Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (thanks Eric Wasylishen!) Fixes bug #3312.
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d383502657
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b15efce277
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@ -316,7 +316,7 @@ Cocoa_GetGlobalMouseState(int *x, int *y)
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for (NSScreen *screen in [NSScreen screens]) {
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NSRect frame = [screen frame];
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if (NSPointInRect(cocoaLocation, frame)) {
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if (NSMouseInRect(cocoaLocation, frame, NO)) {
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*x = (int) cocoaLocation.x;
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*y = (int) ((frame.origin.y + frame.size.height) - cocoaLocation.y);
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break;
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@ -398,7 +398,7 @@ Cocoa_HandleMouseEvent(_THIS, NSEvent *event)
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/* Ignore events that aren't inside the client area (i.e. title bar.) */
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if ([event window]) {
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NSRect windowRect = [[[event window] contentView] frame];
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if (!NSPointInRect([event locationInWindow], windowRect)) {
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if (!NSMouseInRect([event locationInWindow], windowRect, NO)) {
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return;
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}
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}
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@ -96,7 +96,7 @@ Cocoa_MouseTapCallback(CGEventTapProxy proxy, CGEventType type, CGEventRef event
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eventLocation = CGEventGetUnflippedLocation(event);
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windowRect = [nswindow contentRectForFrameRect:[nswindow frame]];
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if (!NSPointInRect(NSPointFromCGPoint(eventLocation), windowRect)) {
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if (!NSMouseInRect(NSPointFromCGPoint(eventLocation), windowRect, NO)) {
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/* This is in CGs global screenspace coordinate system, which has a
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* flipped Y.
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@ -109,10 +109,10 @@ Cocoa_MouseTapCallback(CGEventTapProxy proxy, CGEventType type, CGEventRef event
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newLocation.x = NSMaxX(windowRect) - 1.0;
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}
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if (eventLocation.y < NSMinY(windowRect)) {
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if (eventLocation.y <= NSMinY(windowRect)) {
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newLocation.y -= (NSMinY(windowRect) - eventLocation.y + 1);
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} else if (eventLocation.y >= NSMaxY(windowRect)) {
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newLocation.y += (eventLocation.y - NSMaxY(windowRect) + 1);
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} else if (eventLocation.y > NSMaxY(windowRect)) {
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newLocation.y += (eventLocation.y - NSMaxY(windowRect));
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}
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CGWarpMouseCursorPosition(newLocation);
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@ -839,14 +839,7 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
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/* Ignore events that aren't inside the client area (i.e. title bar.) */
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if ([theEvent window]) {
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NSRect windowRect = [[[theEvent window] contentView] frame];
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/* add one to size, since NSPointInRect is exclusive of the bottom
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edges, which mean it misses the top of the window by one pixel
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(as the origin is the bottom left). */
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windowRect.size.width += 1;
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windowRect.size.height += 1;
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if (!NSPointInRect([theEvent locationInWindow], windowRect)) {
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if (!NSMouseInRect([theEvent locationInWindow], windowRect, NO)) {
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return;
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}
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}
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