n3ds: Check that audio thread name starts with "SDLAudioP"

The string has a number after it, so a basic SDL_strcmp() will never match.

Reference PR #8346.

(cherry picked from commit cba6090398f581415938aa53c232142c85d23009)
main
Ryan C. Gordon 2023-10-24 23:54:32 -04:00
parent 6827b3331d
commit b61706373c
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1 changed files with 1 additions and 1 deletions

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@ -55,7 +55,7 @@ int SDL_SYS_CreateThread(SDL_Thread *thread)
svcGetThreadPriority(&priority, CUR_THREAD_HANDLE);
/* prefer putting audio thread on system core */
if (thread->name && SDL_strcmp(thread->name, "SDLAudioP") == 0 && R_SUCCEEDED(APT_SetAppCpuTimeLimit(30))) {
if (thread->name && (SDL_strncmp(thread->name, "SDLAudioP", 9) == 0) && R_SUCCEEDED(APT_SetAppCpuTimeLimit(30))) {
cpu = 1;
}