wayland: Avoid recursive calls into fullscreen setting functions

When changing the fullscreen state and performing a roundtrip, more than one configure event can be sent before getting the event that changes the fullscreen state. Don't change the higher-level window state and avoid recursive calls back into the video system during these events.
main
Frank Praznik 2023-03-25 22:00:26 -04:00
parent 1f177cf93e
commit ab948123c2
1 changed files with 23 additions and 14 deletions

View File

@ -91,7 +91,7 @@ static void GetBufferSize(SDL_Window *window, int *width, int *height)
int buf_width;
int buf_height;
if (window->fullscreen_exclusive) {
if (data->is_fullscreen && window->fullscreen_exclusive) {
buf_width = window->current_fullscreen_mode.pixel_w;
buf_height = window->current_fullscreen_mode.pixel_h;
} else {
@ -209,7 +209,7 @@ static void ConfigureWindowGeometry(SDL_Window *window)
0, 0);
}
if (window->fullscreen_exclusive) {
if (data->is_fullscreen && window->fullscreen_exclusive) {
/* If the compositor supplied fullscreen dimensions, use them, otherwise fall back to the display dimensions. */
const int output_width = data->requested_window_width ? data->requested_window_width : output->screen_width;
const int output_height = data->requested_window_height ? data->requested_window_height : output->screen_height;
@ -371,16 +371,27 @@ static void SetFullscreen(SDL_Window *window, struct wl_output *output)
xdg_toplevel_unset_fullscreen(wind->shell_surface.xdg.roleobj.toplevel);
}
}
/* Roundtrip to apply the new state. */
WAYLAND_wl_display_roundtrip(viddata->display);
}
static void UpdateWindowFullscreen(SDL_Window *window, SDL_bool fullscreen)
{
SDL_WindowData *wind = window->driverdata;
wind->is_fullscreen = fullscreen;
/* If this configure event is coming from a roundtrip after explicitly
* changing the fullscreen state, don't call back into the
* SDL_SetWindowFullscreen() function.
*/
if (wind->in_fullscreen_transition) {
return;
}
if (fullscreen) {
if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
wind->is_fullscreen = SDL_TRUE;
wind->in_fullscreen_transition = SDL_TRUE;
SDL_SetWindowFullscreen(window, SDL_TRUE);
wind->in_fullscreen_transition = SDL_FALSE;
@ -388,8 +399,6 @@ static void UpdateWindowFullscreen(SDL_Window *window, SDL_bool fullscreen)
} else {
/* Don't change the fullscreen flags if the window is hidden or being hidden. */
if ((window->flags & SDL_WINDOW_FULLSCREEN) && !window->is_hiding && !(window->flags & SDL_WINDOW_HIDDEN)) {
wind->is_fullscreen = SDL_FALSE;
wind->in_fullscreen_transition = SDL_TRUE;
SDL_SetWindowFullscreen(window, SDL_FALSE);
wind->in_fullscreen_transition = SDL_FALSE;
@ -1704,7 +1713,6 @@ static void QtExtendedSurface_Unsubscribe(struct qt_extended_surface *surface, c
void Wayland_SetWindowFullscreen(_THIS, SDL_Window *window,
SDL_VideoDisplay *display, SDL_bool fullscreen)
{
SDL_VideoData *viddata = _this->driverdata;
SDL_WindowData *wind = window->driverdata;
struct wl_output *output = display->driverdata->output;
@ -1717,14 +1725,16 @@ void Wayland_SetWindowFullscreen(_THIS, SDL_Window *window,
return;
}
/* If we're here, this was called from a higher-level video subsystem function.
* Set the flag to avoid recursively re-entering these functions while changing the
* fullscreen state.
*/
wind->in_fullscreen_transition = SDL_TRUE;
/* Don't send redundant fullscreen set/unset events. */
if (wind->is_fullscreen != fullscreen) {
wind->is_fullscreen = fullscreen;
wind->fullscreen_was_positioned = fullscreen ? SDL_TRUE : SDL_FALSE;
SetFullscreen(window, fullscreen ? output : NULL);
/* Roundtrip required to receive the updated window dimensions */
WAYLAND_wl_display_roundtrip(viddata->display);
} else if (wind->is_fullscreen) {
/*
* If the window is already fullscreen, this is likely a request to switch between
@ -1740,10 +1750,9 @@ void Wayland_SetWindowFullscreen(_THIS, SDL_Window *window,
ConfigureWindowGeometry(window);
CommitLibdecorFrame(window);
}
/* Roundtrip required to receive the updated window dimensions */
WAYLAND_wl_display_roundtrip(viddata->display);
}
wind->in_fullscreen_transition = SDL_FALSE;
}
void Wayland_RestoreWindow(_THIS, SDL_Window *window)