test: Updated testmultiaudio to new SDL3 audio API

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Ryan C. Gordon 2023-06-24 00:34:02 -04:00
parent fe1daf6fb5
commit b03c493fc4
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GPG Key ID: FA148B892AB48044
1 changed files with 83 additions and 93 deletions

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@ -27,85 +27,57 @@ static SDL_AudioSpec spec;
static Uint8 *sound = NULL; /* Pointer to wave data */
static Uint32 soundlen = 0; /* Length of wave data */
typedef struct
{
SDL_AudioDeviceID dev;
int soundpos;
SDL_AtomicInt done;
} callback_data;
/* these have to be in globals so the Emscripten port can see them in the mainloop. :/ */
static SDL_AudioDeviceID device = 0;
static SDL_AudioStream *stream = NULL;
static callback_data cbd[64];
static void SDLCALL
play_through_once(void *arg, Uint8 *stream, int len)
{
callback_data *cbdata = (callback_data *)arg;
Uint8 *waveptr = sound + cbdata->soundpos;
int waveleft = soundlen - cbdata->soundpos;
int cpy = len;
if (cpy > waveleft) {
cpy = waveleft;
}
SDL_memcpy(stream, waveptr, cpy);
len -= cpy;
cbdata->soundpos += cpy;
if (len > 0) {
stream += cpy;
SDL_memset(stream, spec.silence, len);
SDL_AtomicSet(&cbdata->done, 1);
}
}
#ifdef __EMSCRIPTEN__
static void loop(void)
{
if (SDL_AtomicGet(&cbd[0].done)) {
emscripten_cancel_main_loop();
SDL_PauseAudioDevice(cbd[0].dev);
SDL_CloseAudioDevice(cbd[0].dev);
if (SDL_GetAudioStreamAvailable(stream) == 0) {
SDL_Log("done.");
SDL_CloseAudioDevice(device);
SDL_DestroyAudioStream(stream);
SDL_free(sound);
SDL_Quit();
emscripten_cancel_main_loop();
}
}
#endif
static void
test_multi_audio(int devcount)
test_multi_audio(SDL_AudioDeviceID *devices, int devcount)
{
int keep_going = 1;
SDL_AudioStream **streams = NULL;
int i;
#ifdef __ANDROID__
#ifdef __ANDROID__ /* !!! FIXME: maybe always create a window, in the SDLTest layer, so these #ifdefs don't have to be here? */
SDL_Event event;
/* Create a Window to get fully initialized event processing for testing pause on Android. */
SDL_CreateWindow("testmultiaudio", 320, 240, 0);
#endif
if (devcount > 64) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Too many devices (%d), clamping to 64...\n",
devcount);
devcount = 64;
}
spec.callback = play_through_once;
for (i = 0; i < devcount; i++) {
const char *devname = SDL_GetAudioDeviceName(i, 0);
SDL_Log("playing on device #%d: ('%s')...", i, devname);
char *devname = SDL_GetAudioDeviceName(devices[i]);
SDL_memset(&cbd[0], '\0', sizeof(callback_data));
spec.userdata = &cbd[0];
cbd[0].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
if (cbd[0].dev == 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Open device failed: %s\n", SDL_GetError());
SDL_Log("Playing on device #%d of %d: id=%u, name='%s'...", i, devcount, (unsigned int) devices[i], devname);
device = SDL_OpenAudioDevice(devices[i], &spec);
if (device == 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Open device failed: %s", SDL_GetError());
} else if ((stream = SDL_CreateAndBindAudioStream(device, &spec)) == NULL) { /* we can reuse these, but we'll just make one each time for now. */
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Audio stream creation failed: %s", SDL_GetError());
SDL_CloseAudioDevice(device);
} else {
SDL_PlayAudioDevice(cbd[0].dev);
SDL_PutAudioStreamData(stream, sound, soundlen);
SDL_FlushAudioStream(stream);
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop(loop, 0, 1);
#else
while (!SDL_AtomicGet(&cbd[0].done)) {
while (SDL_GetAudioStreamAvailable(stream) > 0) {
#ifdef __ANDROID__
/* Empty queue, some application events would prevent pause. */
while (SDL_PollEvent(&event)) {
@ -113,61 +85,77 @@ test_multi_audio(int devcount)
#endif
SDL_Delay(100);
}
SDL_PauseAudioDevice(cbd[0].dev);
#endif
SDL_Log("done.\n");
SDL_CloseAudioDevice(cbd[0].dev);
SDL_Log("done.");
SDL_CloseAudioDevice(device);
SDL_DestroyAudioStream(stream);
}
SDL_free(devname);
stream = NULL;
}
SDL_memset(cbd, '\0', sizeof(cbd));
SDL_Log("playing on all devices...\n");
for (i = 0; i < devcount; i++) {
const char *devname = SDL_GetAudioDeviceName(i, 0);
spec.userdata = &cbd[i];
cbd[i].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
if (cbd[i].dev == 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Open device %d failed: %s\n", i, SDL_GetError());
}
}
for (i = 0; i < devcount; i++) {
if (cbd[i].dev) {
SDL_PlayAudioDevice(cbd[i].dev);
}
}
while (keep_going) {
keep_going = 0;
/* note that Emscripten currently doesn't run this part (but maybe only has a single audio device anyhow?) */
SDL_Log("Playing on all devices...\n");
streams = (SDL_AudioStream **) SDL_calloc(devcount, sizeof (SDL_AudioStream *));
if (!streams) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!");
} else {
for (i = 0; i < devcount; i++) {
if ((cbd[i].dev) && (!SDL_AtomicGet(&cbd[i].done))) {
keep_going = 1;
char *devname = SDL_GetAudioDeviceName(devices[i]);
device = SDL_OpenAudioDevice(devices[i], &spec);
if (device == 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Open device %d of %d (id=%u, name='%s') failed: %s\n", i, devcount, (unsigned int) devices[i], devname, SDL_GetError());
}
SDL_free(devname);
devices[i] = device; /* just replace the physical device ID with the newly-opened logical device ID. */
if (device) {
SDL_PauseAudioDevice(device); /* hold while we set up all the streams. */
streams[i] = SDL_CreateAndBindAudioStream(device, &spec);
if (streams[i] == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Audio stream creation failed for device %d of %d: %s", i, devcount, SDL_GetError());
} else {
SDL_PutAudioStreamData(streams[i], sound, soundlen);
SDL_FlushAudioStream(streams[i]);
}
}
}
#ifdef __ANDROID__
/* Empty queue, some application events would prevent pause. */
while (SDL_PollEvent(&event)) {
/* try to start all the devices about the same time. SDL does not guarantee sync across physical devices. */
for (i = 0; i < devcount; i++) {
if (devices[i]) {
SDL_UnpauseAudioDevice(devices[i]);
}
}
while (keep_going) {
keep_going = 0;
for (i = 0; i < devcount; i++) {
if (streams[i] && (SDL_GetAudioStreamAvailable(streams[i]) > 0)) {
keep_going = 1;
}
}
#ifdef __ANDROID__
/* Empty queue, some application events would prevent pause. */
while (SDL_PollEvent(&event)) {}
#endif
SDL_Delay(100);
}
#ifndef __EMSCRIPTEN__
for (i = 0; i < devcount; i++) {
if (cbd[i].dev) {
SDL_PauseAudioDevice(cbd[i].dev);
SDL_CloseAudioDevice(cbd[i].dev);
SDL_Delay(100);
}
for (i = 0; i < devcount; i++) {
SDL_CloseAudioDevice(devices[i]);
SDL_DestroyAudioStream(streams[i]);
}
SDL_free(streams);
}
SDL_Log("All done!\n");
#endif
}
int main(int argc, char **argv)
{
SDL_AudioDeviceID *devices = NULL;
int devcount = 0;
int i;
char *filename = NULL;
@ -212,20 +200,21 @@ int main(int argc, char **argv)
filename = GetResourceFilename(filename, "sample.wav");
devcount = SDL_GetNumAudioDevices(0);
if (devcount < 1) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Don't see any specific audio devices!\n");
devices = SDL_GetAudioOutputDevices(&devcount);
if (devices == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Don't see any specific audio devices!");
} else {
/* Load the wave file into memory */
if (SDL_LoadWAV(filename, &spec, &sound, &soundlen) == NULL) {
if (SDL_LoadWAV(filename, &spec, &sound, &soundlen) == -1) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename,
SDL_GetError());
} else {
test_multi_audio(devcount);
test_multi_audio(devices, devcount);
SDL_free(sound);
}
}
SDL_free(devices);
SDL_free(filename);
SDL_Quit();
@ -233,3 +222,4 @@ int main(int argc, char **argv)
return 0;
}