Remove SDL_WINDOW_SHOW flag, as redundant with SDL_WINDOW_HIDDEN
parent
59a70d568d
commit
aa46ff8f4b
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@ -13,7 +13,7 @@ int main(int argc, char *argv[]) {
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"Hello SDL",
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SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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640, 480,
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SDL_WINDOW_SHOWN
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0
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);
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if (window == NULL) {
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fprintf(stderr, "could not create window: %s\n", SDL_GetError());
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@ -87,7 +87,7 @@ Here's a sample SDL snippet to verify everything is setup in your IDE:
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SDL_Renderer* renderer = NULL;
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SDL_Init(SDL_INIT_VIDEO);
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window = SDL_CreateWindow("Hello SDL", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH, HEIGHT, SDL_WINDOW_SHOWN);
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window = SDL_CreateWindow("Hello SDL", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH, HEIGHT, 0);
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renderer = SDL_CreateRenderer(window, NULL, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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SDL_DestroyRenderer(renderer);
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@ -103,7 +103,6 @@ typedef enum
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{
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SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
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SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
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SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
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SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
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SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
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SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
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@ -379,10 +378,10 @@ extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rec
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* **WARNING**: This reports the DPI that the hardware reports, and it is not
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* always reliable! It is almost always better to use SDL_GetWindowSize() to
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* find the window size, which might be in logical points instead of pixels,
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* and then SDL_GetWindowSizeInPixels(), SDL_GL_GetDrawableSize(),
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* SDL_Vulkan_GetDrawableSize(), SDL_Metal_GetDrawableSize(), or
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* and then SDL_GetWindowSizeInPixels(), SDL_GL_GetDrawableSize(),
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* SDL_Vulkan_GetDrawableSize(), SDL_Metal_GetDrawableSize(), or
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* SDL_GetRendererOutputSize(), and compare the two values to get an actual
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* scaling value between the two. We will be rethinking how high-dpi details
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* scaling value between the two. We will be rethinking how high-dpi details
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* should be managed in SDL3 to make things more consistent, reliable, and clear.
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*
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* \param displayIndex the index of the display from which DPI information
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@ -656,9 +655,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
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* - `SDL_WINDOW_ALLOW_HIGHDPI`: window should be created in high-DPI mode if
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* supported (>= SDL 2.0.1)
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*
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* `SDL_WINDOW_SHOWN` is ignored by SDL_CreateWindow(). The SDL_Window is
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* implicitly shown if SDL_WINDOW_HIDDEN is not set. `SDL_WINDOW_SHOWN` may be
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* queried later using SDL_GetWindowFlags().
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* The SDL_Window is implicitly shown if SDL_WINDOW_HIDDEN is not set.
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*
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* On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
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* property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
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@ -923,7 +920,7 @@ extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
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* The window size in screen coordinates may differ from the size in pixels,
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* if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform
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* with high-dpi support (e.g. iOS or macOS). Use SDL_GetWindowSizeInPixels(),
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* SDL_GL_GetDrawableSize(), SDL_Vulkan_GetDrawableSize(), or
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* SDL_GL_GetDrawableSize(), SDL_Vulkan_GetDrawableSize(), or
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* SDL_GetRendererOutputSize() to get the real client area size in pixels.
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*
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* \param window the window to query the width and height from
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@ -84,18 +84,16 @@ int SDL_SendWindowEvent(SDL_Window *window, SDL_EventType windowevent,
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}
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switch (windowevent) {
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case SDL_WINDOWEVENT_SHOWN:
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if (window->flags & SDL_WINDOW_SHOWN) {
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if (!(window->flags & SDL_WINDOW_HIDDEN)) {
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return 0;
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}
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window->flags &= ~(SDL_WINDOW_HIDDEN | SDL_WINDOW_MINIMIZED);
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window->flags |= SDL_WINDOW_SHOWN;
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SDL_OnWindowShown(window);
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break;
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case SDL_WINDOWEVENT_HIDDEN:
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if (!(window->flags & SDL_WINDOW_SHOWN)) {
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if (window->flags & SDL_WINDOW_HIDDEN) {
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return 0;
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}
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window->flags &= ~SDL_WINDOW_SHOWN;
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window->flags |= SDL_WINDOW_HIDDEN;
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SDL_OnWindowHidden(window);
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break;
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@ -32,7 +32,7 @@ static const char *video_usage[] = {
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"[--min-geometry WxH]", "[--max-geometry WxH]", "[--logical WxH]",
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"[--scale N]", "[--depth N]", "[--refresh R]", "[--vsync]", "[--noframe]",
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"[--resizable]", "[--minimize]", "[--maximize]", "[--grab]", "[--keyboard-grab]",
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"[--shown]", "[--hidden]", "[--input-focus]", "[--mouse-focus]",
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"[--hidden]", "[--input-focus]", "[--mouse-focus]",
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"[--flash-on-focus-loss]", "[--allow-highdpi]", "[--confine-cursor X,Y,W,H]",
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"[--usable-bounds]"
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};
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@ -453,10 +453,6 @@ int SDLTest_CommonArg(SDLTest_CommonState *state, int index)
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state->window_flags |= SDL_WINDOW_MAXIMIZED;
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return 1;
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}
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if (SDL_strcasecmp(argv[index], "--shown") == 0) {
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state->window_flags |= SDL_WINDOW_SHOWN;
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return 1;
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}
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if (SDL_strcasecmp(argv[index], "--hidden") == 0) {
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state->window_flags |= SDL_WINDOW_HIDDEN;
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return 1;
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@ -690,9 +686,6 @@ static void SDLTest_PrintWindowFlag(char *text, size_t maxlen, Uint32 flag)
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case SDL_WINDOW_OPENGL:
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SDL_snprintfcat(text, maxlen, "OPENGL");
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break;
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case SDL_WINDOW_SHOWN:
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SDL_snprintfcat(text, maxlen, "SHOWN");
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break;
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case SDL_WINDOW_HIDDEN:
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SDL_snprintfcat(text, maxlen, "HIDDEN");
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break;
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@ -764,7 +757,6 @@ static void SDLTest_PrintWindowFlags(char *text, size_t maxlen, Uint32 flags)
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const Uint32 window_flags[] = {
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SDL_WINDOW_FULLSCREEN,
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SDL_WINDOW_OPENGL,
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SDL_WINDOW_SHOWN,
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SDL_WINDOW_HIDDEN,
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SDL_WINDOW_BORDERLESS,
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SDL_WINDOW_RESIZABLE,
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@ -27,7 +27,7 @@ SDL_Window *
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SDL_CreateShapedWindow(const char *title, unsigned int x, unsigned int y, unsigned int w, unsigned int h, Uint32 flags)
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{
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SDL_Window *result = NULL;
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result = SDL_CreateWindow(title, -1000, -1000, w, h, (flags | SDL_WINDOW_BORDERLESS) & (~SDL_WINDOW_FULLSCREEN) & (~SDL_WINDOW_RESIZABLE) /* & (~SDL_WINDOW_SHOWN) */);
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result = SDL_CreateWindow(title, -1000, -1000, w, h, (flags | SDL_WINDOW_BORDERLESS) & (~SDL_WINDOW_FULLSCREEN) & (~SDL_WINDOW_RESIZABLE));
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if (result != NULL) {
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if (SDL_GetVideoDevice()->shape_driver.CreateShaper == NULL) {
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SDL_DestroyWindow(result);
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@ -110,7 +110,7 @@ struct SDL_Window
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};
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#define FULLSCREEN_VISIBLE(W) \
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(((W)->flags & SDL_WINDOW_FULLSCREEN) && \
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((W)->flags & SDL_WINDOW_SHOWN) && \
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!((W)->flags & SDL_WINDOW_HIDDEN) && \
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!((W)->flags & SDL_WINDOW_MINIMIZED))
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/*
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@ -2453,7 +2453,7 @@ void SDL_ShowWindow(SDL_Window *window)
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{
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CHECK_WINDOW_MAGIC(window, );
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if (window->flags & SDL_WINDOW_SHOWN) {
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if (!(window->flags & SDL_WINDOW_HIDDEN)) {
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return;
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}
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@ -2467,7 +2467,7 @@ void SDL_HideWindow(SDL_Window *window)
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{
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CHECK_WINDOW_MAGIC(window, );
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if (!(window->flags & SDL_WINDOW_SHOWN)) {
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if (window->flags & SDL_WINDOW_HIDDEN) {
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return;
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}
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@ -2485,7 +2485,7 @@ void SDL_RaiseWindow(SDL_Window *window)
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{
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CHECK_WINDOW_MAGIC(window, );
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if (!(window->flags & SDL_WINDOW_SHOWN)) {
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if (window->flags & SDL_WINDOW_HIDDEN) {
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return;
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}
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if (_this->RaiseWindow) {
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@ -59,7 +59,6 @@ int Android_CreateWindow(_THIS, SDL_Window *window)
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window->h = Android_SurfaceHeight;
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window->flags &= ~SDL_WINDOW_HIDDEN;
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window->flags |= SDL_WINDOW_SHOWN; /* only one window on Android */
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/* One window, it always has focus */
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SDL_SetMouseFocus(window);
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@ -1082,7 +1082,7 @@ static void Cocoa_UpdateClipCursor(SDL_Window *window)
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[self windowDidResize:aNotification];
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/* FIXME: Why does the window get hidden? */
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if (window->flags & SDL_WINDOW_SHOWN) {
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if (!(window->flags & SDL_WINDOW_HIDDEN)) {
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Cocoa_ShowWindow(SDL_GetVideoDevice(), window);
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}
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}
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@ -1645,9 +1645,9 @@ static int SetupWindowData(_THIS, SDL_Window *window, NSWindow *nswindow, NSView
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[data.listener listen:data];
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if ([nswindow isVisible]) {
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window->flags |= SDL_WINDOW_SHOWN;
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window->flags &= ~SDL_WINDOW_HIDDEN;
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} else {
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window->flags &= ~SDL_WINDOW_SHOWN;
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window->flags |= SDL_WINDOW_HIDDEN;
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}
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{
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@ -378,9 +378,9 @@ static int SetupWindowData(_THIS, SDL_Window *window, HWND hwnd, HWND parent, SD
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{
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DWORD style = GetWindowLong(hwnd, GWL_STYLE);
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if (style & WS_VISIBLE) {
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window->flags |= SDL_WINDOW_SHOWN;
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window->flags &= ~SDL_WINDOW_HIDDEN;
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} else {
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window->flags &= ~SDL_WINDOW_SHOWN;
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window->flags |= SDL_WINDOW_HIDDEN;
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}
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if (style & WS_POPUP) {
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window->flags |= SDL_WINDOW_BORDERLESS;
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@ -489,7 +489,7 @@ void WINRT_VideoQuit(_THIS)
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WINRT_QuitMouse(_this);
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}
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static const Uint32 WINRT_DetectableFlags = SDL_WINDOW_MAXIMIZED | SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_SHOWN | SDL_WINDOW_HIDDEN | SDL_WINDOW_MOUSE_FOCUS;
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static const Uint32 WINRT_DetectableFlags = SDL_WINDOW_MAXIMIZED | SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_HIDDEN | SDL_WINDOW_MOUSE_FOCUS;
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extern "C" Uint32
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WINRT_DetectWindowFlags(SDL_Window *window)
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@ -541,7 +541,7 @@ WINRT_DetectWindowFlags(SDL_Window *window)
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}
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if (data->coreWindow->Visible) {
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latestFlags |= SDL_WINDOW_SHOWN;
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latestFlags &= ~SDL_WINDOW_HIDDEN;
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} else {
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latestFlags |= SDL_WINDOW_HIDDEN;
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}
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@ -693,7 +693,7 @@ int WINRT_CreateWindow(_THIS, SDL_Window *window)
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/* TODO, WinRT: set SDL_Window size, maybe position too, from XAML control */
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window->x = 0;
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window->y = 0;
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window->flags |= SDL_WINDOW_SHOWN;
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window->flags &= ~SDL_WINDOW_HIDDEN;
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SDL_SetMouseFocus(NULL); // TODO: detect this
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SDL_SetKeyboardFocus(NULL); // TODO: detect this
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} else {
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@ -306,9 +306,9 @@ static int SetupWindowData(_THIS, SDL_Window *window, Window w, BOOL created)
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window->w = attrib.width;
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window->h = attrib.height;
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if (attrib.map_state != IsUnmapped) {
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window->flags |= SDL_WINDOW_SHOWN;
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window->flags &= SDL_WINDOW_HIDDEN;
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} else {
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window->flags &= ~SDL_WINDOW_SHOWN;
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window->flags |= SDL_WINDOW_HIDDEN;
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}
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data->visual = attrib.visual;
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data->colormap = attrib.colormap;
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@ -20,7 +20,7 @@ SDL_Window *_createVideoSuiteTestWindow(const char *title)
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y = SDLTest_RandomIntegerInRange(1, 100);
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w = SDLTest_RandomIntegerInRange(320, 1024);
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h = SDLTest_RandomIntegerInRange(320, 768);
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flags = SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_BORDERLESS;
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flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_BORDERLESS;
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window = SDL_CreateWindow(title, x, y, w, h, flags);
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SDLTest_AssertPass("Call to SDL_CreateWindow('Title',%d,%d,%d,%d,%d)", x, y, w, h, flags);
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@ -164,7 +164,7 @@ int video_createWindowVariousPositions(void *arg)
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w = SDLTest_RandomIntegerInRange(32, 96);
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h = SDLTest_RandomIntegerInRange(32, 96);
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window = SDL_CreateWindow(title, x, y, w, h, SDL_WINDOW_SHOWN);
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window = SDL_CreateWindow(title, x, y, w, h, 0);
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SDLTest_AssertPass("Call to SDL_CreateWindow('Title',%d,%d,%d,%d,SHOWN)", x, y, w, h);
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SDLTest_AssertCheck(window != NULL, "Validate that returned window struct is not NULL");
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@ -220,7 +220,7 @@ int video_createWindowVariousSizes(void *arg)
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break;
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}
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window = SDL_CreateWindow(title, x, y, w, h, SDL_WINDOW_SHOWN);
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window = SDL_CreateWindow(title, x, y, w, h, 0);
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SDLTest_AssertPass("Call to SDL_CreateWindow('Title',%d,%d,%d,%d,SHOWN)", x, y, w, h);
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SDLTest_AssertCheck(window != NULL, "Validate that returned window struct is not NULL");
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@ -266,7 +266,7 @@ int video_createWindowVariousFlags(void *arg)
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flags = SDL_WINDOW_OPENGL;
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break;
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case 3:
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flags = SDL_WINDOW_SHOWN;
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flags = 0;
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break;
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case 4:
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flags = SDL_WINDOW_HIDDEN;
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@ -322,7 +322,7 @@ int video_getWindowFlags(void *arg)
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Uint32 actualFlags;
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/* Reliable flag set always set in test window */
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flags = SDL_WINDOW_SHOWN;
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flags = 0;
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/* Call against new test window */
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window = _createVideoSuiteTestWindow(title);
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@ -1753,7 +1753,7 @@ int video_setWindowCenteredOnDisplay(void *arg)
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expectedX = (expectedDisplayRect.x + ((expectedDisplayRect.w - w) / 2));
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expectedY = (expectedDisplayRect.y + ((expectedDisplayRect.h - h) / 2));
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window = SDL_CreateWindow(title, x, y, w, h, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
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window = SDL_CreateWindow(title, x, y, w, h, SDL_WINDOW_ALLOW_HIGHDPI);
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SDLTest_AssertPass("Call to SDL_CreateWindow('Title',%d,%d,%d,%d,SHOWN)", x, y, w, h);
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SDLTest_AssertCheck(window != NULL, "Validate that returned window struct is not NULL");
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