From b2682da035fa6b3852e15a610fd92eb29f8b4d87 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Tue, 19 Mar 2024 04:57:27 +0000 Subject: [PATCH] Sync SDL3 wiki -> header --- include/SDL3/SDL_iostream.h | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/include/SDL3/SDL_iostream.h b/include/SDL3/SDL_iostream.h index ffe25fb21..52e218e69 100644 --- a/include/SDL3/SDL_iostream.h +++ b/include/SDL3/SDL_iostream.h @@ -169,13 +169,13 @@ typedef struct SDL_IOStream SDL_IOStream; * to a win32 `HANDLE`, that this SDL_IOStream is using to access the * filesystem. If the program isn't running on Windows, or SDL used some * other method to access the filesystem, this property will not be set. - * - `SDL_PROP_IOSTREAM_STDIO_FILE_POINTER`: a pointer, that can be cast to - * a stdio `FILE *`, that this SDL_IOStream is using to access the - * filesystem. If SDL used some other method to access the filesystem, this - * property will not be set. PLEASE NOTE that if SDL is using a different C - * runtime than your app, trying to use this pointer will almost certainly - * result in a crash! This is mostly a problem on Windows; make sure you - * build SDL and your app with the same compiler and settings to avoid it. + * - `SDL_PROP_IOSTREAM_STDIO_FILE_POINTER`: a pointer, that can be cast to a + * stdio `FILE *`, that this SDL_IOStream is using to access the filesystem. + * If SDL used some other method to access the filesystem, this property + * will not be set. PLEASE NOTE that if SDL is using a different C runtime + * than your app, trying to use this pointer will almost certainly result in + * a crash! This is mostly a problem on Windows; make sure you build SDL and + * your app with the same compiler and settings to avoid it. * - `SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER`: a pointer, that can be cast * to an Android NDK `AAsset *`, that this SDL_IOStream is using to access * the filesystem. If SDL used some other method to access the filesystem,