Remove hints that weren't used anymore !

main
Sylvain 2023-06-28 14:30:07 +02:00 committed by Sam Lantinga
parent 7751bfdbf3
commit ad12bb4fd1
1 changed files with 0 additions and 54 deletions

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@ -81,30 +81,6 @@ extern "C" {
*/ */
#define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST" #define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST"
/**
* \brief Android APK expansion main file version. Should be a string number like "1", "2" etc.
*
* Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION.
*
* If both hints were set then SDL_RWFromFile() will look into expansion files
* after a given relative path was not found in the internal storage and assets.
*
* By default this hint is not set and the APK expansion files are not searched.
*/
#define SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION"
/**
* \brief Android APK expansion patch file version. Should be a string number like "1", "2" etc.
*
* Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION.
*
* If both hints were set then SDL_RWFromFile() will look into expansion files
* after a given relative path was not found in the internal storage and assets.
*
* By default this hint is not set and the APK expansion files are not searched.
*/
#define SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION"
/** /**
* \brief A variable to control whether the event loop will block itself when the app is paused. * \brief A variable to control whether the event loop will block itself when the app is paused.
* *
@ -328,25 +304,6 @@ extern "C" {
*/ */
#define SDL_HINT_AUDIO_DEVICE_STREAM_ROLE "SDL_AUDIO_DEVICE_STREAM_ROLE" #define SDL_HINT_AUDIO_DEVICE_STREAM_ROLE "SDL_AUDIO_DEVICE_STREAM_ROLE"
/**
* \brief A variable controlling speed/quality tradeoff of audio resampling.
*
* SDL may be able to use different approaches to audio resampling, which
* produce different levels of quality, using more CPU.
*
* If this hint isn't specified to a valid setting SDL will use the default.
*
* This hint is currently only checked at audio subsystem initialization.
*
* This variable can be set to the following values:
*
* "0" or "default" - SDL chooses default (probably "medium").
* "1" or "fast" - Use fast, lower-quality resampling, if available
* "2" or "medium" - Use medium quality resampling, if available
* "3" or "best" - Use high quality resampling, if available
*/
#define SDL_HINT_AUDIO_RESAMPLING_MODE "SDL_AUDIO_RESAMPLING_MODE"
/** /**
* \brief A variable controlling whether SDL updates joystick state when getting input events * \brief A variable controlling whether SDL updates joystick state when getting input events
* *
@ -453,17 +410,6 @@ extern "C" {
*/ */
#define SDL_HINT_ENABLE_SCREEN_KEYBOARD "SDL_ENABLE_SCREEN_KEYBOARD" #define SDL_HINT_ENABLE_SCREEN_KEYBOARD "SDL_ENABLE_SCREEN_KEYBOARD"
/**
* \brief A variable that controls whether Steam Controllers should be exposed using the SDL joystick and game controller APIs
*
* The variable can be set to the following values:
* "0" - Do not scan for Steam Controllers
* "1" - Scan for Steam Controllers (the default)
*
* The default value is "1". This hint must be set before initializing the joystick subsystem.
*/
#define SDL_HINT_ENABLE_STEAM_CONTROLLERS "SDL_ENABLE_STEAM_CONTROLLERS"
/** /**
* \brief A variable controlling verbosity of the logging of SDL events pushed onto the internal queue. * \brief A variable controlling verbosity of the logging of SDL events pushed onto the internal queue.
* *