x11: Avoid including full Vulkan headers.
This dramatically improves compile times of the X11 backend. Reference Issue #8142.main
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@ -39,8 +39,6 @@
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#include "SDL_x11opengles.h"
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#endif
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#include "SDL_x11vulkan.h"
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/* Initialization/Query functions */
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static int X11_VideoInit(SDL_VideoDevice *_this);
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static void X11_VideoQuit(SDL_VideoDevice *_this);
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@ -24,6 +24,7 @@
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#include "SDL_x11video.h"
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#include "../SDL_vulkan_internal.h"
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#include "SDL_x11vulkan.h"
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#include <X11/Xlib.h>
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@ -23,11 +23,11 @@
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#ifndef SDL_x11vulkan_h_
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#define SDL_x11vulkan_h_
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#include "../SDL_vulkan_internal.h"
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#include <SDL3/SDL_vulkan.h>
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#if defined(SDL_VIDEO_VULKAN) && defined(SDL_VIDEO_DRIVER_X11)
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/*typedef struct xcb_connection_t xcb_connection_t;*/
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typedef struct xcb_connection_t xcb_connection_t;
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typedef xcb_connection_t *(*PFN_XGetXCBConnection)(Display *dpy);
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int X11_Vulkan_LoadLibrary(SDL_VideoDevice *_this, const char *path);
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