Added a Windows Gaming Input joystick driver
This driver supports the Razer Atrox Arcade Stick Some of the quirks of this driver, inherent in Windows Gaming Input: * There will never appear to be controllers connected at startup. You must support hot-plugging in order to see these controllers. * You can't read the state of the guide button * You can't get controller events in the background
parent
b90b59279e
commit
aba2792896
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@ -418,11 +418,13 @@
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<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
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<ClCompile Include="..\..\src\file\SDL_rwops.c" />
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<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
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<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
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<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
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<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
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<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
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<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
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<ClCompile Include="..\..\src\hidapi\windows\hid.c" />
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<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
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@ -438,6 +440,7 @@
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<ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
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<ClCompile Include="..\..\src\joystick\windows\SDL_rawinputjoystick.c" />
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<ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
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<ClCompile Include="..\..\src\joystick\windows\SDL_windows_gaming_input.c" />
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<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
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<ClCompile Include="..\..\src\libm\e_atan2.c" />
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<ClCompile Include="..\..\src\libm\e_exp.c" />
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@ -484,6 +484,9 @@
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<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
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<ClCompile Include="..\..\src\joystick\windows\SDL_rawinputjoystick.c" />
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<ClCompile Include="..\..\src\sensor\windows\SDL_windowssensor.c" />
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<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
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<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
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<ClCompile Include="..\..\src\joystick\windows\SDL_windows_gaming_input.c" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\..\src\main\windows\version.rc" />
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@ -198,6 +198,7 @@ typedef unsigned int uintptr_t;
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#define SDL_JOYSTICK_HIDAPI 1
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#define SDL_JOYSTICK_RAWINPUT 1
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#define SDL_JOYSTICK_VIRTUAL 1
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/*#define SDL_JOYSTICK_WGI 1*/
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#define SDL_JOYSTICK_XINPUT 1
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#define SDL_HAPTIC_DINPUT 1
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#define SDL_HAPTIC_XINPUT 1
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@ -260,3 +261,5 @@ typedef unsigned int uintptr_t;
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#endif
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#endif /* SDL_config_windows_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -1045,7 +1045,7 @@ static ControllerMapping_t *SDL_PrivateGetControllerMappingForNameAndGUID(const
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}
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#endif /* __LINUX__ */
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if (!mapping && name) {
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if (!mapping && name && !SDL_IsJoystickWGI(guid)) {
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if (SDL_strstr(name, "Xbox") || SDL_strstr(name, "X-Box") || SDL_strstr(name, "XBOX")) {
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mapping = s_pXInputMapping;
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}
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@ -34,6 +34,9 @@ static const char *s_ControllerMappings [] =
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#if SDL_JOYSTICK_XINPUT
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"xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
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#endif
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#if SDL_JOYSTICK_WGI
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"0300000032150000000a000000007703,Razer Atrox Arcade Stick,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,dpup:b10,dpdown:b12,dpleft:b13,dpright:b11,lefttrigger:b8,righttrigger:b9,",
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#endif
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#if SDL_JOYSTICK_DINPUT
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"03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,",
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"03000000c82d00000090000000000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,",
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@ -58,6 +58,9 @@ static SDL_JoystickDriver *SDL_joystick_drivers[] = {
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#ifdef SDL_JOYSTICK_HIDAPI /* Before WINDOWS_ driver, as WINDOWS wants to check if this driver is handling things */
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&SDL_HIDAPI_JoystickDriver,
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#endif
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#if defined(SDL_JOYSTICK_WGI)
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&SDL_WGI_JoystickDriver,
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#endif
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#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
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&SDL_WINDOWS_JoystickDriver,
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#endif
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@ -1731,6 +1734,12 @@ SDL_IsJoystickXInput(SDL_JoystickGUID guid)
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return (guid.data[14] == 'x') ? SDL_TRUE : SDL_FALSE;
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}
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SDL_bool
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SDL_IsJoystickWGI(SDL_JoystickGUID guid)
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{
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return (guid.data[14] == 'w') ? SDL_TRUE : SDL_FALSE;
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}
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SDL_bool
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SDL_IsJoystickHIDAPI(SDL_JoystickGUID guid)
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{
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@ -1840,6 +1849,10 @@ static SDL_JoystickType SDL_GetJoystickGUIDType(SDL_JoystickGUID guid)
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}
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}
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if (SDL_IsJoystickWGI(guid)) {
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return (SDL_JoystickType)guid.data[15];
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}
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if (SDL_IsJoystickVirtual(guid)) {
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return (SDL_JoystickType)guid.data[15];
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}
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@ -70,6 +70,9 @@ extern SDL_bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_i
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/* Function to return whether a joystick guid comes from the XInput driver */
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extern SDL_bool SDL_IsJoystickXInput(SDL_JoystickGUID guid);
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/* Function to return whether a joystick guid comes from the WGI driver */
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extern SDL_bool SDL_IsJoystickWGI(SDL_JoystickGUID guid);
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/* Function to return whether a joystick guid comes from the HIDAPI driver */
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extern SDL_bool SDL_IsJoystickHIDAPI(SDL_JoystickGUID guid);
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@ -153,6 +153,7 @@ extern SDL_JoystickDriver SDL_RAWINPUT_JoystickDriver;
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extern SDL_JoystickDriver SDL_IOS_JoystickDriver;
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extern SDL_JoystickDriver SDL_LINUX_JoystickDriver;
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extern SDL_JoystickDriver SDL_VIRTUAL_JoystickDriver;
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extern SDL_JoystickDriver SDL_WGI_JoystickDriver;
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extern SDL_JoystickDriver SDL_WINDOWS_JoystickDriver;
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#endif /* SDL_sysjoystick_h_ */
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@ -0,0 +1,705 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifdef SDL_JOYSTICK_WGI
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#include "SDL_endian.h"
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#include "SDL_events.h"
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#include "../SDL_sysjoystick.h"
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#include "../../core/windows/SDL_windows.h"
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#define COBJMACROS
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#include "windows.gaming.input.h"
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struct joystick_hwdata
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{
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__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller;
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__x_ABI_CWindows_CGaming_CInput_CIGameController *gamecontroller;
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__x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo *battery;
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__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad;
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UINT64 timestamp;
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};
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typedef struct WindowsGamingInputControllerState {
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SDL_JoystickID instance_id;
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__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller;
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char *name;
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SDL_JoystickGUID guid;
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SDL_JoystickType type;
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int naxes;
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int nhats;
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int nbuttons;
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} WindowsGamingInputControllerState;
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static struct {
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__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics *statics;
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__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics *arcade_stick_statics;
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__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 *arcade_stick_statics2;
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__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics *flight_stick_statics;
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__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *gamepad_statics;
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__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *gamepad_statics2;
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__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics *racing_wheel_statics;
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__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 *racing_wheel_statics2;
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EventRegistrationToken controller_added_token;
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EventRegistrationToken controller_removed_token;
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int controller_count;
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WindowsGamingInputControllerState *controllers;
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} wgi;
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static const IID IID_IRawGameControllerStatics = { 0xEB8D0792, 0xE95A, 0x4B19, { 0xAF, 0xC7, 0x0A, 0x59, 0xF8, 0xBF, 0x75, 0x9E } };
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static const IID IID_IRawGameController = { 0x7CAD6D91, 0xA7E1, 0x4F71, { 0x9A, 0x78, 0x33, 0xE9, 0xC5, 0xDF, 0xEA, 0x62 } };
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static const IID IID_IRawGameController2 = { 0x43C0C035, 0xBB73, 0x4756, { 0xA7, 0x87, 0x3E, 0xD6, 0xBE, 0xA6, 0x17, 0xBD } };
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static const IID IID_IEventHandler_RawGameController = { 0x00621c22, 0x42e8, 0x529f, { 0x92, 0x70, 0x83, 0x6b, 0x32, 0x93, 0x1d, 0x72 } };
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static const IID IID_IGameController = { 0x1BAF6522, 0x5F64, 0x42C5, { 0x82, 0x67, 0xB9, 0xFE, 0x22, 0x15, 0xBF, 0xBD } };
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static const IID IID_IGameControllerBatteryInfo = { 0xDCECC681, 0x3963, 0x4DA6, { 0x95, 0x5D, 0x55, 0x3F, 0x3B, 0x6F, 0x61, 0x61 } };
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static const IID IID_IArcadeStickStatics = { 0x5C37B8C8, 0x37B1, 0x4AD8, { 0x94, 0x58, 0x20, 0x0F, 0x1A, 0x30, 0x01, 0x8E } };
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static const IID IID_IArcadeStickStatics2 = { 0x52B5D744, 0xBB86, 0x445A, { 0xB5, 0x9C, 0x59, 0x6F, 0x0E, 0x2A, 0x49, 0xDF } };
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static const IID IID_IArcadeStick = { 0xB14A539D, 0xBEFB, 0x4C81, { 0x80, 0x51, 0x15, 0xEC, 0xF3, 0xB1, 0x30, 0x36 } };
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static const IID IID_IFlightStickStatics = { 0x5514924A, 0xFECC, 0x435E, { 0x83, 0xDC, 0x5C, 0xEC, 0x8A, 0x18, 0xA5, 0x20 } };
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static const IID IID_IFlightStick = { 0xB4A2C01C, 0xB83B, 0x4459, { 0xA1, 0xA9, 0x97, 0xB0, 0x3C, 0x33, 0xDA, 0x7C } };
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static const IID IID_IGamepadStatics = { 0x8BBCE529, 0xD49C, 0x39E9, { 0x95, 0x60, 0xE4, 0x7D, 0xDE, 0x96, 0xB7, 0xC8 } };
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static const IID IID_IGamepadStatics2 = { 0x42676DC5, 0x0856, 0x47C4, { 0x92, 0x13, 0xB3, 0x95, 0x50, 0x4C, 0x3A, 0x3C } };
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static const IID IID_IGamepad = { 0xBC7BB43C, 0x0A69, 0x3903, { 0x9E, 0x9D, 0xA5, 0x0F, 0x86, 0xA4, 0x5D, 0xE5 } };
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static const IID IID_IRacingWheelStatics = { 0x3AC12CD5, 0x581B, 0x4936, { 0x9F, 0x94, 0x69, 0xF1, 0xE6, 0x51, 0x4C, 0x7D } };
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static const IID IID_IRacingWheelStatics2 = { 0xE666BCAA, 0xEDFD, 0x4323, { 0xA9, 0xF6, 0x3C, 0x38, 0x40, 0x48, 0xD1, 0xED } };
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static const IID IID_IRacingWheel = { 0xF546656F, 0xE106, 0x4C82, { 0xA9, 0x0F, 0x55, 0x40, 0x12, 0x90, 0x4B, 0x85 } };
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extern SDL_bool SDL_XINPUT_Enabled(void);
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static SDL_bool
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SDL_IsXInputDevice(Uint16 vendor, Uint16 product)
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{
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PRAWINPUTDEVICELIST raw_devices = NULL;
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UINT i, raw_device_count = 0;
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LONG vidpid = MAKELONG(vendor, product);
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if (!SDL_XINPUT_Enabled()) {
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return SDL_FALSE;
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}
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/* Go through RAWINPUT (WinXP and later) to find HID devices. */
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if ((GetRawInputDeviceList(NULL, &raw_device_count, sizeof(RAWINPUTDEVICELIST)) == -1) || (!raw_device_count)) {
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return SDL_FALSE; /* oh well. */
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}
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raw_devices = (PRAWINPUTDEVICELIST)SDL_malloc(sizeof(RAWINPUTDEVICELIST) * raw_device_count);
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if (raw_devices == NULL) {
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SDL_OutOfMemory();
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return SDL_FALSE;
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}
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if (GetRawInputDeviceList(raw_devices, &raw_device_count, sizeof(RAWINPUTDEVICELIST)) == -1) {
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SDL_free(raw_devices);
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raw_devices = NULL;
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return SDL_FALSE; /* oh well. */
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}
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for (i = 0; i < raw_device_count; i++) {
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RID_DEVICE_INFO rdi;
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char devName[128];
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UINT rdiSize = sizeof(rdi);
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UINT nameSize = SDL_arraysize(devName);
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rdi.cbSize = sizeof(rdi);
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if ((raw_devices[i].dwType == RIM_TYPEHID) &&
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(GetRawInputDeviceInfoA(raw_devices[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != ((UINT)-1)) &&
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(MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == vidpid) &&
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(GetRawInputDeviceInfoA(raw_devices[i].hDevice, RIDI_DEVICENAME, devName, &nameSize) != ((UINT)-1)) &&
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(SDL_strstr(devName, "IG_") != NULL)) {
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return SDL_TRUE;
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}
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}
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return SDL_FALSE;
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}
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static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_QueryInterface(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, REFIID riid, void **ppvObject)
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{
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if (!ppvObject) {
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return E_INVALIDARG;
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}
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*ppvObject = NULL;
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if (WIN_IsEqualIID(riid, &IID_IUnknown) || WIN_IsEqualIID(riid, &IID_IEventHandler_RawGameController)) {
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*ppvObject = This;
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return S_OK;
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}
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_AddRef(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This)
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{
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return 1;
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}
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static ULONG STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_Release(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This)
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{
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return 1;
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}
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static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdded(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController * *e)
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{
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HRESULT hr;
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__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL;
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hr = IUnknown_QueryInterface((IUnknown *)e, &IID_IRawGameController, (void **)&controller);
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if (SUCCEEDED(hr)) {
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char *name = NULL;
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SDL_JoystickGUID guid;
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Uint16 vendor = 0;
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Uint16 product = 0;
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Uint16 version = 0;
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SDL_JoystickType type = SDL_JOYSTICK_TYPE_UNKNOWN;
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Uint16 *guid16 = (Uint16 *)guid.data;
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__x_ABI_CWindows_CGaming_CInput_CIRawGameController2 *controller2 = NULL;
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__x_ABI_CWindows_CGaming_CInput_CIGameController *gamecontroller = NULL;
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__x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_HardwareVendorId(controller, &vendor);
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__x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_HardwareProductId(controller, &product);
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if (SDL_IsXInputDevice(vendor, product)) {
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/* This will be handled by the XInput driver */
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__x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(controller);
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return S_OK;
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}
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hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(controller, &IID_IRawGameController2, (void **)&controller2);
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if (SUCCEEDED(hr)) {
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HSTRING hString;
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hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_get_DisplayName(controller2, &hString);
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if (SUCCEEDED(hr)) {
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HMODULE hModule = LoadLibraryA("combase.dll");
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if (hModule != NULL) {
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typedef PCWSTR (WINAPI *WindowsGetStringRawBuffer_t)(HSTRING string, UINT32 *length);
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WindowsGetStringRawBuffer_t WindowsGetStringRawBufferFunc = (WindowsGetStringRawBuffer_t)GetProcAddress(hModule, "WindowsGetStringRawBuffer");
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if (WindowsGetStringRawBufferFunc) {
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PCWSTR string = WindowsGetStringRawBufferFunc(hString, NULL);
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if (string) {
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name = WIN_StringToUTF8(string);
|
||||
}
|
||||
}
|
||||
FreeLibrary(hModule);
|
||||
}
|
||||
}
|
||||
__x_ABI_CWindows_CGaming_CInput_CIRawGameController2_Release(controller2);
|
||||
}
|
||||
|
||||
if (SUCCEEDED(__x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(controller, &IID_IGameController, (void **)&gamecontroller))) {
|
||||
__x_ABI_CWindows_CGaming_CInput_CIArcadeStick *arcade_stick = NULL;
|
||||
__x_ABI_CWindows_CGaming_CInput_CIFlightStick *flight_stick = NULL;
|
||||
__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad = NULL;
|
||||
__x_ABI_CWindows_CGaming_CInput_CIRacingWheel *racing_wheel = NULL;
|
||||
|
||||
if (wgi.gamepad_statics2 && SUCCEEDED(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_FromGameController(wgi.gamepad_statics2, gamecontroller, &gamepad)) && gamepad) {
|
||||
type = SDL_JOYSTICK_TYPE_GAMECONTROLLER;
|
||||
__x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(gamepad);
|
||||
} else if (wgi.arcade_stick_statics2 && SUCCEEDED(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_FromGameController(wgi.arcade_stick_statics2, gamecontroller, &arcade_stick)) && arcade_stick) {
|
||||
type = SDL_JOYSTICK_TYPE_ARCADE_STICK;
|
||||
__x_ABI_CWindows_CGaming_CInput_CIArcadeStick_Release(arcade_stick);
|
||||
} else if (wgi.flight_stick_statics && SUCCEEDED(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_FromGameController(wgi.flight_stick_statics, gamecontroller, &flight_stick)) && flight_stick) {
|
||||
type = SDL_JOYSTICK_TYPE_FLIGHT_STICK;
|
||||
__x_ABI_CWindows_CGaming_CInput_CIFlightStick_Release(flight_stick);
|
||||
} else if (wgi.racing_wheel_statics2 && SUCCEEDED(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_FromGameController(wgi.racing_wheel_statics2, gamecontroller, &racing_wheel)) && racing_wheel) {
|
||||
type = SDL_JOYSTICK_TYPE_WHEEL;
|
||||
__x_ABI_CWindows_CGaming_CInput_CIRacingWheel_Release(racing_wheel);
|
||||
}
|
||||
__x_ABI_CWindows_CGaming_CInput_CIGameController_Release(gamecontroller);
|
||||
}
|
||||
|
||||
/* FIXME: Is there any way to tell whether this is a Bluetooth device? */
|
||||
*guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_USB);
|
||||
*guid16++ = 0;
|
||||
*guid16++ = SDL_SwapLE16(vendor);
|
||||
*guid16++ = 0;
|
||||
*guid16++ = SDL_SwapLE16(product);
|
||||
*guid16++ = 0;
|
||||
*guid16++ = SDL_SwapLE16(version);
|
||||
*guid16++ = 0;
|
||||
|
||||
/* Note that this is a Windows Gaming Input device for special handling elsewhere */
|
||||
guid.data[14] = 'w';
|
||||
guid.data[15] = (Uint8)type;
|
||||
|
||||
if (SDL_ShouldIgnoreJoystick(name, guid)) {
|
||||
SDL_free(name);
|
||||
} else {
|
||||
/* New device, add it */
|
||||
WindowsGamingInputControllerState *controllers = SDL_realloc(wgi.controllers, sizeof(wgi.controllers[0]) * (wgi.controller_count + 1));
|
||||
if (controllers) {
|
||||
WindowsGamingInputControllerState *state = &controllers[wgi.controller_count];
|
||||
SDL_JoystickID joystickID = SDL_GetNextJoystickInstanceID();
|
||||
|
||||
SDL_zerop(state);
|
||||
state->instance_id = joystickID;
|
||||
state->controller = controller;
|
||||
state->name = name;
|
||||
state->guid = guid;
|
||||
state->type = type;
|
||||
|
||||
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_ButtonCount(controller, &state->nbuttons);
|
||||
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_AxisCount(controller, &state->naxes);
|
||||
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_SwitchCount(controller, &state->nhats);
|
||||
|
||||
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_AddRef(controller);
|
||||
|
||||
++wgi.controller_count;
|
||||
wgi.controllers = controllers;
|
||||
|
||||
SDL_PrivateJoystickAdded(joystickID);
|
||||
}
|
||||
}
|
||||
|
||||
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(controller);
|
||||
}
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeRemoved(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController * *e)
|
||||
{
|
||||
HRESULT hr;
|
||||
__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL;
|
||||
|
||||
hr = IUnknown_QueryInterface((IUnknown *)e, &IID_IRawGameController, (void **)&controller);
|
||||
if (SUCCEEDED(hr)) {
|
||||
int i;
|
||||
|
||||
for (i = 0; i < wgi.controller_count ; i++) {
|
||||
if (wgi.controllers[i].controller == controller) {
|
||||
WindowsGamingInputControllerState *state = &wgi.controllers[i];
|
||||
SDL_JoystickID joystickID = state->instance_id;
|
||||
|
||||
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(state->controller);
|
||||
|
||||
SDL_free(state->name);
|
||||
|
||||
--wgi.controller_count;
|
||||
if (i < wgi.controller_count) {
|
||||
SDL_memmove(&wgi.controllers[i], &wgi.controllers[i + 1], (wgi.controller_count - i) * sizeof(wgi.controllers[i]));
|
||||
}
|
||||
|
||||
SDL_PrivateJoystickRemoved(joystickID);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(controller);
|
||||
}
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameControllerVtbl controller_added_vtbl = {
|
||||
IEventHandler_CRawGameControllerVtbl_QueryInterface,
|
||||
IEventHandler_CRawGameControllerVtbl_AddRef,
|
||||
IEventHandler_CRawGameControllerVtbl_Release,
|
||||
IEventHandler_CRawGameControllerVtbl_InvokeAdded
|
||||
};
|
||||
static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController controller_added = {
|
||||
&controller_added_vtbl
|
||||
};
|
||||
|
||||
static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameControllerVtbl controller_removed_vtbl = {
|
||||
IEventHandler_CRawGameControllerVtbl_QueryInterface,
|
||||
IEventHandler_CRawGameControllerVtbl_AddRef,
|
||||
IEventHandler_CRawGameControllerVtbl_Release,
|
||||
IEventHandler_CRawGameControllerVtbl_InvokeRemoved
|
||||
};
|
||||
static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController controller_removed = {
|
||||
&controller_removed_vtbl
|
||||
};
|
||||
|
||||
static int
|
||||
WGI_JoystickInit(void)
|
||||
{
|
||||
if (FAILED(WIN_CoInitialize())) {
|
||||
return SDL_SetError("CoInitialize() failed");
|
||||
}
|
||||
|
||||
HRESULT hr;
|
||||
HMODULE hModule = LoadLibraryA("combase.dll");
|
||||
if (hModule != NULL) {
|
||||
typedef HRESULT (WINAPI *WindowsCreateString_t)(PCNZWCH sourceString, UINT32 length, HSTRING* string);
|
||||
typedef HRESULT (WINAPI *WindowsDeleteString_t)(HSTRING string);
|
||||
typedef HRESULT (WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void** factory);
|
||||
|
||||
WindowsCreateString_t WindowsCreateStringFunc = (WindowsCreateString_t)GetProcAddress(hModule, "WindowsCreateString");
|
||||
WindowsDeleteString_t WindowsDeleteStringFunc = (WindowsDeleteString_t)GetProcAddress(hModule, "WindowsDeleteString");
|
||||
RoGetActivationFactory_t RoGetActivationFactoryFunc = (RoGetActivationFactory_t)GetProcAddress(hModule, "RoGetActivationFactory");
|
||||
if (WindowsCreateStringFunc && WindowsDeleteStringFunc && RoGetActivationFactoryFunc) {
|
||||
LPTSTR pNamespace;
|
||||
HSTRING hNamespaceString;
|
||||
|
||||
pNamespace = L"Windows.Gaming.Input.RawGameController";
|
||||
hr = WindowsCreateStringFunc(pNamespace, SDL_wcslen(pNamespace), &hNamespaceString);
|
||||
if (SUCCEEDED(hr)) {
|
||||
hr = RoGetActivationFactoryFunc(hNamespaceString, &IID_IRawGameControllerStatics, &wgi.statics);
|
||||
if (!SUCCEEDED(hr)) {
|
||||
SDL_SetError("Couldn't find IRawGameControllerStatics: 0x%x", hr);
|
||||
}
|
||||
WindowsDeleteStringFunc(hNamespaceString);
|
||||
}
|
||||
|
||||
pNamespace = L"Windows.Gaming.Input.ArcadeStick";
|
||||
hr = WindowsCreateStringFunc(pNamespace, SDL_wcslen(pNamespace), &hNamespaceString);
|
||||
if (SUCCEEDED(hr)) {
|
||||
hr = RoGetActivationFactoryFunc(hNamespaceString, &IID_IArcadeStickStatics, &wgi.arcade_stick_statics);
|
||||
if (SUCCEEDED(hr)) {
|
||||
__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_QueryInterface(wgi.arcade_stick_statics, &IID_IArcadeStickStatics2, &wgi.arcade_stick_statics2);
|
||||
} else {
|
||||
SDL_SetError("Couldn't find IID_IArcadeStickStatics: 0x%x", hr);
|
||||
}
|
||||
WindowsDeleteStringFunc(hNamespaceString);
|
||||
}
|
||||
|
||||
pNamespace = L"Windows.Gaming.Input.FlightStick";
|
||||
hr = WindowsCreateStringFunc(pNamespace, SDL_wcslen(pNamespace), &hNamespaceString);
|
||||
if (SUCCEEDED(hr)) {
|
||||
hr = RoGetActivationFactoryFunc(hNamespaceString, &IID_IFlightStickStatics, &wgi.flight_stick_statics);
|
||||
if (!SUCCEEDED(hr)) {
|
||||
SDL_SetError("Couldn't find IID_IFlightStickStatics: 0x%x", hr);
|
||||
}
|
||||
WindowsDeleteStringFunc(hNamespaceString);
|
||||
}
|
||||
|
||||
pNamespace = L"Windows.Gaming.Input.Gamepad";
|
||||
hr = WindowsCreateStringFunc(pNamespace, SDL_wcslen(pNamespace), &hNamespaceString);
|
||||
if (SUCCEEDED(hr)) {
|
||||
hr = RoGetActivationFactoryFunc(hNamespaceString, &IID_IGamepadStatics, &wgi.gamepad_statics);
|
||||
if (SUCCEEDED(hr)) {
|
||||
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_QueryInterface(wgi.gamepad_statics, &IID_IGamepadStatics2, &wgi.gamepad_statics2);
|
||||
} else {
|
||||
SDL_SetError("Couldn't find IGamepadStatics: 0x%x", hr);
|
||||
}
|
||||
WindowsDeleteStringFunc(hNamespaceString);
|
||||
}
|
||||
|
||||
pNamespace = L"Windows.Gaming.Input.RacingWheel";
|
||||
hr = WindowsCreateStringFunc(pNamespace, SDL_wcslen(pNamespace), &hNamespaceString);
|
||||
if (SUCCEEDED(hr)) {
|
||||
hr = RoGetActivationFactoryFunc(hNamespaceString, &IID_IRacingWheelStatics, &wgi.racing_wheel_statics);
|
||||
if (SUCCEEDED(hr)) {
|
||||
__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_QueryInterface(wgi.racing_wheel_statics, &IID_IRacingWheelStatics2, &wgi.racing_wheel_statics2);
|
||||
} else {
|
||||
SDL_SetError("Couldn't find IRacingWheelStatics: 0x%x", hr);
|
||||
}
|
||||
WindowsDeleteStringFunc(hNamespaceString);
|
||||
}
|
||||
}
|
||||
FreeLibrary(hModule);
|
||||
}
|
||||
|
||||
if (wgi.statics) {
|
||||
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_add_RawGameControllerAdded(wgi.statics, &controller_added, &wgi.controller_added_token);
|
||||
if (!SUCCEEDED(hr)) {
|
||||
SDL_SetError("add_RawGameControllerAdded() failed: 0x%x\n", hr);
|
||||
}
|
||||
|
||||
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_add_RawGameControllerRemoved(wgi.statics, &controller_removed, &wgi.controller_removed_token);
|
||||
if (!SUCCEEDED(hr)) {
|
||||
SDL_SetError("add_RawGameControllerRemoved() failed: 0x%x\n", hr);
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
WGI_JoystickGetCount(void)
|
||||
{
|
||||
return wgi.controller_count;
|
||||
}
|
||||
|
||||
static void
|
||||
WGI_JoystickDetect(void)
|
||||
{
|
||||
}
|
||||
|
||||
static const char *
|
||||
WGI_JoystickGetDeviceName(int device_index)
|
||||
{
|
||||
return wgi.controllers[device_index].name;
|
||||
}
|
||||
|
||||
static int
|
||||
WGI_JoystickGetDevicePlayerIndex(int device_index)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static void
|
||||
WGI_JoystickSetDevicePlayerIndex(int device_index, int player_index)
|
||||
{
|
||||
}
|
||||
|
||||
static SDL_JoystickGUID
|
||||
WGI_JoystickGetDeviceGUID(int device_index)
|
||||
{
|
||||
return wgi.controllers[device_index].guid;
|
||||
}
|
||||
|
||||
static SDL_JoystickID
|
||||
WGI_JoystickGetDeviceInstanceID(int device_index)
|
||||
{
|
||||
return wgi.controllers[device_index].instance_id;
|
||||
}
|
||||
|
||||
static int
|
||||
WGI_JoystickOpen(SDL_Joystick * joystick, int device_index)
|
||||
{
|
||||
WindowsGamingInputControllerState *state = &wgi.controllers[device_index];
|
||||
struct joystick_hwdata *hwdata;
|
||||
boolean wireless = SDL_FALSE;
|
||||
|
||||
hwdata = (struct joystick_hwdata *)SDL_calloc(1, sizeof(*hwdata));
|
||||
if (!hwdata) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
joystick->hwdata = hwdata;
|
||||
|
||||
hwdata->controller = state->controller;
|
||||
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_AddRef(hwdata->controller);
|
||||
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(hwdata->controller, &IID_IGameController, (void **)&hwdata->gamecontroller);
|
||||
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(hwdata->controller, &IID_IGameControllerBatteryInfo, (void **)&hwdata->battery);
|
||||
|
||||
if (wgi.gamepad_statics2) {
|
||||
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_FromGameController(wgi.gamepad_statics2, hwdata->gamecontroller, &hwdata->gamepad);
|
||||
}
|
||||
|
||||
if (hwdata->gamecontroller) {
|
||||
__x_ABI_CWindows_CGaming_CInput_CIGameController_get_IsWireless(hwdata->gamecontroller, &wireless);
|
||||
}
|
||||
|
||||
/* Initialize the joystick capabilities */
|
||||
joystick->nbuttons = state->nbuttons;
|
||||
joystick->naxes = state->naxes;
|
||||
joystick->nhats = state->nhats;
|
||||
joystick->epowerlevel = wireless ? SDL_JOYSTICK_POWER_UNKNOWN : SDL_JOYSTICK_POWER_WIRED;
|
||||
|
||||
if (wireless && hwdata->battery) {
|
||||
HRESULT hr;
|
||||
__x_ABI_CWindows_CDevices_CPower_CIBatteryReport *report;
|
||||
|
||||
hr = __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_TryGetBatteryReport(hwdata->battery, &report);
|
||||
if (SUCCEEDED(hr)) {
|
||||
int full_capacity = 0, curr_capacity = 0;
|
||||
__FIReference_1_int *full_capacityP, *curr_capacityP;
|
||||
|
||||
hr = __x_ABI_CWindows_CDevices_CPower_CIBatteryReport_get_FullChargeCapacityInMilliwattHours(report, &full_capacityP);
|
||||
if (SUCCEEDED(hr)) {
|
||||
__FIReference_1_int_get_Value(full_capacityP, &full_capacity);
|
||||
__FIReference_1_int_Release(full_capacityP);
|
||||
}
|
||||
|
||||
hr = __x_ABI_CWindows_CDevices_CPower_CIBatteryReport_get_RemainingCapacityInMilliwattHours(report, &curr_capacityP);
|
||||
if (SUCCEEDED(hr)) {
|
||||
__FIReference_1_int_get_Value(curr_capacityP, &curr_capacity);
|
||||
__FIReference_1_int_Release(curr_capacityP);
|
||||
}
|
||||
|
||||
if (full_capacity > 0) {
|
||||
float ratio = (float)curr_capacity / full_capacity;
|
||||
|
||||
if (ratio <= 0.05f) {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_EMPTY;
|
||||
} else if (ratio <= 0.20f) {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_LOW;
|
||||
} else if (ratio <= 0.70f) {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_MEDIUM;
|
||||
} else {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL;
|
||||
}
|
||||
}
|
||||
__x_ABI_CWindows_CDevices_CPower_CIBatteryReport_Release(report);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
WGI_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
||||
{
|
||||
struct joystick_hwdata *hwdata = joystick->hwdata;
|
||||
|
||||
if (hwdata->gamepad) {
|
||||
HRESULT hr;
|
||||
struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration vibration;
|
||||
|
||||
SDL_zero(vibration);
|
||||
vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16;
|
||||
vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16;
|
||||
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(hwdata->gamepad, vibration);
|
||||
if (SUCCEEDED(hr)) {
|
||||
return 0;
|
||||
} else {
|
||||
return SDL_SetError("Setting vibration failed: 0x%x\n", hr);
|
||||
}
|
||||
} else {
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
}
|
||||
|
||||
static Uint8
|
||||
ConvertHatValue(__x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition value)
|
||||
{
|
||||
switch (value) {
|
||||
case GameControllerSwitchPosition_Up:
|
||||
return SDL_HAT_UP;
|
||||
case GameControllerSwitchPosition_UpRight:
|
||||
return SDL_HAT_RIGHTUP;
|
||||
case GameControllerSwitchPosition_Right:
|
||||
return SDL_HAT_RIGHT;
|
||||
case GameControllerSwitchPosition_DownRight:
|
||||
return SDL_HAT_RIGHTDOWN;
|
||||
case GameControllerSwitchPosition_Down:
|
||||
return SDL_HAT_DOWN;
|
||||
case GameControllerSwitchPosition_DownLeft:
|
||||
return SDL_HAT_LEFTDOWN;
|
||||
case GameControllerSwitchPosition_Left:
|
||||
return SDL_HAT_LEFT;
|
||||
case GameControllerSwitchPosition_UpLeft:
|
||||
return SDL_HAT_LEFTUP;
|
||||
default:
|
||||
return SDL_HAT_CENTERED;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
WGI_JoystickUpdate(SDL_Joystick * joystick)
|
||||
{
|
||||
struct joystick_hwdata *hwdata = joystick->hwdata;
|
||||
HRESULT hr;
|
||||
UINT32 nbuttons = joystick->nbuttons;
|
||||
boolean *buttons = SDL_stack_alloc(boolean, nbuttons);
|
||||
UINT32 nhats = joystick->nhats;
|
||||
__x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition *hats = SDL_stack_alloc(__x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition, nhats);
|
||||
UINT32 naxes = joystick->naxes;
|
||||
DOUBLE *axes = SDL_stack_alloc(DOUBLE, naxes);
|
||||
UINT64 timestamp;
|
||||
|
||||
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetCurrentReading(hwdata->controller, nbuttons, buttons, nhats, hats, naxes, axes, ×tamp);
|
||||
if (SUCCEEDED(hr) && timestamp != hwdata->timestamp) {
|
||||
UINT32 i;
|
||||
|
||||
for (i = 0; i < nbuttons; ++i) {
|
||||
SDL_PrivateJoystickButton(joystick, i, buttons[i]);
|
||||
}
|
||||
for (i = 0; i < nhats; ++i) {
|
||||
SDL_PrivateJoystickHat(joystick, i, ConvertHatValue(hats[i]));
|
||||
}
|
||||
for (i = 0; i < naxes; ++i) {
|
||||
SDL_PrivateJoystickAxis(joystick, i, (int)(axes[i] * 65535) - 32768);
|
||||
}
|
||||
hwdata->timestamp = timestamp;
|
||||
}
|
||||
|
||||
SDL_stack_free(buttons);
|
||||
SDL_stack_free(hats);
|
||||
SDL_stack_free(axes);
|
||||
}
|
||||
|
||||
static void
|
||||
WGI_JoystickClose(SDL_Joystick * joystick)
|
||||
{
|
||||
struct joystick_hwdata *hwdata = joystick->hwdata;
|
||||
|
||||
if (hwdata) {
|
||||
if (hwdata->controller) {
|
||||
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(hwdata->controller);
|
||||
}
|
||||
if (hwdata->gamecontroller) {
|
||||
__x_ABI_CWindows_CGaming_CInput_CIGameController_Release(hwdata->gamecontroller);
|
||||
}
|
||||
if (hwdata->battery) {
|
||||
__x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_Release(hwdata->battery);
|
||||
}
|
||||
if (hwdata->gamepad) {
|
||||
__x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(hwdata->gamepad);
|
||||
}
|
||||
SDL_free(hwdata);
|
||||
}
|
||||
joystick->hwdata = NULL;
|
||||
}
|
||||
|
||||
static void
|
||||
WGI_JoystickQuit(void)
|
||||
{
|
||||
if (wgi.statics) {
|
||||
while (wgi.controller_count > 0) {
|
||||
IEventHandler_CRawGameControllerVtbl_InvokeRemoved(&controller_removed, NULL, (__x_ABI_CWindows_CGaming_CInput_CIRawGameController **)wgi.controllers[wgi.controller_count - 1].controller);
|
||||
}
|
||||
if (wgi.controllers) {
|
||||
SDL_free(wgi.controllers);
|
||||
}
|
||||
|
||||
if (wgi.arcade_stick_statics) {
|
||||
__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_Release(wgi.arcade_stick_statics);
|
||||
}
|
||||
if (wgi.arcade_stick_statics2) {
|
||||
__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_Release(wgi.arcade_stick_statics2);
|
||||
}
|
||||
if (wgi.flight_stick_statics) {
|
||||
__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_Release(wgi.flight_stick_statics);
|
||||
}
|
||||
if (wgi.gamepad_statics) {
|
||||
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release(wgi.gamepad_statics);
|
||||
}
|
||||
if (wgi.gamepad_statics2) {
|
||||
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_Release(wgi.gamepad_statics2);
|
||||
}
|
||||
if (wgi.racing_wheel_statics) {
|
||||
__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_Release(wgi.racing_wheel_statics);
|
||||
}
|
||||
if (wgi.racing_wheel_statics2) {
|
||||
__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_Release(wgi.racing_wheel_statics2);
|
||||
}
|
||||
|
||||
__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_remove_RawGameControllerAdded(wgi.statics, wgi.controller_added_token);
|
||||
__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_remove_RawGameControllerRemoved(wgi.statics, wgi.controller_removed_token);
|
||||
__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_Release(wgi.statics);
|
||||
}
|
||||
SDL_zero(wgi);
|
||||
|
||||
WIN_CoUninitialize();
|
||||
}
|
||||
|
||||
SDL_JoystickDriver SDL_WGI_JoystickDriver =
|
||||
{
|
||||
WGI_JoystickInit,
|
||||
WGI_JoystickGetCount,
|
||||
WGI_JoystickDetect,
|
||||
WGI_JoystickGetDeviceName,
|
||||
WGI_JoystickGetDevicePlayerIndex,
|
||||
WGI_JoystickSetDevicePlayerIndex,
|
||||
WGI_JoystickGetDeviceGUID,
|
||||
WGI_JoystickGetDeviceInstanceID,
|
||||
WGI_JoystickOpen,
|
||||
WGI_JoystickRumble,
|
||||
WGI_JoystickUpdate,
|
||||
WGI_JoystickClose,
|
||||
WGI_JoystickQuit,
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_WGI */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -41,10 +41,6 @@ DEFINE_GUID(IID_SensorManager, 0xBD77DB67, 0x45A8, 0x42DC, 0x8D, 0x00, 0x6D, 0xC
|
|||
DEFINE_GUID(IID_SensorManagerEvents, 0x9B3B0B86, 0x266A, 0x4AAD, 0xB2, 0x1F, 0xFD, 0xE5, 0x50, 0x10, 0x01, 0xB7);
|
||||
DEFINE_GUID(IID_SensorEvents, 0x5D8DCC91, 0x4641, 0x47E7, 0xB7, 0xC3, 0xB7, 0x4F, 0x48, 0xA6, 0xC3, 0x91);
|
||||
|
||||
DEFINE_PROPERTYKEY(SENSOR_DATA_TYPE_ANGULAR_VELOCITY_X_DEGREES_PER_SECOND, 0X3F8A69A2, 0X7C5, 0X4E48, 0XA9, 0X65, 0XCD, 0X79, 0X7A, 0XAB, 0X56, 0XD5, 10); //[VT_R8]
|
||||
DEFINE_PROPERTYKEY(SENSOR_DATA_TYPE_ANGULAR_VELOCITY_Y_DEGREES_PER_SECOND, 0X3F8A69A2, 0X7C5, 0X4E48, 0XA9, 0X65, 0XCD, 0X79, 0X7A, 0XAB, 0X56, 0XD5, 11); //[VT_R8]
|
||||
DEFINE_PROPERTYKEY(SENSOR_DATA_TYPE_ANGULAR_VELOCITY_Z_DEGREES_PER_SECOND, 0X3F8A69A2, 0X7C5, 0X4E48, 0XA9, 0X65, 0XCD, 0X79, 0X7A, 0XAB, 0X56, 0XD5, 12); //[VT_R8]
|
||||
|
||||
typedef struct
|
||||
{
|
||||
SDL_SensorID id;
|
||||
|
|
|
@ -155,6 +155,9 @@ static int s_iCurrentBinding;
|
|||
static Uint32 s_unPendingAdvanceTime;
|
||||
static SDL_bool s_bBindingComplete;
|
||||
|
||||
static SDL_Window *window;
|
||||
static SDL_bool done = SDL_FALSE;
|
||||
|
||||
SDL_Texture *
|
||||
LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
|
||||
{
|
||||
|
@ -357,30 +360,18 @@ BMergeAxisBindings(int iIndex)
|
|||
static void
|
||||
WatchJoystick(SDL_Joystick * joystick)
|
||||
{
|
||||
SDL_Window *window = NULL;
|
||||
SDL_Renderer *screen = NULL;
|
||||
SDL_Texture *background, *button, *axis, *marker;
|
||||
const char *name = NULL;
|
||||
SDL_bool done = SDL_FALSE;
|
||||
SDL_Event event;
|
||||
SDL_Rect dst;
|
||||
Uint8 alpha=200, alpha_step = -1;
|
||||
Uint32 alpha_ticks = 0;
|
||||
SDL_JoystickID nJoystickID;
|
||||
|
||||
/* Create a window to display joystick axis position */
|
||||
window = SDL_CreateWindow("Game Controller Map", SDL_WINDOWPOS_CENTERED,
|
||||
SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
|
||||
SCREEN_HEIGHT, 0);
|
||||
if (window == NULL) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
|
||||
screen = SDL_CreateRenderer(window, -1, 0);
|
||||
if (screen == NULL) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
|
||||
SDL_DestroyWindow(window);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -705,7 +696,6 @@ WatchJoystick(SDL_Joystick * joystick)
|
|||
s_arrAxisState = NULL;
|
||||
|
||||
SDL_DestroyRenderer(screen);
|
||||
SDL_DestroyWindow(window);
|
||||
}
|
||||
|
||||
int
|
||||
|
@ -724,6 +714,34 @@ main(int argc, char *argv[])
|
|||
exit(1);
|
||||
}
|
||||
|
||||
/* Create a window to display joystick axis position */
|
||||
window = SDL_CreateWindow("Game Controller Map", SDL_WINDOWPOS_CENTERED,
|
||||
SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
|
||||
SCREEN_HEIGHT, 0);
|
||||
if (window == NULL) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
|
||||
return 2;
|
||||
}
|
||||
|
||||
while (SDL_NumJoysticks() == 0) {
|
||||
SDL_Event event;
|
||||
|
||||
while (SDL_PollEvent(&event) > 0) {
|
||||
switch (event.type) {
|
||||
case SDL_KEYDOWN:
|
||||
if ((event.key.keysym.sym != SDLK_ESCAPE)) {
|
||||
break;
|
||||
}
|
||||
/* Fall through to signal quit */
|
||||
case SDL_QUIT:
|
||||
done = SDL_TRUE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Print information about the joysticks */
|
||||
SDL_Log("There are %d joysticks attached\n", SDL_NumJoysticks());
|
||||
for (i = 0; i < SDL_NumJoysticks(); ++i) {
|
||||
|
@ -748,28 +766,16 @@ main(int argc, char *argv[])
|
|||
}
|
||||
}
|
||||
|
||||
#ifdef __ANDROID__
|
||||
if (SDL_NumJoysticks() > 0) {
|
||||
#else
|
||||
if (argv[1]) {
|
||||
#endif
|
||||
int device;
|
||||
#ifdef __ANDROID__
|
||||
device = 0;
|
||||
#else
|
||||
device = atoi(argv[1]);
|
||||
#endif
|
||||
joystick = SDL_JoystickOpen(device);
|
||||
joystick = SDL_JoystickOpen(0);
|
||||
if (joystick == NULL) {
|
||||
SDL_Log("Couldn't open joystick %d: %s\n", device, SDL_GetError());
|
||||
SDL_Log("Couldn't open joystick 0: %s\n", SDL_GetError());
|
||||
} else {
|
||||
WatchJoystick(joystick);
|
||||
SDL_JoystickClose(joystick);
|
||||
}
|
||||
}
|
||||
else {
|
||||
SDL_Log("\n\nUsage: ./controllermap number\nFor example: ./controllermap 0\nOr: ./controllermap 0 >> gamecontrollerdb.txt");
|
||||
}
|
||||
|
||||
SDL_DestroyWindow(window);
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
|
||||
|
||||
return 0;
|
||||
|
|
|
@ -61,10 +61,12 @@ static const struct { int x; int y; double angle; } axis_positions[] = {
|
|||
{375, -20, 0.0}, /* TRIGGERRIGHT */
|
||||
};
|
||||
|
||||
SDL_Window *window = NULL;
|
||||
SDL_Renderer *screen = NULL;
|
||||
SDL_bool retval = SDL_FALSE;
|
||||
SDL_bool done = SDL_FALSE;
|
||||
SDL_Texture *background, *button, *axis;
|
||||
SDL_GameController *gamecontroller;
|
||||
|
||||
static SDL_Texture *
|
||||
LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
|
||||
|
@ -94,12 +96,29 @@ LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
|
|||
return texture;
|
||||
}
|
||||
|
||||
static void
|
||||
UpdateWindowTitle()
|
||||
{
|
||||
const char *name = SDL_GameControllerName(gamecontroller);
|
||||
const char *basetitle = "Game Controller Test: ";
|
||||
const size_t titlelen = SDL_strlen(basetitle) + SDL_strlen(name) + 1;
|
||||
char *title = (char *)SDL_malloc(titlelen);
|
||||
|
||||
retval = SDL_FALSE;
|
||||
done = SDL_FALSE;
|
||||
|
||||
if (title) {
|
||||
SDL_snprintf(title, titlelen, "%s%s", basetitle, name);
|
||||
SDL_SetWindowTitle(window, title);
|
||||
SDL_free(title);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
loop(void *arg)
|
||||
{
|
||||
SDL_Event event;
|
||||
int i;
|
||||
SDL_GameController *gamecontroller = (SDL_GameController *)arg;
|
||||
|
||||
/* blank screen, set up for drawing this frame. */
|
||||
SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
|
||||
|
@ -108,6 +127,29 @@ loop(void *arg)
|
|||
|
||||
while (SDL_PollEvent(&event)) {
|
||||
switch (event.type) {
|
||||
case SDL_CONTROLLERDEVICEADDED:
|
||||
SDL_Log("Game controller device %d added.\n", (int) event.cdevice.which);
|
||||
if (!gamecontroller) {
|
||||
gamecontroller = SDL_GameControllerOpen(event.cdevice.which);
|
||||
if (gamecontroller) {
|
||||
UpdateWindowTitle();
|
||||
} else {
|
||||
SDL_Log("Couldn't open controller: %s\n", SDL_GetError());
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_CONTROLLERDEVICEREMOVED:
|
||||
SDL_Log("Game controller device %d removed.\n", (int) event.cdevice.which);
|
||||
if (gamecontroller && event.cdevice.which == SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(gamecontroller))) {
|
||||
SDL_GameControllerClose(gamecontroller);
|
||||
gamecontroller = SDL_GameControllerOpen(0);
|
||||
if (gamecontroller) {
|
||||
UpdateWindowTitle();
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_CONTROLLERAXISMOTION:
|
||||
SDL_Log("Controller axis %s changed to %d\n", SDL_GameControllerGetStringForAxis((SDL_GameControllerAxis)event.caxis.axis), event.caxis.value);
|
||||
break;
|
||||
|
@ -128,6 +170,7 @@ loop(void *arg)
|
|||
}
|
||||
}
|
||||
|
||||
if (gamecontroller) {
|
||||
/* Update visual controller state */
|
||||
for (i = 0; i < SDL_CONTROLLER_BUTTON_MAX; ++i) {
|
||||
if (SDL_GameControllerGetButton(gamecontroller, (SDL_GameControllerButton)i) == SDL_PRESSED) {
|
||||
|
@ -156,14 +199,10 @@ loop(void *arg)
|
|||
Uint16 high_frequency_rumble = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_TRIGGERRIGHT) * 2;
|
||||
SDL_GameControllerRumble(gamecontroller, low_frequency_rumble, high_frequency_rumble, 250);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_RenderPresent(screen);
|
||||
|
||||
if (!SDL_GameControllerGetAttached(gamecontroller)) {
|
||||
done = SDL_TRUE;
|
||||
retval = SDL_TRUE; /* keep going, wait for reattach. */
|
||||
}
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
if (done) {
|
||||
emscripten_cancel_main_loop();
|
||||
|
@ -171,92 +210,12 @@ loop(void *arg)
|
|||
#endif
|
||||
}
|
||||
|
||||
SDL_bool
|
||||
WatchGameController(SDL_GameController * gamecontroller)
|
||||
{
|
||||
const char *name = SDL_GameControllerName(gamecontroller);
|
||||
const char *basetitle = "Game Controller Test: ";
|
||||
const size_t titlelen = SDL_strlen(basetitle) + SDL_strlen(name) + 1;
|
||||
char *title = (char *)SDL_malloc(titlelen);
|
||||
SDL_Window *window = NULL;
|
||||
|
||||
retval = SDL_FALSE;
|
||||
done = SDL_FALSE;
|
||||
|
||||
if (title) {
|
||||
SDL_snprintf(title, titlelen, "%s%s", basetitle, name);
|
||||
}
|
||||
|
||||
/* Create a window to display controller state */
|
||||
window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED,
|
||||
SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
|
||||
SCREEN_HEIGHT, 0);
|
||||
SDL_free(title);
|
||||
title = NULL;
|
||||
if (window == NULL) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
screen = SDL_CreateRenderer(window, -1, 0);
|
||||
if (screen == NULL) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
|
||||
SDL_DestroyWindow(window);
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
|
||||
SDL_RenderClear(screen);
|
||||
SDL_RenderPresent(screen);
|
||||
SDL_RaiseWindow(window);
|
||||
|
||||
/* scale for platforms that don't give you the window size you asked for. */
|
||||
SDL_RenderSetLogicalSize(screen, SCREEN_WIDTH, SCREEN_HEIGHT);
|
||||
|
||||
background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
|
||||
button = LoadTexture(screen, "button.bmp", SDL_TRUE);
|
||||
axis = LoadTexture(screen, "axis.bmp", SDL_TRUE);
|
||||
|
||||
if (!background || !button || !axis) {
|
||||
SDL_DestroyRenderer(screen);
|
||||
SDL_DestroyWindow(window);
|
||||
return SDL_FALSE;
|
||||
}
|
||||
SDL_SetTextureColorMod(button, 10, 255, 21);
|
||||
SDL_SetTextureColorMod(axis, 10, 255, 21);
|
||||
|
||||
/* !!! FIXME: */
|
||||
/*SDL_RenderSetLogicalSize(screen, background->w, background->h);*/
|
||||
|
||||
/* Print info about the controller we are watching */
|
||||
SDL_Log("Watching controller %s\n", name ? name : "Unknown Controller");
|
||||
|
||||
/* Loop, getting controller events! */
|
||||
#ifdef __EMSCRIPTEN__
|
||||
emscripten_set_main_loop_arg(loop, gamecontroller, 0, 1);
|
||||
#else
|
||||
while (!done) {
|
||||
loop(gamecontroller);
|
||||
}
|
||||
#endif
|
||||
|
||||
SDL_DestroyRenderer(screen);
|
||||
screen = NULL;
|
||||
background = NULL;
|
||||
button = NULL;
|
||||
axis = NULL;
|
||||
SDL_DestroyWindow(window);
|
||||
return retval;
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
int i;
|
||||
int nController = 0;
|
||||
int retcode = 0;
|
||||
char guid[64];
|
||||
SDL_GameController *gamecontroller;
|
||||
|
||||
/* Enable standard application logging */
|
||||
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
|
||||
|
@ -270,7 +229,7 @@ main(int argc, char *argv[])
|
|||
SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt");
|
||||
|
||||
/* Print information about the mappings */
|
||||
if (!argv[1]) {
|
||||
if (argv[1] && SDL_strcmp(argv[1], "--mappings") == 0) {
|
||||
SDL_Log("Supported mappings:\n");
|
||||
for (i = 0; i < SDL_GameControllerNumMappings(); ++i) {
|
||||
char *mapping = SDL_GameControllerMappingForIndex(i);
|
||||
|
@ -290,8 +249,7 @@ main(int argc, char *argv[])
|
|||
SDL_JoystickGetGUIDString(SDL_JoystickGetDeviceGUID(i),
|
||||
guid, sizeof (guid));
|
||||
|
||||
if ( SDL_IsGameController(i) )
|
||||
{
|
||||
if ( SDL_IsGameController(i) ) {
|
||||
nController++;
|
||||
name = SDL_GameControllerNameForIndex(i);
|
||||
switch (SDL_GameControllerTypeForIndex(i)) {
|
||||
|
@ -327,62 +285,62 @@ main(int argc, char *argv[])
|
|||
}
|
||||
SDL_Log("There are %d game controller(s) attached (%d joystick(s))\n", nController, SDL_NumJoysticks());
|
||||
|
||||
if (argv[1]) {
|
||||
SDL_bool reportederror = SDL_FALSE;
|
||||
SDL_bool keepGoing = SDL_TRUE;
|
||||
SDL_Event event;
|
||||
int device = atoi(argv[1]);
|
||||
if (device >= SDL_NumJoysticks()) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%i is an invalid joystick index.\n", device);
|
||||
retcode = 1;
|
||||
} else {
|
||||
SDL_JoystickGetGUIDString(SDL_JoystickGetDeviceGUID(device),
|
||||
guid, sizeof (guid));
|
||||
SDL_Log("Attempting to open device %i, guid %s\n", device, guid);
|
||||
gamecontroller = SDL_GameControllerOpen(device);
|
||||
|
||||
if (gamecontroller != NULL) {
|
||||
SDL_assert(SDL_GameControllerFromInstanceID(SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(gamecontroller))) == gamecontroller);
|
||||
/* Create a window to display controller state */
|
||||
window = SDL_CreateWindow("Game Controller Test", SDL_WINDOWPOS_CENTERED,
|
||||
SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
|
||||
SCREEN_HEIGHT, 0);
|
||||
if (window == NULL) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
|
||||
return 2;
|
||||
}
|
||||
|
||||
while (keepGoing) {
|
||||
if (gamecontroller == NULL) {
|
||||
if (!reportederror) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open gamecontroller %d: %s\n", device, SDL_GetError());
|
||||
retcode = 1;
|
||||
keepGoing = SDL_FALSE;
|
||||
reportederror = SDL_TRUE;
|
||||
}
|
||||
} else {
|
||||
reportederror = SDL_FALSE;
|
||||
keepGoing = WatchGameController(gamecontroller);
|
||||
SDL_GameControllerClose(gamecontroller);
|
||||
screen = SDL_CreateRenderer(window, -1, 0);
|
||||
if (screen == NULL) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
|
||||
SDL_DestroyWindow(window);
|
||||
return 2;
|
||||
}
|
||||
|
||||
gamecontroller = NULL;
|
||||
if (keepGoing) {
|
||||
SDL_Log("Waiting for attach\n");
|
||||
}
|
||||
while (keepGoing) {
|
||||
SDL_WaitEvent(&event);
|
||||
if ((event.type == SDL_QUIT) || (event.type == SDL_FINGERDOWN)
|
||||
|| (event.type == SDL_MOUSEBUTTONDOWN)) {
|
||||
keepGoing = SDL_FALSE;
|
||||
} else if (event.type == SDL_CONTROLLERDEVICEADDED) {
|
||||
gamecontroller = SDL_GameControllerOpen(event.cdevice.which);
|
||||
if (gamecontroller != NULL) {
|
||||
SDL_assert(SDL_GameControllerFromInstanceID(SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(gamecontroller))) == gamecontroller);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
|
||||
SDL_RenderClear(screen);
|
||||
SDL_RenderPresent(screen);
|
||||
|
||||
/* scale for platforms that don't give you the window size you asked for. */
|
||||
SDL_RenderSetLogicalSize(screen, SCREEN_WIDTH, SCREEN_HEIGHT);
|
||||
|
||||
background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
|
||||
button = LoadTexture(screen, "button.bmp", SDL_TRUE);
|
||||
axis = LoadTexture(screen, "axis.bmp", SDL_TRUE);
|
||||
|
||||
if (!background || !button || !axis) {
|
||||
SDL_DestroyRenderer(screen);
|
||||
SDL_DestroyWindow(window);
|
||||
return 2;
|
||||
}
|
||||
SDL_SetTextureColorMod(button, 10, 255, 21);
|
||||
SDL_SetTextureColorMod(axis, 10, 255, 21);
|
||||
|
||||
/* !!! FIXME: */
|
||||
/*SDL_RenderSetLogicalSize(screen, background->w, background->h);*/
|
||||
|
||||
/* Loop, getting controller events! */
|
||||
#ifdef __EMSCRIPTEN__
|
||||
emscripten_set_main_loop_arg(loop, NULL, 0, 1);
|
||||
#else
|
||||
while (!done) {
|
||||
loop(NULL);
|
||||
}
|
||||
#endif
|
||||
|
||||
SDL_DestroyRenderer(screen);
|
||||
screen = NULL;
|
||||
background = NULL;
|
||||
button = NULL;
|
||||
axis = NULL;
|
||||
SDL_DestroyWindow(window);
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
|
||||
|
||||
return retcode;
|
||||
return 0;
|
||||
}
|
||||
|
||||
#else
|
||||
|
|
|
@ -32,9 +32,62 @@
|
|||
#define SCREEN_HEIGHT 480
|
||||
#endif
|
||||
|
||||
SDL_Renderer *screen = NULL;
|
||||
SDL_bool retval = SDL_FALSE;
|
||||
SDL_bool done = SDL_FALSE;
|
||||
static SDL_Window *window = NULL;
|
||||
static SDL_Renderer *screen = NULL;
|
||||
static SDL_Joystick *joystick = NULL;
|
||||
static SDL_bool done = SDL_FALSE;
|
||||
|
||||
static void
|
||||
PrintJoystick(SDL_Joystick *joystick)
|
||||
{
|
||||
const char *type;
|
||||
char guid[64];
|
||||
|
||||
SDL_assert(SDL_JoystickFromInstanceID(SDL_JoystickInstanceID(joystick)) == joystick);
|
||||
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), guid, sizeof (guid));
|
||||
switch (SDL_JoystickGetType(joystick)) {
|
||||
case SDL_JOYSTICK_TYPE_GAMECONTROLLER:
|
||||
type = "Game Controller";
|
||||
break;
|
||||
case SDL_JOYSTICK_TYPE_WHEEL:
|
||||
type = "Wheel";
|
||||
break;
|
||||
case SDL_JOYSTICK_TYPE_ARCADE_STICK:
|
||||
type = "Arcade Stick";
|
||||
break;
|
||||
case SDL_JOYSTICK_TYPE_FLIGHT_STICK:
|
||||
type = "Flight Stick";
|
||||
break;
|
||||
case SDL_JOYSTICK_TYPE_DANCE_PAD:
|
||||
type = "Dance Pad";
|
||||
break;
|
||||
case SDL_JOYSTICK_TYPE_GUITAR:
|
||||
type = "Guitar";
|
||||
break;
|
||||
case SDL_JOYSTICK_TYPE_DRUM_KIT:
|
||||
type = "Drum Kit";
|
||||
break;
|
||||
case SDL_JOYSTICK_TYPE_ARCADE_PAD:
|
||||
type = "Arcade Pad";
|
||||
break;
|
||||
case SDL_JOYSTICK_TYPE_THROTTLE:
|
||||
type = "Throttle";
|
||||
break;
|
||||
default:
|
||||
type = "Unknown";
|
||||
break;
|
||||
}
|
||||
SDL_Log("Joystick\n");
|
||||
SDL_Log(" name: %s\n", SDL_JoystickName(joystick));
|
||||
SDL_Log(" type: %s\n", type);
|
||||
SDL_Log(" axes: %d\n", SDL_JoystickNumAxes(joystick));
|
||||
SDL_Log(" balls: %d\n", SDL_JoystickNumBalls(joystick));
|
||||
SDL_Log(" hats: %d\n", SDL_JoystickNumHats(joystick));
|
||||
SDL_Log(" buttons: %d\n", SDL_JoystickNumButtons(joystick));
|
||||
SDL_Log("instance id: %d\n", SDL_JoystickInstanceID(joystick));
|
||||
SDL_Log(" guid: %s\n", guid);
|
||||
SDL_Log(" VID/PID: 0x%.4x/0x%.4x\n", SDL_JoystickGetVendor(joystick), SDL_JoystickGetProduct(joystick));
|
||||
}
|
||||
|
||||
static void
|
||||
DrawRect(SDL_Renderer *r, const int x, const int y, const int w, const int h)
|
||||
|
@ -48,7 +101,6 @@ loop(void *arg)
|
|||
{
|
||||
SDL_Event event;
|
||||
int i;
|
||||
SDL_Joystick *joystick = (SDL_Joystick *)arg;
|
||||
|
||||
/* blank screen, set up for drawing this frame. */
|
||||
SDL_SetRenderDrawColor(screen, 0x0, 0x0, 0x0, SDL_ALPHA_OPAQUE);
|
||||
|
@ -57,9 +109,24 @@ loop(void *arg)
|
|||
while (SDL_PollEvent(&event)) {
|
||||
switch (event.type) {
|
||||
|
||||
case SDL_JOYDEVICEADDED:
|
||||
SDL_Log("Joystick device %d added.\n", (int) event.jdevice.which);
|
||||
if (!joystick) {
|
||||
joystick = SDL_JoystickOpen(event.jdevice.which);
|
||||
if (joystick) {
|
||||
PrintJoystick(joystick);
|
||||
} else {
|
||||
SDL_Log("Couldn't open joystick: %s\n", SDL_GetError());
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_JOYDEVICEREMOVED:
|
||||
SDL_Log("Joystick device %d removed.\n", (int) event.jdevice.which);
|
||||
SDL_Log("Our instance ID is %d\n", (int) SDL_JoystickInstanceID(joystick));
|
||||
if (event.jdevice.which == SDL_JoystickInstanceID(joystick)) {
|
||||
SDL_JoystickClose(joystick);
|
||||
joystick = SDL_JoystickOpen(0);
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_JOYAXISMOTION:
|
||||
|
@ -114,6 +181,9 @@ loop(void *arg)
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (joystick) {
|
||||
|
||||
/* Update visual joystick state */
|
||||
SDL_SetRenderDrawColor(screen, 0x00, 0xFF, 0x00, SDL_ALPHA_OPAQUE);
|
||||
for (i = 0; i < SDL_JoystickNumButtons(joystick); ++i) {
|
||||
|
@ -172,14 +242,10 @@ loop(void *arg)
|
|||
|
||||
DrawRect(screen, x, y, 8, 8);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_RenderPresent(screen);
|
||||
|
||||
if (SDL_JoystickGetAttached( joystick ) == 0) {
|
||||
done = SDL_TRUE;
|
||||
retval = SDL_TRUE; /* keep going, wait for reattach. */
|
||||
}
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
if (done) {
|
||||
emscripten_cancel_main_loop();
|
||||
|
@ -187,14 +253,19 @@ loop(void *arg)
|
|||
#endif
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
WatchJoystick(SDL_Joystick * joystick)
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
SDL_Window *window = NULL;
|
||||
const char *name = NULL;
|
||||
SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
|
||||
|
||||
retval = SDL_FALSE;
|
||||
done = SDL_FALSE;
|
||||
/* Enable standard application logging */
|
||||
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
|
||||
|
||||
/* Initialize SDL (Note: video is required to start event loop) */
|
||||
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
/* Create a window to display joystick axis position */
|
||||
window = SDL_CreateWindow("Joystick Test", SDL_WINDOWPOS_CENTERED,
|
||||
|
@ -215,159 +286,19 @@ WatchJoystick(SDL_Joystick * joystick)
|
|||
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
|
||||
SDL_RenderClear(screen);
|
||||
SDL_RenderPresent(screen);
|
||||
SDL_RaiseWindow(window);
|
||||
|
||||
/* Print info about the joystick we are watching */
|
||||
name = SDL_JoystickName(joystick);
|
||||
SDL_Log("Watching joystick %d: (%s)\n", SDL_JoystickInstanceID(joystick),
|
||||
name ? name : "Unknown Joystick");
|
||||
SDL_Log("Joystick has %d axes, %d hats, %d balls, and %d buttons\n",
|
||||
SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
|
||||
SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
|
||||
|
||||
/* Loop, getting joystick events! */
|
||||
#ifdef __EMSCRIPTEN__
|
||||
emscripten_set_main_loop_arg(loop, joystick, 0, 1);
|
||||
emscripten_set_main_loop_arg(loop, NULL, 0, 1);
|
||||
#else
|
||||
while (!done) {
|
||||
loop(joystick);
|
||||
loop(NULL);
|
||||
}
|
||||
#endif
|
||||
|
||||
SDL_DestroyRenderer(screen);
|
||||
screen = NULL;
|
||||
SDL_DestroyWindow(window);
|
||||
return retval;
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
const char *name, *type;
|
||||
int i;
|
||||
SDL_Joystick *joystick;
|
||||
|
||||
SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
|
||||
|
||||
/* Enable standard application logging */
|
||||
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
|
||||
|
||||
/* Initialize SDL (Note: video is required to start event loop) */
|
||||
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
/* Print information about the joysticks */
|
||||
SDL_Log("There are %d joysticks attached\n", SDL_NumJoysticks());
|
||||
for (i = 0; i < SDL_NumJoysticks(); ++i) {
|
||||
name = SDL_JoystickNameForIndex(i);
|
||||
SDL_Log("Joystick %d: %s\n", i, name ? name : "Unknown Joystick");
|
||||
joystick = SDL_JoystickOpen(i);
|
||||
if (joystick == NULL) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_JoystickOpen(%d) failed: %s\n", i,
|
||||
SDL_GetError());
|
||||
} else {
|
||||
char guid[64];
|
||||
SDL_assert(SDL_JoystickFromInstanceID(SDL_JoystickInstanceID(joystick)) == joystick);
|
||||
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick),
|
||||
guid, sizeof (guid));
|
||||
switch (SDL_JoystickGetType(joystick)) {
|
||||
case SDL_JOYSTICK_TYPE_GAMECONTROLLER:
|
||||
type = "Game Controller";
|
||||
break;
|
||||
case SDL_JOYSTICK_TYPE_WHEEL:
|
||||
type = "Wheel";
|
||||
break;
|
||||
case SDL_JOYSTICK_TYPE_ARCADE_STICK:
|
||||
type = "Arcade Stick";
|
||||
break;
|
||||
case SDL_JOYSTICK_TYPE_FLIGHT_STICK:
|
||||
type = "Flight Stick";
|
||||
break;
|
||||
case SDL_JOYSTICK_TYPE_DANCE_PAD:
|
||||
type = "Dance Pad";
|
||||
break;
|
||||
case SDL_JOYSTICK_TYPE_GUITAR:
|
||||
type = "Guitar";
|
||||
break;
|
||||
case SDL_JOYSTICK_TYPE_DRUM_KIT:
|
||||
type = "Drum Kit";
|
||||
break;
|
||||
case SDL_JOYSTICK_TYPE_ARCADE_PAD:
|
||||
type = "Arcade Pad";
|
||||
break;
|
||||
case SDL_JOYSTICK_TYPE_THROTTLE:
|
||||
type = "Throttle";
|
||||
break;
|
||||
default:
|
||||
type = "Unknown";
|
||||
break;
|
||||
}
|
||||
SDL_Log(" type: %s\n", type);
|
||||
SDL_Log(" axes: %d\n", SDL_JoystickNumAxes(joystick));
|
||||
SDL_Log(" balls: %d\n", SDL_JoystickNumBalls(joystick));
|
||||
SDL_Log(" hats: %d\n", SDL_JoystickNumHats(joystick));
|
||||
SDL_Log(" buttons: %d\n", SDL_JoystickNumButtons(joystick));
|
||||
SDL_Log("instance id: %d\n", SDL_JoystickInstanceID(joystick));
|
||||
SDL_Log(" guid: %s\n", guid);
|
||||
SDL_Log(" VID/PID: 0x%.4x/0x%.4x\n", SDL_JoystickGetVendor(joystick), SDL_JoystickGetProduct(joystick));
|
||||
SDL_JoystickClose(joystick);
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(__ANDROID__) || defined(__IPHONEOS__)
|
||||
if (SDL_NumJoysticks() > 0) {
|
||||
#else
|
||||
if (argv[1]) {
|
||||
#endif
|
||||
SDL_bool reportederror = SDL_FALSE;
|
||||
SDL_bool keepGoing = SDL_TRUE;
|
||||
SDL_Event event;
|
||||
int device;
|
||||
#if defined(__ANDROID__) || defined(__IPHONEOS__)
|
||||
device = 0;
|
||||
#else
|
||||
device = atoi(argv[1]);
|
||||
#endif
|
||||
joystick = SDL_JoystickOpen(device);
|
||||
if (joystick != NULL) {
|
||||
SDL_assert(SDL_JoystickFromInstanceID(SDL_JoystickInstanceID(joystick)) == joystick);
|
||||
}
|
||||
|
||||
while ( keepGoing ) {
|
||||
if (joystick == NULL) {
|
||||
if ( !reportederror ) {
|
||||
SDL_Log("Couldn't open joystick %d: %s\n", device, SDL_GetError());
|
||||
keepGoing = SDL_FALSE;
|
||||
reportederror = SDL_TRUE;
|
||||
}
|
||||
} else {
|
||||
reportederror = SDL_FALSE;
|
||||
keepGoing = WatchJoystick(joystick);
|
||||
SDL_JoystickClose(joystick);
|
||||
}
|
||||
|
||||
joystick = NULL;
|
||||
if (keepGoing) {
|
||||
SDL_Log("Waiting for attach\n");
|
||||
}
|
||||
while (keepGoing) {
|
||||
SDL_WaitEvent(&event);
|
||||
if ((event.type == SDL_QUIT) || (event.type == SDL_FINGERDOWN)
|
||||
|| (event.type == SDL_MOUSEBUTTONDOWN)) {
|
||||
keepGoing = SDL_FALSE;
|
||||
} else if (event.type == SDL_JOYDEVICEADDED) {
|
||||
device = event.jdevice.which;
|
||||
joystick = SDL_JoystickOpen(device);
|
||||
if (joystick != NULL) {
|
||||
SDL_assert(SDL_JoystickFromInstanceID(SDL_JoystickInstanceID(joystick)) == joystick);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
|
||||
|
||||
return 0;
|
||||
|
|
Loading…
Reference in New Issue