Remove hints that weren't used anymore !
parent
7751bfdbf3
commit
ad12bb4fd1
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@ -81,30 +81,6 @@ extern "C" {
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*/
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#define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST"
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/**
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* \brief Android APK expansion main file version. Should be a string number like "1", "2" etc.
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*
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* Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION.
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*
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* If both hints were set then SDL_RWFromFile() will look into expansion files
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* after a given relative path was not found in the internal storage and assets.
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*
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* By default this hint is not set and the APK expansion files are not searched.
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*/
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#define SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION"
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/**
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* \brief Android APK expansion patch file version. Should be a string number like "1", "2" etc.
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*
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* Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION.
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*
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* If both hints were set then SDL_RWFromFile() will look into expansion files
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* after a given relative path was not found in the internal storage and assets.
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*
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* By default this hint is not set and the APK expansion files are not searched.
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*/
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#define SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION"
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/**
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* \brief A variable to control whether the event loop will block itself when the app is paused.
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*
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@ -328,25 +304,6 @@ extern "C" {
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*/
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#define SDL_HINT_AUDIO_DEVICE_STREAM_ROLE "SDL_AUDIO_DEVICE_STREAM_ROLE"
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/**
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* \brief A variable controlling speed/quality tradeoff of audio resampling.
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*
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* SDL may be able to use different approaches to audio resampling, which
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* produce different levels of quality, using more CPU.
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*
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* If this hint isn't specified to a valid setting SDL will use the default.
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*
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* This hint is currently only checked at audio subsystem initialization.
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*
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* This variable can be set to the following values:
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*
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* "0" or "default" - SDL chooses default (probably "medium").
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* "1" or "fast" - Use fast, lower-quality resampling, if available
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* "2" or "medium" - Use medium quality resampling, if available
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* "3" or "best" - Use high quality resampling, if available
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*/
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#define SDL_HINT_AUDIO_RESAMPLING_MODE "SDL_AUDIO_RESAMPLING_MODE"
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/**
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* \brief A variable controlling whether SDL updates joystick state when getting input events
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*
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@ -453,17 +410,6 @@ extern "C" {
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*/
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#define SDL_HINT_ENABLE_SCREEN_KEYBOARD "SDL_ENABLE_SCREEN_KEYBOARD"
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/**
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* \brief A variable that controls whether Steam Controllers should be exposed using the SDL joystick and game controller APIs
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*
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* The variable can be set to the following values:
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* "0" - Do not scan for Steam Controllers
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* "1" - Scan for Steam Controllers (the default)
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*
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* The default value is "1". This hint must be set before initializing the joystick subsystem.
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*/
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#define SDL_HINT_ENABLE_STEAM_CONTROLLERS "SDL_ENABLE_STEAM_CONTROLLERS"
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/**
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* \brief A variable controlling verbosity of the logging of SDL events pushed onto the internal queue.
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*
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