diff --git a/src/haptic/windows/SDL_syshaptic.c b/src/haptic/windows/SDL_syshaptic.c index 09cca96e4..e798cfdb4 100644 --- a/src/haptic/windows/SDL_syshaptic.c +++ b/src/haptic/windows/SDL_syshaptic.c @@ -1327,7 +1327,11 @@ SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, XINPUT_VIBRATION *vib = &effect->hweffect->vibration; SDL_assert(effect->effect.type == SDL_HAPTIC_LEFTRIGHT); /* should catch this at higher level */ SDL_LockMutex(haptic->hwdata->mutex); - haptic->hwdata->stopTicks = SDL_GetTicks() + (effect->effect.leftright.length * iterations); + if(effect->effect.leftright.length == SDL_HAPTIC_INFINITY || iterations == SDL_HAPTIC_INFINITY) { + haptic->hwdata->stopTicks = SDL_HAPTIC_INFINITY; + } else { + haptic->hwdata->stopTicks = SDL_GetTicks() + (effect->effect.leftright.length * iterations); + } SDL_UnlockMutex(haptic->hwdata->mutex); return (XINPUTSETSTATE(haptic->hwdata->userid, vib) == ERROR_SUCCESS) ? 0 : -1; } @@ -1560,10 +1564,13 @@ SDL_RunXInputHaptic(void *arg) SDL_Delay(50); SDL_LockMutex(hwdata->mutex); /* If we're currently running and need to stop... */ - if ((hwdata->stopTicks) && (hwdata->stopTicks < SDL_GetTicks())) { - XINPUT_VIBRATION vibration = { 0, 0 }; - hwdata->stopTicks = 0; - XINPUTSETSTATE(hwdata->userid, &vibration); + const Uint32 stopTicks = hwdata->stopTicks; + if (stopTicks) { + if ((stopTicks != SDL_HAPTIC_INFINITY) && (stopTicks < SDL_GetTicks())) { + XINPUT_VIBRATION vibration = { 0, 0 }; + hwdata->stopTicks = 0; + XINPUTSETSTATE(hwdata->userid, &vibration); + } } SDL_UnlockMutex(hwdata->mutex); }