From ab571633d1207dcf63624b8e00f366fd44cfc8b1 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Sat, 3 Feb 2024 15:37:23 +0000 Subject: [PATCH] Sync SDL3 wiki -> header --- include/SDL3/SDL_render.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index 1764e02a6..d8ebdb348 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -458,8 +458,8 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * * - `SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER`: an SDL_ColorSpace value * describing the texture colorspace, defaults to SDL_COLORSPACE_SCRGB for * floating point textures, SDL_COLORSPACE_HDR10 for 10-bit textures, - * SDL_COLORSPACE_SRGB for other RGB textures and SDL_COLORSPACE_BT601_LIMITED - * for YUV textures. + * SDL_COLORSPACE_SRGB for other RGB textures and + * SDL_COLORSPACE_BT601_LIMITED for YUV textures. * - `SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER`: one of the enumerated values in * SDL_PixelFormatEnum, defaults to the best RGBA format for the renderer * - `SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER`: one of the enumerated values in