Fixed the documentation for SDL_GetGamepadMappings()

main
Sam Lantinga 2024-03-01 01:55:43 -08:00
parent 7ff9be7398
commit af58ed978e
1 changed files with 1 additions and 1 deletions

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@ -319,7 +319,7 @@ extern DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromFile(const char *file);
extern DECLSPEC int SDLCALL SDL_ReloadGamepadMappings(void);
/**
* Get the mapping at a particular index.
* Get the current gamepad mappings.
*
* You must free the returned pointer with SDL_free() when you are done with
* it, but you do _not_ free each string in the array.