Fixed bug 2575 - Current GL context tracking fails
Ronie Salgado The GL Renderer current context tracking fails when one window is used with an SDL renderer but another separate window is used with a user handled OpenGL context. Attached is a small program that reproduces this bug, at least in some Linux machines where an OpenGL renderer is provided by default. Expected Output: -"First window" should be blue. -"Second window" should be green. Gotten Output: - "First window" black. - "Second window" blue. What happened: The renderer created for the "first window" ends rendering into the "second window" OpenGL context. Bug location: SDL_render_gl.c - line 286 on hg: static SDL_GLContext SDL_CurrentContext = NULL; When making SDL_GL_MakeCurrent from the user perspective, that variable or the GL renderer is not notified about the OpenGL context change. Solution proposal: - Move the current GL context cache into another place global.main
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175b343ee6
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af50403e50
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@ -290,7 +290,8 @@ GL_ActivateRenderer(SDL_Renderer * renderer)
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{
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{
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GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
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GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
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if (SDL_CurrentContext != data->context) {
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if (SDL_CurrentContext != data->context ||
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SDL_GL_GetCurrentContext() != data->context) {
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if (SDL_GL_MakeCurrent(renderer->window, data->context) < 0) {
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if (SDL_GL_MakeCurrent(renderer->window, data->context) < 0) {
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return -1;
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return -1;
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}
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}
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@ -310,7 +311,7 @@ GL_ResetState(SDL_Renderer *renderer)
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{
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{
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GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
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GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
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if (SDL_CurrentContext == data->context) {
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if (SDL_GL_GetCurrentContext() == data->context) {
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GL_UpdateViewport(renderer);
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GL_UpdateViewport(renderer);
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} else {
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} else {
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GL_ActivateRenderer(renderer);
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GL_ActivateRenderer(renderer);
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