n3dsaudio: Updated (but untested!) for SDL3 audio API.
parent
ba27176106
commit
b0d89868c6
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@ -22,7 +22,7 @@
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#ifdef SDL_AUDIO_DRIVER_N3DS
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/* N3DS Audio driver */
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// N3DS Audio driver
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#include "../SDL_sysaudio.h"
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#include "SDL_n3dsaudio.h"
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@ -32,27 +32,24 @@
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static dspHookCookie dsp_hook;
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static SDL_AudioDevice *audio_device;
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static void FreePrivateData(SDL_AudioDevice *_this);
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static int FindAudioFormat(SDL_AudioDevice *_this);
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static SDL_INLINE void contextLock(SDL_AudioDevice *_this)
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static SDL_INLINE void contextLock(SDL_AudioDevice *device)
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{
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LightLock_Lock(&_this->hidden->lock);
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LightLock_Lock(&device->hidden->lock);
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}
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static SDL_INLINE void contextUnlock(SDL_AudioDevice *_this)
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static SDL_INLINE void contextUnlock(SDL_AudioDevice *device)
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{
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LightLock_Unlock(&_this->hidden->lock);
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LightLock_Unlock(&device->hidden->lock);
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}
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static void N3DSAUD_LockAudio(SDL_AudioDevice *_this)
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static void N3DSAUD_LockAudio(SDL_AudioDevice *device)
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{
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contextLock(_this);
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contextLock(device);
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}
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static void N3DSAUD_UnlockAudio(SDL_AudioDevice *_this)
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static void N3DSAUD_UnlockAudio(SDL_AudioDevice *device)
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{
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contextUnlock(_this);
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contextUnlock(device);
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}
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static void N3DSAUD_DspHook(DSP_HookType hook)
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@ -70,36 +67,36 @@ static void AudioFrameFinished(void *device)
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{
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bool shouldBroadcast = false;
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unsigned i;
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SDL_AudioDevice *_this = (SDL_AudioDevice *)device;
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SDL_AudioDevice *device = (SDL_AudioDevice *)device;
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contextLock(_this);
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contextLock(device);
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for (i = 0; i < NUM_BUFFERS; i++) {
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if (_this->hidden->waveBuf[i].status == NDSP_WBUF_DONE) {
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_this->hidden->waveBuf[i].status = NDSP_WBUF_FREE;
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if (device->hidden->waveBuf[i].status == NDSP_WBUF_DONE) {
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device->hidden->waveBuf[i].status = NDSP_WBUF_FREE;
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shouldBroadcast = SDL_TRUE;
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}
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}
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if (shouldBroadcast) {
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CondVar_Broadcast(&_this->hidden->cv);
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CondVar_Broadcast(&device->hidden->cv);
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}
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contextUnlock(_this);
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contextUnlock(device);
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}
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static int N3DSAUDIO_OpenDevice(SDL_AudioDevice *_this, const char *devname)
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static int N3DSAUDIO_OpenDevice(SDL_AudioDevice *device)
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{
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Result ndsp_init_res;
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Uint8 *data_vaddr;
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float mix[12];
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_this->hidden = (struct SDL_PrivateAudioData *)SDL_calloc(1, sizeof(*_this->hidden));
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if (_this->hidden == NULL) {
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device->hidden = (struct SDL_PrivateAudioData *)SDL_calloc(1, sizeof(*device->hidden));
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if (device->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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/* Initialise the DSP service */
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// Initialise the DSP service
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ndsp_init_res = ndspInit();
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if (R_FAILED(ndsp_init_res)) {
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if ((R_SUMMARY(ndsp_init_res) == RS_NOTFOUND) && (R_MODULE(ndsp_init_res) == RM_DSP)) {
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@ -110,158 +107,168 @@ static int N3DSAUDIO_OpenDevice(SDL_AudioDevice *_this, const char *devname)
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return -1;
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}
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/* Initialise internal state */
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LightLock_Init(&_this->hidden->lock);
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CondVar_Init(&_this->hidden->cv);
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// Initialise internal state
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LightLock_Init(&device->hidden->lock);
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CondVar_Init(&device->hidden->cv);
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if (_this->spec.channels > 2) {
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_this->spec.channels = 2;
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if (device->spec.channels > 2) {
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device->spec.channels = 2;
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}
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/* Should not happen but better be safe. */
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if (FindAudioFormat(_this) < 0) {
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Uint32 format = 0;
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SDL_AudioFormat test_format;
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const SDL_AudioFormat *closefmts = SDL_ClosestAudioFormats(device->spec.format);
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while ((test_format = *(closefmts++)) != 0) {
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if (test_format == SDL_AUDIO_S8) { // Signed 8-bit audio supported
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format = (device->spec.channels == 2) ? NDSP_FORMAT_STEREO_PCM8 : NDSP_FORMAT_MONO_PCM8;
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break;
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} else if (test_format == SDL_AUDIO_S16) { // Signed 16-bit audio supported
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format = (device->spec.channels == 2) ? NDSP_FORMAT_STEREO_PCM16 : NDSP_FORMAT_MONO_PCM16;
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break;
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}
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}
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if (!test_format) { // shouldn't happen, but just in case...
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return SDL_SetError("No supported audio format found.");
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}
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/* Update the fragment size as size in bytes */
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SDL_CalculateAudioSpec(&_this->spec);
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device->spec.format = test_format;
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/* Allocate mixing buffer */
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if (_this->spec.size >= SDL_MAX_UINT32 / 2) {
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// Update the fragment size as size in bytes
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SDL_UpdatedAudioDeviceFormat(device);
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// Allocate mixing buffer
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if (device->buffer_size >= SDL_MAX_UINT32 / 2) {
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return SDL_SetError("Mixing buffer is too large.");
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}
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_this->hidden->mixlen = _this->spec.size;
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_this->hidden->mixbuf = (Uint8 *)SDL_malloc(_this->spec.size);
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if (_this->hidden->mixbuf == NULL) {
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device->hidden->mixbuf = (Uint8 *)SDL_malloc(device->buffer_size);
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if (device->hidden->mixbuf == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_memset(_this->hidden->mixbuf, _this->spec.silence, _this->spec.size);
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SDL_memset(device->hidden->mixbuf, device->silence_value, device->buffer_size);
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data_vaddr = (Uint8 *)linearAlloc(_this->hidden->mixlen * NUM_BUFFERS);
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data_vaddr = (Uint8 *)linearAlloc(device->buffer_size * NUM_BUFFERS);
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if (data_vaddr == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_memset(data_vaddr, 0, _this->hidden->mixlen * NUM_BUFFERS);
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DSP_FlushDataCache(data_vaddr, _this->hidden->mixlen * NUM_BUFFERS);
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SDL_memset(data_vaddr, 0, device->buffer_size * NUM_BUFFERS);
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DSP_FlushDataCache(data_vaddr, device->buffer_size * NUM_BUFFERS);
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_this->hidden->nextbuf = 0;
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_this->hidden->channels = _this->spec.channels;
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_this->hidden->samplerate = _this->spec.freq;
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device->hidden->nextbuf = 0;
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ndspChnReset(0);
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ndspChnSetInterp(0, NDSP_INTERP_LINEAR);
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ndspChnSetRate(0, _this->spec.freq);
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ndspChnSetFormat(0, _this->hidden->format);
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ndspChnSetRate(0, device->spec.freq);
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ndspChnSetFormat(0, device->hidden->format);
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SDL_memset(mix, 0, sizeof(mix));
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mix[0] = 1.0;
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mix[1] = 1.0;
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SDL_zeroa(mix);
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mix[0] = mix[1] = 1.0f;
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ndspChnSetMix(0, mix);
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SDL_memset(_this->hidden->waveBuf, 0, sizeof(ndspWaveBuf) * NUM_BUFFERS);
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SDL_memset(device->hidden->waveBuf, 0, sizeof(ndspWaveBuf) * NUM_BUFFERS);
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const int sample_frame_size = device->spec.channels * (SDL_AUDIO_BITSIZE(device->spec.format) / 8);
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for (unsigned i = 0; i < NUM_BUFFERS; i++) {
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_this->hidden->waveBuf[i].data_vaddr = data_vaddr;
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_this->hidden->waveBuf[i].nsamples = _this->hidden->mixlen / _this->hidden->bytePerSample;
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data_vaddr += _this->hidden->mixlen;
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device->hidden->waveBuf[i].data_vaddr = data_vaddr;
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device->hidden->waveBuf[i].nsamples = device->buffer_size / sample_frame_size;
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data_vaddr += device->buffer_size;
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}
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/* Setup callback */
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audio_device = _this;
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ndspSetCallback(AudioFrameFinished, _this);
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// Setup callback
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audio_device = device;
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ndspSetCallback(AudioFrameFinished, device);
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dspHook(&dsp_hook, N3DSAUD_DspHook);
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return 0;
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}
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static int N3DSAUDIO_CaptureFromDevice(SDL_AudioDevice *_this, void *buffer, int buflen)
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static void N3DSAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
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{
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/* Delay to make this sort of simulate real audio input. */
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SDL_Delay((_this->spec.samples * 1000) / _this->spec.freq);
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contextLock(device);
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/* always return a full buffer of silence. */
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SDL_memset(buffer, _this->spec.silence, buflen);
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return buflen;
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}
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const size_t nextbuf = device->hidden->nextbuf;
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static void N3DSAUDIO_PlayDevice(SDL_AudioDevice *_this)
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{
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size_t nextbuf;
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size_t sampleLen;
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contextLock(_this);
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nextbuf = _this->hidden->nextbuf;
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sampleLen = _this->hidden->mixlen;
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if (_this->hidden->isCancelled ||
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_this->hidden->waveBuf[nextbuf].status != NDSP_WBUF_FREE) {
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contextUnlock(_this);
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if (device->hidden->isCancelled ||
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device->hidden->waveBuf[nextbuf].status != NDSP_WBUF_FREE) {
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contextUnlock(device);
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return;
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}
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_this->hidden->nextbuf = (nextbuf + 1) % NUM_BUFFERS;
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device->hidden->nextbuf = (nextbuf + 1) % NUM_BUFFERS;
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contextUnlock(_this);
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contextUnlock(device);
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SDL_memcpy((void *)_this->hidden->waveBuf[nextbuf].data_vaddr,
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_this->hidden->mixbuf, sampleLen);
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DSP_FlushDataCache(_this->hidden->waveBuf[nextbuf].data_vaddr, sampleLen);
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SDL_memcpy((void *)device->hidden->waveBuf[nextbuf].data_vaddr, buffer, buflen);
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DSP_FlushDataCache(device->hidden->waveBuf[nextbuf].data_vaddr, sampleLen);
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ndspChnWaveBufAdd(0, &_this->hidden->waveBuf[nextbuf]);
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ndspChnWaveBufAdd(0, &device->hidden->waveBuf[nextbuf]);
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}
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static void N3DSAUDIO_WaitDevice(SDL_AudioDevice *_this)
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static void N3DSAUDIO_WaitDevice(SDL_AudioDevice *device)
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{
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contextLock(_this);
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while (!_this->hidden->isCancelled &&
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_this->hidden->waveBuf[_this->hidden->nextbuf].status != NDSP_WBUF_FREE) {
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CondVar_Wait(&_this->hidden->cv, &_this->hidden->lock);
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contextLock(device);
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while (!device->hidden->isCancelled && !SDL_AtomicGet(&device->shutdown) &&
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device->hidden->waveBuf[device->hidden->nextbuf].status != NDSP_WBUF_FREE) {
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CondVar_Wait(&device->hidden->cv, &device->hidden->lock);
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}
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contextUnlock(_this);
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contextUnlock(device);
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}
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static Uint8 *N3DSAUDIO_GetDeviceBuf(SDL_AudioDevice *_this)
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static Uint8 *N3DSAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
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{
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return _this->hidden->mixbuf;
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return device->hidden->mixbuf;
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}
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static void N3DSAUDIO_CloseDevice(SDL_AudioDevice *_this)
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static void N3DSAUDIO_CloseDevice(SDL_AudioDevice *device)
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{
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contextLock(_this);
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if (!device->hidden) {
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return;
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}
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contextLock(device);
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dspUnhook(&dsp_hook);
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ndspSetCallback(NULL, NULL);
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if (!_this->hidden->isCancelled) {
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if (!device->hidden->isCancelled) {
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ndspChnReset(0);
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SDL_memset(_this->hidden->waveBuf, 0, sizeof(ndspWaveBuf) * NUM_BUFFERS);
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CondVar_Broadcast(&_this->hidden->cv);
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SDL_memset(device->hidden->waveBuf, 0, sizeof(ndspWaveBuf) * NUM_BUFFERS);
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CondVar_Broadcast(&device->hidden->cv);
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}
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contextUnlock(_this);
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contextUnlock(device);
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ndspExit();
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FreePrivateData(_this);
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if (device->hidden->waveBuf[0].data_vaddr) {
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linearFree((void *)device->hidden->waveBuf[0].data_vaddr);
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}
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if (device->hidden->mixbuf) {
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SDL_free(device->hidden->mixbuf);
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device->hidden->mixbuf = NULL;
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}
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SDL_free(device->hidden);
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device->hidden = NULL;
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}
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static void N3DSAUDIO_ThreadInit(SDL_AudioDevice *_this)
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static void N3DSAUDIO_ThreadInit(SDL_AudioDevice *device)
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{
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s32 current_priority;
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svcGetThreadPriority(¤t_priority, CUR_THREAD_HANDLE);
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current_priority--;
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/* 0x18 is reserved for video, 0x30 is the default for main thread */
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// 0x18 is reserved for video, 0x30 is the default for main thread
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current_priority = SDL_clamp(current_priority, 0x19, 0x2F);
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svcSetThreadPriority(CUR_THREAD_HANDLE, current_priority);
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}
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static SDL_bool N3DSAUDIO_Init(SDL_AudioDriverImpl *impl)
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{
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/* Set the function pointers */
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impl->OpenDevice = N3DSAUDIO_OpenDevice;
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impl->PlayDevice = N3DSAUDIO_PlayDevice;
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impl->WaitDevice = N3DSAUDIO_WaitDevice;
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impl->UnlockDevice = N3DSAUD_UnlockAudio;
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impl->OnlyHasDefaultOutputDevice = SDL_TRUE;
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/* Should be possible, but micInit would fail */
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// Should be possible, but micInit would fail
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impl->HasCaptureSupport = SDL_FALSE;
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impl->CaptureFromDevice = N3DSAUDIO_CaptureFromDevice;
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return SDL_TRUE; /* this audio target is available. */
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return SDL_TRUE;
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}
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AudioBootStrap N3DSAUDIO_bootstrap = {
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0
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};
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/**
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* Cleans up all allocated memory, safe to call with null pointers
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*/
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static void FreePrivateData(SDL_AudioDevice *_this)
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{
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if (!_this->hidden) {
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return;
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}
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if (_this->hidden->waveBuf[0].data_vaddr) {
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linearFree((void *)_this->hidden->waveBuf[0].data_vaddr);
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}
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if (_this->hidden->mixbuf) {
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SDL_free(_this->hidden->mixbuf);
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_this->hidden->mixbuf = NULL;
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}
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SDL_free(_this->hidden);
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_this->hidden = NULL;
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}
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static int FindAudioFormat(SDL_AudioDevice *_this)
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{
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SDL_AudioFormat test_format;
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const SDL_AudioFormat *closefmts = SDL_ClosestAudioFormats(_this->spec.format);
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while ((test_format = *(closefmts++)) != 0) {
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_this->spec.format = test_format;
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switch (test_format) {
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case SDL_AUDIO_S8:
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/* Signed 8-bit audio supported */
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_this->hidden->format = (_this->spec.channels == 2) ? NDSP_FORMAT_STEREO_PCM8 : NDSP_FORMAT_MONO_PCM8;
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_this->hidden->isSigned = 1;
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_this->hidden->bytePerSample = _this->spec.channels;
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return 0;
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case SDL_AUDIO_S16:
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/* Signed 16-bit audio supported */
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_this->hidden->format = (_this->spec.channels == 2) ? NDSP_FORMAT_STEREO_PCM16 : NDSP_FORMAT_MONO_PCM16;
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_this->hidden->isSigned = 1;
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_this->hidden->bytePerSample = _this->spec.channels * 2;
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return 0;
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}
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}
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return -1;
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}
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#endif /* SDL_AUDIO_DRIVER_N3DS */
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#endif // SDL_AUDIO_DRIVER_N3DS
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@ -30,12 +30,6 @@ struct SDL_PrivateAudioData
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{
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/* Speaker data */
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Uint8 *mixbuf;
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Uint32 mixlen;
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Uint32 format;
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Uint32 samplerate;
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Uint32 channels;
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Uint8 bytePerSample;
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Uint32 isSigned;
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Uint32 nextbuf;
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ndspWaveBuf waveBuf[NUM_BUFFERS];
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LightLock lock;
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