Fixed the documentation for SDL_GetGamepadMappings()
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7ff9be7398
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af58ed978e
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@ -319,7 +319,7 @@ extern DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromFile(const char *file);
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extern DECLSPEC int SDLCALL SDL_ReloadGamepadMappings(void);
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/**
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* Get the mapping at a particular index.
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* Get the current gamepad mappings.
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*
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* You must free the returned pointer with SDL_free() when you are done with
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* it, but you do _not_ free each string in the array.
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