Fixed event handle accumulation when the SDL window doesn't have focus
This also fixes a crash on shutdown caused by the raw input thread failing to stopmain
parent
6d37f4798e
commit
af5728b94d
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@ -534,11 +534,15 @@ WIN_KeyboardHookProc(int nCode, WPARAM wParam, LPARAM lParam)
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return 1;
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}
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static void WIN_HandleRawMouseInput(Uint64 timestamp, SDL_WindowData *data, HANDLE hDevice, RAWMOUSE *rawmouse)
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static void WIN_HandleRawMouseInput(Uint64 timestamp, SDL_VideoData *data, HANDLE hDevice, RAWMOUSE *rawmouse)
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{
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SDL_MouseID mouseID;
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if (!data->raw_mouse_enabled) {
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return;
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}
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if (!data->videodata->raw_mouse_enabled) {
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// Relative mouse motion is delivered to the window with keyboard focus
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SDL_Window *window = SDL_GetKeyboardFocus();
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if (!window) {
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return;
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}
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@ -546,11 +550,12 @@ static void WIN_HandleRawMouseInput(Uint64 timestamp, SDL_WindowData *data, HAND
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return;
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}
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mouseID = (SDL_MouseID)(uintptr_t)hDevice;
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SDL_MouseID mouseID = (SDL_MouseID)(uintptr_t)hDevice;
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SDL_WindowData *windowdata = window->driverdata;
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if ((rawmouse->usFlags & 0x01) == MOUSE_MOVE_RELATIVE) {
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if (rawmouse->lLastX || rawmouse->lLastY) {
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SDL_SendMouseMotion(timestamp, data->window, mouseID, SDL_TRUE, (float)rawmouse->lLastX, (float)rawmouse->lLastY);
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SDL_SendMouseMotion(timestamp, window, mouseID, SDL_TRUE, (float)rawmouse->lLastX, (float)rawmouse->lLastY);
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}
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} else if (rawmouse->lLastX || rawmouse->lLastY) {
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/* This is absolute motion, either using a tablet or mouse over RDP
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@ -581,7 +586,7 @@ static void WIN_HandleRawMouseInput(Uint64 timestamp, SDL_WindowData *data, HAND
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relY = y - data->last_raw_mouse_position.y;
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if (remote_desktop) {
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if (!data->in_title_click && !data->focus_click_pending) {
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if (!windowdata->in_title_click && !windowdata->focus_click_pending) {
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static int wobble;
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float floatX = (float)x / w;
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float floatY = (float)y / h;
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@ -589,7 +594,7 @@ static void WIN_HandleRawMouseInput(Uint64 timestamp, SDL_WindowData *data, HAND
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/* See if the mouse is at the edge of the screen, or in the RDP title bar area */
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if (floatX <= 0.01f || floatX >= 0.99f || floatY <= 0.01f || floatY >= 0.99f || y < 32) {
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/* Wobble the cursor position so it's not ignored if the last warp didn't have any effect */
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RECT rect = data->cursor_clipped_rect;
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RECT rect = windowdata->cursor_clipped_rect;
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int warpX = rect.left + ((rect.right - rect.left) / 2) + wobble;
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int warpY = rect.top + ((rect.bottom - rect.top) / 2);
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@ -607,7 +612,7 @@ static void WIN_HandleRawMouseInput(Uint64 timestamp, SDL_WindowData *data, HAND
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const int MAX_RELATIVE_MOTION = (h / 6);
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if (SDL_abs(relX) < MAX_RELATIVE_MOTION &&
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SDL_abs(relY) < MAX_RELATIVE_MOTION) {
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SDL_SendMouseMotion(timestamp, data->window, mouseID, SDL_TRUE, (float)relX, (float)relY);
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SDL_SendMouseMotion(timestamp, window, mouseID, SDL_TRUE, (float)relX, (float)relY);
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}
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}
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}
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@ -617,33 +622,33 @@ static void WIN_HandleRawMouseInput(Uint64 timestamp, SDL_WindowData *data, HAND
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SDL_abs(relY) > MAXIMUM_TABLET_RELATIVE_MOTION) {
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/* Ignore this motion, probably a pen lift and drop */
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} else {
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SDL_SendMouseMotion(timestamp, data->window, mouseID, SDL_TRUE, (float)relX, (float)relY);
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SDL_SendMouseMotion(timestamp, window, mouseID, SDL_TRUE, (float)relX, (float)relY);
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}
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}
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data->last_raw_mouse_position.x = x;
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data->last_raw_mouse_position.y = y;
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}
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WIN_CheckRawMouseButtons(timestamp, hDevice, rawmouse->usButtonFlags, data, mouseID);
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WIN_CheckRawMouseButtons(timestamp, hDevice, rawmouse->usButtonFlags, windowdata, mouseID);
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}
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static void WIN_HandleRawKeyboardInput(Uint64 timestamp, SDL_WindowData *data, HANDLE hDevice, RAWKEYBOARD *rawkeyboard)
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static void WIN_HandleRawKeyboardInput(Uint64 timestamp, SDL_VideoData *data, HANDLE hDevice, RAWKEYBOARD *rawkeyboard)
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{
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SDL_KeyboardID keyboardID = (SDL_KeyboardID)(uintptr_t)hDevice;
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if (!data->videodata->raw_keyboard_enabled) {
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if (!data->raw_keyboard_enabled) {
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return;
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}
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if (rawkeyboard->Flags & RI_KEY_E1) {
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// First key in a Ctrl+{key} sequence
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data->videodata->pending_E1_key_sequence = SDL_TRUE;
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data->pending_E1_key_sequence = SDL_TRUE;
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return;
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}
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Uint8 state = (rawkeyboard->Flags & RI_KEY_BREAK) ? SDL_RELEASED : SDL_PRESSED;
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SDL_Scancode code;
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if (data->videodata->pending_E1_key_sequence) {
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if (data->pending_E1_key_sequence) {
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if (rawkeyboard->MakeCode == 0x45) {
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// Ctrl+NumLock == Pause
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code = SDL_SCANCODE_PAUSE;
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@ -651,7 +656,7 @@ static void WIN_HandleRawKeyboardInput(Uint64 timestamp, SDL_WindowData *data, H
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// Ctrl+ScrollLock == Break (no SDL scancode?)
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code = SDL_SCANCODE_UNKNOWN;
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}
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data->videodata->pending_E1_key_sequence = SDL_FALSE;
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data->pending_E1_key_sequence = SDL_FALSE;
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} else {
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// The code is in the lower 7 bits, the high bit is set for the E0 prefix
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Uint8 index = (Uint8)rawkeyboard->MakeCode;
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@ -660,26 +665,19 @@ static void WIN_HandleRawKeyboardInput(Uint64 timestamp, SDL_WindowData *data, H
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}
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code = windows_scancode_table[index];
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}
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if (state && !SDL_GetKeyboardFocus()) {
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return;
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}
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SDL_SendKeyboardKey(timestamp, keyboardID, state, code);
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}
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void WIN_PollRawInput(SDL_VideoDevice *_this)
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{
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SDL_Window *window;
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SDL_WindowData *data;
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SDL_VideoData *data = _this->driverdata;
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UINT size, i, count, total = 0;
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RAWINPUT *input;
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Uint64 now;
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/* Relative mouse motion is delivered to the window with keyboard focus */
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window = SDL_GetKeyboardFocus();
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if (!window) {
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// Clear the queue status so MsgWaitForMultipleObjects() will wait again
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(void)GetQueueStatus(QS_RAWINPUT);
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return;
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}
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data = window->driverdata;
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if (data->rawinput_offset == 0) {
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BOOL isWow64;
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@ -735,10 +733,10 @@ void WIN_PollRawInput(SDL_VideoDevice *_this)
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timestamp += increment;
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if (input->header.dwType == RIM_TYPEMOUSE) {
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RAWMOUSE *rawmouse = (RAWMOUSE *)((BYTE *)input + data->rawinput_offset);
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WIN_HandleRawMouseInput(timestamp, window->driverdata, input->header.hDevice, rawmouse);
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WIN_HandleRawMouseInput(timestamp, data, input->header.hDevice, rawmouse);
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} else if (input->header.dwType == RIM_TYPEKEYBOARD) {
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RAWKEYBOARD *rawkeyboard = (RAWKEYBOARD *)((BYTE *)input + data->rawinput_offset);
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WIN_HandleRawKeyboardInput(timestamp, window->driverdata, input->header.hDevice, rawkeyboard);
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WIN_HandleRawKeyboardInput(timestamp, data, input->header.hDevice, rawkeyboard);
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}
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}
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}
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@ -32,12 +32,14 @@
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typedef struct
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{
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SDL_bool done;
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HANDLE ready_event;
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HANDLE done_event;
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HANDLE thread;
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} RawInputThreadData;
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static RawInputThreadData thread_data = {
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SDL_FALSE,
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INVALID_HANDLE_VALUE,
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INVALID_HANDLE_VALUE,
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INVALID_HANDLE_VALUE
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@ -76,8 +78,8 @@ static DWORD WINAPI WIN_RawInputThread(LPVOID param)
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/* Tell the parent we're ready to go! */
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SetEvent(data->ready_event);
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for ( ; ; ) {
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if (MsgWaitForMultipleObjects(1, &data->done_event, 0, INFINITE, QS_RAWINPUT) != WAIT_OBJECT_0 + 1) {
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while (!data->done) {
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if (MsgWaitForMultipleObjects(1, &data->done_event, FALSE, INFINITE, QS_RAWINPUT) != (WAIT_OBJECT_0 + 1)) {
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break;
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}
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@ -96,8 +98,9 @@ static DWORD WINAPI WIN_RawInputThread(LPVOID param)
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static void CleanupRawInputThreadData(RawInputThreadData *data)
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{
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if (data->thread != INVALID_HANDLE_VALUE) {
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data->done = SDL_TRUE;
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SetEvent(data->done_event);
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WaitForSingleObject(data->thread, 500);
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WaitForSingleObject(data->thread, 3000);
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CloseHandle(data->thread);
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data->thread = INVALID_HANDLE_VALUE;
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}
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@ -126,6 +129,7 @@ static int WIN_SetRawInputEnabled(SDL_VideoDevice *_this, SDL_bool enabled)
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goto done;
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}
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thread_data.done = SDL_FALSE;
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thread_data.done_event = CreateEvent(NULL, FALSE, FALSE, NULL);
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if (thread_data.done_event == INVALID_HANDLE_VALUE) {
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WIN_SetError("CreateEvent");
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@ -107,6 +107,7 @@ static void WIN_DeleteDevice(SDL_VideoDevice *device)
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if (device->wakeup_lock) {
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SDL_DestroyMutex(device->wakeup_lock);
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}
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SDL_free(device->driverdata->rawinput);
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SDL_free(device->driverdata);
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SDL_free(device);
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}
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@ -406,6 +406,12 @@ struct SDL_VideoData
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SDL_bool cleared;
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BYTE *rawinput;
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UINT rawinput_offset;
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UINT rawinput_size;
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UINT rawinput_count;
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Uint64 last_rawinput_poll;
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SDL_Point last_raw_mouse_position;
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SDL_bool raw_mouse_enabled;
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SDL_bool raw_keyboard_enabled;
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SDL_bool pending_E1_key_sequence;
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@ -587,9 +587,6 @@ static void CleanupWindowData(SDL_VideoDevice *_this, SDL_Window *window)
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#endif
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}
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}
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#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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SDL_free(data->rawinput);
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#endif /*!defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)*/
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SDL_free(data);
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}
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window->driverdata = NULL;
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@ -69,14 +69,6 @@ struct SDL_WindowData
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RECT cursor_clipped_rect;
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UINT windowed_mode_corner_rounding;
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COLORREF dwma_border_color;
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#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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BYTE *rawinput;
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UINT rawinput_offset;
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UINT rawinput_size;
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UINT rawinput_count;
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Uint64 last_rawinput_poll;
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#endif /*!defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)*/
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SDL_Point last_raw_mouse_position;
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SDL_bool mouse_tracked;
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SDL_bool destroy_parent_with_window;
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SDL_DisplayID last_displayID;
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