Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds
Protected more code with #ifdefs to reduce the size of minimal shared library builds
parent
b1c6e7c244
commit
b5e3d264f2
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@ -54,46 +54,67 @@
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/* A few #defines to reduce SDL2 footprint.
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Only effective when library is statically linked.
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You have to manually edit this file. */
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#ifndef SDL_LEAN_AND_MEAN
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#define SDL_LEAN_AND_MEAN 1
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#endif
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/* Optimized functions from 'SDL_blit_0.c'
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- blit with source BitsPerPixel < 8, palette */
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#define SDL_HAVE_BLIT_0 1
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#ifndef SDL_HAVE_BLIT_0
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#define SDL_HAVE_BLIT_0 !SDL_LEAN_AND_MEAN
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#endif
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/* Optimized functions from 'SDL_blit_1.c'
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- blit with source BytesPerPixel == 1, palette */
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#define SDL_HAVE_BLIT_1 1
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#ifndef SDL_HAVE_BLIT_1
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#define SDL_HAVE_BLIT_1 !SDL_LEAN_AND_MEAN
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#endif
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/* Optimized functions from 'SDL_blit_A.c'
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- blit with 'SDL_BLENDMODE_BLEND' blending mode */
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#define SDL_HAVE_BLIT_A 1
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#ifndef SDL_HAVE_BLIT_A
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#define SDL_HAVE_BLIT_A !SDL_LEAN_AND_MEAN
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#endif
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/* Optimized functions from 'SDL_blit_N.c'
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- blit with COLORKEY mode, or nothing */
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#define SDL_HAVE_BLIT_N 1
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#ifndef SDL_HAVE_BLIT_N
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#define SDL_HAVE_BLIT_N !SDL_LEAN_AND_MEAN
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#endif
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/* Optimized functions from 'SDL_blit_N.c'
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- RGB565 conversion with Lookup tables */
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#define SDL_HAVE_BLIT_N_RGB565 1
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#ifndef SDL_HAVE_BLIT_N_RGB565
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#define SDL_HAVE_BLIT_N_RGB565 !SDL_LEAN_AND_MEAN
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#endif
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/* Optimized functions from 'SDL_blit_AUTO.c'
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- blit with modulate color, modulate alpha, any blending mode
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- scaling or not */
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#define SDL_HAVE_BLIT_AUTO 1
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#ifndef SDL_HAVE_BLIT_AUTO
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#define SDL_HAVE_BLIT_AUTO !SDL_LEAN_AND_MEAN
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#endif
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/* Run-Length-Encoding
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- SDL_SetColorKey() called with SDL_RLEACCEL flag */
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#define SDL_HAVE_RLE 1
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#ifndef SDL_HAVE_RLE
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#define SDL_HAVE_RLE !SDL_LEAN_AND_MEAN
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#endif
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/* Software SDL_Renderer
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- creation of software renderer
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- *not* general blitting functions
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- {blend,draw}{fillrect,line,point} internal functions */
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#define SDL_VIDEO_RENDER_SW 1
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#ifndef SDL_VIDEO_RENDER_SW
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#define SDL_VIDEO_RENDER_SW !SDL_LEAN_AND_MEAN
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#endif
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/* YUV formats
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- handling of YUV surfaces
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- blitting and conversion functions */
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#define SDL_HAVE_YUV 1
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#ifndef SDL_HAVE_YUV
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#define SDL_HAVE_YUV !SDL_LEAN_AND_MEAN
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#endif
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#endif /* SDL_internal_h_ */
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@ -1426,6 +1426,7 @@ SDL_GetTextureScaleMode(SDL_Texture * texture, SDL_ScaleMode *scaleMode)
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return 0;
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}
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#if SDL_HAVE_YUV
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static int
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SDL_UpdateTextureYUV(SDL_Texture * texture, const SDL_Rect * rect,
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const void *pixels, int pitch)
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@ -1471,6 +1472,7 @@ SDL_UpdateTextureYUV(SDL_Texture * texture, const SDL_Rect * rect,
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}
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return 0;
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}
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#endif /* SDL_HAVE_YUV */
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static int
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SDL_UpdateTextureNative(SDL_Texture * texture, const SDL_Rect * rect,
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@ -1553,6 +1555,7 @@ SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect,
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}
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}
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#if SDL_HAVE_YUV
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static int
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SDL_UpdateTextureYUVPlanar(SDL_Texture * texture, const SDL_Rect * rect,
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const Uint8 *Yplane, int Ypitch,
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@ -1604,6 +1607,7 @@ SDL_UpdateTextureYUVPlanar(SDL_Texture * texture, const SDL_Rect * rect,
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}
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return 0;
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}
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#endif /* SDL_HAVE_YUV */
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int SDL_UpdateYUVTexture(SDL_Texture * texture, const SDL_Rect * rect,
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const Uint8 *Yplane, int Ypitch,
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@ -1672,12 +1676,14 @@ int SDL_UpdateYUVTexture(SDL_Texture * texture, const SDL_Rect * rect,
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#endif
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}
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#if SDL_HAVE_YUV
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static int
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SDL_LockTextureYUV(SDL_Texture * texture, const SDL_Rect * rect,
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void **pixels, int *pitch)
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{
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return SDL_SW_LockYUVTexture(texture->yuv, rect, pixels, pitch);
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}
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#endif /* SDL_HAVE_YUV */
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static int
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SDL_LockTextureNative(SDL_Texture * texture, const SDL_Rect * rect,
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@ -1767,6 +1773,7 @@ SDL_LockTextureToSurface(SDL_Texture *texture, const SDL_Rect *rect,
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return 0;
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}
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#if SDL_HAVE_YUV
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static void
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SDL_UnlockTextureYUV(SDL_Texture * texture)
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{
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@ -1787,6 +1794,7 @@ SDL_UnlockTextureYUV(SDL_Texture * texture)
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rect.w, rect.h, native_pixels, native_pitch);
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SDL_UnlockTexture(native);
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}
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#endif /* SDL_HAVE_YUV */
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static void
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SDL_UnlockTextureNative(SDL_Texture * texture)
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@ -22,6 +22,8 @@
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/* This is the software implementation of the YUV texture support */
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#if SDL_HAVE_YUV
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#include "SDL_assert.h"
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#include "SDL_yuv_sw_c.h"
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@ -411,4 +413,6 @@ SDL_SW_DestroyYUVTexture(SDL_SW_YUVTexture * swdata)
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}
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}
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#endif /* SDL_HAVE_YUV */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -20,7 +20,7 @@
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*/
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#include "../../SDL_internal.h"
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#if !SDL_RENDER_DISABLED
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#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED
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#include "SDL_draw.h"
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#include "SDL_blendfillrect.h"
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@ -352,6 +352,6 @@ SDL_BlendFillRects(SDL_Surface * dst, const SDL_Rect * rects, int count,
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return status;
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}
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#endif /* !SDL_RENDER_DISABLED */
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#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -20,7 +20,7 @@
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*/
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#include "../../SDL_internal.h"
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#if !SDL_RENDER_DISABLED
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#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED
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#include "SDL_draw.h"
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#include "SDL_blendline.h"
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@ -870,6 +870,6 @@ SDL_BlendLines(SDL_Surface * dst, const SDL_Point * points, int count,
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return 0;
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}
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#endif /* !SDL_RENDER_DISABLED */
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#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -20,7 +20,7 @@
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*/
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#include "../../SDL_internal.h"
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#if !SDL_RENDER_DISABLED
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#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED
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#include "SDL_draw.h"
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#include "SDL_blendpoint.h"
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@ -357,6 +357,6 @@ SDL_BlendPoints(SDL_Surface * dst, const SDL_Point * points, int count,
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return status;
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}
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#endif /* !SDL_RENDER_DISABLED */
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#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -20,7 +20,7 @@
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*/
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#include "../../SDL_internal.h"
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#if !SDL_RENDER_DISABLED
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#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED
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#include "SDL_draw.h"
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#include "SDL_drawline.h"
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return 0;
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}
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#endif /* !SDL_RENDER_DISABLED */
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#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -20,7 +20,7 @@
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*/
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#include "../../SDL_internal.h"
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#if !SDL_RENDER_DISABLED
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#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED
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#include "SDL_draw.h"
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#include "SDL_drawpoint.h"
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return 0;
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}
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#endif /* !SDL_RENDER_DISABLED */
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#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -20,7 +20,7 @@
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*/
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#include "../../SDL_internal.h"
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#if !SDL_RENDER_DISABLED
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#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED
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#include "../SDL_sysrender.h"
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#include "SDL_render_sw_c.h"
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0}
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};
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#endif /* !SDL_RENDER_DISABLED */
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#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -30,6 +30,8 @@ Andreas Schiffler -- aschiffler at ferzkopp dot net
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED
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#if defined(__WIN32__)
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#include "../../core/windows/SDL_windows.h"
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#endif
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/* Return rotated surface */
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return rz_dst;
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}
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#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
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@ -20,6 +20,8 @@
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*/
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#include "../SDL_internal.h"
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#if SDL_HAVE_RLE
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/*
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* RLE encoding for software colorkey and alpha-channel acceleration
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*
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}
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}
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#endif /* SDL_HAVE_RLE */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -99,6 +99,8 @@ SDL_SoftBlit(SDL_Surface * src, SDL_Rect * srcrect,
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return (okay ? 0 : -1);
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}
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#if SDL_HAVE_BLIT_AUTO
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#ifdef __MACOSX__
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#include <sys/sysctl.h>
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}
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return NULL;
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}
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#endif /* SDL_HAVE_BLIT_AUTO */
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/* Figure out which of many blit routines to set up on a surface */
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int
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*/
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#include "../SDL_internal.h"
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#if SDL_HAVE_BLIT_0
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#include "SDL_video.h"
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#include "SDL_blit.h"
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return (SDL_BlitFunc) NULL;
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}
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#endif /* SDL_HAVE_BLIT_0 */
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/* vi: set ts=4 sw=4 expandtab: */
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*/
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#include "../SDL_internal.h"
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#if SDL_HAVE_BLIT_1
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#include "SDL_video.h"
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#include "SDL_blit.h"
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#include "SDL_sysvideo.h"
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return (SDL_BlitFunc) NULL;
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}
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#endif /* SDL_HAVE_BLIT_1 */
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/* vi: set ts=4 sw=4 expandtab: */
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*/
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#include "../SDL_internal.h"
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#if SDL_HAVE_BLIT_A
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#include "SDL_video.h"
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#include "SDL_blit.h"
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return NULL;
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}
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#endif /* SDL_HAVE_BLIT_A */
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/* vi: set ts=4 sw=4 expandtab: */
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*/
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#include "../SDL_internal.h"
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#if SDL_HAVE_BLIT_N
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#include "SDL_video.h"
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#include "SDL_endian.h"
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#include "SDL_cpuinfo.h"
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}
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#if SDL_HAVE_BLIT_N_RGB565
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/* Special optimized blit for RGB 5-6-5 --> 32-bit RGB surfaces */
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#define RGB565_32(dst, src, map) (map[src[LO]*2] + map[src[HI]*2+1])
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static void
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Blit_RGB565_32(info, RGB565_BGRA8888_LUT);
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}
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#endif /* SDL_HAVE_BLIT_N_RGB565 */
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static void
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BlitNto1(SDL_BlitInfo * info)
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{
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return NULL;
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}
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#endif /* SDL_HAVE_BLIT_N */
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/* vi: set ts=4 sw=4 expandtab: */
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*/
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#include "../SDL_internal.h"
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#if SDL_HAVE_BLIT_AUTO
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/* *INDENT-OFF* */
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#include "SDL_video.h"
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/* *INDENT-ON* */
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#endif /* SDL_HAVE_BLIT_AUTO */
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/* vi: set ts=4 sw=4 expandtab: */
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*/
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#include "../SDL_internal.h"
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#if SDL_HAVE_BLIT_AUTO
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/* *INDENT-OFF* */
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extern SDL_BlitFuncEntry SDL_GeneratedBlitFuncTable[];
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/* *INDENT-ON* */
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#endif /* SDL_HAVE_BLIT_AUTO */
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/* vi: set ts=4 sw=4 expandtab: */
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return mode;
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}
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#if SDL_HAVE_YUV
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static int GetYUVConversionType(int width, int height, YCbCrType *yuv_type)
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{
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switch (SDL_GetYUVConversionModeForResolution(width, height)) {
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return 0;
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}
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#endif /* SDL_HAVE_YUV */
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int
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SDL_ConvertPixels_YUV_to_YUV(int width, int height,
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Uint32 src_format, const void *src, int src_pitch,
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Uint32 dst_format, void *dst, int dst_pitch)
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{
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#if SDL_HAVE_YUV
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if (src_format == dst_format) {
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if (src == dst) {
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/* Nothing to do */
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} else {
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return SDL_SetError("SDL_ConvertPixels_YUV_to_YUV: Unsupported YUV conversion: %s -> %s", SDL_GetPixelFormatName(src_format), SDL_GetPixelFormatName(dst_format));
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}
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#else
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return SDL_SetError("SDL not built with YUV support");
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#endif
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}
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/* vi: set ts=4 sw=4 expandtab: */
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@ -112,6 +112,8 @@ sub open_file {
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*/
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#include "../SDL_internal.h"
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|
||||
#if SDL_HAVE_BLIT_AUTO
|
||||
|
||||
/* *INDENT-OFF* */
|
||||
|
||||
__EOF__
|
||||
|
@ -122,6 +124,8 @@ sub close_file {
|
|||
print FILE <<__EOF__;
|
||||
/* *INDENT-ON* */
|
||||
|
||||
#endif /* SDL_HAVE_BLIT_AUTO */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
__EOF__
|
||||
close FILE;
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
// Distributed under BSD 3-Clause License
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_HAVE_YUV
|
||||
|
||||
#include "yuv_rgb.h"
|
||||
|
||||
#include "SDL_cpuinfo.h"
|
||||
|
@ -685,3 +687,4 @@ void rgb24_yuv420_sseu(uint32_t width, uint32_t height,
|
|||
|
||||
#endif //__SSE2__
|
||||
|
||||
#endif /* SDL_HAVE_YUV */
|
||||
|
|
Loading…
Reference in New Issue