msg->payload.wrDeckRegister.reg[4].val = 0xFFFF;
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msg->header.length = 5 * sizeof(ControllerSetting);
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msg->payload.setSettingsValues.settings[0].settingNum = SETTING_SMOOTH_ABSOLUTE_MOUSE;
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msg->payload.setSettingsValues.settings[0].settingValue = 0;
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msg->payload.setSettingsValues.settings[1].settingNum = SETTING_LEFT_TRACKPAD_MODE;
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msg->payload.setSettingsValues.settings[1].settingValue = TRACKPAD_NONE;
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msg->payload.setSettingsValues.settings[2].settingNum = SETTING_RIGHT_TRACKPAD_MODE; // disable mouse
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msg->payload.setSettingsValues.settings[2].settingValue = TRACKPAD_NONE;
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msg->payload.setSettingsValues.settings[3].settingNum = SETTING_LEFT_TRACKPAD_CLICK_PRESSURE; // disable clicky pad
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msg->payload.setSettingsValues.settings[3].settingValue = 0xFFFF;
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msg->payload.setSettingsValues.settings[4].settingNum = SETTING_RIGHT_TRACKPAD_CLICK_PRESSURE; // disable clicky pad
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msg->payload.setSettingsValues.settings[4].settingValue = 0xFFFF;
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rc = SDL_hid_send_feature_report(dev, buffer, sizeof(buffer));
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if (rc != sizeof(buffer))
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@ -89,9 +118,9 @@ static SDL_bool FeedDeckLizardWatchdog(SDL_hid_device *dev)
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return SDL_FALSE;
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msg->header.type = ID_SET_SETTINGS_VALUES;
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msg->header.length = 1 * sizeof(WriteDeckRegister);
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msg->payload.wrDeckRegister.reg[0].addr = SETTING_DECK_RPAD_MODE; // disable mouse
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msg->payload.wrDeckRegister.reg[0].val = 7;
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msg->header.length = 1 * sizeof(ControllerSetting);
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msg->payload.setSettingsValues.settings[0].settingNum = SETTING_RIGHT_TRACKPAD_MODE;
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msg->payload.setSettingsValues.settings[0].settingValue = TRACKPAD_NONE;
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rc = SDL_hid_send_feature_report(dev, buffer, sizeof(buffer));
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if (rc != sizeof(buffer))
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@ -229,32 +258,32 @@ static SDL_bool HIDAPI_DriverSteamDeck_UpdateDevice(SDL_HIDAPI_Device *device)
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_Y) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_LT) ? SDL_PRESSED : SDL_RELEASED);
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_L) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_RT) ? SDL_PRESSED : SDL_RELEASED);
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_R) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_SELECT) ? SDL_PRESSED : SDL_RELEASED);
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_VIEW) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_START) ? SDL_PRESSED : SDL_RELEASED);
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_MENU) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_MODE) ? SDL_PRESSED : SDL_RELEASED);
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_STEAM) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1,
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(pInReport->payload.deckState.ulButtonsH & STEAMDECK_HBUTTON_BASE) ? SDL_PRESSED : SDL_RELEASED);
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(pInReport->payload.deckState.ulButtonsH & STEAMDECK_HBUTTON_QAM) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_STICKL) ? SDL_PRESSED : SDL_RELEASED);
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_L3) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_STICKR) ? SDL_PRESSED : SDL_RELEASED);
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_R3) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1,
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(pInReport->payload.deckState.ulButtonsH & STEAMDECK_HBUTTON_PADDLE1) ? SDL_PRESSED : SDL_RELEASED);
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(pInReport->payload.deckState.ulButtonsH & STEAMDECK_HBUTTON_R4) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_PADDLE1,
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(pInReport->payload.deckState.ulButtonsH & STEAMDECK_HBUTTON_PADDLE2) ? SDL_PRESSED : SDL_RELEASED);
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(pInReport->payload.deckState.ulButtonsH & STEAMDECK_HBUTTON_L4) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_PADDLE3) ? SDL_PRESSED : SDL_RELEASED);
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_R5) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_PADDLE2,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_PADDLE4) ? SDL_PRESSED : SDL_RELEASED);
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_L5) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_DPAD_UP) ? SDL_PRESSED : SDL_RELEASED);
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@ -268,9 +297,9 @@ static SDL_bool HIDAPI_DriverSteamDeck_UpdateDevice(SDL_HIDAPI_Device *device)
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}
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER,
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(int)pInReport->payload.deckState.sLeftTrigger * 2 - 32768);
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(int)pInReport->payload.deckState.sTriggerRawL * 2 - 32768);
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER,
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(int)pInReport->payload.deckState.sRightTrigger * 2 - 32768);
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(int)pInReport->payload.deckState.sTriggerRawR * 2 - 32768);
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX,
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pInReport->payload.deckState.sLeftStickX);
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@ -47,6 +47,8 @@ enum ValveControllerPID
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D0G_BLE_PID = 0x1105,
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D0G_BLE2_PID = 0x1106,
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D0GGLE_PID = 0x1142,
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JUPITER_PID = 0x1205,
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};
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// This enum contains all of the messages exchanged between the host and the target (only add to this enum and never change the order)
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@ -68,10 +70,11 @@ enum FeatureReportMessageIDs
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ID_SET_CONTROLLER_MODE = 0x8D,
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ID_LOAD_DEFAULT_SETTINGS = 0x8E,
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ID_TRIGGER_HAPTIC_PULSE = 0x8F,
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ID_TURN_OFF_CONTROLLER = 0x9F,
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ID_GET_DEVICE_INFO = 0xA1,
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ID_CALIBRATE_TRACKPADS = 0xA7,
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ID_RESERVED_0 = 0xA8,
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ID_SET_SERIAL_NUMBER = 0xA9,
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@ -99,6 +102,12 @@ enum FeatureReportMessageIDs
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ID_CHECK_GYRO_FW_LOAD = 0xC2,
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ID_CALIBRATE_ANALOG = 0xC3,
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ID_DONGLE_GET_CONNECTED_SLOTS = 0xC4,
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ID_RESET_IMU = 0xCE,
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// Deck only
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ID_TRIGGER_HAPTIC_CMD = 0xEA,
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ID_TRIGGER_RUMBLE_CMD = 0xEB,
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};
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@ -215,6 +224,32 @@ typedef enum
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IO_RAW_JOYSTICK_X,
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IO_RAW_JOYSTICK_Y,
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IO_GYRO_TILT_VEC,
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IO_PRESSURE_LEFT_PAD,
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IO_PRESSURE_RIGHT_PAD,
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IO_PRESSURE_LEFT_BUMPER,
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IO_PRESSURE_RIGHT_BUMPER,
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IO_PRESSURE_LEFT_GRIP,
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IO_PRESSURE_RIGHT_GRIP,
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IO_ANALOG_LEFT_TRIGGER_THRESHOLD,
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IO_ANALOG_RIGHT_TRIGGER_THRESHOLD,
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IO_PRESSURE_RIGHT_PAD_THRESHOLD,
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IO_PRESSURE_LEFT_PAD_THRESHOLD,
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IO_PRESSURE_RIGHT_BUMPER_THRESHOLD,
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IO_PRESSURE_LEFT_BUMPER_THRESHOLD,
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IO_PRESSURE_RIGHT_GRIP_THRESHOLD,
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IO_PRESSURE_LEFT_GRIP_THRESHOLD,
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IO_PRESSURE_RIGHT_PAD_RAW,
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IO_PRESSURE_LEFT_PAD_RAW,
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IO_PRESSURE_RIGHT_BUMPER_RAW,
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IO_PRESSURE_LEFT_BUMPER_RAW,
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IO_PRESSURE_RIGHT_GRIP_RAW,
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IO_PRESSURE_LEFT_GRIP_RAW,
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IO_PRESSURE_RIGHT_GRIP2_THRESHOLD,
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IO_PRESSURE_LEFT_GRIP2_THRESHOLD,
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IO_PRESSURE_LEFT_GRIP2,
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IO_PRESSURE_RIGHT_GRIP2,
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IO_PRESSURE_RIGHT_GRIP2_RAW,
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IO_PRESSURE_LEFT_GRIP2_RAW,
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IO_ANALOG_COUNT
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} AnalogIO;
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@ -315,37 +350,6 @@ enum GamepadButtons
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GAMEPAD_BTN_COUNT
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};
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typedef enum
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{
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// Low word button bits
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STEAMDECK_LBUTTON_RT2 = (1 << 0),
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STEAMDECK_LBUTTON_LT2 = (1 << 1),
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STEAMDECK_LBUTTON_RT = (1 << 2),
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STEAMDECK_LBUTTON_LT = (1 << 3),
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STEAMDECK_LBUTTON_Y = (1 << 4),
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STEAMDECK_LBUTTON_B = (1 << 5),
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STEAMDECK_LBUTTON_X = (1 << 6),
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STEAMDECK_LBUTTON_A = (1 << 7),
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STEAMDECK_LBUTTON_DPAD_UP = (1 << 8),
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STEAMDECK_LBUTTON_DPAD_RIGHT = (1 << 9),
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STEAMDECK_LBUTTON_DPAD_LEFT = (1 << 10),
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STEAMDECK_LBUTTON_DPAD_DOWN = (1 << 11),
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STEAMDECK_LBUTTON_SELECT = (1 << 12),
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STEAMDECK_LBUTTON_MODE = (1 << 13),
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STEAMDECK_LBUTTON_START = (1 << 14),
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STEAMDECK_LBUTTON_PADDLE3 = (1 << 15),
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STEAMDECK_LBUTTON_PADDLE4 = (1 << 16),
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STEAMDECK_LBUTTON_PADL = (1 << 17),
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STEAMDECK_LBUTTON_PADR = (1 << 18),
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STEAMDECK_LBUTTON_STICKL = (1 << 22),
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STEAMDECK_LBUTTON_STICKR = (1 << 26),
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// High word button bits
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STEAMDECK_HBUTTON_PADDLE1 = (1 << 9),
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STEAMDECK_HBUTTON_PADDLE2 = (1 << 10),
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STEAMDECK_HBUTTON_BASE = (1 << 18)
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} DeckButtons;
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// Mode adjust
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enum ModeAdjustModes
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{
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@ -413,13 +417,15 @@ typedef enum
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SETTING_MOUSE_SENSITIVITY,
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SETTING_MOUSE_ACCELERATION,
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SETTING_TRACKBALL_ROTATION_ANGLE,
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SETTING_HAPTIC_INTENSITY,
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SETTING_HAPTIC_INTENSITY_UNUSED,
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SETTING_LEFT_GAMEPAD_STICK_ENABLED,
|
||||
SETTING_RIGHT_GAMEPAD_STICK_ENABLED,
|
||||
SETTING_USB_DEBUG_MODE,
|
||||
SETTING_LEFT_TRACKPAD_MODE,
|
||||
SETTING_RIGHT_TRACKPAD_MODE,
|
||||
SETTING_MOUSE_POINTER_ENABLED,
|
||||
|
||||
// 10
|
||||
SETTING_DPAD_DEADZONE,
|
||||
SETTING_MINIMUM_MOMENTUM_VEL,
|
||||
SETTING_MOMENTUM_DECAY_AMMOUNT,
|
||||
|
@ -430,6 +436,8 @@ typedef enum
|
|||
SETTING_MOMENTUM_VERTICAL_DIVISOR,
|
||||
SETTING_MOMENTUM_MAXIMUM_VELOCITY,
|
||||
SETTING_TRACKPAD_Z_ON,
|
||||
|
||||
// 20
|
||||
SETTING_TRACKPAD_Z_OFF,
|
||||
SETTING_SENSITIVY_SCALE_AMMOUNT,
|
||||
SETTING_LEFT_TRACKPAD_SECONDARY_MODE,
|
||||
|
@ -440,6 +448,8 @@ typedef enum
|
|||
SETTING_TRACKPAD_OUTER_RADIUS,
|
||||
SETTING_TRACKPAD_Z_ON_LEFT,
|
||||
SETTING_TRACKPAD_Z_OFF_LEFT,
|
||||
|
||||
// 30
|
||||
SETTING_TRACKPAD_OUTER_SPIN_VEL,
|
||||
SETTING_TRACKPAD_OUTER_SPIN_RADIUS,
|
||||
SETTING_TRACKPAD_OUTER_SPIN_HORIZONTAL_ONLY,
|
||||
|
@ -450,6 +460,8 @@ typedef enum
|
|||
SETTING_TRACKPAD_DOUBLE_TAP_BEEP_PERIOD,
|
||||
SETTING_TRACKPAD_DOUBLE_TAP_BEEP_COUNT,
|
||||
SETTING_TRACKPAD_OUTER_RADIUS_RELEASE_ON_TRANSITION,
|
||||
|
||||
// 40
|
||||
SETTING_RADIAL_MODE_ANGLE,
|
||||
SETTING_HAPTIC_INTENSITY_MOUSE_MODE,
|
||||
SETTING_LEFT_DPAD_REQUIRES_CLICK,
|
||||
|
@ -458,24 +470,54 @@ typedef enum
|
|||
SETTING_LED_USER_BRIGHTNESS,
|
||||
SETTING_ENABLE_RAW_JOYSTICK,
|
||||
SETTING_ENABLE_FAST_SCAN,
|
||||
SETTING_GYRO_MODE,
|
||||
SETTING_IMU_MODE,
|
||||
SETTING_WIRELESS_PACKET_VERSION,
|
||||
|
||||
// 50
|
||||
SETTING_SLEEP_INACTIVITY_TIMEOUT,
|
||||
SETTING_TRACKPAD_NOISE_THRESHOLD,
|
||||
SETTING_LEFT_TRACKPAD_CLICK_PRESSURE,
|
||||
SETTING_RIGHT_TRACKPAD_CLICK_PRESSURE,
|
||||
SETTING_LEFT_BUMPER_CLICK_PRESSURE,
|
||||
SETTING_RIGHT_BUMPER_CLICK_PRESSURE,
|
||||
SETTING_LEFT_GRIP_CLICK_PRESSURE,
|
||||
SETTING_RIGHT_GRIP_CLICK_PRESSURE,
|
||||
SETTING_LEFT_GRIP2_CLICK_PRESSURE,
|
||||
SETTING_RIGHT_GRIP2_CLICK_PRESSURE,
|
||||
|
||||
// 60
|
||||
SETTING_PRESSURE_MODE,
|
||||
SETTING_CONTROLLER_TEST_MODE,
|
||||
SETTING_TRIGGER_MODE,
|
||||
SETTING_TRACKPAD_Z_THRESHOLD,
|
||||
SETTING_FRAME_RATE,
|
||||
SETTING_TRACKPAD_FILT_CTRL,
|
||||
SETTING_TRACKPAD_CLIP,
|
||||
SETTING_DEBUG_OUTPUT_SELECT,
|
||||
SETTING_TRIGGER_THRESHOLD_PERCENT,
|
||||
SETTING_TRACKPAD_FREQUENCY_HOPPING,
|
||||
|
||||
// 70
|
||||
SETTING_HAPTICS_ENABLED,
|
||||
SETTING_STEAM_WATCHDOG_ENABLE,
|
||||
SETTING_TIMP_TOUCH_THRESHOLD_ON,
|
||||
SETTING_TIMP_TOUCH_THRESHOLD_OFF,
|
||||
SETTING_FREQ_HOPPING,
|
||||
SETTING_TEST_CONTROL,
|
||||
SETTING_HAPTIC_MASTER_GAIN_DB,
|
||||
SETTING_THUMB_TOUCH_THRESH,
|
||||
SETTING_DEVICE_POWER_STATUS,
|
||||
SETTING_HAPTIC_INTENSITY,
|
||||
|
||||
// 80
|
||||
SETTING_STABILIZER_ENABLED,
|
||||
SETTING_TIMP_MODE_MTE,
|
||||
SETTING_COUNT,
|
||||
|
||||
// This is a special setting value use for callbacks and should not be set/get explicitly.
|
||||
SETTING_ALL=0xFF
|
||||
} ControllerSettings;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SETTING_DECK_LPAD_MODE = 0x07,
|
||||
SETTING_DECK_RPAD_MODE = 0x08,
|
||||
SETTING_DECK_RPAD_MARGIN = 0x18,
|
||||
SETTING_DECK_LPAD_CLICK_PRESSURE = 0x34,
|
||||
SETTING_DECK_RPAD_CLICK_PRESSURE = 0x35
|
||||
} DeckSettings;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SETTING_DEFAULT,
|
||||
|
@ -501,6 +543,7 @@ typedef enum
|
|||
HAPTIC_PULSE_NORMAL = 0x0000,
|
||||
HAPTIC_PULSE_HIGH_PRIORITY = 0x0001,
|
||||
HAPTIC_PULSE_VERY_HIGH_PRIORITY = 0x0002,
|
||||
HAPTIC_PULSE_IGNORE_USER_PREFS = 0x0003,
|
||||
} SettingHapticPulseFlags;
|
||||
|
||||
typedef struct
|
||||
|
|
|
@ -32,6 +32,13 @@ typedef struct
|
|||
unsigned char length;
|
||||
} FeatureReportHeader;
|
||||
|
||||
// Generic controller settings structure
|
||||
typedef struct
|
||||
{
|
||||
unsigned char settingNum;
|
||||
unsigned short settingValue;
|
||||
} ControllerSetting;
|
||||
|
||||
// Generic controller attribute structure
|
||||
typedef struct
|
||||
{
|
||||
|
@ -39,25 +46,89 @@ typedef struct
|
|||
uint32_t attributeValue;
|
||||
} ControllerAttribute;
|
||||
|
||||
// Generic controller settings structure
|
||||
typedef struct
|
||||
{
|
||||
ControllerSetting settings[ ( HID_FEATURE_REPORT_BYTES - sizeof( FeatureReportHeader ) ) / sizeof( ControllerSetting ) ];
|
||||
} MsgSetSettingsValues, MsgGetSettingsValues, MsgGetSettingsDefaults, MsgGetSettingsMaxs;
|
||||
|
||||
// Generic controller settings structure
|
||||
typedef struct
|
||||
{
|
||||
ControllerAttribute attributes[ ( HID_FEATURE_REPORT_BYTES - sizeof( FeatureReportHeader ) ) / sizeof( ControllerAttribute ) ];
|
||||
} MsgGetAttributes;
|
||||
|
||||
// 16bit Steam Deck register with address
|
||||
typedef struct
|
||||
{
|
||||
uint8_t addr;
|
||||
uint16_t val;
|
||||
} WriteDeckRegister;
|
||||
unsigned char attributeTag;
|
||||
char attributeValue[20];
|
||||
} MsgGetStringAttribute;
|
||||
|
||||
// Generic Steam Deck write register message
|
||||
typedef struct
|
||||
{
|
||||
WriteDeckRegister reg[ (HID_FEATURE_REPORT_BYTES - sizeof ( FeatureReportHeader ) ) / sizeof (WriteDeckRegister ) ];
|
||||
} MsgWriteDeckRegister;
|
||||
unsigned char mode;
|
||||
} MsgSetControllerMode;
|
||||
|
||||
// Trigger a haptic pulse
|
||||
typedef struct {
|
||||
unsigned char which_pad;
|
||||
unsigned short pulse_duration;
|
||||
unsigned short pulse_interval;
|
||||
unsigned short pulse_count;
|
||||
short dBgain;
|
||||
unsigned char priority;
|
||||
} MsgFireHapticPulse;
|
||||
|
||||
typedef struct {
|
||||
uint8_t mode;
|
||||
} MsgHapticSetMode;
|
||||
|
||||
typedef enum {
|
||||
HAPTIC_TYPE_OFF,
|
||||
HAPTIC_TYPE_TICK,
|
||||
HAPTIC_TYPE_CLICK,
|
||||
HAPTIC_TYPE_TONE,
|
||||
HAPTIC_TYPE_RUMBLE,
|
||||
HAPTIC_TYPE_NOISE,
|
||||
HAPTIC_TYPE_SCRIPT,
|
||||
HAPTIC_TYPE_LOG_SWEEP,
|
||||
} haptic_type_t;
|
||||
|
||||
typedef enum {
|
||||
HAPTIC_INTENSITY_SYSTEM,
|
||||
HAPTIC_INTENSITY_SHORT,
|
||||
HAPTIC_INTENSITY_MEDIUM,
|
||||
HAPTIC_INTENSITY_LONG,
|
||||
HAPTIC_INTENSITY_INSANE,
|
||||
} haptic_intensity_t;
|
||||
|
||||
typedef struct {
|
||||
uint8_t side; // 0x01 = L, 0x02 = R, 0x03 = Both
|
||||
uint8_t cmd; // 0 = Off, 1 = tick, 2 = click, 3 = tone, 4 = rumble, 5 =
|
||||
// rumble_noise, 6 = script, 7 = sweep,
|
||||
uint8_t ui_intensity; // 0-4 (0 = default)
|
||||
int8_t dBgain; // dB Can be positive (reasonable clipping / limiting will apply)
|
||||
uint16_t freq; // Frequency of tone (if applicable)
|
||||
int16_t dur_ms; // Duration of tone / rumble (if applicable) (neg = infinite)
|
||||
|
||||
uint16_t noise_intensity;
|
||||
uint16_t lfo_freq; // Drives both tone and rumble geneators
|
||||
uint8_t lfo_depth; // percentage, typically 100
|
||||
uint8_t rand_tone_gain; // Randomize each LFO cycle's gain
|
||||
uint8_t script_id; // Used w/ dBgain for scripted haptics
|
||||
|
||||
uint16_t lss_start_freq; // Used w/ Log Sine Sweep
|
||||
uint16_t lss_end_freq; // Ditto
|
||||
} MsgTriggerHaptic;
|
||||
|
||||
typedef struct {
|
||||
uint8_t unRumbleType;
|
||||
uint16_t unIntensity;
|
||||
uint16_t unLeftMotorSpeed;
|
||||
uint16_t unRightMotorSpeed;
|
||||
int8_t nLeftGain;
|
||||
int8_t nRightGain;
|
||||
} MsgSimpleRumbleCmd;
|
||||
|
||||
// This is the only message struct that application code should use to interact with feature request messages. Any new
|
||||
// messages should be added to the union. The structures defined here should correspond to the ones defined in
|
||||
|
@ -68,8 +139,17 @@ typedef struct
|
|||
FeatureReportHeader header;
|
||||
union
|
||||
{
|
||||
MsgGetAttributes getAttributes;
|
||||
MsgWriteDeckRegister wrDeckRegister;
|
||||
MsgSetSettingsValues setSettingsValues;
|
||||
MsgGetSettingsValues getSettingsValues;
|
||||
MsgGetSettingsMaxs getSettingsMaxs;
|
||||
MsgGetSettingsDefaults getSettingsDefaults;
|
||||
MsgGetAttributes getAttributes;
|
||||
MsgSetControllerMode controllerMode;
|
||||
MsgFireHapticPulse fireHapticPulse;
|
||||
MsgGetStringAttribute getStringAttribute;
|
||||
MsgHapticSetMode hapticMode;
|
||||
MsgTriggerHaptic triggerHaptic;
|
||||
MsgSimpleRumbleCmd simpleRumble;
|
||||
} payload;
|
||||
|
||||
} FeatureReportMsg;
|
||||
|
@ -317,8 +397,8 @@ typedef struct
|
|||
short sGyroQuatZ;
|
||||
|
||||
// Uncalibrated trigger values
|
||||
short sLeftTrigger;
|
||||
short sRightTrigger;
|
||||
unsigned short sTriggerRawL;
|
||||
unsigned short sTriggerRawR;
|
||||
|
||||
// Left stick values
|
||||
short sLeftStickX;
|
||||
|
@ -329,8 +409,8 @@ typedef struct
|
|||
short sRightStickY;
|
||||
|
||||
// Touchpad pressures
|
||||
short sLeftPadPressure;
|
||||
short sRightPadPressure;
|
||||
unsigned short sPressurePadLeft;
|
||||
unsigned short sPressurePadRight;
|
||||
} SteamDeckStatePacket_t;
|
||||
|
||||
typedef struct
|
||||
|
|
Loading…
Reference in New Issue