Split SDL gamepad internal functions into SDL_gamepad_c.h
parent
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commit
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@ -403,6 +403,7 @@
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<ClInclude Include="..\..\src\joystick\controller_type.h" />
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<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
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<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
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<ClInclude Include="..\..\src\joystick\SDL_gamepad_c.h" />
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<ClInclude Include="..\..\src\joystick\SDL_gamepad_db.h" />
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<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
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<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
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@ -483,6 +483,9 @@
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<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h">
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<Filter>haptic</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\joystick\SDL_gamepad_c.h">
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<Filter>joystick</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\joystick\SDL_gamepad_db.h">
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<Filter>joystick</Filter>
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</ClInclude>
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@ -121,6 +121,7 @@
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<ClInclude Include="..\src\haptic\windows\SDL_windowshaptic_c.h" />
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<ClInclude Include="..\src\haptic\windows\SDL_xinputhaptic_c.h" />
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<ClInclude Include="..\src\joystick\controller_type.h" />
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<ClInclude Include="..\src\joystick\SDL_gamepad_c.h" />
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<ClInclude Include="..\src\joystick\SDL_gamepad_db.h" />
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<ClInclude Include="..\src\joystick\SDL_joystick_c.h" />
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<ClInclude Include="..\src\joystick\SDL_sysjoystick.h" />
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@ -162,6 +162,9 @@
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<ClInclude Include="..\include\SDL3\SDL_video.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\src\joystick\SDL_gamepad_c.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\src\joystick\SDL_gamepad_db.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@ -347,6 +347,7 @@
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<ClInclude Include="..\..\src\joystick\controller_type.h" />
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<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
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<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
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<ClInclude Include="..\..\src\joystick\SDL_gamepad_c.h" />
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<ClInclude Include="..\..\src\joystick\SDL_gamepad_db.h" />
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<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
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<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
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@ -477,6 +477,9 @@
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<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h">
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<Filter>haptic</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\joystick\SDL_gamepad_c.h">
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<Filter>joystick</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\joystick\SDL_gamepad_db.h">
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<Filter>joystick</Filter>
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</ClInclude>
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@ -41,6 +41,7 @@
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#include "video/SDL_video_c.h"
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#include "events/SDL_events_c.h"
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#include "haptic/SDL_haptic_c.h"
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#include "joystick/SDL_gamepad_c.h"
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#include "joystick/SDL_joystick_c.h"
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#include "sensor/SDL_sensor_c.h"
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@ -24,6 +24,7 @@
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#include "SDL_sysjoystick.h"
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#include "SDL_joystick_c.h"
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#include "SDL_gamepad_c.h"
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#include "SDL_gamepad_db.h"
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#include "controller_type.h"
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#include "usb_ids.h"
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@ -0,0 +1,45 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_gamepad_c_h_
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#define SDL_gamepad_c_h_
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#include "SDL_internal.h"
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/* Useful functions and variables from SDL_gamepad.c */
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/* Initialization and shutdown functions */
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extern int SDL_GamepadInitMappings(void);
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extern void SDL_GamepadQuitMappings(void);
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extern int SDL_GamepadInit(void);
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extern void SDL_GamepadQuit(void);
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/* Function to return whether a joystick name and GUID is a gamepad */
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extern SDL_bool SDL_IsGamepadNameAndGUID(const char *name, SDL_JoystickGUID guid);
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/* Function to return whether a gamepad should be ignored */
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extern SDL_bool SDL_ShouldIgnoreGamepad(const char *name, SDL_JoystickGUID guid);
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/* Handle delayed guide button on a gamepad */
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extern void SDL_GamepadHandleDelayedGuideButton(SDL_Joystick *joystick);
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#endif /* SDL_gamepad_c_h_ */
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@ -24,6 +24,8 @@
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#include "SDL_sysjoystick.h"
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#include "../SDL_hints_c.h"
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#include "SDL_gamepad_c.h"
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#include "SDL_joystick_c.h"
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#if !SDL_EVENTS_DISABLED
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#include "../events/SDL_events_c.h"
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@ -52,12 +52,6 @@ extern void SDL_AssertJoysticksLocked(void) SDL_ASSERT_CAPABILITY(SDL_joystick_l
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/* Function to get the next available joystick instance ID */
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extern SDL_JoystickID SDL_GetNextJoystickInstanceID(void);
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/* Initialization and shutdown functions */
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extern int SDL_GamepadInitMappings(void);
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extern void SDL_GamepadQuitMappings(void);
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extern int SDL_GamepadInit(void);
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extern void SDL_GamepadQuit(void);
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/* Function to return the device index for a joystick ID, or -1 if not found */
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extern int SDL_JoystickGetDeviceIndexFromInstanceID(SDL_JoystickID instance_id);
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@ -137,15 +131,6 @@ extern SDL_bool SDL_IsJoystickVIRTUAL(SDL_JoystickGUID guid);
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/* Function to return whether a joystick should be ignored */
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extern SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid);
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/* Function to return whether a joystick name and GUID is a gamepad */
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extern SDL_bool SDL_IsGamepadNameAndGUID(const char *name, SDL_JoystickGUID guid);
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/* Function to return whether a gamepad should be ignored */
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extern SDL_bool SDL_ShouldIgnoreGamepad(const char *name, SDL_JoystickGUID guid);
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/* Handle delayed guide button on a gamepad */
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extern void SDL_GamepadHandleDelayedGuideButton(SDL_Joystick *joystick);
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/* Internal event queueing functions */
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extern void SDL_PrivateJoystickAddTouchpad(SDL_Joystick *joystick, int nfingers);
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extern void SDL_PrivateJoystickAddSensor(SDL_Joystick *joystick, SDL_SensorType type, float rate);
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