Small stack allocations fall back to malloc if they're unexpectedly large.

Ryan C. Gordon 2018-10-22 20:50:32 -04:00
parent eedf2c965d
commit b262b0ebc9
19 changed files with 84 additions and 52 deletions

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@ -178,6 +178,7 @@ SDL_PromptAssertion(const SDL_assert_data *data, void *userdata)
(void) userdata; /* unused in default handler. */
/* !!! FIXME: why is this using SDL_stack_alloc and not just "char message[SDL_MAX_LOG_MESSAGE];" ? */
message = SDL_stack_alloc(char, SDL_MAX_LOG_MESSAGE);
if (!message) {
/* Uh oh, we're in real trouble now... */

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@ -35,6 +35,10 @@
#define SDL_VARIABLE_LENGTH_ARRAY
#endif
#define SDL_MAX_SMALL_ALLOC_STACKSIZE 128
#define SDL_small_alloc(type, count, pisstack) ( (*(pisstack) = ((sizeof(type)*(count)) < SDL_MAX_SMALL_ALLOC_STACKSIZE)), (*(pisstack) ? SDL_stack_alloc(type, count) : (type*)SDL_malloc(sizeof(type)*(count))) )
#define SDL_small_free(ptr, isstack) if ((isstack)) { SDL_stack_free(ptr); } else { SDL_free(ptr); }
#include "dynapi/SDL_dynapi.h"
#if SDL_DYNAMIC_API

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@ -282,6 +282,7 @@ SDL_LogMessageV(int category, SDL_LogPriority priority, const char *fmt, va_list
return;
}
/* !!! FIXME: why not just "char message[SDL_MAX_LOG_MESSAGE];" ? */
message = SDL_stack_alloc(char, SDL_MAX_LOG_MESSAGE);
if (!message) {
return;
@ -321,6 +322,7 @@ SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority,
char *output;
size_t length;
LPTSTR tstr;
SDL_bool isstack;
#if !defined(HAVE_STDIO_H) && !defined(__WINRT__)
BOOL attachResult;
@ -364,7 +366,7 @@ SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority,
#endif /* !defined(HAVE_STDIO_H) && !defined(__WINRT__) */
length = SDL_strlen(SDL_priority_prefixes[priority]) + 2 + SDL_strlen(message) + 1 + 1 + 1;
output = SDL_stack_alloc(char, length);
output = SDL_small_alloc(char, length, &isstack);
SDL_snprintf(output, length, "%s: %s\r\n", SDL_priority_prefixes[priority], message);
tstr = WIN_UTF8ToString(output);
@ -389,7 +391,7 @@ SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority,
#endif /* !defined(HAVE_STDIO_H) && !defined(__WINRT__) */
SDL_free(tstr);
SDL_stack_free(output);
SDL_small_free(output, isstack);
}
#elif defined(__ANDROID__)
{
@ -404,7 +406,7 @@ SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority,
extern void SDL_NSLog(const char *text);
{
char *text;
/* !!! FIXME: why not just "char text[SDL_MAX_LOG_MESSAGE];" ? */
text = SDL_stack_alloc(char, SDL_MAX_LOG_MESSAGE);
if (text) {
SDL_snprintf(text, SDL_MAX_LOG_MESSAGE, "%s: %s", SDL_priority_prefixes[priority], message);

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@ -466,10 +466,11 @@ JNIEXPORT int JNICALL SDL_JAVA_INTERFACE(nativeRunMain)(JNIEnv* env, jclass cls,
int argc;
int len;
char **argv;
SDL_bool isstack;
/* Prepare the arguments. */
len = (*env)->GetArrayLength(env, array);
argv = SDL_stack_alloc(char*, 1 + len + 1);
argv = SDL_small_alloc(char*, 1 + len + 1, &isstack); /* !!! FIXME: check for NULL */
argc = 0;
/* Use the name "app_process" so PHYSFS_platformCalcBaseDir() works.
https://bitbucket.org/MartinFelis/love-android-sdl2/issue/23/release-build-crash-on-start
@ -502,7 +503,7 @@ JNIEXPORT int JNICALL SDL_JAVA_INTERFACE(nativeRunMain)(JNIEnv* env, jclass cls,
for (i = 0; i < argc; ++i) {
SDL_free(argv[i]);
}
SDL_stack_free(argv);
SDL_small_free(argv, isstack);
} else {
__android_log_print(ANDROID_LOG_ERROR, "SDL", "nativeRunMain(): Couldn't find function %s in library %s", function_name, library_file);

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@ -528,6 +528,7 @@ SDL_RWFromFile(const char *file, const char *mode)
char *path;
FILE *fp;
/* !!! FIXME: why not just "char path[PATH_MAX];" ? */
path = SDL_stack_alloc(char, PATH_MAX);
if (path) {
SDL_snprintf(path, PATH_MAX, "%s/%s",

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@ -203,13 +203,14 @@ static void UpdateEventsForDeviceRemoval()
{
int i, num_events;
SDL_Event *events;
SDL_bool isstack;
num_events = SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEADDED);
if (num_events <= 0) {
return;
}
events = SDL_stack_alloc(SDL_Event, num_events);
events = SDL_small_alloc(SDL_Event, num_events, &isstack);
if (!events) {
return;
}
@ -220,7 +221,7 @@ static void UpdateEventsForDeviceRemoval()
}
SDL_PeepEvents(events, num_events, SDL_ADDEVENT, 0, 0);
SDL_stack_free(events);
SDL_small_free(events, isstack);
}
static SDL_bool HasSameOutput(SDL_ExtendedGameControllerBind *a, SDL_ExtendedGameControllerBind *b)

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@ -752,13 +752,14 @@ static void UpdateEventsForDeviceRemoval()
{
int i, num_events;
SDL_Event *events;
SDL_bool isstack;
num_events = SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEADDED);
if (num_events <= 0) {
return;
}
events = SDL_stack_alloc(SDL_Event, num_events);
events = SDL_small_alloc(SDL_Event, num_events, &isstack);
if (!events) {
return;
}
@ -769,7 +770,7 @@ static void UpdateEventsForDeviceRemoval()
}
SDL_PeepEvents(events, num_events, SDL_ADDEVENT, 0, 0);
SDL_stack_free(events);
SDL_small_free(events, isstack);
}
void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance)

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@ -61,12 +61,13 @@ SDL_LoadFunction(void *handle, const char *name)
void *symbol = dlsym(handle, name);
if (symbol == NULL) {
/* append an underscore for platforms that need that. */
SDL_bool isstack;
size_t len = 1 + SDL_strlen(name) + 1;
char *_name = SDL_stack_alloc(char, len);
char *_name = SDL_small_alloc(char, len, &isstack);
_name[0] = '_';
SDL_strlcpy(&_name[1], name, len);
symbol = dlsym(handle, _name);
SDL_stack_free(_name);
SDL_small_free(_name, isstack);
if (symbol == NULL) {
SDL_SetError("Failed loading %s: %s", name,
(const char *) dlerror());

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@ -131,6 +131,7 @@ main_utf8(int argc, char *argv[])
static int
main_getcmdline()
{
SDL_bool isstack;
char **argv;
int argc;
char *cmdline;
@ -150,7 +151,7 @@ main_getcmdline()
/* Parse it into argv and argc */
argc = ParseCommandLine(cmdline, NULL);
argv = SDL_stack_alloc(char *, argc + 1);
argv = SDL_small_alloc(char *, argc + 1, &isstack);
if (argv == NULL) {
return OutOfMemory();
}
@ -158,7 +159,7 @@ main_getcmdline()
retval = main_utf8(argc, argv);
SDL_stack_free(argv);
SDL_small_free(argv, isstack);
SDL_free(cmdline);
return retval;
@ -177,8 +178,9 @@ console_ansi_main(int argc, char *argv[])
int
console_wmain(int argc, wchar_t *wargv[], wchar_t *wenvp)
{
SDL_bool isstack;
int retval = 0;
char **argv = SDL_stack_alloc(char*, argc + 1);
char **argv = SDL_small_alloc(char*, argc + 1, &isstack);
int i;
for (i = 0; i < argc; ++i) {
@ -189,7 +191,7 @@ console_wmain(int argc, wchar_t *wargv[], wchar_t *wenvp)
retval = main_utf8(argc, argv);
/* !!! FIXME: we are leaking all the elements of argv we allocated. */
SDL_stack_free(argv);
SDL_small_free(argv, isstack);
return retval;
}

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@ -2176,8 +2176,9 @@ RenderDrawPointsWithRects(SDL_Renderer * renderer,
SDL_FRect *frects;
int i;
int retval = -1;
SDL_bool isstack;
frects = SDL_stack_alloc(SDL_FRect, count);
frects = SDL_small_alloc(SDL_FRect, count, &isstack);
if (!frects) {
return SDL_OutOfMemory();
}
@ -2190,7 +2191,7 @@ RenderDrawPointsWithRects(SDL_Renderer * renderer,
retval = QueueCmdFillRects(renderer, frects, count);
SDL_stack_free(frects);
SDL_small_free(frects, isstack);
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
}
@ -2202,6 +2203,7 @@ SDL_RenderDrawPoints(SDL_Renderer * renderer,
SDL_FPoint *fpoints;
int i;
int retval;
SDL_bool isstack;
CHECK_RENDERER_MAGIC(renderer, -1);
@ -2221,7 +2223,7 @@ SDL_RenderDrawPoints(SDL_Renderer * renderer,
return RenderDrawPointsWithRects(renderer, points, count);
}
fpoints = SDL_stack_alloc(SDL_FPoint, count);
fpoints = SDL_small_alloc(SDL_FPoint, count, &isstack);
if (!fpoints) {
return SDL_OutOfMemory();
}
@ -2232,7 +2234,7 @@ SDL_RenderDrawPoints(SDL_Renderer * renderer,
retval = QueueCmdDrawPoints(renderer, fpoints, count);
SDL_stack_free(fpoints);
SDL_small_free(fpoints, isstack);
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
}
@ -2258,8 +2260,9 @@ RenderDrawLinesWithRects(SDL_Renderer * renderer,
SDL_FPoint fpoints[2];
int i, nrects = 0;
int retval = 0;
SDL_bool isstack;
frects = SDL_stack_alloc(SDL_FRect, count-1);
frects = SDL_small_alloc(SDL_FRect, count-1, &isstack);
if (!frects) {
return SDL_OutOfMemory();
}
@ -2295,7 +2298,7 @@ RenderDrawLinesWithRects(SDL_Renderer * renderer,
retval += QueueCmdFillRects(renderer, frects, nrects);
SDL_stack_free(frects);
SDL_small_free(frects, isstack);
if (retval < 0) {
retval = -1;
@ -2310,6 +2313,7 @@ SDL_RenderDrawLines(SDL_Renderer * renderer,
SDL_FPoint *fpoints;
int i;
int retval;
SDL_bool isstack;
CHECK_RENDERER_MAGIC(renderer, -1);
@ -2329,7 +2333,7 @@ SDL_RenderDrawLines(SDL_Renderer * renderer,
return RenderDrawLinesWithRects(renderer, points, count);
}
fpoints = SDL_stack_alloc(SDL_FPoint, count);
fpoints = SDL_small_alloc(SDL_FPoint, count, &isstack);
if (!fpoints) {
return SDL_OutOfMemory();
}
@ -2340,7 +2344,7 @@ SDL_RenderDrawLines(SDL_Renderer * renderer,
retval = QueueCmdDrawLines(renderer, fpoints, count);
SDL_stack_free(fpoints);
SDL_small_free(fpoints, isstack);
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
}
@ -2426,6 +2430,7 @@ SDL_RenderFillRects(SDL_Renderer * renderer,
SDL_FRect *frects;
int i;
int retval;
SDL_bool isstack;
CHECK_RENDERER_MAGIC(renderer, -1);
@ -2441,7 +2446,7 @@ SDL_RenderFillRects(SDL_Renderer * renderer,
return 0;
}
frects = SDL_stack_alloc(SDL_FRect, count);
frects = SDL_small_alloc(SDL_FRect, count, &isstack);
if (!frects) {
return SDL_OutOfMemory();
}
@ -2454,7 +2459,7 @@ SDL_RenderFillRects(SDL_Renderer * renderer,
retval = QueueCmdFillRects(renderer, frects, count);
SDL_stack_free(frects);
SDL_small_free(frects, isstack);
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
}

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@ -1348,10 +1348,11 @@ GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
/* Flip the rows to be top-down if necessary */
if (!renderer->target) {
SDL_bool isstack;
length = rect->w * SDL_BYTESPERPIXEL(temp_format);
src = (Uint8*)temp_pixels + (rect->h-1)*temp_pitch;
dst = (Uint8*)temp_pixels;
tmp = SDL_stack_alloc(Uint8, length);
tmp = SDL_small_alloc(Uint8, length, &isstack);
rows = rect->h / 2;
while (rows--) {
SDL_memcpy(tmp, dst, length);
@ -1360,7 +1361,7 @@ GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
dst += temp_pitch;
src -= temp_pitch;
}
SDL_stack_free(tmp);
SDL_small_free(tmp, isstack);
}
status = SDL_ConvertPixels(rect->w, rect->h,

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@ -340,11 +340,12 @@ CompileShader(GL_ShaderContext *ctx, GLhandleARB shader, const char *defines, co
ctx->glCompileShaderARB(shader);
ctx->glGetObjectParameterivARB(shader, GL_OBJECT_COMPILE_STATUS_ARB, &status);
if (status == 0) {
SDL_bool isstack;
GLint length;
char *info;
ctx->glGetObjectParameterivARB(shader, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length);
info = SDL_stack_alloc(char, length+1);
info = SDL_small_alloc(char, length+1, &isstack);
ctx->glGetInfoLogARB(shader, length, NULL, info);
SDL_LogError(SDL_LOG_CATEGORY_RENDER,
"Failed to compile shader:\n%s%s\n%s", defines, source, info);
@ -352,7 +353,7 @@ CompileShader(GL_ShaderContext *ctx, GLhandleARB shader, const char *defines, co
fprintf(stderr,
"Failed to compile shader:\n%s%s\n%s", defines, source, info);
#endif
SDL_stack_free(info);
SDL_small_free(info, isstack);
return SDL_FALSE;
} else {

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@ -972,10 +972,11 @@ GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
/* Flip the rows to be top-down if necessary */
if (!renderer->target) {
SDL_bool isstack;
length = rect->w * SDL_BYTESPERPIXEL(temp_format);
src = (Uint8*)temp_pixels + (rect->h-1)*temp_pitch;
dst = (Uint8*)temp_pixels;
tmp = SDL_stack_alloc(Uint8, length);
tmp = SDL_small_alloc(Uint8, length, &isstack);
rows = rect->h / 2;
while (rows--) {
SDL_memcpy(tmp, dst, length);
@ -984,7 +985,7 @@ GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
dst += temp_pitch;
src -= temp_pitch;
}
SDL_stack_free(tmp);
SDL_small_free(tmp, isstack);
}
status = SDL_ConvertPixels(rect->w, rect->h,

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@ -601,19 +601,20 @@ GLES2_CacheShader(GLES2_RenderData *data, GLES2_ShaderType type)
compileSuccessful = GL_TRUE;
}
if (!compileSuccessful) {
SDL_bool isstack = SDL_FALSE;
char *info = NULL;
int length = 0;
data->glGetShaderiv(entry->id, GL_INFO_LOG_LENGTH, &length);
if (length > 0) {
info = SDL_stack_alloc(char, length);
info = SDL_small_alloc(char, length, &isstack);
if (info) {
data->glGetShaderInfoLog(entry->id, length, &length, info);
}
}
if (info) {
SDL_SetError("Failed to load the shader: %s", info);
SDL_stack_free(info);
SDL_small_free(info, isstack);
} else {
SDL_SetError("Failed to load the shader");
}
@ -1814,10 +1815,11 @@ GLES2_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
/* Flip the rows to be top-down if necessary */
if (!renderer->target) {
SDL_bool isstack;
length = rect->w * SDL_BYTESPERPIXEL(temp_format);
src = (Uint8*)temp_pixels + (rect->h-1)*temp_pitch;
dst = (Uint8*)temp_pixels;
tmp = SDL_stack_alloc(Uint8, length);
tmp = SDL_small_alloc(Uint8, length, &isstack);
rows = rect->h / 2;
while (rows--) {
SDL_memcpy(tmp, dst, length);
@ -1826,7 +1828,7 @@ GLES2_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
dst += temp_pitch;
src -= temp_pitch;
}
SDL_stack_free(tmp);
SDL_small_free(tmp, isstack);
}
status = SDL_ConvertPixels(rect->w, rect->h,

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@ -187,6 +187,7 @@ Cocoa_InitModes(_THIS)
CGDisplayErr result;
CGDirectDisplayID *displays;
CGDisplayCount numDisplays;
SDL_bool isstack;
int pass, i;
result = CGGetOnlineDisplayList(0, NULL, &numDisplays);
@ -194,11 +195,11 @@ Cocoa_InitModes(_THIS)
CG_SetError("CGGetOnlineDisplayList()", result);
return;
}
displays = SDL_stack_alloc(CGDirectDisplayID, numDisplays);
displays = SDL_small_alloc(CGDirectDisplayID, numDisplays, &isstack);
result = CGGetOnlineDisplayList(numDisplays, displays, &numDisplays);
if (result != kCGErrorSuccess) {
CG_SetError("CGGetOnlineDisplayList()", result);
SDL_stack_free(displays);
SDL_small_free(displays, isstack);
return;
}
@ -260,7 +261,7 @@ Cocoa_InitModes(_THIS)
SDL_free(display.name);
}
}
SDL_stack_free(displays);
SDL_small_free(displays, isstack);
}}
int

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@ -901,7 +901,8 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
case WM_TOUCH:
if (data->videodata->GetTouchInputInfo && data->videodata->CloseTouchInputHandle) {
UINT i, num_inputs = LOWORD(wParam);
PTOUCHINPUT inputs = SDL_stack_alloc(TOUCHINPUT, num_inputs);
SDL_bool isstack;
PTOUCHINPUT inputs = SDL_small_alloc(TOUCHINPUT, num_inputs, &isstack);
if (data->videodata->GetTouchInputInfo((HTOUCHINPUT)lParam, num_inputs, inputs, sizeof(TOUCHINPUT))) {
RECT rect;
float x, y;
@ -909,7 +910,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
if (!GetClientRect(hwnd, &rect) ||
(rect.right == rect.left && rect.bottom == rect.top)) {
if (inputs) {
SDL_stack_free(inputs);
SDL_small_free(inputs, isstack);
}
break;
}
@ -943,7 +944,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
}
}
}
SDL_stack_free(inputs);
SDL_small_free(inputs, isstack);
data->videodata->CloseTouchInputHandle((HTOUCHINPUT)lParam);
return 0;
@ -954,17 +955,19 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
UINT i;
HDROP drop = (HDROP) wParam;
SDL_bool isstack;
UINT count = DragQueryFile(drop, 0xFFFFFFFF, NULL, 0);
for (i = 0; i < count; ++i) {
SDL_bool isstack;
UINT size = DragQueryFile(drop, i, NULL, 0) + 1;
LPTSTR buffer = SDL_stack_alloc(TCHAR, size);
LPTSTR buffer = SDL_small_alloc(TCHAR, size, &isstack);
if (buffer) {
if (DragQueryFile(drop, i, buffer, size)) {
char *file = WIN_StringToUTF8(buffer);
SDL_SendDropFile(data->window, file);
SDL_free(file);
}
SDL_stack_free(buffer);
SDL_small_free(buffer, isstack);
}
}
SDL_SendDropComplete(data->window);

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@ -27,6 +27,7 @@
int WIN_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch)
{
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
SDL_bool isstack;
size_t size;
LPBITMAPINFO info;
HBITMAP hbm;
@ -41,7 +42,7 @@ int WIN_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, voi
/* Find out the format of the screen */
size = sizeof(BITMAPINFOHEADER) + 256 * sizeof (RGBQUAD);
info = (LPBITMAPINFO)SDL_stack_alloc(Uint8, size);
info = (LPBITMAPINFO)SDL_small_alloc(Uint8, size, &isstack);
if (!info) {
return SDL_OutOfMemory();
}
@ -85,7 +86,7 @@ int WIN_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, voi
data->mdc = CreateCompatibleDC(data->hdc);
data->hbm = CreateDIBSection(data->hdc, info, DIB_RGB_COLORS, pixels, NULL, 0);
SDL_stack_free(info);
SDL_small_free(info, isstack);
if (!data->hbm) {
return WIN_SetError("Unable to create DIB");

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@ -97,6 +97,7 @@ WIN_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y)
LPVOID pixels;
LPVOID maskbits;
size_t maskbitslen;
SDL_bool isstack;
ICONINFO ii;
SDL_zero(bmh);
@ -112,7 +113,7 @@ WIN_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y)
bmh.bV4BlueMask = 0x000000FF;
maskbitslen = ((surface->w + (pad - (surface->w % pad))) / 8) * surface->h;
maskbits = SDL_stack_alloc(Uint8,maskbitslen);
maskbits = SDL_small_alloc(Uint8,maskbitslen);
if (maskbits == NULL) {
SDL_OutOfMemory();
return NULL;
@ -129,7 +130,7 @@ WIN_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y)
ii.hbmColor = CreateDIBSection(hdc, (BITMAPINFO*)&bmh, DIB_RGB_COLORS, &pixels, NULL, 0);
ii.hbmMask = CreateBitmap(surface->w, surface->h, 1, 1, maskbits);
ReleaseDC(NULL, hdc);
SDL_stack_free(maskbits);
SDL_small_free(maskbits, isstack);
SDL_assert(surface->format->format == SDL_PIXELFORMAT_ARGB8888);
SDL_assert(surface->pitch == surface->w * 4);

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@ -380,10 +380,11 @@ WIN_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
HWND hwnd = (HWND) data;
LPTSTR title;
int titleLen;
SDL_bool isstack;
/* Query the title from the existing window */
titleLen = GetWindowTextLength(hwnd);
title = SDL_stack_alloc(TCHAR, titleLen + 1);
title = SDL_small_alloc(TCHAR, titleLen + 1, &isstack);
if (title) {
titleLen = GetWindowText(hwnd, title, titleLen);
} else {
@ -393,7 +394,7 @@ WIN_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
window->title = WIN_StringToUTF8(title);
}
if (title) {
SDL_stack_free(title);
SDL_small_free(title, isstack);
}
if (SetupWindowData(_this, window, hwnd, GetParent(hwnd), SDL_FALSE) < 0) {
@ -443,14 +444,15 @@ WIN_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon)
BYTE *icon_bmp;
int icon_len, mask_len, y;
SDL_RWops *dst;
SDL_bool isstack;
/* Create temporary buffer for ICONIMAGE structure */
mask_len = (icon->h * (icon->w + 7)/8);
icon_len = 40 + icon->h * icon->w * sizeof(Uint32) + mask_len;
icon_bmp = SDL_stack_alloc(BYTE, icon_len);
icon_bmp = SDL_small_alloc(BYTE, icon_len, &isstack);
dst = SDL_RWFromMem(icon_bmp, icon_len);
if (!dst) {
SDL_stack_free(icon_bmp);
SDL_small_free(icon_bmp, isstack);
return;
}
@ -481,7 +483,7 @@ WIN_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon)
hicon = CreateIconFromResource(icon_bmp, icon_len, TRUE, 0x00030000);
SDL_RWclose(dst);
SDL_stack_free(icon_bmp);
SDL_small_free(icon_bmp, isstack);
/* Set the icon for the window */
SendMessage(hwnd, WM_SETICON, ICON_SMALL, (LPARAM) hicon);