Cleanly switch between audio recording, playback, and both, on iOS
parent
14661d3f30
commit
a990a34ac4
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@ -280,11 +280,47 @@ device_list_changed(AudioObjectID systemObj, UInt32 num_addr, const AudioObjectP
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#endif
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static int open_playback_devices = 0;
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static int open_capture_devices = 0;
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static int open_playback_devices;
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static int open_capture_devices;
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static int num_open_devices;
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static SDL_AudioDevice **open_devices;
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#if !MACOSX_COREAUDIO
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static BOOL session_active = NO;
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static void pause_audio_devices()
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{
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int i;
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if (!open_devices) {
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return;
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}
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for (i = 0; i < num_open_devices; ++i) {
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SDL_AudioDevice *device = open_devices[i];
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if (device->hidden->audioQueue && !device->hidden->interrupted) {
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AudioQueuePause(device->hidden->audioQueue);
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}
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}
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}
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static void resume_audio_devices()
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{
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int i;
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if (!open_devices) {
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return;
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}
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for (i = 0; i < num_open_devices; ++i) {
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SDL_AudioDevice *device = open_devices[i];
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if (device->hidden->audioQueue && !device->hidden->interrupted) {
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AudioQueueStart(device->hidden->audioQueue, NULL);
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}
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}
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}
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static void interruption_begin(_THIS)
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{
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if (this != NULL && this->hidden->audioQueue != NULL) {
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@ -379,9 +415,18 @@ static BOOL update_audio_session(_THIS, SDL_bool open, SDL_bool allow_playandrec
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options |= AVAudioSessionCategoryOptionAllowBluetoothA2DP |
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AVAudioSessionCategoryOptionAllowAirPlay;
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}
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if (category == AVAudioSessionCategoryPlayback ||
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category == AVAudioSessionCategoryPlayAndRecord) {
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options |= AVAudioSessionCategoryOptionDuckOthers;
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}
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if ([session respondsToSelector:@selector(setCategory:mode:options:error:)]) {
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if (![session.category isEqualToString:category] || session.categoryOptions != options) {
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/* Stop the current session so we don't interrupt other application audio */
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pause_audio_devices();
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[session setActive:NO error:nil];
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session_active = NO;
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if (![session setCategory:category mode:mode options:options error:&err]) {
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NSString *desc = err.description;
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SDL_SetError("Could not set Audio Session category: %s", desc.UTF8String);
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@ -390,6 +435,11 @@ static BOOL update_audio_session(_THIS, SDL_bool open, SDL_bool allow_playandrec
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}
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} else {
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if (![session.category isEqualToString:category]) {
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/* Stop the current session so we don't interrupt other application audio */
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pause_audio_devices();
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[session setActive:NO error:nil];
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session_active = NO;
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if (![session setCategory:category error:&err]) {
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NSString *desc = err.description;
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SDL_SetError("Could not set Audio Session category: %s", desc.UTF8String);
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@ -398,7 +448,7 @@ static BOOL update_audio_session(_THIS, SDL_bool open, SDL_bool allow_playandrec
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}
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}
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if (open && (open_playback_devices + open_capture_devices) == 1) {
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if ((open_playback_devices || open_capture_devices) && !session_active) {
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if (![session setActive:YES error:&err]) {
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if ([err code] == AVAudioSessionErrorCodeResourceNotAvailable &&
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category == AVAudioSessionCategoryPlayAndRecord) {
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@ -409,8 +459,12 @@ static BOOL update_audio_session(_THIS, SDL_bool open, SDL_bool allow_playandrec
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SDL_SetError("Could not activate Audio Session: %s", desc.UTF8String);
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return NO;
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}
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} else if (!open_playback_devices && !open_capture_devices) {
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session_active = YES;
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resume_audio_devices();
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} else if (!open_playback_devices && !open_capture_devices && session_active) {
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pause_audio_devices();
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[session setActive:NO error:nil];
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session_active = NO;
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}
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if (open) {
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@ -438,14 +492,12 @@ static BOOL update_audio_session(_THIS, SDL_bool open, SDL_bool allow_playandrec
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this->hidden->interruption_listener = CFBridgingRetain(listener);
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} else {
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if (this->hidden->interruption_listener != NULL) {
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SDLInterruptionListener *listener = nil;
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listener = (SDLInterruptionListener *) CFBridgingRelease(this->hidden->interruption_listener);
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[center removeObserver:listener];
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@synchronized (listener) {
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listener.device = NULL;
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}
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}
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SDLInterruptionListener *listener = nil;
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listener = (SDLInterruptionListener *) CFBridgingRelease(this->hidden->interruption_listener);
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[center removeObserver:listener];
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@synchronized (listener) {
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listener.device = NULL;
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}
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}
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}
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@ -471,7 +523,7 @@ outputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffe
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Uint8 *ptr = (Uint8 *) inBuffer->mAudioData;
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while (remaining > 0) {
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if ( SDL_AudioStreamAvailable(this->stream) == 0 ) {
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if (SDL_AudioStreamAvailable(this->stream) == 0) {
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/* Generate the data */
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SDL_LockMutex(this->mixer_lock);
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(*this->callbackspec.callback)(this->callbackspec.userdata,
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@ -480,10 +532,10 @@ outputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffe
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this->hidden->bufferOffset = 0;
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SDL_AudioStreamPut(this->stream, this->hidden->buffer, this->hidden->bufferSize);
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}
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if ( SDL_AudioStreamAvailable(this->stream) > 0 ) {
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if (SDL_AudioStreamAvailable(this->stream) > 0) {
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int got;
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UInt32 len = SDL_AudioStreamAvailable(this->stream);
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if ( len > remaining )
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if (len > remaining)
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len = remaining;
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got = SDL_AudioStreamGet(this->stream, ptr, len);
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SDL_assert((got < 0) || (got == len));
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@ -529,7 +581,7 @@ outputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffe
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static void
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inputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer,
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const AudioTimeStamp *inStartTime, UInt32 inNumberPacketDescriptions,
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const AudioStreamPacketDescription *inPacketDescs )
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const AudioStreamPacketDescription *inPacketDescs)
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{
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SDL_AudioDevice *this = (SDL_AudioDevice *) inUserData;
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@ -619,6 +671,7 @@ static void
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COREAUDIO_CloseDevice(_THIS)
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{
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const SDL_bool iscapture = this->iscapture;
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int i;
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/* !!! FIXME: what does iOS do when a bluetooth audio device vanishes? Headphones unplugged? */
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/* !!! FIXME: (we only do a "default" device on iOS right now...can we do more?) */
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@ -638,6 +691,20 @@ COREAUDIO_CloseDevice(_THIS)
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update_audio_session(this, SDL_FALSE, SDL_TRUE);
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#endif
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for (i = 0; i < num_open_devices; ++i) {
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if (open_devices[i] == this) {
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--num_open_devices;
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if (i < num_open_devices) {
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SDL_memmove(&open_devices[i], &open_devices[i+1], sizeof(open_devices[i])*(num_open_devices - i));
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}
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break;
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}
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}
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if (num_open_devices == 0) {
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SDL_free(open_devices);
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open_devices = NULL;
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}
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/* if callback fires again, feed silence; don't call into the app. */
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SDL_AtomicSet(&this->paused, 1);
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@ -942,6 +1009,7 @@ COREAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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AudioStreamBasicDescription *strdesc;
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SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
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int valid_datatype = 0;
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SDL_AudioDevice **new_open_devices;
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/* Initialize all variables that we clean on shutdown */
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this->hidden = (struct SDL_PrivateAudioData *)
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@ -959,6 +1027,12 @@ COREAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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open_playback_devices++;
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}
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new_open_devices = (SDL_AudioDevice **)SDL_realloc(open_devices, sizeof(open_devices[0]) * (num_open_devices + 1));
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if (new_open_devices) {
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open_devices = new_open_devices;
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open_devices[num_open_devices++] = this;
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}
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#if !MACOSX_COREAUDIO
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if (!update_audio_session(this, SDL_TRUE, SDL_TRUE)) {
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return -1;
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