Move SDL_List functions to SDL_list.c to avoid more merge with eventual PR
parent
0d7edcb703
commit
ad6bc521bd
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@ -60,7 +60,7 @@ CFLAGS_DLL+= -DHAVE_LIBUSB_H=1
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# building SDL itself (for DECLSPEC):
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CFLAGS_DLL+= -DBUILD_SDL
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SRCS = SDL.c SDL_assert.c SDL_error.c SDL_log.c SDL_dataqueue.c SDL_hints.c
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SRCS = SDL.c SDL_assert.c SDL_error.c SDL_log.c SDL_dataqueue.c SDL_hints.c SDL_list.c
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SRCS+= SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c SDL_strtokr.c SDL_crc32.c
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SRCS+= SDL_cpuinfo.c SDL_atomic.c SDL_spinlock.c SDL_thread.c SDL_timer.c
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SRCS+= SDL_rwops.c SDL_power.c
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@ -144,6 +144,7 @@
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<ClInclude Include="..\src\SDL_fatal.h" />
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<ClInclude Include="..\src\SDL_hints_c.h" />
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<ClInclude Include="..\src\SDL_internal.h" />
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<ClInclude Include="..\src\SDL_list.h" />
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<ClInclude Include="..\src\sensor\dummy\SDL_dummysensor.h" />
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<ClInclude Include="..\src\sensor\SDL_sensor_c.h" />
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<ClInclude Include="..\src\sensor\SDL_syssensor.h" />
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@ -295,6 +296,7 @@
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<ClCompile Include="..\src\SDL.c" />
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<ClCompile Include="..\src\SDL_assert.c" />
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<ClCompile Include="..\src\SDL_dataqueue.c" />
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<ClCompile Include="..\src\SDL_list.c" />
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<ClCompile Include="..\src\SDL_error.c" />
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<ClCompile Include="..\src\SDL_hints.c" />
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<ClCompile Include="..\src\SDL_log.c" />
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@ -411,6 +411,9 @@
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<ClInclude Include="..\src\SDL_dataqueue.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\src\SDL_list.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\src\haptic\windows\SDL_xinputhaptic_c.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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@ -780,6 +783,9 @@
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<ClCompile Include="..\src\SDL_dataqueue.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\SDL_list.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\haptic\windows\SDL_dinputhaptic.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -819,4 +825,4 @@
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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</Project>
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@ -369,6 +369,7 @@
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<ClInclude Include="..\..\src\SDL_error_c.h" />
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<ClInclude Include="..\..\src\SDL_hints_c.h" />
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<ClInclude Include="..\..\src\SDL_internal.h" />
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<ClInclude Include="..\..\src\SDL_list.h" />
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<ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
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<ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
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<ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
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@ -543,6 +544,7 @@
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<ClCompile Include="..\..\src\SDL.c" />
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<ClCompile Include="..\..\src\SDL_assert.c" />
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<ClCompile Include="..\..\src\SDL_dataqueue.c" />
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<ClCompile Include="..\..\src\SDL_list.c" />
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<ClCompile Include="..\..\src\SDL_error.c" />
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<ClCompile Include="..\..\src\SDL_hints.c" />
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<ClCompile Include="..\..\src\SDL_log.c" />
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@ -401,6 +401,7 @@
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</ClInclude>
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<ClInclude Include="..\..\src\SDL_dataqueue.h" />
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<ClInclude Include="..\..\src\SDL_error_c.h" />
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<ClInclude Include="..\..\src\SDL_list.h" />
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<ClInclude Include="..\..\include\SDL_metal.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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@ -832,6 +833,7 @@
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<ClCompile Include="..\..\src\SDL_dataqueue.c" />
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<ClCompile Include="..\..\src\SDL_error.c" />
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<ClCompile Include="..\..\src\SDL_hints.c" />
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<ClCompile Include="..\..\src\SDL_list.c" />
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<ClCompile Include="..\..\src\audio\SDL_audio.c">
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<Filter>audio</Filter>
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</ClCompile>
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@ -28,6 +28,7 @@
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#include "SDL_blit.h"
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#include "SDL_pixels_c.h"
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#include "SDL_RLEaccel_c.h"
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#include "../SDL_list.h"
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/* Lookup tables to expand partial bytes to the full 0..255 range */
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@ -1024,12 +1025,6 @@ SDL_AllocBlitMap(void)
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}
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typedef struct SDL_ListNode
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{
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void *entry;
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struct SDL_ListNode *next;
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} SDL_ListNode;
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void
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SDL_InvalidateAllBlitMap(SDL_Surface *surface)
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{
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@ -1045,40 +1040,6 @@ SDL_InvalidateAllBlitMap(SDL_Surface *surface)
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}
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}
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static void SDL_ListAdd(SDL_ListNode **head, void *ent);
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static void SDL_ListRemove(SDL_ListNode **head, void *ent);
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void
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SDL_ListAdd(SDL_ListNode **head, void *ent)
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{
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SDL_ListNode *node = SDL_malloc(sizeof (*node));
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if (node == NULL) {
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SDL_OutOfMemory();
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return;
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}
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node->entry = ent;
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node->next = *head;
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*head = node;
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}
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void
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SDL_ListRemove(SDL_ListNode **head, void *ent)
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{
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SDL_ListNode **ptr = head;
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while (*ptr) {
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if ((*ptr)->entry == ent) {
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SDL_ListNode *tmp = *ptr;
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*ptr = (*ptr)->next;
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SDL_free(tmp);
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return;
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}
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ptr = &(*ptr)->next;
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}
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}
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void
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SDL_InvalidateMap(SDL_BlitMap * map)
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{
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