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Ryan C. Gordon 2023-11-09 20:11:23 -05:00
parent 74f3643bfa
commit aa7baf63aa
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5 changed files with 72 additions and 53 deletions

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@ -124,7 +124,8 @@ extern DECLSPEC void SDLCALL SDL_UnlockProperties(SDL_PropertiesID props);
extern DECLSPEC int SDLCALL SDL_SetProperty(SDL_PropertiesID props, const char *name, void *value);
/**
* Set a property on a set of properties with a cleanup function that is called when the property is deleted
* Set a property on a set of properties with a cleanup function that is
* called when the property is deleted
*
* \param props the properties to modify
* \param name the name of the property to modify
@ -147,7 +148,10 @@ extern DECLSPEC int SDLCALL SDL_SetPropertyWithCleanup(SDL_PropertiesID props, c
/**
* Get a property on a set of properties
*
* By convention, the names of properties that SDL exposes on objects will start with "SDL.", and properties that SDL uses internally will start with "SDL.internal.". These should be considered read-only and should not be modified by applications.
* By convention, the names of properties that SDL exposes on objects will
* start with "SDL.", and properties that SDL uses internally will start with
* "SDL.internal.". These should be considered read-only and should not be
* modified by applications.
*
* \param props the properties to query
* \param name the name of the property to query

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@ -309,11 +309,12 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_Rend
/**
* Get the properties associated with a renderer.
*
* The following properties are provided by SDL:
* "SDL.renderer.d3d9.device" - the IDirect3DDevice9 associated with the renderer
* The following properties are provided by SDL: "SDL.renderer.d3d9.device" -
* the IDirect3DDevice9 associated with the renderer
* "SDL.renderer.d3d11.device" - the ID3D11Device associated with the renderer
* "SDL.renderer.d3d12.device" - the ID3D12Device associated with the renderer
* "SDL.renderer.d3d12.command_queue" - the ID3D12CommandQueue associated with the renderer
* "SDL.renderer.d3d12.command_queue" - the ID3D12CommandQueue associated with
* the renderer
*
* \param renderer the rendering context
* \returns a valid property ID on success or 0 on failure; call

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@ -47,10 +47,13 @@ extern "C" {
typedef struct tagMSG MSG;
typedef SDL_bool (SDLCALL *SDL_WindowsMessageHook)(void *userdata, MSG *msg);
/**
* Set a callback for every Windows message, run before TranslateMessage().
*
* The callback may modify the message, and should return SDL_TRUE if the message should continue to be processed, or SDL_FALSE to prevent further processing.
* The callback may modify the message, and should return SDL_TRUE if the
* message should continue to be processed, or SDL_FALSE to prevent further
* processing.
*
* \param callback The SDL_WindowsMessageHook function to call.
* \param userdata a pointer to pass to every iteration of `callback`
@ -106,10 +109,13 @@ extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo(SDL_DisplayID displayID,
typedef union _XEvent XEvent;
typedef SDL_bool (SDLCALL *SDL_X11EventHook)(void *userdata, XEvent *xevent);
/**
* Set a callback for every X11 event
*
* The callback may modify the event, and should return SDL_TRUE if the event should continue to be processed, or SDL_FALSE to prevent further processing.
* The callback may modify the event, and should return SDL_TRUE if the event
* should continue to be processed, or SDL_FALSE to prevent further
* processing.
*
* \param callback The SDL_X11EventHook function to call.
* \param userdata a pointer to pass to every iteration of `callback`

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@ -936,53 +936,53 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
*
* The following properties are provided by SDL:
*
* On Android:
* "SDL.window.android.window" - the ANativeWindow associated with the window
* "SDL.window.android.surface" - the EGLSurface associated with the window
* On Android: "SDL.window.android.window" - the ANativeWindow associated with
* the window "SDL.window.android.surface" - the EGLSurface associated with
* the window
*
* On iOS:
* "SDL.window.uikit.window" - the (__unsafe_unretained) UIWindow associated with the window
* "SDL.window.uikit.metal_view_tag" - the NSInteger tag assocated with metal views on the window
* On iOS: "SDL.window.uikit.window" - the (__unsafe_unretained) UIWindow
* associated with the window "SDL.window.uikit.metal_view_tag" - the
* NSInteger tag assocated with metal views on the window
*
* On KMS/DRM:
* "SDL.window.kmsdrm.dev_index" - the device index associated with the window (e.g. the X in /dev/dri/cardX)
* "SDL.window.kmsdrm.drm_fd" - the DRM FD associated with the window
* "SDL.window.kmsdrm.gbm_dev" - the GBM device associated with the window
* On KMS/DRM: "SDL.window.kmsdrm.dev_index" - the device index associated
* with the window (e.g. the X in /dev/dri/cardX) "SDL.window.kmsdrm.drm_fd" -
* the DRM FD associated with the window "SDL.window.kmsdrm.gbm_dev" - the GBM
* device associated with the window
*
* On macOS:
* "SDL.window.cocoa.window" - the (__unsafe_unretained) NSWindow associated with the window
* "SDL.window.cocoa.metal_view_tag" - the NSInteger tag assocated with metal views on the window
* On macOS: "SDL.window.cocoa.window" - the (__unsafe_unretained) NSWindow
* associated with the window "SDL.window.cocoa.metal_view_tag" - the
* NSInteger tag assocated with metal views on the window
*
* On Vivante:
* "SDL.window.vivante.display" - the EGLNativeDisplayType associated with the window
* "SDL.window.vivante.window" - the EGLNativeWindowType associated with the window
* "SDL.window.vivante.surface" - the EGLSurface associated with the window
* On Vivante: "SDL.window.vivante.display" - the EGLNativeDisplayType
* associated with the window "SDL.window.vivante.window" - the
* EGLNativeWindowType associated with the window "SDL.window.vivante.surface"
* - the EGLSurface associated with the window
*
* On UWP:
* "SDL.window.winrt.window" - the IInspectable CoreWindow associated with the window
* On UWP: "SDL.window.winrt.window" - the IInspectable CoreWindow associated
* with the window
*
* On Windows:
* "SDL.window.win32.hwnd" - the HWND associated with the window
* On Windows: "SDL.window.win32.hwnd" - the HWND associated with the window
* "SDL.window.win32.hdc" - the HDC associated with the window
* "SDL.window.win32.instance" - the HINSTANCE associated with the window
*
* On Wayland:
* "SDL.window.wayland.registry" - the wl_registry associated with the window
* "SDL.window.wayland.display" - the wl_display associated with the window
* "SDL.window.wayland.surface" - the wl_surface associated with the window
* "SDL.window.wayland.egl_window" - the wl_egl_window associated with the window
* "SDL.window.wayland.xdg_surface" - the xdg_surface associated with the window
* "SDL.window.wayland.xdg_toplevel" - the xdg_toplevel role associated with the window
* "SDL.window.wayland.xdg_popup" - the xdg_popup role associated with the window
* "SDL.window.wayland.xdg_positioner" - the xdg_positioner associated with the window, in popup mode
* On Wayland: "SDL.window.wayland.registry" - the wl_registry associated with
* the window "SDL.window.wayland.display" - the wl_display associated with
* the window "SDL.window.wayland.surface" - the wl_surface associated with
* the window "SDL.window.wayland.egl_window" - the wl_egl_window associated
* with the window "SDL.window.wayland.xdg_surface" - the xdg_surface
* associated with the window "SDL.window.wayland.xdg_toplevel" - the
* xdg_toplevel role associated with the window "SDL.window.wayland.xdg_popup"
* - the xdg_popup role associated with the window
* "SDL.window.wayland.xdg_positioner" - the xdg_positioner associated with
* the window, in popup mode
*
* Note: The xdg_* window objects do not internally persist across window show/hide calls.
* They will be null if the window is hidden and must be queried each time it is shown.
* Note: The xdg_* window objects do not internally persist across window
* show/hide calls. They will be null if the window is hidden and must be
* queried each time it is shown.
*
* On X11:
* "SDL.window.x11.display" - the X11 Display associated with the window
* "SDL.window.x11.screen" - the screen number associated with the window
* "SDL.window.x11.window" - the X11 Window associated with the window
* On X11: "SDL.window.x11.display" - the X11 Display associated with the
* window "SDL.window.x11.screen" - the screen number associated with the
* window "SDL.window.x11.window" - the X11 Window associated with the window
*
* \param window the window to query
* \returns a valid property ID on success or 0 on failure; call

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@ -126,8 +126,8 @@ extern DECLSPEC SDL_VideoCaptureDeviceID *SDLCALL SDL_GetVideoCaptureDevices(int
* Open a Video Capture device
*
* \param instance_id the video capture device instance ID
* \returns device, or NULL on failure; call
* SDL_GetError() for more information.
* \returns device, or NULL on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -165,8 +165,8 @@ extern DECLSPEC int SDLCALL SDL_SetVideoCaptureSpec(SDL_VideoCaptureDevice *devi
* \param desired desired video capture spec
* \param obtained obtained video capture spec
* \param allowed_changes allow changes or not
* \returns device, or NULL on failure; call
* SDL_GetError() for more information.
* \returns device, or NULL on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -178,6 +178,7 @@ extern DECLSPEC SDL_VideoCaptureDevice *SDLCALL SDL_OpenVideoCaptureWithSpec(SDL
const SDL_VideoCaptureSpec *desired,
SDL_VideoCaptureSpec *obtained,
int allowed_changes);
/**
* Get device name
*
@ -208,6 +209,7 @@ extern DECLSPEC int SDLCALL SDL_GetVideoCaptureSpec(SDL_VideoCaptureDevice *devi
/**
* Get frame format of video capture device.
*
* The value can be used to fill SDL_VideoCaptureSpec structure.
*
* \param device opened video capture device
@ -240,6 +242,7 @@ extern DECLSPEC int SDLCALL SDL_GetNumVideoCaptureFormats(SDL_VideoCaptureDevice
/**
* Get frame sizes of the device and the specified input format.
*
* The value can be used to fill SDL_VideoCaptureSpec structure.
*
* \param device opened video capture device
@ -300,11 +303,13 @@ extern DECLSPEC int SDLCALL SDL_StartVideoCapture(SDL_VideoCaptureDevice *device
/**
* Acquire a frame.
* The frame is a memory pointer to the image data, whose size and format
* are given by the the obtained spec.
*
* Non blocking API. If there is a frame available, frame->num_planes is non 0.
* If frame->num_planes is 0 and returned code is 0, there is no frame at that time.
* The frame is a memory pointer to the image data, whose size and format are
* given by the the obtained spec.
*
* Non blocking API. If there is a frame available, frame->num_planes is non
* 0. If frame->num_planes is 0 and returned code is 0, there is no frame at
* that time.
*
* After used, the frame should be released with SDL_ReleaseVideoCaptureFrame
*
@ -320,7 +325,9 @@ extern DECLSPEC int SDLCALL SDL_StartVideoCapture(SDL_VideoCaptureDevice *device
extern DECLSPEC int SDLCALL SDL_AcquireVideoCaptureFrame(SDL_VideoCaptureDevice *device, SDL_VideoCaptureFrame *frame);
/**
* Release a frame. Let the back-end re-use the internal buffer for video capture.
* Release a frame.
*
* Let the back-end re-use the internal buffer for video capture.
*
* All acquired frames should be released before closing the device.
*
@ -349,7 +356,8 @@ extern DECLSPEC int SDLCALL SDL_ReleaseVideoCaptureFrame(SDL_VideoCaptureDevice
extern DECLSPEC int SDLCALL SDL_StopVideoCapture(SDL_VideoCaptureDevice *device);
/**
* Use this function to shut down video_capture processing and close the video_capture device.
* Use this function to shut down video_capture processing and close the
* video_capture device.
*
* \param device opened video capture device
*