WinRT: ugh, at least one file in an app's project seems to require C++/CX compilation.
Assuming this is true, that file might as well be the one that contains WinMain.main
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#include <wrl.h>
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/* At least one file in any SDL/WinRT app appears to require compilation
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with C++/CX, otherwise a Windows Metadata file won't get created, and
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an APPX0702 build error can appear shortly after linking.
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The following set of preprocessor code forces this file to be compiled
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as C++/CX, which appears to cause Visual C++ 2012's build tools to
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create this .winmd file, and will help allow builds of SDL/WinRT apps
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to proceed without error.
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If other files in an app's project enable C++/CX compilation, then it might
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be possible for SDL_winrt_main_NonXAML.cpp to be compiled without /ZW,
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for Visual C++'s build tools to create a winmd file, and for the app to
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build without APPX0702 errors. In this case, if
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SDL_WINRT_METADATA_FILE_AVAILABLE is defined as a C/C++ macro, then
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the #error (to force C++/CX compilation) will be disabled.
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Please note that /ZW can be specified on a file-by-file basis. To do this,
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right click on the file in Visual C++, click Properties, then change the
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setting through the dialog that comes up.
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*/
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#ifndef SDL_WINRT_METADATA_FILE_AVAILABLE
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#ifndef __cplusplus_winrt
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#error SDL_winrt_main_NonXAML.cpp must be compiled with /ZW, otherwise build errors due to missing .winmd files can occur.
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#endif
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#endif
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/* The app's C-style main will be passed into SDL.dll as a function
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pointer, and called at the appropriate time.
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*/
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