diff --git a/test/loopwave.c b/test/loopwave.c index b04d39d0c..0a7649b7f 100644 --- a/test/loopwave.c +++ b/test/loopwave.c @@ -38,6 +38,7 @@ static struct int soundpos; /* Current play position */ } wave; +static SDL_AudioDeviceID device; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void @@ -47,6 +48,37 @@ quit(int rc) exit(rc); } +static void +close_audio() +{ + if (device != 0) { + SDL_CloseAudioDevice(device); + device = 0; + } +} + +static void +open_audio() +{ + /* Initialize fillerup() variables */ + device = SDL_OpenAudioDevice(NULL, SDL_FALSE, &wave.spec, NULL, 0); + if (!device) { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s\n", SDL_GetError()); + SDL_FreeWAV(wave.sound); + quit(2); + } + + + /* Let the audio run */ + SDL_PauseAudioDevice(device, SDL_FALSE); +} + +static void reopen_audio() +{ + close_audio(); + open_audio(); +} + void SDLCALL fillerup(void *unused, Uint8 * stream, int len) @@ -82,7 +114,7 @@ poked(int sig) void loop() { - if(done || (SDL_GetAudioStatus() != SDL_AUDIO_PLAYING)) + if(done || (SDL_GetAudioDeviceStatus(device) != SDL_AUDIO_PLAYING)) emscripten_cancel_main_loop(); } #endif @@ -97,7 +129,7 @@ main(int argc, char *argv[]) SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); /* Load the SDL library */ - if (SDL_Init(SDL_INIT_AUDIO) < 0) { + if (SDL_Init(SDL_INIT_AUDIO|SDL_INIT_EVENTS) < 0) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); return (1); } @@ -114,45 +146,40 @@ main(int argc, char *argv[]) } wave.spec.callback = fillerup; -#if HAVE_SIGNAL_H - /* Set the signals */ -#ifdef SIGHUP - signal(SIGHUP, poked); -#endif - signal(SIGINT, poked); -#ifdef SIGQUIT - signal(SIGQUIT, poked); -#endif - signal(SIGTERM, poked); -#endif /* HAVE_SIGNAL_H */ /* Show the list of available drivers */ SDL_Log("Available audio drivers:"); for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) { SDL_Log("%i: %s", i, SDL_GetAudioDriver(i)); - } + } - /* Initialize fillerup() variables */ - if (SDL_OpenAudio(&wave.spec, NULL) < 0) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s\n", SDL_GetError()); - SDL_FreeWAV(wave.sound); - quit(2); - } + SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver()); - SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver()); + open_audio(); - /* Let the audio run */ - SDL_PauseAudio(0); + SDL_FlushEvents(SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED); #ifdef __EMSCRIPTEN__ emscripten_set_main_loop(loop, 0, 1); #else - while (!done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING)) - SDL_Delay(1000); + while (!done) { + SDL_Event event; + + while (SDL_PollEvent(&event) > 0) { + if (event.type == SDL_QUIT) { + done = 1; + } + if ((event.type == SDL_AUDIODEVICEADDED && !event.adevice.iscapture) || + (event.type == SDL_AUDIODEVICEREMOVED && !event.adevice.iscapture && event.adevice.which == device)) { + reopen_audio(); + } + } + SDL_Delay(100); + } #endif /* Clean up on signal */ - SDL_CloseAudio(); + close_audio(); SDL_FreeWAV(wave.sound); SDL_Quit(); return (0);