Remove SDL_GL_CONTEXT_EGL #6657 (#6683)

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Sylvain Becker 2022-12-01 23:53:37 +01:00 committed by GitHub
parent 7237c56499
commit ab1f4172e3
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4 changed files with 7 additions and 19 deletions

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@ -31,3 +31,5 @@ General:
* SDL_stdinc.h no longer includes stdio.h, stdlib.h, etc., it only provides the SDL C runtime functionality
* Added SDL_CreateSurface() and SDL_CreateSurfaceFrom() which replace the SDL_CreateRGBSurface*()
* Removed unused 'flags' parameter from SDL_ConvertSurface and SDL_ConvertSurfaceFormat
* Removed 'SDL_GL_CONTEXT_EGL' from OpenGL configuration attributes

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@ -234,6 +234,11 @@ SDL_SetWindowBrightness and SDL_SetWindowGammaRamp have been removed from the AP
Programs which have access to shaders can implement more robust versions of those functions using custom shader code rendered as a post-process effect.
Removed 'SDL_GL_CONTEXT_EGL' from OpenGL configuration attributes
You can instead use 'SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);'
## SDL_hints.h
The following hints have been removed:

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@ -256,7 +256,6 @@ typedef enum
SDL_GL_RETAINED_BACKING,
SDL_GL_CONTEXT_MAJOR_VERSION,
SDL_GL_CONTEXT_MINOR_VERSION,
SDL_GL_CONTEXT_EGL,
SDL_GL_CONTEXT_FLAGS,
SDL_GL_CONTEXT_PROFILE_MASK,
SDL_GL_SHARE_WITH_CURRENT_CONTEXT,

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@ -3565,14 +3565,6 @@ int SDL_GL_SetAttribute(SDL_GLattr attr, int value)
case SDL_GL_CONTEXT_MINOR_VERSION:
_this->gl_config.minor_version = value;
break;
case SDL_GL_CONTEXT_EGL:
/* FIXME: SDL_GL_CONTEXT_EGL to be deprecated in SDL 2.1 */
if (value != 0) {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
} else {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0);
}
break;
case SDL_GL_CONTEXT_FLAGS:
if (value & ~(SDL_GL_CONTEXT_DEBUG_FLAG |
SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG |
@ -3783,16 +3775,6 @@ int SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
*value = _this->gl_config.minor_version;
return 0;
}
case SDL_GL_CONTEXT_EGL:
/* FIXME: SDL_GL_CONTEXT_EGL to be deprecated in SDL 2.1 */
{
if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
*value = 1;
} else {
*value = 0;
}
return 0;
}
case SDL_GL_CONTEXT_FLAGS:
{
*value = _this->gl_config.flags;