Use #ifdef/#ifndef instead of #if defined/#if \!defined

main
Anonymous Maarten 2023-03-30 20:26:31 +02:00 committed by Anonymous Maarten
parent 308bcbbe76
commit b6ae281e97
129 changed files with 450 additions and 450 deletions

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@ -4,7 +4,7 @@
#include EXPORT_HEADER
#if defined(_WIN32)
#ifdef _WIN32
#include <windows.h>
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) {
return TRUE;

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@ -53,7 +53,7 @@ on the assertion line and not in some random guts of SDL, and so each
assert can have unique static variables associated with it.
*/
#if defined(_MSC_VER)
#ifdef _MSC_VER
/* Don't include intrin.h here because it contains C++ code */
extern void __cdecl __debugbreak(void);
#define SDL_TriggerBreakpoint() __debugbreak()
@ -150,7 +150,7 @@ typedef struct SDL_AssertData
extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *data,
const char *func,
const char *file, int line)
#if defined(__clang__)
#ifdef __clang__
#if __has_feature(attribute_analyzer_noreturn)
__attribute__((analyzer_noreturn))
#endif

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@ -99,7 +99,7 @@
#endif /* Compiler needs structure packing set */
#ifndef SDL_INLINE
#if defined(__GNUC__)
#ifdef __GNUC__
#define SDL_INLINE __inline__
#elif defined(_MSC_VER) || defined(__BORLANDC__) || \
defined(__DMC__) || defined(__SC__) || \
@ -118,7 +118,7 @@
#endif /* SDL_INLINE not defined */
#ifndef SDL_FORCE_INLINE
#if defined(_MSC_VER)
#ifdef _MSC_VER
#define SDL_FORCE_INLINE __forceinline
#elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) )
#define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__
@ -128,7 +128,7 @@
#endif /* SDL_FORCE_INLINE not defined */
#ifndef SDL_NORETURN
#if defined(__GNUC__)
#ifdef __GNUC__
#define SDL_NORETURN __attribute__((noreturn))
#elif defined(_MSC_VER)
#define SDL_NORETURN __declspec(noreturn)
@ -138,7 +138,7 @@
#endif /* SDL_NORETURN not defined */
/* Apparently this is needed by several Windows compilers */
#if !defined(__MACH__)
#ifndef __MACH__
#ifndef NULL
#ifdef __cplusplus
#define NULL 0
@ -153,7 +153,7 @@
(defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202000L)
#define SDL_FALLTHROUGH [[fallthrough]]
#else
#if defined(__has_attribute)
#ifdef __has_attribute
#define SDL_HAS_FALLTHROUGH __has_attribute(__fallthrough__)
#else
#define SDL_HAS_FALLTHROUGH 0

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@ -60,13 +60,13 @@ _m_prefetch(void *__P)
#define SDL_ALTIVEC_INTRINSICS 1
#include <altivec.h>
#endif
#if !defined(SDL_DISABLE_NEON)
# if defined(__ARM_NEON)
#ifndef SDL_DISABLE_NEON
# ifdef __ARM_NEON
# define SDL_NEON_INTRINSICS 1
# include <arm_neon.h>
# elif defined(__WINDOWS__) || defined(__WINRT__) || defined(__GDK__)
/* Visual Studio doesn't define __ARM_ARCH, but _M_ARM (if set, always 7), and _M_ARM64 (if set, always 1). */
# if defined(_M_ARM)
# ifdef _M_ARM
# define SDL_NEON_INTRINSICS 1
# include <armintr.h>
# include <arm_neon.h>
@ -99,7 +99,7 @@ _m_prefetch(void *__P)
# define SDL_TARGETING(x)
#endif
#if defined(__loongarch64)
#ifdef __loongarch64
# ifndef SDL_DISABLE_LSX
# define SDL_LSX_INTRINSICS 1
# include <lsxintrin.h>

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@ -31,7 +31,7 @@
*/
#ifndef SDL_MAIN_HANDLED
#if defined(__WIN32__)
#ifdef __WIN32__
/* On Windows SDL provides WinMain(), which parses the command line and passes
the arguments to your main function.
@ -253,7 +253,7 @@ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
#endif /* __WINRT__ */
#if defined(__IOS__)
#ifdef __IOS__
/* for compatibility with SDL2's function of this name */
#define SDL_UIKitRunApp(ARGC, ARGV, MAIN_FUNC) SDL_RunApp(ARGC, ARGV, MAIN_FUNC, NULL)

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@ -22,7 +22,7 @@
#ifndef SDL_main_impl_h_
#define SDL_main_impl_h_
#if !defined(SDL_main_h_)
#ifndef SDL_main_h_
#error "This header should not be included directly, but only via SDL_main.h!"
#endif

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@ -68,7 +68,7 @@
#ifndef __gl_h_
#define __gl_h_
#if defined(USE_MGL_NAMESPACE)
#ifdef USE_MGL_NAMESPACE
#include <SDL3/gl_mangle.h>
#endif

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@ -28,11 +28,11 @@
#ifndef SDL_platform_defines_h_
#define SDL_platform_defines_h_
#if defined(_AIX)
#ifdef _AIX
#undef __AIX__
#define __AIX__ 1
#endif
#if defined(__HAIKU__)
#ifdef __HAIKU__
#undef __HAIKU__
#define __HAIKU__ 1
#endif
@ -40,7 +40,7 @@
#undef __BSDI__
#define __BSDI__ 1
#endif
#if defined(_arch_dreamcast)
#ifdef _arch_dreamcast
#undef __DREAMCAST__
#define __DREAMCAST__ 1
#endif
@ -65,12 +65,12 @@
#undef __LINUX__ /* do we need to do this? */
#define __ANDROID__ 1
#endif
#if defined(__NGAGE__)
#ifdef __NGAGE__
#undef __NGAGE__
#define __NGAGE__ 1
#endif
#if defined(__APPLE__)
#ifdef __APPLE__
/* lets us know what version of macOS we're compiling on */
#include <AvailabilityMacros.h>
#include <TargetConditionals.h>
@ -111,11 +111,11 @@
#endif /* TARGET_OS_IPHONE */
#endif /* defined(__APPLE__) */
#if defined(__NetBSD__)
#ifdef __NetBSD__
#undef __NETBSD__
#define __NETBSD__ 1
#endif
#if defined(__OpenBSD__)
#ifdef __OpenBSD__
#undef __OPENBSD__
#define __OPENBSD__ 1
#endif
@ -127,7 +127,7 @@
#undef __OSF__
#define __OSF__ 1
#endif
#if defined(__QNXNTO__)
#ifdef __QNXNTO__
#undef __QNXNTO__
#define __QNXNTO__ 1
#endif
@ -187,7 +187,7 @@
#endif
#endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */
#if defined(__WINDOWS__)
#ifdef __WINDOWS__
#undef __WIN32__
#define __WIN32__ 1
#endif
@ -196,19 +196,19 @@
#undef __GDK__
#define __GDK__ 1
#endif
#if defined(__PSP__)
#ifdef __PSP__
#undef __PSP__
#define __PSP__ 1
#endif
#if defined(PS2)
#ifdef PS2
#define __PS2__ 1
#endif
#if defined(__vita__)
#ifdef __vita__
#define __VITA__ 1
#endif
#if defined(__3DS__)
#ifdef __3DS__
#undef __3DS__
#define __3DS__ 1
#endif

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@ -103,7 +103,7 @@ typedef struct SDL_RWops
Uint32 type;
union
{
#if defined(__ANDROID__)
#ifdef __ANDROID__
struct
{
void *asset;

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@ -37,8 +37,8 @@
#include <stdint.h>
#include <wchar.h>
#if !defined(alloca)
# if defined(HAVE_ALLOCA_H)
#ifndef alloca
# ifdef HAVE_ALLOCA_H
# include <alloca.h>
# elif defined(__GNUC__)
# define alloca __builtin_alloca
@ -309,7 +309,7 @@ typedef uint64_t Uint64;
#define SDL_PRINTF_FORMAT_STRING
#define SDL_SCANF_FORMAT_STRING
#endif
#if defined(__GNUC__)
#ifdef __GNUC__
#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __printf__, fmtargnumber, fmtargnumber+1 )))
#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __scanf__, fmtargnumber, fmtargnumber+1 )))
#else
@ -319,7 +319,7 @@ typedef uint64_t Uint64;
#endif /* SDL_DISABLE_ANALYZE_MACROS */
#ifndef SDL_COMPILE_TIME_ASSERT
#if defined(__cplusplus)
#ifdef __cplusplus
#if (__cplusplus >= 201103L)
#define SDL_COMPILE_TIME_ASSERT(name, x) static_assert(x, #x)
#endif

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@ -622,7 +622,7 @@ extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void
#endif
/* Functions used only by GDK */
#if defined(__GDK__)
#ifdef __GDK__
typedef struct XTaskQueueObject * XTaskQueueHandle;
/**

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@ -45,7 +45,7 @@
/**
* The available subsystems based on platform
*/
#if !defined(SDL_DISABLE_SYSWM_PLATFORMS)
#ifndef SDL_DISABLE_SYSWM_PLATFORMS
#ifndef SDL_DISABLE_SYSWM_ANDROID
#ifdef __ANDROID__
@ -227,7 +227,7 @@ struct SDL_SysWMmsg
union
{
#if defined(SDL_ENABLE_SYSWM_WINDOWS)
#ifdef SDL_ENABLE_SYSWM_WINDOWS
struct {
HWND hwnd; /**< The window for the message */
UINT msg; /**< The type of message */
@ -235,7 +235,7 @@ struct SDL_SysWMmsg
LPARAM lParam; /**< LONG message parameter */
} win;
#endif
#if defined(SDL_ENABLE_SYSWM_X11)
#ifdef SDL_ENABLE_SYSWM_X11
struct {
XEvent event;
} x11;
@ -260,7 +260,7 @@ struct SDL_SysWMinfo
union
{
#if defined(SDL_ENABLE_SYSWM_WINDOWS)
#ifdef SDL_ENABLE_SYSWM_WINDOWS
struct
{
HWND window; /**< The window handle */
@ -268,13 +268,13 @@ struct SDL_SysWMinfo
HINSTANCE hinstance; /**< The instance handle */
} win;
#endif
#if defined(SDL_ENABLE_SYSWM_WINRT)
#ifdef SDL_ENABLE_SYSWM_WINRT
struct
{
IInspectable * window; /**< The WinRT CoreWindow */
} winrt;
#endif
#if defined(SDL_ENABLE_SYSWM_X11)
#ifdef SDL_ENABLE_SYSWM_X11
struct
{
Display *display; /**< The X11 display */
@ -282,7 +282,7 @@ struct SDL_SysWMinfo
Window window; /**< The X11 window */
} x11;
#endif
#if defined(SDL_ENABLE_SYSWM_COCOA)
#ifdef SDL_ENABLE_SYSWM_COCOA
struct
{
#if defined(__OBJC__) && defined(__has_feature)
@ -296,7 +296,7 @@ struct SDL_SysWMinfo
#endif
} cocoa;
#endif
#if defined(SDL_ENABLE_SYSWM_UIKIT)
#ifdef SDL_ENABLE_SYSWM_UIKIT
struct
{
#if defined(__OBJC__) && defined(__has_feature)
@ -313,7 +313,7 @@ struct SDL_SysWMinfo
GLuint resolveFramebuffer; /**< The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */
} uikit;
#endif
#if defined(SDL_ENABLE_SYSWM_WAYLAND)
#ifdef SDL_ENABLE_SYSWM_WAYLAND
struct
{
struct wl_display *display; /**< Wayland display */
@ -326,7 +326,7 @@ struct SDL_SysWMinfo
} wl;
#endif
#if defined(SDL_ENABLE_SYSWM_ANDROID)
#ifdef SDL_ENABLE_SYSWM_ANDROID
struct
{
ANativeWindow *window;
@ -334,7 +334,7 @@ struct SDL_SysWMinfo
} android;
#endif
#if defined(SDL_ENABLE_SYSWM_VIVANTE)
#ifdef SDL_ENABLE_SYSWM_VIVANTE
struct
{
EGLNativeDisplayType display;
@ -342,7 +342,7 @@ struct SDL_SysWMinfo
} vivante;
#endif
#if defined(SDL_ENABLE_SYSWM_KMSDRM)
#ifdef SDL_ENABLE_SYSWM_KMSDRM
struct
{
int dev_index; /**< Device index (ex: the X in /dev/dri/cardX) */

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@ -34,7 +34,7 @@
#include <SDL3/SDL.h>
#if defined(__PSP__)
#ifdef __PSP__
#define DEFAULT_WINDOW_WIDTH 480
#define DEFAULT_WINDOW_HEIGHT 272
#elif defined(__VITA__)

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@ -30,7 +30,7 @@
/* this checks for HAVE_DBUS_DBUS_H internally. */
#include "core/linux/SDL_dbus.h"
#if defined(__EMSCRIPTEN__)
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#endif
@ -548,7 +548,7 @@ SDL_GetRevision(void)
const char *
SDL_GetPlatform(void)
{
#if defined(__AIX__)
#ifdef __AIX__
return "AIX";
#elif defined(__ANDROID__)
return "Android";
@ -620,7 +620,7 @@ SDL_GetPlatform(void)
SDL_bool
SDL_IsTablet(void)
{
#if defined(__ANDROID__)
#ifdef __ANDROID__
extern SDL_bool SDL_IsAndroidTablet(void);
return SDL_IsAndroidTablet();
#elif defined(__IOS__)
@ -631,7 +631,7 @@ SDL_IsTablet(void)
#endif
}
#if defined(__WIN32__)
#ifdef __WIN32__
#if (!defined(HAVE_LIBC) || defined(__WATCOMC__)) && !defined(SDL_STATIC_LIB)
/* Need to include DllMain() on Watcom C for some reason.. */

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@ -33,7 +33,7 @@
#endif
#endif
#if defined(__EMSCRIPTEN__)
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#endif
@ -123,13 +123,13 @@ static void SDL_GenerateAssertionReport(void)
/* This is not declared in any header, although it is shared between some
parts of SDL, because we don't want anything calling it without an
extremely good reason. */
#if defined(__WATCOMC__)
#ifdef __WATCOMC__
extern void SDL_ExitProcess(int exitcode);
#pragma aux SDL_ExitProcess aborts;
#endif
extern SDL_NORETURN void SDL_ExitProcess(int exitcode);
#if defined(__WATCOMC__)
#ifdef __WATCOMC__
static void SDL_AbortAssertion(void);
#pragma aux SDL_AbortAssertion aborts;
#endif
@ -238,7 +238,7 @@ static SDL_AssertState SDLCALL SDL_PromptAssertion(const SDL_AssertData *data, v
state = (SDL_AssertState)selected;
}
} else {
#if defined(__EMSCRIPTEN__)
#ifdef __EMSCRIPTEN__
/* This is nasty, but we can't block on a custom UI. */
for (;;) {
SDL_bool okay = SDL_TRUE;

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@ -75,15 +75,15 @@
#ifdef HAVE_STDIO_H
#include <stdio.h>
#endif
#if defined(HAVE_STDLIB_H)
#ifdef HAVE_STDLIB_H
#include <stdlib.h>
#elif defined(HAVE_MALLOC_H)
#include <malloc.h>
#endif
#if defined(HAVE_STDDEF_H)
#ifdef HAVE_STDDEF_H
#include <stddef.h>
#endif
#if defined(HAVE_STDARG_H)
#ifdef HAVE_STDARG_H
#include <stdarg.h>
#endif
#ifdef HAVE_STRING_H
@ -98,7 +98,7 @@
#ifdef HAVE_WCHAR_H
#include <wchar.h>
#endif
#if defined(HAVE_INTTYPES_H)
#ifdef HAVE_INTTYPES_H
#include <inttypes.h>
#elif defined(HAVE_STDINT_H)
#include <stdint.h>

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@ -32,7 +32,7 @@
#include <stdio.h>
#endif
#if defined(__ANDROID__)
#ifdef __ANDROID__
#include <android/log.h>
#endif

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@ -25,7 +25,7 @@
#define HAVE_MSC_ATOMICS 1
#endif
#if defined(__MACOS__) /* !!! FIXME: should we favor gcc atomics? */
#ifdef __MACOS__ /* !!! FIXME: should we favor gcc atomics? */
#include <libkern/OSAtomic.h>
#endif
@ -34,11 +34,11 @@
#endif
/* The __atomic_load_n() intrinsic showed up in different times for different compilers. */
#if defined(__clang__)
#ifdef __clang__
#if __has_builtin(__atomic_load_n) || defined(HAVE_GCC_ATOMICS)
/* !!! FIXME: this advertises as available in the NDK but uses an external symbol we don't have.
It might be in a later NDK or we might need an extra library? --ryan. */
#if !defined(__ANDROID__)
#ifndef __ANDROID__
#define HAVE_ATOMIC_LOAD_N 1
#endif
#endif
@ -155,7 +155,7 @@ SDL_AtomicCAS(SDL_AtomicInt *a, int oldval, int newval)
SDL_bool
SDL_AtomicCASPtr(void **a, void *oldval, void *newval)
{
#if defined(HAVE_MSC_ATOMICS)
#ifdef HAVE_MSC_ATOMICS
return _InterlockedCompareExchangePointer(a, newval, oldval) == oldval;
#elif defined(HAVE_WATCOM_ATOMICS)
return (SDL_bool)_SDL_cmpxchg_watcom((int *)a, (long)newval, (long)oldval);
@ -206,7 +206,7 @@ int SDL_AtomicSet(SDL_AtomicInt *a, int v)
void *
SDL_AtomicSetPtr(void **a, void *v)
{
#if defined(HAVE_MSC_ATOMICS)
#ifdef HAVE_MSC_ATOMICS
return _InterlockedExchangePointer(a, v);
#elif defined(HAVE_WATCOM_ATOMICS)
return (void *)_SDL_xchg_watcom((int *)a, (long)v);

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@ -36,7 +36,7 @@
#include <xmmintrin.h>
#endif
#if defined(PS2)
#ifdef PS2
#include <kernel.h>
#endif
@ -60,7 +60,7 @@ extern __inline int _SDL_xchg_watcom(volatile int *a, int v);
SDL_bool
SDL_AtomicTryLock(SDL_SpinLock *lock)
{
#if defined(SDL_ATOMIC_DISABLED)
#ifdef SDL_ATOMIC_DISABLED
/* Terrible terrible damage */
static SDL_mutex *_spinlock_mutex;
@ -98,7 +98,7 @@ SDL_AtomicTryLock(SDL_SpinLock *lock)
defined(__ARM_ARCH_5TEJ__))
int result;
#if defined(__RISCOS__)
#ifdef __RISCOS__
if (__cpucap_have_rex()) {
__asm__ __volatile__(
"ldrex %0, [%2]\nteq %0, #0\nstrexeq %0, %1, [%2]"

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@ -646,7 +646,7 @@ static int SDLCALL SDL_RunAudio(void *devicep)
SDL_assert(!device->iscapture);
#if defined(SDL_AUDIO_DRIVER_ANDROID)
#ifdef SDL_AUDIO_DRIVER_ANDROID
{
/* Set thread priority to THREAD_PRIORITY_AUDIO */
Android_JNI_AudioSetThreadPriority(device->iscapture, device->id);
@ -746,7 +746,7 @@ static int SDLCALL SDL_CaptureAudio(void *devicep)
SDL_assert(device->iscapture);
#if defined(SDL_AUDIO_DRIVER_ANDROID)
#ifdef SDL_AUDIO_DRIVER_ANDROID
{
/* Set thread priority to THREAD_PRIORITY_AUDIO */
Android_JNI_AudioSetThreadPriority(device->iscapture, device->id);

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@ -144,7 +144,7 @@ static int SDL_ConvertAudio(SDL_AudioCVT * cvt);
* 8 channels (7.1) layout: FL+FR+FC+LFE+BL+BR+SL+SR
*/
#if defined(SDL_SSE3_INTRINSICS)
#ifdef SDL_SSE3_INTRINSICS
/* Convert from stereo to mono. Average left and right. */
static void SDLCALL SDL_TARGETING("sse3") SDL_ConvertStereoToMono_SSE3(SDL_AudioCVT *cvt, SDL_AudioFormat format)
{
@ -181,7 +181,7 @@ static void SDLCALL SDL_TARGETING("sse3") SDL_ConvertStereoToMono_SSE3(SDL_Audio
}
#endif
#if defined(SDL_SSE_INTRINSICS)
#ifdef SDL_SSE_INTRINSICS
/* Convert from mono to stereo. Duplicate to stereo left and right. */
static void SDLCALL SDL_TARGETING("sse") SDL_ConvertMonoToStereo_SSE(SDL_AudioCVT *cvt, SDL_AudioFormat format)
{
@ -834,7 +834,7 @@ static int SDL_BuildAudioCVT(SDL_AudioCVT *cvt,
/* swap in some SIMD versions for a few of these. */
if (channel_converter == SDL_ConvertStereoToMono) {
SDL_AudioFilter filter = NULL;
#if defined(SDL_SSE3_INTRINSICS)
#ifdef SDL_SSE3_INTRINSICS
if (!filter && SDL_HasSSE3()) {
filter = SDL_ConvertStereoToMono_SSE3;
}
@ -844,7 +844,7 @@ static int SDL_BuildAudioCVT(SDL_AudioCVT *cvt,
}
} else if (channel_converter == SDL_ConvertMonoToStereo) {
SDL_AudioFilter filter = NULL;
#if defined(SDL_SSE_INTRINSICS)
#ifdef SDL_SSE_INTRINSICS
if (!filter && SDL_HasSSE()) {
filter = SDL_ConvertMonoToStereo_SSE;
}

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@ -226,7 +226,7 @@ static void SDLCALL SDL_Convert_F32_to_S32_Scalar(SDL_AudioCVT *cvt, SDL_AudioFo
}
#endif
#if defined(SDL_SSE2_INTRINSICS)
#ifdef SDL_SSE2_INTRINSICS
static void SDLCALL SDL_TARGETING("sse2") SDL_Convert_S8_to_F32_SSE2(SDL_AudioCVT *cvt, SDL_AudioFormat format)
{
const Sint8 *src = ((const Sint8 *)(cvt->buf + cvt->len_cvt)) - 1;
@ -1175,7 +1175,7 @@ void SDL_ChooseAudioConverters(void)
SDL_Convert_F32_to_S32 = SDL_Convert_F32_to_S32_##fntype; \
converters_chosen = SDL_TRUE
#if defined(SDL_SSE2_INTRINSICS)
#ifdef SDL_SSE2_INTRINSICS
if (SDL_HasSSE2()) {
SET_CONVERTER_FUNCS(SSE2);
return;

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@ -25,7 +25,7 @@
#include "../SDL_sysaudio.h"
#if !defined(__IOS__)
#ifndef __IOS__
#define MACOSX_COREAUDIO
#endif

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@ -891,7 +891,7 @@ static int prepare_audioqueue(_THIS)
/* Make sure we can feed the device a minimum amount of time */
MINIMUM_AUDIO_BUFFER_TIME_MS = 15.0;
#if defined(__IOS__)
#ifdef __IOS__
if (floor(NSFoundationVersionNumber) <= NSFoundationVersionNumber_iOS_7_1) {
/* Older iOS hardware, use 40 ms as a minimum time */
MINIMUM_AUDIO_BUFFER_TIME_MS = 40.0;

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@ -186,14 +186,14 @@ static BOOL CALLBACK FindAllDevs(LPGUID guid, LPCWSTR desc, LPCWSTR module, LPVO
static void DSOUND_DetectDevices(void)
{
#if defined(HAVE_MMDEVICEAPI_H)
#ifdef HAVE_MMDEVICEAPI_H
if (SupportsIMMDevice) {
SDL_IMMDevice_EnumerateEndpoints(SDL_TRUE);
} else {
#endif /* HAVE_MMDEVICEAPI_H */
pDirectSoundCaptureEnumerateW(FindAllDevs, (void *)((size_t)1));
pDirectSoundEnumerateW(FindAllDevs, (void *)((size_t)0));
#if defined(HAVE_MMDEVICEAPI_H)
#ifdef HAVE_MMDEVICEAPI_H
}
#endif /* HAVE_MMDEVICEAPI_H*/
}
@ -609,7 +609,7 @@ static int DSOUND_OpenDevice(_THIS, const char *devname)
static void DSOUND_Deinitialize(void)
{
#if defined(HAVE_MMDEVICEAPI_H)
#ifdef HAVE_MMDEVICEAPI_H
if (SupportsIMMDevice) {
SDL_IMMDevice_Quit();
SupportsIMMDevice = SDL_FALSE;
@ -624,7 +624,7 @@ static SDL_bool DSOUND_Init(SDL_AudioDriverImpl *impl)
return SDL_FALSE;
}
#if defined(HAVE_MMDEVICEAPI_H)
#ifdef HAVE_MMDEVICEAPI_H
SupportsIMMDevice = !(SDL_IMMDevice_Init() < 0);
#endif /* HAVE_MMDEVICEAPI_H */

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@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if defined(SDL_AUDIO_DRIVER_NETBSD)
#ifdef SDL_AUDIO_DRIVER_NETBSD
/*
* Driver for native NetBSD audio(4).

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@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if defined(__HAIKU__)
#ifdef __HAIKU__
/* Handle the BeApp specific portions of the application */

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@ -61,7 +61,7 @@ static char *GetAppName(void)
char linkfile[1024];
int linksize;
#if defined(__LINUX__)
#ifdef __LINUX__
(void)SDL_snprintf(procfile, sizeof(procfile), "/proc/%d/exe", getpid());
#elif defined(__FREEBSD__)
(void)SDL_snprintf(procfile, sizeof(procfile), "/proc/%d/file", getpid());

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@ -319,7 +319,7 @@ static struct wscons_keycode_to_SDL
{ KS_f18, SDL_SCANCODE_F18 },
{ KS_f19, SDL_SCANCODE_F19 },
{ KS_f20, SDL_SCANCODE_F20 },
#if !defined(__NetBSD__)
#ifndef __NetBSD__
{ KS_f21, SDL_SCANCODE_F21 },
{ KS_f22, SDL_SCANCODE_F22 },
{ KS_f23, SDL_SCANCODE_F23 },

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@ -25,7 +25,7 @@
#include "SDL_windows.h"
#include <objbase.h> /* for CoInitialize/CoUninitialize (Win32 only) */
#if defined(HAVE_ROAPI_H)
#ifdef HAVE_ROAPI_H
#include <roapi.h> /* For RoInitialize/RoUninitialize (Win32 only) */
#else
typedef enum RO_INIT_TYPE
@ -411,7 +411,7 @@ SDL_RunApp(int _argc, char* _argv[], SDL_main_func mainFunction, void * reserved
/*
* Public APIs
*/
#if !defined(SDL_VIDEO_DRIVER_WINDOWS)
#ifndef SDL_VIDEO_DRIVER_WINDOWS
#if defined(__WIN32__) || defined(__GDK__)
int SDL_RegisterApp(const char *name, Uint32 style, void *hInst)

View File

@ -24,7 +24,7 @@
#ifndef _INCLUDED_WINDOWS_H
#define _INCLUDED_WINDOWS_H
#if defined(__WIN32__)
#ifdef __WIN32__
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
@ -36,7 +36,7 @@
#endif
#undef WINVER
#undef _WIN32_WINNT
#if defined(SDL_VIDEO_RENDER_D3D12)
#ifdef SDL_VIDEO_RENDER_D3D12
#define _WIN32_WINNT 0xA00 /* For D3D12, 0xA00 is required */
#elif defined(HAVE_SHELLSCALINGAPI_H)
#define _WIN32_WINNT 0x603 /* For DPI support */
@ -118,7 +118,7 @@ extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
/* Sets an error message based on GetLastError(). Always return -1. */
extern int WIN_SetError(const char *prefix);
#if !defined(__WINRT__)
#ifndef __WINRT__
/* Load a function from combase.dll */
void *WIN_LoadComBaseFunction(const char *name);
#endif

View File

@ -439,12 +439,12 @@ static int CPU_haveNEON(void)
{
/* The way you detect NEON is a privileged instruction on ARM, so you have
query the OS kernel in a platform-specific way. :/ */
#if defined(SDL_CPUINFO_DISABLED)
#ifdef SDL_CPUINFO_DISABLED
return 0; /* disabled */
#elif (defined(__WINDOWS__) || defined(__WINRT__) || defined(__GDK__)) && (defined(_M_ARM) || defined(_M_ARM64))
/* Visual Studio, for ARM, doesn't define __ARM_ARCH. Handle this first. */
/* Seems to have been removed */
#if !defined(PF_ARM_NEON_INSTRUCTIONS_AVAILABLE)
#ifndef PF_ARM_NEON_INSTRUCTIONS_AVAILABLE
#define PF_ARM_NEON_INSTRUCTIONS_AVAILABLE 19
#endif
/* All WinRT ARM devices are required to support NEON, but just in case. */
@ -519,38 +519,38 @@ static int CPU_readCPUCFG(void)
#define CPU_haveLSX() (CPU_readCPUCFG() & CPU_CFG2_LSX)
#define CPU_haveLASX() (CPU_readCPUCFG() & CPU_CFG2_LASX)
#if defined(__e2k__)
#if defined(__MMX__)
#ifdef __e2k__
#ifdef __MMX__
#define CPU_haveMMX() (1)
#else
#define CPU_haveMMX() (0)
#endif
#if defined(__SSE__)
#ifdef __SSE__
#define CPU_haveSSE() (1)
#else
#define CPU_haveSSE() (0)
#endif
#if defined(__SSE2__)
#ifdef __SSE2__
#define CPU_haveSSE2() (1)
#else
#define CPU_haveSSE2() (0)
#endif
#if defined(__SSE3__)
#ifdef __SSE3__
#define CPU_haveSSE3() (1)
#else
#define CPU_haveSSE3() (0)
#endif
#if defined(__SSE4_1__)
#ifdef __SSE4_1__
#define CPU_haveSSE41() (1)
#else
#define CPU_haveSSE41() (0)
#endif
#if defined(__SSE4_2__)
#ifdef __SSE4_2__
#define CPU_haveSSE42() (1)
#else
#define CPU_haveSSE42() (0)
#endif
#if defined(__AVX__)
#ifdef __AVX__
#define CPU_haveAVX() (1)
#else
#define CPU_haveAVX() (0)
@ -565,11 +565,11 @@ static int CPU_readCPUCFG(void)
#define CPU_haveAVX() (CPU_OSSavesYMM && (CPU_CPUIDFeatures[2] & 0x10000000))
#endif
#if defined(__e2k__)
#ifdef __e2k__
inline int
CPU_haveAVX2(void)
{
#if defined(__AVX2__)
#ifdef __AVX2__
return 1;
#else
return 0;
@ -591,7 +591,7 @@ static int CPU_haveAVX2(void)
}
#endif
#if defined(__e2k__)
#ifdef __e2k__
inline int
CPU_haveAVX512F(void)
{
@ -646,7 +646,7 @@ int SDL_GetCPUCount(void)
return SDL_CPUCount;
}
#if defined(__e2k__)
#ifdef __e2k__
inline const char *
SDL_GetCPUType(void)
{
@ -704,7 +704,7 @@ static const char *SDL_GetCPUType(void)
#if 0
!!! FIXME: Not used at the moment. */
#if defined(__e2k__)
#ifdef __e2k__
inline const char *
SDL_GetCPUName(void)
{

View File

@ -425,7 +425,7 @@ static void dynapi_warn(const char *msg)
extern "C" {
#endif
extern SDL_NORETURN void SDL_ExitProcess(int exitcode);
#if defined(__WATCOMC__)
#ifdef __WATCOMC__
#pragma aux SDL_ExitProcess aborts;
#endif
#ifdef __cplusplus

View File

@ -78,7 +78,7 @@ SDL_DYNAPI_PROC(ID3D11Device*,SDL_GetRenderD3D11Device,(SDL_Renderer *a),(a),ret
SDL_DYNAPI_PROC(IDirect3DDevice9*,SDL_GetRenderD3D9Device,(SDL_Renderer *a),(a),return)
#endif
#if defined(__GDK__)
#ifdef __GDK__
SDL_DYNAPI_PROC(int,SDL_GDKGetTaskQueue,(XTaskQueueHandle *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_GDKSuspendComplete,(void),(),)
#endif

View File

@ -105,7 +105,7 @@ static void SDLCALL SDL_TouchMouseEventsChanged(void *userdata, const char *name
mouse->touch_mouse_events = SDL_GetStringBoolean(hint, SDL_TRUE);
}
#if defined(__vita__)
#ifdef __vita__
static void SDLCALL SDL_VitaTouchMouseDeviceChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
SDL_Mouse *mouse = (SDL_Mouse *)userdata;
@ -186,7 +186,7 @@ int SDL_InitMouse(void)
SDL_AddHintCallback(SDL_HINT_TOUCH_MOUSE_EVENTS,
SDL_TouchMouseEventsChanged, mouse);
#if defined(__vita__)
#ifdef __vita__
SDL_AddHintCallback(SDL_HINT_VITA_TOUCH_MOUSE_DEVICE,
SDL_VitaTouchMouseDeviceChanged, mouse);
#endif

View File

@ -98,7 +98,7 @@ typedef struct
SDL_bool touch_mouse_events;
SDL_bool mouse_touch_events;
SDL_bool was_touch_mouse_events; /* Was a touch-mouse event pending? */
#if defined(__vita__)
#ifdef __vita__
Uint8 vita_touch_mouse_device;
#endif
SDL_bool auto_capture;

View File

@ -250,7 +250,7 @@ int SDL_SendTouch(Uint64 timestamp, SDL_TouchID id, SDL_FingerID fingerid, SDL_W
/* SDL_HINT_TOUCH_MOUSE_EVENTS: controlling whether touch events should generate synthetic mouse events */
/* SDL_HINT_VITA_TOUCH_MOUSE_DEVICE: controlling which touchpad should generate synthetic mouse events, PSVita-only */
{
#if defined(__vita__)
#ifdef __vita__
if (mouse->touch_mouse_events && ((mouse->vita_touch_mouse_device == id) || (mouse->vita_touch_mouse_device == 2))) {
#else
if (mouse->touch_mouse_events) {

View File

@ -508,7 +508,7 @@ SDL_RWFromFile(const char *file, const char *mode)
SDL_SetError("SDL_RWFromFile(): No file or no mode specified");
return NULL;
}
#if defined(__ANDROID__)
#ifdef __ANDROID__
#ifdef HAVE_STDIO_H
/* Try to open the file on the filesystem first */
if (*file == '/') {

View File

@ -23,7 +23,7 @@
#include <sys/stat.h>
#include <unistd.h>
#if defined(SDL_FILESYSTEM_PS2)
#ifdef SDL_FILESYSTEM_PS2
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* System dependent filesystem routines */

View File

@ -23,7 +23,7 @@
#include <sys/stat.h>
#include <unistd.h>
#if defined(SDL_FILESYSTEM_PSP)
#ifdef SDL_FILESYSTEM_PSP
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* System dependent filesystem routines */

View File

@ -68,7 +68,7 @@ static char *readSymLink(const char *path)
return NULL;
}
#if defined(__OPENBSD__)
#ifdef __OPENBSD__
static char *search_path_for_binary(const char *bin)
{
char *envr = SDL_getenv("PATH");
@ -124,7 +124,7 @@ SDL_GetBasePath(void)
{
char *retval = NULL;
#if defined(__FREEBSD__)
#ifdef __FREEBSD__
char fullpath[PATH_MAX];
size_t buflen = sizeof(fullpath);
const int mib[] = { CTL_KERN, KERN_PROC, KERN_PROC_PATHNAME, -1 };
@ -136,7 +136,7 @@ SDL_GetBasePath(void)
}
}
#endif
#if defined(__OPENBSD__)
#ifdef __OPENBSD__
/* Please note that this will fail if the process was launched with a relative path and $PWD + the cwd have changed, or argv is altered. So don't do that. Or add a new sysctl to OpenBSD. */
char **cmdline;
size_t len;
@ -201,7 +201,7 @@ SDL_GetBasePath(void)
/* !!! FIXME: after 2.0.6 ships, let's delete this code and just
use the /proc/%llu version. There's no reason to have
two copies of this plus all the #ifdefs. --ryan. */
#if defined(__FREEBSD__)
#ifdef __FREEBSD__
retval = readSymLink("/proc/curproc/file");
#elif defined(__NETBSD__)
retval = readSymLink("/proc/curproc/exe");
@ -222,7 +222,7 @@ SDL_GetBasePath(void)
#endif
}
#if defined(__SOLARIS__) /* try this as a fallback if /proc didn't pan out */
#ifdef __SOLARIS__ /* try this as a fallback if /proc didn't pan out */
if (!retval) {
const char *path = getexecname();
if ((path != NULL) && (path[0] == '/')) { /* must be absolute path... */

View File

@ -37,7 +37,7 @@
#include "../core/windows/SDL_windows.h"
#endif
#if defined(__MACOS__)
#ifdef __MACOS__
#include <CoreFoundation/CoreFoundation.h>
#include <mach/mach.h>
#include <IOKit/IOKitLib.h>
@ -68,7 +68,7 @@
#include <unistd.h>
#endif
#if defined(SDL_USE_LIBUDEV)
#ifdef SDL_USE_LIBUDEV
typedef enum
{
ENUMERATION_UNSET,
@ -79,11 +79,11 @@ typedef enum
static LinuxEnumerationMethod linux_enumeration_method = ENUMERATION_UNSET;
#endif
#if defined(HAVE_INOTIFY)
#ifdef HAVE_INOTIFY
static int inotify_fd = -1;
#endif
#if defined(SDL_USE_LIBUDEV)
#ifdef SDL_USE_LIBUDEV
static const SDL_UDEV_Symbols *usyms = NULL;
#endif
@ -102,12 +102,12 @@ static struct
double m_flLastWin32MessageCheck;
#endif
#if defined(__MACOS__)
#ifdef __MACOS__
IONotificationPortRef m_notificationPort;
mach_port_t m_notificationMach;
#endif
#if defined(SDL_USE_LIBUDEV)
#ifdef SDL_USE_LIBUDEV
struct udev *m_pUdev;
struct udev_monitor *m_pUdevMonitor;
int m_nUdevFd;
@ -162,7 +162,7 @@ static LRESULT CALLBACK ControllerWndProc(HWND hwnd, UINT message, WPARAM wParam
}
#endif /* defined(__WIN32__) || defined(__WINGDK__) */
#if defined(__MACOS__)
#ifdef __MACOS__
static void CallbackIOServiceFunc(void *context, io_iterator_t portIterator)
{
/* Must drain the iterator, or we won't receive new notifications */
@ -255,7 +255,7 @@ HIDAPI_InitializeDiscovery()
}
#endif /* defined(__WIN32__) || defined(__WINGDK__) */
#if defined(__MACOS__)
#ifdef __MACOS__
SDL_HIDAPI_discovery.m_notificationPort = IONotificationPortCreate(kIOMainPortDefault);
if (SDL_HIDAPI_discovery.m_notificationPort) {
{
@ -307,7 +307,7 @@ HIDAPI_InitializeDiscovery()
#endif /* __MACOS__ */
#if defined(SDL_USE_LIBUDEV)
#ifdef SDL_USE_LIBUDEV
if (linux_enumeration_method == ENUMERATION_LIBUDEV) {
SDL_HIDAPI_discovery.m_pUdev = NULL;
SDL_HIDAPI_discovery.m_pUdevMonitor = NULL;
@ -328,7 +328,7 @@ HIDAPI_InitializeDiscovery()
} else
#endif /* SDL_USE_LIBUDEV */
{
#if defined(HAVE_INOTIFY)
#ifdef HAVE_INOTIFY
inotify_fd = SDL_inotify_init1();
if (inotify_fd < 0) {
@ -390,7 +390,7 @@ HIDAPI_UpdateDiscovery()
#endif
#endif /* defined(__WIN32__) || defined(__WINGDK__) */
#if defined(__MACOS__)
#ifdef __MACOS__
if (SDL_HIDAPI_discovery.m_notificationPort) {
struct
{
@ -403,7 +403,7 @@ HIDAPI_UpdateDiscovery()
}
#endif
#if defined(SDL_USE_LIBUDEV)
#ifdef SDL_USE_LIBUDEV
if (linux_enumeration_method == ENUMERATION_LIBUDEV) {
if (SDL_HIDAPI_discovery.m_nUdevFd >= 0) {
/* Drain all notification events.
@ -435,7 +435,7 @@ HIDAPI_UpdateDiscovery()
} else
#endif /* SDL_USE_LIBUDEV */
{
#if defined(HAVE_INOTIFY)
#ifdef HAVE_INOTIFY
if (inotify_fd >= 0) {
union
{
@ -495,13 +495,13 @@ HIDAPI_ShutdownDiscovery()
UnregisterClassA(SDL_HIDAPI_discovery.m_wndClass.lpszClassName, SDL_HIDAPI_discovery.m_wndClass.hInstance);
#endif
#if defined(__MACOS__)
#ifdef __MACOS__
if (SDL_HIDAPI_discovery.m_notificationPort) {
IONotificationPortDestroy(SDL_HIDAPI_discovery.m_notificationPort);
}
#endif
#if defined(SDL_USE_LIBUDEV)
#ifdef SDL_USE_LIBUDEV
if (linux_enumeration_method == ENUMERATION_LIBUDEV) {
if (usyms) {
if (SDL_HIDAPI_discovery.m_pUdevMonitor) {
@ -516,7 +516,7 @@ HIDAPI_ShutdownDiscovery()
} else
#endif /* SDL_USE_LIBUDEV */
{
#if defined(HAVE_INOTIFY)
#ifdef HAVE_INOTIFY
if (inotify_fd >= 0) {
close(inotify_fd);
inotify_fd = -1;
@ -1048,7 +1048,7 @@ int SDL_hid_init(void)
return 0;
}
#if defined(SDL_USE_LIBUDEV)
#ifdef SDL_USE_LIBUDEV
if (SDL_getenv("SDL_HIDAPI_JOYSTICK_DISABLE_UDEV") != NULL) {
SDL_LogDebug(SDL_LOG_CATEGORY_INPUT,
"udev disabled by SDL_HIDAPI_JOYSTICK_DISABLE_UDEV");
@ -1375,7 +1375,7 @@ SDL_hid_device *SDL_hid_open(unsigned short vendor_id, unsigned short product_id
return NULL;
}
#if defined(HAVE_PLATFORM_BACKEND)
#ifdef HAVE_PLATFORM_BACKEND
if (udev_ctx) {
pDevice = PLATFORM_hid_open(vendor_id, product_id, serial_number);
if (pDevice != NULL) {
@ -1414,7 +1414,7 @@ SDL_hid_device *SDL_hid_open_path(const char *path, int bExclusive /* = false */
return NULL;
}
#if defined(HAVE_PLATFORM_BACKEND)
#ifdef HAVE_PLATFORM_BACKEND
if (udev_ctx) {
pDevice = PLATFORM_hid_open_path(path, bExclusive);
if (pDevice != NULL) {

View File

@ -26,13 +26,13 @@
#include <jni.h>
#if defined(__cplusplus)
#ifdef __cplusplus
extern "C" {
#endif
extern JNINativeMethod HIDDeviceManager_tab[8];
#if defined(__cplusplus)
#ifdef __cplusplus
}
#endif

View File

@ -421,7 +421,7 @@ static wchar_t *get_usb_string(libusb_device_handle *dev, uint8_t idx)
int len;
wchar_t *str = NULL;
#if !defined(NO_ICONV)
#ifndef NO_ICONV
wchar_t wbuf[256];
SDL_iconv_t ic;
size_t inbytes;
@ -448,7 +448,7 @@ static wchar_t *get_usb_string(libusb_device_handle *dev, uint8_t idx)
if (len < 0)
return NULL;
#if defined(NO_ICONV) /* original hidapi code for NO_ICONV : */
#ifdef NO_ICONV /* original hidapi code for NO_ICONV : */
/* Bionic does not have wchar_t iconv support, so it
has to be done manually. The following code will only work for

View File

@ -556,7 +556,7 @@ struct hid_device_info HID_API_EXPORT *hid_enumerate(unsigned short vendor_id,
}
#if 0 // Prefer direct HID support as that has extended functionality
#if defined(SDL_JOYSTICK_MFI)
#ifdef SDL_JOYSTICK_MFI
// We want to prefer Game Controller support where available,
// as Apple will likely be requiring that for supported devices.
extern SDL_bool IOS_SupportedHIDDevice(IOHIDDeviceRef device);

View File

@ -154,7 +154,7 @@ static void free_library_handles(void)
cfgmgr32_lib_handle = NULL;
}
#if defined(__GNUC__)
#ifdef __GNUC__
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wcast-function-type"
#endif
@ -202,7 +202,7 @@ err:
free_library_handles();
return -1;
}
#if defined(__GNUC__)
#ifdef __GNUC__
# pragma GCC diagnostic pop
#endif

View File

@ -34,7 +34,7 @@
#include "../events/SDL_events_c.h"
#endif
#if defined(__ANDROID__)
#ifdef __ANDROID__
#endif
/* Many gamepads turn the center button into an instantaneous button press */
@ -1846,7 +1846,7 @@ static SDL_bool SDL_GetGamepadMappingFilePath(char *path, size_t size)
return SDL_strlcpy(path, hint, size) < size;
}
#if defined(__ANDROID__)
#ifdef __ANDROID__
return SDL_snprintf(path, size, "%s/gamepad_map.txt", SDL_AndroidGetInternalStoragePath()) < size;
#else
return SDL_FALSE;
@ -2056,7 +2056,7 @@ SDL_bool SDL_IsGamepad(SDL_JoystickID instance_id)
return retval;
}
#if defined(__LINUX__)
#ifdef __LINUX__
static SDL_bool SDL_endswith(const char *string, const char *suffix)
{
size_t string_length = string ? SDL_strlen(string) : 0;
@ -2082,7 +2082,7 @@ SDL_bool SDL_ShouldIgnoreGamepad(const char *name, SDL_JoystickGUID guid)
Uint16 version;
Uint32 vidpid;
#if defined(__LINUX__)
#ifdef __LINUX__
if (SDL_endswith(name, " Motion Sensors")) {
/* Don't treat the PS3 and PS4 motion controls as a separate gamepad */
return SDL_TRUE;
@ -2116,7 +2116,7 @@ SDL_bool SDL_ShouldIgnoreGamepad(const char *name, SDL_JoystickGUID guid)
/* We shouldn't ignore Steam's virtual gamepad since it's using the hints to filter out the real gamepads so it can remap input for the virtual gamepad */
/* https://partner.steamgames.com/doc/features/steam_gamepad/steam_input_gamepad_emulation_bestpractices */
SDL_bool bSteamVirtualGamepad = SDL_FALSE;
#if defined(__LINUX__)
#ifdef __LINUX__
bSteamVirtualGamepad = (vendor == USB_VENDOR_VALVE && product == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD);
#elif defined(__MACOS__)
bSteamVirtualGamepad = (vendor == USB_VENDOR_MICROSOFT && product == USB_PRODUCT_XBOX360_WIRED_CONTROLLER && version == 1);
@ -3191,7 +3191,7 @@ void SDL_GamepadHandleDelayedGuideButton(SDL_Joystick *joystick)
const char *SDL_GetGamepadAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button)
{
#if defined(SDL_JOYSTICK_MFI)
#ifdef SDL_JOYSTICK_MFI
const char *IOS_GetAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);
const char *retval;
@ -3211,7 +3211,7 @@ const char *SDL_GetGamepadAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_
const char *SDL_GetGamepadAppleSFSymbolsNameForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis)
{
#if defined(SDL_JOYSTICK_MFI)
#ifdef SDL_JOYSTICK_MFI
const char *IOS_GetAppleSFSymbolsNameForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis);
const char *retval;

View File

@ -363,7 +363,7 @@ static const char *s_GamepadMappings[] = {
"030000004f04000003d0000000000000,run'n'drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000101c0000171c000000000000,uRage Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
#endif
#if defined(__MACOS__)
#ifdef __MACOS__
"03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
@ -878,12 +878,12 @@ static const char *s_GamepadMappings[] = {
"030000009b2800008000000020020000,raphnet technologies 1-player WUSBMote v2.2,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,",
"030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,",
#endif
#if defined(__OpenBSD__)
#ifdef __OpenBSD__
"030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000005e0400008e02000010010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4~,start:b7,x:b2,y:b3,",
#endif
#if defined(__ANDROID__)
#ifdef __ANDROID__
"05000000c82d000006500000ffff3f00,8BitDo M30 Gamepad,a:b0,b:b1,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a4,start:b6,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d000006500000ffff3f00,8BitDo M30 Gamepad,a:b1,b:b0,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a4,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d000051060000ffff3f00,8BitDo M30 Gamepad,a:b0,b:b1,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,start:b6,x:b2,y:b3,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",

View File

@ -58,10 +58,10 @@ static SDL_JoystickDriver *SDL_joystick_drivers[] = {
#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT) /* Before WGI driver, as WGI wants to check if this driver is handling things */
&SDL_WINDOWS_JoystickDriver,
#endif
#if defined(SDL_JOYSTICK_WGI)
#ifdef SDL_JOYSTICK_WGI
&SDL_WGI_JoystickDriver,
#endif
#if defined(SDL_JOYSTICK_WINMM)
#ifdef SDL_JOYSTICK_WINMM
&SDL_WINMM_JoystickDriver,
#endif
#ifdef SDL_JOYSTICK_LINUX
@ -631,7 +631,7 @@ SDL_JoystickID SDL_AttachVirtualJoystick(SDL_JoystickType type, int naxes, int n
SDL_JoystickID SDL_AttachVirtualJoystickEx(const SDL_VirtualJoystickDesc *desc)
{
#if defined(SDL_JOYSTICK_VIRTUAL)
#ifdef SDL_JOYSTICK_VIRTUAL
SDL_JoystickID retval;
SDL_LockJoysticks();
@ -645,7 +645,7 @@ SDL_JoystickID SDL_AttachVirtualJoystickEx(const SDL_VirtualJoystickDesc *desc)
int SDL_DetachVirtualJoystick(SDL_JoystickID instance_id)
{
#if defined(SDL_JOYSTICK_VIRTUAL)
#ifdef SDL_JOYSTICK_VIRTUAL
int retval;
SDL_LockJoysticks();
@ -659,7 +659,7 @@ int SDL_DetachVirtualJoystick(SDL_JoystickID instance_id)
SDL_bool SDL_IsJoystickVirtual(SDL_JoystickID instance_id)
{
#if defined(SDL_JOYSTICK_VIRTUAL)
#ifdef SDL_JOYSTICK_VIRTUAL
SDL_JoystickDriver *driver;
int device_index;
SDL_bool is_virtual = SDL_FALSE;
@ -686,7 +686,7 @@ int SDL_SetJoystickVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value)
{
CHECK_JOYSTICK_MAGIC(joystick, -1);
#if defined(SDL_JOYSTICK_VIRTUAL)
#ifdef SDL_JOYSTICK_VIRTUAL
retval = SDL_SetJoystickVirtualAxisInner(joystick, axis, value);
#else
retval = SDL_SetError("SDL not built with virtual-joystick support");
@ -705,7 +705,7 @@ int SDL_SetJoystickVirtualButton(SDL_Joystick *joystick, int button, Uint8 value
{
CHECK_JOYSTICK_MAGIC(joystick, -1);
#if defined(SDL_JOYSTICK_VIRTUAL)
#ifdef SDL_JOYSTICK_VIRTUAL
retval = SDL_SetJoystickVirtualButtonInner(joystick, button, value);
#else
retval = SDL_SetError("SDL not built with virtual-joystick support");
@ -724,7 +724,7 @@ int SDL_SetJoystickVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value)
{
CHECK_JOYSTICK_MAGIC(joystick, -1);
#if defined(SDL_JOYSTICK_VIRTUAL)
#ifdef SDL_JOYSTICK_VIRTUAL
retval = SDL_SetJoystickVirtualHatInner(joystick, hat, value);
#else
retval = SDL_SetError("SDL not built with virtual-joystick support");

View File

@ -37,7 +37,7 @@
#import <CoreMotion/CoreMotion.h>
#endif
#if defined(__MACOS__)
#ifdef __MACOS__
#include <IOKit/hid/IOHIDManager.h>
#include <AppKit/NSApplication.h>
#ifndef NSAppKitVersionNumber10_15
@ -660,7 +660,7 @@ static void SDLCALL SDL_AppleTVRemoteRotationHintChanged(void *udata, const char
static int IOS_JoystickInit(void)
{
#if defined(__MACOS__)
#ifdef __MACOS__
#if SDL_HAS_BUILTIN(__builtin_available)
if (@available(macOS 10.16, *)) {
/* Continue with initialization on macOS 11+ */

View File

@ -40,7 +40,7 @@
#define __FreeBSD_kernel_version __FreeBSD_version
#endif
#if defined(HAVE_USB_H)
#ifdef HAVE_USB_H
#include <usb.h>
#endif
#ifdef __DragonFly__
@ -51,7 +51,7 @@
#include <dev/usb/usbhid.h>
#endif
#if defined(HAVE_USBHID_H)
#ifdef HAVE_USBHID_H
#include <usbhid.h>
#elif defined(HAVE_LIBUSB_H)
#include <libusb.h>

View File

@ -499,7 +499,7 @@ static SDL_bool JoystickAlreadyKnown(IOHIDDeviceRef ioHIDDeviceObject)
{
recDevice *i;
#if defined(SDL_JOYSTICK_MFI)
#ifdef SDL_JOYSTICK_MFI
extern SDL_bool IOS_SupportedHIDDevice(IOHIDDeviceRef device);
if (IOS_SupportedHIDDevice(ioHIDDeviceObject)) {
return SDL_TRUE;

View File

@ -32,7 +32,7 @@
/*#define DEBUG_LUNA_PROTOCOL*/
/* Sending rumble on macOS blocks for a long time and eventually fails */
#if !defined(__MACOS__)
#ifndef __MACOS__
#define ENABLE_LUNA_BLUETOOTH_RUMBLE
#endif

View File

@ -69,7 +69,7 @@ static SDL_bool HIDAPI_DriverPS3_IsEnabled(void)
{
SDL_bool default_value;
#if defined(__MACOS__)
#ifdef __MACOS__
/* This works well on macOS */
default_value = SDL_TRUE;
#elif defined(__WINDOWS__)

View File

@ -979,7 +979,7 @@ static SDL_bool HIDAPI_DriverSteam_InitDevice(SDL_HIDAPI_Device *device)
}
device->context = ctx;
#if defined(__WIN32__)
#ifdef __WIN32__
if (device->serial) {
/* We get a garbage serial number on Windows */
SDL_free(device->serial);

View File

@ -455,7 +455,7 @@ static void CheckMotionPlusConnection(SDL_DriverWii_Context *ctx)
static void ActivateMotionPlusWithMode(SDL_DriverWii_Context *ctx, Uint8 mode)
{
#if defined(__LINUX__)
#ifdef __LINUX__
/* Linux drivers maintain a lot of state around the Motion Plus
* extension, so don't mess with it here.
*/

View File

@ -82,7 +82,7 @@ static SDL_bool HIDAPI_DriverXbox360_IsSupportedDevice(SDL_HIDAPI_Device *device
return SDL_FALSE;
}
#endif
#if defined(__MACOS__)
#ifdef __MACOS__
/* Wired Xbox One controllers are handled by this driver, interfacing with
the 360Controller driver available from:
https://github.com/360Controller/360Controller/releases

View File

@ -561,7 +561,7 @@ static int HIDAPI_JoystickInit(void)
return 0;
}
#if defined(SDL_USE_LIBUDEV)
#ifdef SDL_USE_LIBUDEV
if (linux_enumeration_method == ENUMERATION_UNSET) {
if (SDL_getenv("SDL_HIDAPI_JOYSTICK_DISABLE_UDEV") != NULL) {
SDL_LogDebug(SDL_LOG_CATEGORY_INPUT,

View File

@ -765,7 +765,7 @@ static int LINUX_JoystickInit(void)
} else
#endif
{
#if defined(HAVE_INOTIFY)
#ifdef HAVE_INOTIFY
inotify_fd = SDL_inotify_init1();
if (inotify_fd < 0) {

View File

@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if defined(SDL_JOYSTICK_VIRTUAL)
#ifdef SDL_JOYSTICK_VIRTUAL
/* This is the virtual implementation of the SDL joystick API */

View File

@ -1282,7 +1282,7 @@ static int RAWINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_
static int RAWINPUT_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
{
#if defined(SDL_JOYSTICK_RAWINPUT_WGI)
#ifdef SDL_JOYSTICK_RAWINPUT_WGI
RAWINPUT_DeviceContext *ctx = joystick->hwdata;
if (ctx->wgi_correlated) {

View File

@ -336,7 +336,7 @@ static SDL_bool SDL_WaitForDeviceNotification(SDL_DeviceNotificationData *data,
#endif /* !defined(__WINRT__) && !defined(__XBOXONE__) && !defined(__XBOXSERIES__) */
#if !defined(__WINRT__)
#ifndef __WINRT__
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
static SDL_DeviceNotificationData s_notification_data;

View File

@ -37,7 +37,7 @@ int SDL_SYS_OpenURL(const char *url)
{
const pid_t pid1 = fork();
if (pid1 == 0) { /* child process */
#if defined(USE_POSIX_SPAWN)
#ifdef USE_POSIX_SPAWN
pid_t pid2;
const char *args[] = { "xdg-open", url, NULL };
/* Clear LD_PRELOAD so Chrome opens correctly when this application is launched by Steam */

View File

@ -27,7 +27,7 @@
#include "../video/SDL_pixels_c.h"
#include "../video/SDL_video_c.h"
#if defined(__ANDROID__)
#ifdef __ANDROID__
#include "../core/android/SDL_android.h"
#endif
@ -668,7 +668,7 @@ static int UpdateLogicalPresentation(SDL_Renderer *renderer);
int SDL_GetNumRenderDrivers(void)
{
#if !defined(SDL_RENDER_DISABLED)
#ifndef SDL_RENDER_DISABLED
return SDL_arraysize(render_drivers);
#else
return 0;
@ -677,7 +677,7 @@ int SDL_GetNumRenderDrivers(void)
const char *SDL_GetRenderDriver(int index)
{
#if !defined(SDL_RENDER_DISABLED)
#ifndef SDL_RENDER_DISABLED
if (index < 0 || index >= SDL_GetNumRenderDrivers()) {
SDL_SetError("index must be in the range of 0 - %d",
SDL_GetNumRenderDrivers() - 1);
@ -741,7 +741,7 @@ int SDL_CreateWindowAndRenderer(int width, int height, Uint32 window_flags, SDL_
return 0;
}
#if !defined(SDL_RENDER_DISABLED)
#ifndef SDL_RENDER_DISABLED
static SDL_INLINE void VerifyDrawQueueFunctions(const SDL_Renderer *renderer)
{
/* all of these functions are required to be implemented, even as no-ops, so we don't
@ -801,14 +801,14 @@ static void SDL_CalculateSimulatedVSyncInterval(SDL_Renderer *renderer, SDL_Wind
SDL_Renderer *SDL_CreateRenderer(SDL_Window *window, const char *name, Uint32 flags)
{
#if !defined(SDL_RENDER_DISABLED)
#ifndef SDL_RENDER_DISABLED
SDL_Renderer *renderer = NULL;
const int n = SDL_GetNumRenderDrivers();
SDL_bool batching = SDL_TRUE;
const char *hint;
int i;
#if defined(__ANDROID__)
#ifdef __ANDROID__
Android_ActivityMutex_Lock_Running();
#endif
@ -928,14 +928,14 @@ SDL_Renderer *SDL_CreateRenderer(SDL_Window *window, const char *name, Uint32 fl
SDL_LogInfo(SDL_LOG_CATEGORY_RENDER,
"Created renderer: %s", renderer->info.name);
#if defined(__ANDROID__)
#ifdef __ANDROID__
Android_ActivityMutex_Unlock();
#endif
return renderer;
error:
#if defined(__ANDROID__)
#ifdef __ANDROID__
Android_ActivityMutex_Unlock();
#endif
return NULL;

View File

@ -24,7 +24,7 @@
#define COBJMACROS
#include "../../core/windows/SDL_windows.h"
#if !defined(__WINRT__)
#ifndef __WINRT__
#include "../../video/windows/SDL_windowswindow.h"
#endif
#include "../SDL_sysrender.h"
@ -895,7 +895,7 @@ static HRESULT D3D11_CreateWindowSizeDependentResources(SDL_Renderer *renderer)
/* The width and height of the swap chain must be based on the display's
* non-rotated size.
*/
#if defined(__WINRT__)
#ifdef __WINRT__
SDL_GetWindowSize(renderer->window, &w, &h);
#else
SDL_GetWindowSizeInPixels(renderer->window, &w, &h);

View File

@ -77,7 +77,7 @@
return input.color;
}
*/
#if defined(D3D11_USE_SHADER_MODEL_4_0_level_9_1)
#ifdef D3D11_USE_SHADER_MODEL_4_0_level_9_1
static const DWORD D3D11_PixelShader_Colors[] = {
0x43425844, 0xd74c28fe, 0xa1eb8804, 0x269d512a, 0x7699723d, 0x00000001,
0x00000240, 0x00000006, 0x00000038, 0x00000084, 0x000000c4, 0x00000140,
@ -153,7 +153,7 @@ static const DWORD D3D11_PixelShader_Colors[] = {
return theTexture.Sample(theSampler, input.tex) * input.color;
}
*/
#if defined(D3D11_USE_SHADER_MODEL_4_0_level_9_1)
#ifdef D3D11_USE_SHADER_MODEL_4_0_level_9_1
static const DWORD D3D11_PixelShader_Textures[] = {
0x43425844, 0x6299b59f, 0x155258f2, 0x873ab86a, 0xfcbb6dcd, 0x00000001,
0x00000330, 0x00000006, 0x00000038, 0x000000c0, 0x0000015c, 0x000001d8,
@ -270,7 +270,7 @@ static const DWORD D3D11_PixelShader_Textures[] = {
}
*/
#if defined(D3D11_USE_SHADER_MODEL_4_0_level_9_1)
#ifdef D3D11_USE_SHADER_MODEL_4_0_level_9_1
static const DWORD D3D11_PixelShader_YUV_JPEG[] = {
0x43425844, 0x10359e9c, 0x92c3d2c4, 0x00bf0cd5, 0x5ce8c499, 0x00000001,
0x000005e8, 0x00000006, 0x00000038, 0x000001dc, 0x000003bc, 0x00000438,
@ -444,7 +444,7 @@ static const DWORD D3D11_PixelShader_YUV_JPEG[] = {
}
*/
#if defined(D3D11_USE_SHADER_MODEL_4_0_level_9_1)
#ifdef D3D11_USE_SHADER_MODEL_4_0_level_9_1
static const DWORD D3D11_PixelShader_YUV_BT601[] = {
0x43425844, 0x628ec838, 0xbe9cec6a, 0xc9ee10bb, 0x63283218, 0x00000001,
0x000005e8, 0x00000006, 0x00000038, 0x000001dc, 0x000003bc, 0x00000438,
@ -618,7 +618,7 @@ static const DWORD D3D11_PixelShader_YUV_BT601[] = {
}
*/
#if defined(D3D11_USE_SHADER_MODEL_4_0_level_9_1)
#ifdef D3D11_USE_SHADER_MODEL_4_0_level_9_1
static const DWORD D3D11_PixelShader_YUV_BT709[] = {
0x43425844, 0x5045fa84, 0xc2908cce, 0x278dacc3, 0xd4276f8f, 0x00000001,
0x000005e8, 0x00000006, 0x00000038, 0x000001dc, 0x000003bc, 0x00000438,
@ -790,7 +790,7 @@ static const DWORD D3D11_PixelShader_YUV_BT709[] = {
}
*/
#if defined(D3D11_USE_SHADER_MODEL_4_0_level_9_1)
#ifdef D3D11_USE_SHADER_MODEL_4_0_level_9_1
static const DWORD D3D11_PixelShader_NV12_JPEG[] = {
0x43425844, 0x8fb9c77a, 0xe9e39686, 0x62b0e0e9, 0xd2bf8183, 0x00000001,
0x00000548, 0x00000006, 0x00000038, 0x000001b0, 0x00000348, 0x000003c4,
@ -949,7 +949,7 @@ static const DWORD D3D11_PixelShader_NV12_JPEG[] = {
}
*/
#if defined(D3D11_USE_SHADER_MODEL_4_0_level_9_1)
#ifdef D3D11_USE_SHADER_MODEL_4_0_level_9_1
static const DWORD D3D11_PixelShader_NV12_BT601[] = {
0x43425844, 0xd1d24a0c, 0x337c447a, 0x22b55cff, 0xb5c9c74b, 0x00000001,
0x00000548, 0x00000006, 0x00000038, 0x000001b0, 0x00000348, 0x000003c4,
@ -1108,7 +1108,7 @@ static const DWORD D3D11_PixelShader_NV12_BT601[] = {
}
*/
#if defined(D3D11_USE_SHADER_MODEL_4_0_level_9_1)
#ifdef D3D11_USE_SHADER_MODEL_4_0_level_9_1
static const DWORD D3D11_PixelShader_NV12_BT709[] = {
0x43425844, 0x40d1b8d5, 0xaf4b78b5, 0x907fd0b5, 0xa2d23686, 0x00000001,
0x00000548, 0x00000006, 0x00000038, 0x000001b0, 0x00000348, 0x000003c4,
@ -1267,7 +1267,7 @@ static const DWORD D3D11_PixelShader_NV12_BT709[] = {
}
*/
#if defined(D3D11_USE_SHADER_MODEL_4_0_level_9_1)
#ifdef D3D11_USE_SHADER_MODEL_4_0_level_9_1
static const DWORD D3D11_PixelShader_NV21_JPEG[] = {
0x43425844, 0x9c41f579, 0xfd1019d8, 0x7c27e3ae, 0x52e3a5ff, 0x00000001,
0x00000554, 0x00000006, 0x00000038, 0x000001bc, 0x00000354, 0x000003d0,
@ -1426,7 +1426,7 @@ static const DWORD D3D11_PixelShader_NV21_JPEG[] = {
}
*/
#if defined(D3D11_USE_SHADER_MODEL_4_0_level_9_1)
#ifdef D3D11_USE_SHADER_MODEL_4_0_level_9_1
static const DWORD D3D11_PixelShader_NV21_BT601[] = {
0x43425844, 0x7fc6cfdc, 0xba87a4ff, 0xa72685a6, 0xa051b38c, 0x00000001,
0x00000554, 0x00000006, 0x00000038, 0x000001bc, 0x00000354, 0x000003d0,
@ -1585,7 +1585,7 @@ static const DWORD D3D11_PixelShader_NV21_BT601[] = {
}
*/
#if defined(D3D11_USE_SHADER_MODEL_4_0_level_9_1)
#ifdef D3D11_USE_SHADER_MODEL_4_0_level_9_1
static const DWORD D3D11_PixelShader_NV21_BT709[] = {
0x43425844, 0x754ba6c4, 0xe321a747, 0x23680787, 0x6bb1bdcc, 0x00000001,
0x00000554, 0x00000006, 0x00000038, 0x000001bc, 0x00000354, 0x000003d0,
@ -1749,7 +1749,7 @@ static const DWORD D3D11_PixelShader_NV21_BT709[] = {
return output;
}
*/
#if defined(D3D11_USE_SHADER_MODEL_4_0_level_9_1)
#ifdef D3D11_USE_SHADER_MODEL_4_0_level_9_1
static const DWORD D3D11_VertexShader[] = {
0x43425844, 0x62dfae5f, 0x3e8bd8df, 0x9ec97127, 0x5044eefb, 0x00000001,
0x00000598, 0x00000006, 0x00000038, 0x0000016c, 0x00000334, 0x000003b0,

View File

@ -33,7 +33,7 @@
In all other cases, attempt to use client-side arrays, as they tend to
be dramatically faster when not batching, and about the same when
we are. */
#if defined(__EMSCRIPTEN__)
#ifdef __EMSCRIPTEN__
#define USE_VERTEX_BUFFER_OBJECTS 1
#else
#define USE_VERTEX_BUFFER_OBJECTS 0

View File

@ -20,13 +20,13 @@
*/
#include "SDL_internal.h"
#if defined(SDL_SENSOR_VITA)
#ifdef SDL_SENSOR_VITA
#include "SDL_vitasensor.h"
#include "../SDL_syssensor.h"
#include <psp2/motion.h>
#if !defined(SCE_MOTION_MAX_NUM_STATES)
#ifndef SCE_MOTION_MAX_NUM_STATES
#define SCE_MOTION_MAX_NUM_STATES 64
#endif

View File

@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if defined(SDL_SENSOR_WINDOWS)
#ifdef SDL_SENSOR_WINDOWS
#include "SDL_windowssensor.h"
#include "../SDL_syssensor.h"

View File

@ -24,7 +24,7 @@
#include "../core/windows/SDL_windows.h"
#endif
#if defined(__ANDROID__)
#ifdef __ANDROID__
#include "../core/android/SDL_android.h"
#endif
@ -36,7 +36,7 @@ static size_t SDL_envmemlen = 0;
/* Put a variable into the environment */
/* Note: Name may not contain a '=' character. (Reference: http://www.unix.com/man-page/Linux/3/setenv/) */
#if defined(HAVE_SETENV)
#ifdef HAVE_SETENV
int SDL_setenv(const char *name, const char *value, int overwrite)
{
/* Input validation */
@ -160,11 +160,11 @@ int SDL_setenv(const char *name, const char *value, int overwrite)
#endif
/* Retrieve a variable named "name" from the environment */
#if defined(HAVE_GETENV)
#ifdef HAVE_GETENV
char *
SDL_getenv(const char *name)
{
#if defined(__ANDROID__)
#ifdef __ANDROID__
/* Make sure variables from the application manifest are available */
Android_JNI_GetManifestEnvironmentVariables();
#endif

View File

@ -26,7 +26,7 @@
/* These are some C runtime intrinsics that need to be defined */
#if defined(_MSC_VER)
#ifdef _MSC_VER
#ifndef __FLTUSED__
#define __FLTUSED__
@ -42,7 +42,7 @@ extern void *memcpy(void *dst, const void *src, size_t len);
#pragma intrinsic(memcpy)
#endif
#if !defined(__clang__)
#ifndef __clang__
#pragma function(memcpy)
#endif
/* NOLINTNEXTLINE(readability-inconsistent-declaration-parameter-name) */
@ -57,7 +57,7 @@ extern void *memset(void *dst, int c, size_t len);
#pragma intrinsic(memset)
#endif
#if !defined(__clang__)
#ifndef __clang__
#pragma function(memset)
#endif
/* NOLINTNEXTLINE(readability-inconsistent-declaration-parameter-name) */
@ -700,7 +700,7 @@ RETZERO:
#endif /* MSC_VER */
#if defined(__ICL)
#ifdef __ICL
/* The classic Intel compiler generates calls to _intel_fast_memcpy
* and _intel_fast_memset when building an optimized SDL library */
void *_intel_fast_memcpy(void *dst, const void *src, size_t len)

View File

@ -21,7 +21,7 @@
#include "SDL_internal.h"
#if defined(HAVE_QSORT)
#ifdef HAVE_QSORT
void
SDL_qsort(void *base, size_t nmemb, size_t size, int (*compare) (const void *, const void *))
{
@ -531,7 +531,7 @@ extern void qsortG(void *base, size_t nmemb, size_t size,
void *
SDL_bsearch(const void *key, const void *base, size_t nmemb, size_t size, int (*compare)(const void *, const void *))
{
#if defined(HAVE_BSEARCH)
#ifdef HAVE_BSEARCH
return bsearch(key, base, nmemb, size, compare);
#else
/* SDL's replacement: Taken from the Public Domain C Library (PDCLib):

View File

@ -27,7 +27,7 @@
double
SDL_atan(double x)
{
#if defined(HAVE_ATAN)
#ifdef HAVE_ATAN
return atan(x);
#else
return SDL_uclibc_atan(x);
@ -36,7 +36,7 @@ SDL_atan(double x)
float SDL_atanf(float x)
{
#if defined(HAVE_ATANF)
#ifdef HAVE_ATANF
return atanf(x);
#else
return (float)SDL_atan((double)x);
@ -46,7 +46,7 @@ float SDL_atanf(float x)
double
SDL_atan2(double y, double x)
{
#if defined(HAVE_ATAN2)
#ifdef HAVE_ATAN2
return atan2(y, x);
#else
return SDL_uclibc_atan2(y, x);
@ -55,7 +55,7 @@ SDL_atan2(double y, double x)
float SDL_atan2f(float y, float x)
{
#if defined(HAVE_ATAN2F)
#ifdef HAVE_ATAN2F
return atan2f(y, x);
#else
return (float)SDL_atan2((double)y, (double)x);
@ -65,7 +65,7 @@ float SDL_atan2f(float y, float x)
double
SDL_acos(double val)
{
#if defined(HAVE_ACOS)
#ifdef HAVE_ACOS
return acos(val);
#else
double result;
@ -83,7 +83,7 @@ SDL_acos(double val)
float SDL_acosf(float val)
{
#if defined(HAVE_ACOSF)
#ifdef HAVE_ACOSF
return acosf(val);
#else
return (float)SDL_acos((double)val);
@ -93,7 +93,7 @@ float SDL_acosf(float val)
double
SDL_asin(double val)
{
#if defined(HAVE_ASIN)
#ifdef HAVE_ASIN
return asin(val);
#else
double result;
@ -108,7 +108,7 @@ SDL_asin(double val)
float SDL_asinf(float val)
{
#if defined(HAVE_ASINF)
#ifdef HAVE_ASINF
return asinf(val);
#else
return (float)SDL_asin((double)val);
@ -118,7 +118,7 @@ float SDL_asinf(float val)
double
SDL_ceil(double x)
{
#if defined(HAVE_CEIL)
#ifdef HAVE_CEIL
return ceil(x);
#else
double integer = SDL_floor(x);
@ -132,7 +132,7 @@ SDL_ceil(double x)
float SDL_ceilf(float x)
{
#if defined(HAVE_CEILF)
#ifdef HAVE_CEILF
return ceilf(x);
#else
return (float)SDL_ceil((double)x);
@ -142,7 +142,7 @@ float SDL_ceilf(float x)
double
SDL_copysign(double x, double y)
{
#if defined(HAVE_COPYSIGN)
#ifdef HAVE_COPYSIGN
return copysign(x, y);
#elif defined(HAVE__COPYSIGN)
return _copysign(x, y);
@ -159,7 +159,7 @@ SDL_copysign(double x, double y)
float SDL_copysignf(float x, float y)
{
#if defined(HAVE_COPYSIGNF)
#ifdef HAVE_COPYSIGNF
return copysignf(x, y);
#else
return (float)SDL_copysign((double)x, (double)y);
@ -169,7 +169,7 @@ float SDL_copysignf(float x, float y)
double
SDL_cos(double x)
{
#if defined(HAVE_COS)
#ifdef HAVE_COS
return cos(x);
#else
return SDL_uclibc_cos(x);
@ -178,7 +178,7 @@ SDL_cos(double x)
float SDL_cosf(float x)
{
#if defined(HAVE_COSF)
#ifdef HAVE_COSF
return cosf(x);
#else
return (float)SDL_cos((double)x);
@ -188,7 +188,7 @@ float SDL_cosf(float x)
double
SDL_exp(double x)
{
#if defined(HAVE_EXP)
#ifdef HAVE_EXP
return exp(x);
#else
return SDL_uclibc_exp(x);
@ -197,7 +197,7 @@ SDL_exp(double x)
float SDL_expf(float x)
{
#if defined(HAVE_EXPF)
#ifdef HAVE_EXPF
return expf(x);
#else
return (float)SDL_exp((double)x);
@ -207,7 +207,7 @@ float SDL_expf(float x)
double
SDL_fabs(double x)
{
#if defined(HAVE_FABS)
#ifdef HAVE_FABS
return fabs(x);
#else
return SDL_uclibc_fabs(x);
@ -216,7 +216,7 @@ SDL_fabs(double x)
float SDL_fabsf(float x)
{
#if defined(HAVE_FABSF)
#ifdef HAVE_FABSF
return fabsf(x);
#else
return (float)SDL_fabs((double)x);
@ -226,7 +226,7 @@ float SDL_fabsf(float x)
double
SDL_floor(double x)
{
#if defined(HAVE_FLOOR)
#ifdef HAVE_FLOOR
return floor(x);
#else
return SDL_uclibc_floor(x);
@ -235,7 +235,7 @@ SDL_floor(double x)
float SDL_floorf(float x)
{
#if defined(HAVE_FLOORF)
#ifdef HAVE_FLOORF
return floorf(x);
#else
return (float)SDL_floor((double)x);
@ -245,7 +245,7 @@ float SDL_floorf(float x)
double
SDL_trunc(double x)
{
#if defined(HAVE_TRUNC)
#ifdef HAVE_TRUNC
return trunc(x);
#else
if (x >= 0.0f) {
@ -258,7 +258,7 @@ SDL_trunc(double x)
float SDL_truncf(float x)
{
#if defined(HAVE_TRUNCF)
#ifdef HAVE_TRUNCF
return truncf(x);
#else
return (float)SDL_trunc((double)x);
@ -268,7 +268,7 @@ float SDL_truncf(float x)
double
SDL_fmod(double x, double y)
{
#if defined(HAVE_FMOD)
#ifdef HAVE_FMOD
return fmod(x, y);
#else
return SDL_uclibc_fmod(x, y);
@ -277,7 +277,7 @@ SDL_fmod(double x, double y)
float SDL_fmodf(float x, float y)
{
#if defined(HAVE_FMODF)
#ifdef HAVE_FMODF
return fmodf(x, y);
#else
return (float)SDL_fmod((double)x, (double)y);
@ -287,7 +287,7 @@ float SDL_fmodf(float x, float y)
double
SDL_log(double x)
{
#if defined(HAVE_LOG)
#ifdef HAVE_LOG
return log(x);
#else
return SDL_uclibc_log(x);
@ -296,7 +296,7 @@ SDL_log(double x)
float SDL_logf(float x)
{
#if defined(HAVE_LOGF)
#ifdef HAVE_LOGF
return logf(x);
#else
return (float)SDL_log((double)x);
@ -306,7 +306,7 @@ float SDL_logf(float x)
double
SDL_log10(double x)
{
#if defined(HAVE_LOG10)
#ifdef HAVE_LOG10
return log10(x);
#else
return SDL_uclibc_log10(x);
@ -315,7 +315,7 @@ SDL_log10(double x)
float SDL_log10f(float x)
{
#if defined(HAVE_LOG10F)
#ifdef HAVE_LOG10F
return log10f(x);
#else
return (float)SDL_log10((double)x);
@ -325,7 +325,7 @@ float SDL_log10f(float x)
double
SDL_modf(double x, double *y)
{
#if defined(HAVE_MODF)
#ifdef HAVE_MODF
return modf(x, y);
#else
return SDL_uclibc_modf(x, y);
@ -334,7 +334,7 @@ SDL_modf(double x, double *y)
float SDL_modff(float x, float *y)
{
#if defined(HAVE_MODFF)
#ifdef HAVE_MODFF
return modff(x, y);
#else
double double_result, double_y;
@ -347,7 +347,7 @@ float SDL_modff(float x, float *y)
double
SDL_pow(double x, double y)
{
#if defined(HAVE_POW)
#ifdef HAVE_POW
return pow(x, y);
#else
return SDL_uclibc_pow(x, y);
@ -356,7 +356,7 @@ SDL_pow(double x, double y)
float SDL_powf(float x, float y)
{
#if defined(HAVE_POWF)
#ifdef HAVE_POWF
return powf(x, y);
#else
return (float)SDL_pow((double)x, (double)y);
@ -407,7 +407,7 @@ long SDL_lroundf(float arg)
double
SDL_scalbn(double x, int n)
{
#if defined(HAVE_SCALBN)
#ifdef HAVE_SCALBN
return scalbn(x, n);
#elif defined(HAVE__SCALB)
return _scalb(x, n);
@ -422,7 +422,7 @@ SDL_scalbn(double x, int n)
float SDL_scalbnf(float x, int n)
{
#if defined(HAVE_SCALBNF)
#ifdef HAVE_SCALBNF
return scalbnf(x, n);
#else
return (float)SDL_scalbn((double)x, n);
@ -432,7 +432,7 @@ float SDL_scalbnf(float x, int n)
double
SDL_sin(double x)
{
#if defined(HAVE_SIN)
#ifdef HAVE_SIN
return sin(x);
#else
return SDL_uclibc_sin(x);
@ -441,7 +441,7 @@ SDL_sin(double x)
float SDL_sinf(float x)
{
#if defined(HAVE_SINF)
#ifdef HAVE_SINF
return sinf(x);
#else
return (float)SDL_sin((double)x);
@ -451,7 +451,7 @@ float SDL_sinf(float x)
double
SDL_sqrt(double x)
{
#if defined(HAVE_SQRT)
#ifdef HAVE_SQRT
return sqrt(x);
#else
return SDL_uclibc_sqrt(x);
@ -460,7 +460,7 @@ SDL_sqrt(double x)
float SDL_sqrtf(float x)
{
#if defined(HAVE_SQRTF)
#ifdef HAVE_SQRTF
return sqrtf(x);
#else
return (float)SDL_sqrt((double)x);
@ -470,7 +470,7 @@ float SDL_sqrtf(float x)
double
SDL_tan(double x)
{
#if defined(HAVE_TAN)
#ifdef HAVE_TAN
return tan(x);
#else
return SDL_uclibc_tan(x);
@ -479,7 +479,7 @@ SDL_tan(double x)
float SDL_tanf(float x)
{
#if defined(HAVE_TANF)
#ifdef HAVE_TANF
return tanf(x);
#else
return (float)SDL_tan((double)x);
@ -488,14 +488,14 @@ float SDL_tanf(float x)
int SDL_abs(int x)
{
#if defined(HAVE_ABS)
#ifdef HAVE_ABS
return abs(x);
#else
return (x < 0) ? -x : x;
#endif
}
#if defined(HAVE_CTYPE_H)
#ifdef HAVE_CTYPE_H
int SDL_isalpha(int x)
{
return isalpha(x);
@ -589,7 +589,7 @@ SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src,
void *
SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, size_t len)
{
#if defined(HAVE_MEMSET)
#ifdef HAVE_MEMSET
return memset(dst, c, len);
#else
size_t left;

View File

@ -24,7 +24,7 @@
#include "SDL_vacopy.h"
#if defined(__vita__)
#ifdef __vita__
#include <psp2/kernel/clib.h>
#endif
@ -290,7 +290,7 @@ SDL_ScanFloat(const char *text, double *valuep)
void *
SDL_memmove(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len)
{
#if defined(HAVE_MEMMOVE)
#ifdef HAVE_MEMMOVE
return memmove(dst, src, len);
#else
char *srcp = (char *)src;
@ -313,7 +313,7 @@ SDL_memmove(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src,
int SDL_memcmp(const void *s1, const void *s2, size_t len)
{
#if defined(__vita__)
#ifdef __vita__
/*
Using memcmp on NULL is UB per POSIX / C99 7.21.1/2.
But, both linux and bsd allow that, with an exception:
@ -343,7 +343,7 @@ int SDL_memcmp(const void *s1, const void *s2, size_t len)
size_t
SDL_strlen(const char *string)
{
#if defined(HAVE_STRLEN)
#ifdef HAVE_STRLEN
return strlen(string);
#else
size_t len = 0;
@ -357,7 +357,7 @@ SDL_strlen(const char *string)
size_t
SDL_wcslen(const wchar_t *string)
{
#if defined(HAVE_WCSLEN)
#ifdef HAVE_WCSLEN
return wcslen(string);
#else
size_t len = 0;
@ -371,7 +371,7 @@ SDL_wcslen(const wchar_t *string)
size_t
SDL_wcslcpy(SDL_OUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen)
{
#if defined(HAVE_WCSLCPY)
#ifdef HAVE_WCSLCPY
return wcslcpy(dst, src, maxlen);
#else
size_t srclen = SDL_wcslen(src);
@ -387,7 +387,7 @@ SDL_wcslcpy(SDL_OUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxle
size_t
SDL_wcslcat(SDL_INOUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen)
{
#if defined(HAVE_WCSLCAT)
#ifdef HAVE_WCSLCAT
return wcslcat(dst, src, maxlen);
#else
size_t dstlen = SDL_wcslen(dst);
@ -413,7 +413,7 @@ SDL_wcsdup(const wchar_t *string)
wchar_t *
SDL_wcsstr(const wchar_t *haystack, const wchar_t *needle)
{
#if defined(HAVE_WCSSTR)
#ifdef HAVE_WCSSTR
return SDL_const_cast(wchar_t *, wcsstr(haystack, needle));
#else
size_t length = SDL_wcslen(needle);
@ -429,7 +429,7 @@ SDL_wcsstr(const wchar_t *haystack, const wchar_t *needle)
int SDL_wcscmp(const wchar_t *str1, const wchar_t *str2)
{
#if defined(HAVE_WCSCMP)
#ifdef HAVE_WCSCMP
return wcscmp(str1, str2);
#else
while (*str1 && *str2) {
@ -445,7 +445,7 @@ int SDL_wcscmp(const wchar_t *str1, const wchar_t *str2)
int SDL_wcsncmp(const wchar_t *str1, const wchar_t *str2, size_t maxlen)
{
#if defined(HAVE_WCSNCMP)
#ifdef HAVE_WCSNCMP
return wcsncmp(str1, str2, maxlen);
#else
while (*str1 && *str2 && maxlen) {
@ -466,7 +466,7 @@ int SDL_wcsncmp(const wchar_t *str1, const wchar_t *str2, size_t maxlen)
int SDL_wcscasecmp(const wchar_t *str1, const wchar_t *str2)
{
#if defined(HAVE_WCSCASECMP)
#ifdef HAVE_WCSCASECMP
return wcscasecmp(str1, str2);
#elif defined(HAVE__WCSICMP)
return _wcsicmp(str1, str2);
@ -503,7 +503,7 @@ int SDL_wcscasecmp(const wchar_t *str1, const wchar_t *str2)
int SDL_wcsncasecmp(const wchar_t *str1, const wchar_t *str2, size_t maxlen)
{
#if defined(HAVE_WCSNCASECMP)
#ifdef HAVE_WCSNCASECMP
return wcsncasecmp(str1, str2, maxlen);
#elif defined(HAVE__WCSNICMP)
return _wcsnicmp(str1, str2, maxlen);
@ -546,7 +546,7 @@ int SDL_wcsncasecmp(const wchar_t *str1, const wchar_t *str2, size_t maxlen)
size_t
SDL_strlcpy(SDL_OUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen)
{
#if defined(HAVE_STRLCPY)
#ifdef HAVE_STRLCPY
return strlcpy(dst, src, maxlen);
#else
size_t srclen = SDL_strlen(src);
@ -628,7 +628,7 @@ SDL_utf8strnlen(const char *str, size_t bytes)
size_t
SDL_strlcat(SDL_INOUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen)
{
#if defined(HAVE_STRLCAT)
#ifdef HAVE_STRLCAT
return strlcat(dst, src, maxlen);
#else
size_t dstlen = SDL_strlen(dst);
@ -654,7 +654,7 @@ SDL_strdup(const char *string)
char *
SDL_strrev(char *string)
{
#if defined(HAVE__STRREV)
#ifdef HAVE__STRREV
return _strrev(string);
#else
size_t len = SDL_strlen(string);
@ -673,7 +673,7 @@ SDL_strrev(char *string)
char *
SDL_strupr(char *string)
{
#if defined(HAVE__STRUPR)
#ifdef HAVE__STRUPR
return _strupr(string);
#else
char *bufp = string;
@ -688,7 +688,7 @@ SDL_strupr(char *string)
char *
SDL_strlwr(char *string)
{
#if defined(HAVE__STRLWR)
#ifdef HAVE__STRLWR
return _strlwr(string);
#else
char *bufp = string;
@ -743,7 +743,7 @@ SDL_strrchr(const char *string, int c)
char *
SDL_strstr(const char *haystack, const char *needle)
{
#if defined(HAVE_STRSTR)
#ifdef HAVE_STRSTR
return SDL_const_cast(char *, strstr(haystack, needle));
#else
size_t length = SDL_strlen(needle);
@ -760,7 +760,7 @@ SDL_strstr(const char *haystack, const char *needle)
char *
SDL_strcasestr(const char *haystack, const char *needle)
{
#if defined(HAVE_STRCASESTR)
#ifdef HAVE_STRCASESTR
return SDL_const_cast(char *, strcasestr(haystack, needle));
#else
size_t length = SDL_strlen(needle);
@ -807,7 +807,7 @@ SDL_uitoa(unsigned int value, char *string, int radix)
char *
SDL_ltoa(long value, char *string, int radix)
{
#if defined(HAVE__LTOA)
#ifdef HAVE__LTOA
return _ltoa(value, string, radix);
#else
char *bufp = string;
@ -826,7 +826,7 @@ SDL_ltoa(long value, char *string, int radix)
char *
SDL_ultoa(unsigned long value, char *string, int radix)
{
#if defined(HAVE__ULTOA)
#ifdef HAVE__ULTOA
return _ultoa(value, string, radix);
#else
char *bufp = string;
@ -851,7 +851,7 @@ SDL_ultoa(unsigned long value, char *string, int radix)
char *
SDL_lltoa(Sint64 value, char *string, int radix)
{
#if defined(HAVE__I64TOA)
#ifdef HAVE__I64TOA
return _i64toa(value, string, radix);
#else
char *bufp = string;
@ -870,7 +870,7 @@ SDL_lltoa(Sint64 value, char *string, int radix)
char *
SDL_ulltoa(Uint64 value, char *string, int radix)
{
#if defined(HAVE__UI64TOA)
#ifdef HAVE__UI64TOA
return _ui64toa(value, string, radix);
#else
char *bufp = string;
@ -912,7 +912,7 @@ double SDL_atof(const char *string)
long SDL_strtol(const char *string, char **endp, int base)
{
#if defined(HAVE_STRTOL)
#ifdef HAVE_STRTOL
return strtol(string, endp, base);
#else
size_t len;
@ -937,7 +937,7 @@ long SDL_strtol(const char *string, char **endp, int base)
unsigned long
SDL_strtoul(const char *string, char **endp, int base)
{
#if defined(HAVE_STRTOUL)
#ifdef HAVE_STRTOUL
return strtoul(string, endp, base);
#else
size_t len;
@ -962,7 +962,7 @@ SDL_strtoul(const char *string, char **endp, int base)
Sint64
SDL_strtoll(const char *string, char **endp, int base)
{
#if defined(HAVE_STRTOLL)
#ifdef HAVE_STRTOLL
return strtoll(string, endp, base);
#else
size_t len;
@ -987,7 +987,7 @@ SDL_strtoll(const char *string, char **endp, int base)
Uint64
SDL_strtoull(const char *string, char **endp, int base)
{
#if defined(HAVE_STRTOULL)
#ifdef HAVE_STRTOULL
return strtoull(string, endp, base);
#else
size_t len;
@ -1012,7 +1012,7 @@ SDL_strtoull(const char *string, char **endp, int base)
double
SDL_strtod(const char *string, char **endp)
{
#if defined(HAVE_STRTOD)
#ifdef HAVE_STRTOD
return strtod(string, endp);
#else
size_t len;
@ -1028,7 +1028,7 @@ SDL_strtod(const char *string, char **endp)
int SDL_strcmp(const char *str1, const char *str2)
{
#if defined(HAVE_STRCMP)
#ifdef HAVE_STRCMP
return strcmp(str1, str2);
#else
int result;
@ -1047,7 +1047,7 @@ int SDL_strcmp(const char *str1, const char *str2)
int SDL_strncmp(const char *str1, const char *str2, size_t maxlen)
{
#if defined(HAVE_STRNCMP)
#ifdef HAVE_STRNCMP
return strncmp(str1, str2, maxlen);
#else
int result = 0;

View File

@ -20,7 +20,7 @@
*/
/* Do our best to make sure va_copy is working */
#if defined(__NGAGE__)
#ifdef __NGAGE__
#undef va_copy
#define va_copy(dst, src) dst = src

View File

@ -213,7 +213,7 @@ static SDL_TimerID SDLTest_SetTestTimeout(int timeout, void(SDLCALL *callback)(v
/**
* \brief Timeout handler. Aborts test run and exits harness process.
*/
#if defined(__WATCOMC__)
#ifdef __WATCOMC__
#pragma aux SDLTest_BailOut aborts;
#endif
static SDL_NORETURN void SDLCALL SDLTest_BailOut(void)

View File

@ -219,7 +219,7 @@ static void SDLCALL SDL_FreeErrBuf(void *data)
SDL_error *
SDL_GetErrBuf(void)
{
#if defined(SDL_THREADS_DISABLED)
#ifdef SDL_THREADS_DISABLED
return SDL_GetStaticErrBuf();
#else
static SDL_SpinLock tls_lock;

View File

@ -24,7 +24,7 @@
#define SDL_thread_c_h_
/* Need the definitions of SYS_ThreadHandle */
#if defined(SDL_THREADS_DISABLED)
#ifdef SDL_THREADS_DISABLED
#include "generic/SDL_systhread_c.h"
#elif defined(SDL_THREAD_PTHREAD)
#include "pthread/SDL_systhread_c.h"

View File

@ -32,7 +32,7 @@
* will be chosen at runtime), the function names need to be
* suffixed
*/
#if !defined(SDL_THREAD_GENERIC_COND_SUFFIX)
#ifndef SDL_THREAD_GENERIC_COND_SUFFIX
#define SDL_CreateCond_generic SDL_CreateCond
#define SDL_DestroyCond_generic SDL_DestroyCond
#define SDL_CondSignal_generic SDL_CondSignal

View File

@ -72,7 +72,7 @@ void SDL_DestroyMutex(SDL_mutex *mutex)
/* Lock the mutex */
int SDL_LockMutex(SDL_mutex *mutex) SDL_NO_THREAD_SAFETY_ANALYSIS /* clang doesn't know about NULL mutexes */
{
#if defined(SDL_THREADS_DISABLED)
#ifdef SDL_THREADS_DISABLED
return 0;
#else
SDL_threadID this_thread;
@ -101,7 +101,7 @@ int SDL_LockMutex(SDL_mutex *mutex) SDL_NO_THREAD_SAFETY_ANALYSIS /* clang doesn
/* try Lock the mutex */
int SDL_TryLockMutex(SDL_mutex *mutex)
{
#if defined(SDL_THREADS_DISABLED)
#ifdef SDL_THREADS_DISABLED
return 0;
#else
int retval = 0;
@ -133,7 +133,7 @@ int SDL_TryLockMutex(SDL_mutex *mutex)
/* Unlock the mutex */
int SDL_UnlockMutex(SDL_mutex *mutex) SDL_NO_THREAD_SAFETY_ANALYSIS /* clang doesn't know about NULL mutexes */
{
#if defined(SDL_THREADS_DISABLED)
#ifdef SDL_THREADS_DISABLED
return 0;
#else
if (mutex == NULL) {

View File

@ -24,7 +24,7 @@
#include "SDL_systhread_c.h"
#if defined(SDL_THREADS_DISABLED)
#ifdef SDL_THREADS_DISABLED
SDL_sem *
SDL_CreateSemaphore(Uint32 initial_value)

View File

@ -75,7 +75,7 @@ void SDL_DestroyMutex(SDL_mutex *mutex)
/* Lock the mutex */
int SDL_LockMutex(SDL_mutex *mutex) SDL_NO_THREAD_SAFETY_ANALYSIS /* clang doesn't know about NULL mutexes */
{
#if defined(SDL_THREADS_DISABLED)
#ifdef SDL_THREADS_DISABLED
return 0;
#else
SceInt32 res = 0;
@ -96,7 +96,7 @@ int SDL_LockMutex(SDL_mutex *mutex) SDL_NO_THREAD_SAFETY_ANALYSIS /* clang doesn
/* Try to lock the mutex */
int SDL_TryLockMutex(SDL_mutex *mutex)
{
#if defined(SDL_THREADS_DISABLED)
#ifdef SDL_THREADS_DISABLED
return 0;
#else
SceInt32 res = 0;
@ -125,7 +125,7 @@ int SDL_TryLockMutex(SDL_mutex *mutex)
/* Unlock the mutex */
int SDL_UnlockMutex(SDL_mutex *mutex) SDL_NO_THREAD_SAFETY_ANALYSIS /* clang doesn't know about NULL mutexes */
{
#if defined(SDL_THREADS_DISABLED)
#ifdef SDL_THREADS_DISABLED
return 0;
#else
SceInt32 res = 0;

View File

@ -48,7 +48,7 @@ SDL_CreateMutex(void)
mutex = (SDL_mutex *)SDL_calloc(1, sizeof(*mutex));
if (mutex) {
pthread_mutexattr_init(&attr);
#if defined(SDL_THREAD_PTHREAD_RECURSIVE_MUTEX)
#ifdef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
#elif defined(SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP)
pthread_mutexattr_setkind_np(&attr, PTHREAD_MUTEX_RECURSIVE_NP);

View File

@ -133,7 +133,7 @@ void SDL_SYS_SetupThread(const char *name)
#endif
}
#elif defined(HAVE_PTHREAD_SETNAME_NP)
#if defined(__NETBSD__)
#ifdef __NETBSD__
pthread_setname_np(pthread_self(), "%s", name);
#else
if (pthread_setname_np(pthread_self(), name) == ERANGE) {
@ -176,7 +176,7 @@ SDL_ThreadID(void)
int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
{
#if defined(__RISCOS__)
#ifdef __RISCOS__
/* FIXME: Setting thread priority does not seem to be supported */
return 0;
#else

View File

@ -71,7 +71,7 @@ void SDL_DestroyMutex(SDL_mutex *mutex)
/* Lock the mutex */
int SDL_LockMutex(SDL_mutex *mutex) SDL_NO_THREAD_SAFETY_ANALYSIS /* clang doesn't know about NULL mutexes */
{
#if defined(SDL_THREADS_DISABLED)
#ifdef SDL_THREADS_DISABLED
return 0;
#else
SceInt32 res = 0;
@ -92,7 +92,7 @@ int SDL_LockMutex(SDL_mutex *mutex) SDL_NO_THREAD_SAFETY_ANALYSIS /* clang doesn
/* Try to lock the mutex */
int SDL_TryLockMutex(SDL_mutex *mutex)
{
#if defined(SDL_THREADS_DISABLED)
#ifdef SDL_THREADS_DISABLED
return 0;
#else
SceInt32 res = 0;
@ -121,7 +121,7 @@ int SDL_TryLockMutex(SDL_mutex *mutex)
/* Unlock the mutex */
int SDL_UnlockMutex(SDL_mutex *mutex) SDL_NO_THREAD_SAFETY_ANALYSIS /* clang doesn't know about NULL mutexes */
{
#if defined(SDL_THREADS_DISABLED)
#ifdef SDL_THREADS_DISABLED
return 0;
#else
SceInt32 res = 0;

View File

@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if defined(SDL_TIMER_NGAGE)
#ifdef SDL_TIMER_NGAGE
#include <e32std.h>
#include <e32hal.h>

View File

@ -69,7 +69,7 @@ static SDL_bool has_monotonic_time = SDL_FALSE;
static void CheckMonotonicTime(void)
{
#if defined(HAVE_CLOCK_GETTIME)
#ifdef HAVE_CLOCK_GETTIME
struct timespec value;
if (clock_gettime(SDL_MONOTONIC_CLOCK, &value) == 0) {
has_monotonic_time = SDL_TRUE;
@ -92,7 +92,7 @@ SDL_GetPerformanceCounter(void)
}
if (has_monotonic_time) {
#if defined(HAVE_CLOCK_GETTIME)
#ifdef HAVE_CLOCK_GETTIME
struct timespec now;
clock_gettime(SDL_MONOTONIC_CLOCK, &now);
@ -124,7 +124,7 @@ SDL_GetPerformanceFrequency(void)
}
if (has_monotonic_time) {
#if defined(HAVE_CLOCK_GETTIME)
#ifdef HAVE_CLOCK_GETTIME
return SDL_NS_PER_SECOND;
#elif defined(__APPLE__)
Uint64 freq = mach_base_info.denom;
@ -141,7 +141,7 @@ void SDL_DelayNS(Uint64 ns)
{
int was_error;
#if defined(HAVE_NANOSLEEP)
#ifdef HAVE_NANOSLEEP
struct timespec tv, remaining;
#else
struct timeval tv;
@ -157,7 +157,7 @@ void SDL_DelayNS(Uint64 ns)
#endif
/* Set the timeout interval */
#if defined(HAVE_NANOSLEEP)
#ifdef HAVE_NANOSLEEP
remaining.tv_sec = (time_t)(ns / SDL_NS_PER_SECOND);
remaining.tv_nsec = (long)(ns % SDL_NS_PER_SECOND);
#else
@ -166,7 +166,7 @@ void SDL_DelayNS(Uint64 ns)
do {
errno = 0;
#if defined(HAVE_NANOSLEEP)
#ifdef HAVE_NANOSLEEP
tv.tv_sec = remaining.tv_sec;
tv.tv_nsec = remaining.tv_nsec;
was_error = nanosleep(&tv, &remaining);

View File

@ -112,7 +112,7 @@ extern SDL_BlitFunc SDL_CalculateBlitA(SDL_Surface *surface);
* Useful macros for blitting routines
*/
#if defined(__GNUC__)
#ifdef __GNUC__
#define DECLARE_ALIGNED(t, v, a) t __attribute__((aligned(a))) v
#elif defined(_MSC_VER)
#define DECLARE_ALIGNED(t, v, a) __declspec(align(a)) t v

View File

@ -166,7 +166,7 @@ static void BlitNto1SurfaceAlphaKey(SDL_BlitInfo *info)
}
}
#if defined(SDL_MMX_INTRINSICS)
#ifdef SDL_MMX_INTRINSICS
/* fast RGB888->(A)RGB888 blending with surface alpha=128 special case */
static void SDL_TARGETING("mmx") BlitRGBtoRGBSurfaceAlpha128MMX(SDL_BlitInfo *info)
@ -441,7 +441,7 @@ static void BlitRGBtoRGBPixelAlphaARMSIMD(SDL_BlitInfo *info)
}
#endif
#if defined(SDL_ARM_NEON_BLITTERS)
#ifdef SDL_ARM_NEON_BLITTERS
void BlitARGBto565PixelAlphaARMNEONAsm(int32_t w, int32_t h, uint16_t *dst, int32_t dst_stride, uint32_t *src, int32_t src_stride);
static void BlitARGBto565PixelAlphaARMNEON(SDL_BlitInfo *info)
@ -750,7 +750,7 @@ static void Blit16to16SurfaceAlpha128(SDL_BlitInfo *info, Uint16 mask)
}
}
#if defined(SDL_MMX_INTRINSICS)
#ifdef SDL_MMX_INTRINSICS
/* fast RGB565->RGB565 blending with surface alpha */
static void SDL_TARGETING("mmx") Blit565to565SurfaceAlphaMMX(SDL_BlitInfo *info)
@ -1337,12 +1337,12 @@ SDL_CalculateBlitA(SDL_Surface *surface)
case 2:
#if defined(SDL_ARM_NEON_BLITTERS) || defined(SDL_ARM_SIMD_BLITTERS)
if (sf->BytesPerPixel == 4 && sf->Amask == 0xff000000 && sf->Gmask == 0xff00 && df->Gmask == 0x7e0 && ((sf->Rmask == 0xff && df->Rmask == 0x1f) || (sf->Bmask == 0xff && df->Bmask == 0x1f))) {
#if defined(SDL_ARM_NEON_BLITTERS)
#ifdef SDL_ARM_NEON_BLITTERS
if (SDL_HasNEON()) {
return BlitARGBto565PixelAlphaARMNEON;
}
#endif
#if defined(SDL_ARM_SIMD_BLITTERS)
#ifdef SDL_ARM_SIMD_BLITTERS
if (SDL_HasARMSIMD()) {
return BlitARGBto565PixelAlphaARMSIMD;
}
@ -1360,7 +1360,7 @@ SDL_CalculateBlitA(SDL_Surface *surface)
case 4:
if (sf->Rmask == df->Rmask && sf->Gmask == df->Gmask && sf->Bmask == df->Bmask && sf->BytesPerPixel == 4) {
#if defined(SDL_MMX_INTRINSICS)
#ifdef SDL_MMX_INTRINSICS
if (sf->Rshift % 8 == 0 && sf->Gshift % 8 == 0 && sf->Bshift % 8 == 0 && sf->Ashift % 8 == 0 && sf->Aloss == 0) {
if (SDL_HasMMX()) {
return BlitRGBtoRGBPixelAlphaMMX;
@ -1368,12 +1368,12 @@ SDL_CalculateBlitA(SDL_Surface *surface)
}
#endif /* SDL_MMX_INTRINSICS */
if (sf->Amask == 0xff000000) {
#if defined(SDL_ARM_NEON_BLITTERS)
#ifdef SDL_ARM_NEON_BLITTERS
if (SDL_HasNEON()) {
return BlitRGBtoRGBPixelAlphaARMNEON;
}
#endif
#if defined(SDL_ARM_SIMD_BLITTERS)
#ifdef SDL_ARM_SIMD_BLITTERS
if (SDL_HasARMSIMD()) {
return BlitRGBtoRGBPixelAlphaARMSIMD;
}
@ -1408,7 +1408,7 @@ SDL_CalculateBlitA(SDL_Surface *surface)
case 2:
if (surface->map->identity) {
if (df->Gmask == 0x7e0) {
#if defined(SDL_MMX_INTRINSICS)
#ifdef SDL_MMX_INTRINSICS
if (SDL_HasMMX()) {
return Blit565to565SurfaceAlphaMMX;
} else
@ -1417,7 +1417,7 @@ SDL_CalculateBlitA(SDL_Surface *surface)
return Blit565to565SurfaceAlpha;
}
} else if (df->Gmask == 0x3e0) {
#if defined(SDL_MMX_INTRINSICS)
#ifdef SDL_MMX_INTRINSICS
if (SDL_HasMMX()) {
return Blit555to555SurfaceAlphaMMX;
} else
@ -1431,7 +1431,7 @@ SDL_CalculateBlitA(SDL_Surface *surface)
case 4:
if (sf->Rmask == df->Rmask && sf->Gmask == df->Gmask && sf->Bmask == df->Bmask && sf->BytesPerPixel == 4) {
#if defined(SDL_MMX_INTRINSICS)
#ifdef SDL_MMX_INTRINSICS
if (sf->Rshift % 8 == 0 && sf->Gshift % 8 == 0 && sf->Bshift % 8 == 0 && SDL_HasMMX()) {
return BlitRGBtoRGBSurfaceAlphaMMX;
}

View File

@ -29,7 +29,7 @@
#define HAVE_FAST_WRITE_INT8 1
/* On some CPU, it's slower than combining and write a word */
#if defined(__MIPS__)
#ifdef __MIPS__
#undef HAVE_FAST_WRITE_INT8
#define HAVE_FAST_WRITE_INT8 0
#endif
@ -904,7 +904,7 @@ static enum blit_features GetBlitFeatures(void)
#define GetBlitFeatures() ((SDL_HasMMX() ? BLIT_FEATURE_HAS_MMX : 0) | (SDL_HasARMSIMD() ? BLIT_FEATURE_HAS_ARM_SIMD : 0))
#endif
#if defined(SDL_ARM_SIMD_BLITTERS)
#ifdef SDL_ARM_SIMD_BLITTERS
void Blit_BGR888_RGB888ARMSIMDAsm(int32_t w, int32_t h, uint32_t *dst, int32_t dst_stride, uint32_t *src, int32_t src_stride);
static void Blit_BGR888_RGB888ARMSIMD(SDL_BlitInfo *info)

View File

@ -23,7 +23,7 @@
#include "SDL_blit.h"
#include "SDL_blit_copy.h"
#if defined(SDL_SSE_INTRINSICS)
#ifdef SDL_SSE_INTRINSICS
/* This assumes 16-byte aligned src and dst */
static SDL_INLINE void SDL_TARGETING("sse") SDL_memcpySSE(Uint8 *dst, const Uint8 *src, int len)
{
@ -50,7 +50,7 @@ static SDL_INLINE void SDL_TARGETING("sse") SDL_memcpySSE(Uint8 *dst, const Uint
}
#endif /* SDL_SSE_INTRINSICS */
#if defined(SDL_MMX_INTRINSICS)
#ifdef SDL_MMX_INTRINSICS
#ifdef _MSC_VER
#pragma warning(disable : 4799)
#endif
@ -136,7 +136,7 @@ void SDL_BlitCopy(SDL_BlitInfo *info)
return;
}
#if defined(SDL_SSE_INTRINSICS)
#ifdef SDL_SSE_INTRINSICS
if (SDL_HasSSE() &&
!((uintptr_t)src & 15) && !(srcskip & 15) &&
!((uintptr_t)dst & 15) && !(dstskip & 15)) {
@ -149,7 +149,7 @@ void SDL_BlitCopy(SDL_BlitInfo *info)
}
#endif
#if defined(SDL_MMX_INTRINSICS)
#ifdef SDL_MMX_INTRINSICS
if (SDL_HasMMX() && !(srcskip & 7) && !(dstskip & 7)) {
SDL_BlitCopyMMX(dst, src, dstskip, srcskip, w, h);
return;

View File

@ -58,7 +58,7 @@
#define EGL_PRESENT_OPAQUE_EXT 0x31DF
#endif /* EGL_EXT_present_opaque */
#if defined(SDL_VIDEO_DRIVER_RPI)
#ifdef SDL_VIDEO_DRIVER_RPI
/* Raspbian places the OpenGL ES/EGL binaries in a non standard path */
#define DEFAULT_EGL (vc4 ? "libEGL.so.1" : "libbrcmEGL.so")
#define DEFAULT_OGL_ES2 (vc4 ? "libGLESv2.so.2" : "libbrcmGLESv2.so")
@ -304,7 +304,7 @@ static int SDL_EGL_LoadLibraryInternal(_THIS, const char *egl_path)
#if defined(SDL_VIDEO_DRIVER_WINDOWS) || defined(SDL_VIDEO_DRIVER_WINRT)
const char *d3dcompiler;
#endif
#if defined(SDL_VIDEO_DRIVER_RPI)
#ifdef SDL_VIDEO_DRIVER_RPI
SDL_bool vc4 = (0 == access("/sys/module/vc4/", F_OK));
#endif
@ -425,7 +425,7 @@ static int SDL_EGL_LoadLibraryInternal(_THIS, const char *egl_path)
#endif
_this->egl_data->egl_dll_handle = egl_dll_handle;
#if defined(SDL_VIDEO_DRIVER_VITA)
#ifdef SDL_VIDEO_DRIVER_VITA
_this->egl_data->opengl_dll_handle = opengl_dll_handle;
#endif
@ -512,8 +512,8 @@ int SDL_EGL_LoadLibrary(_THIS, const char *egl_path, NativeDisplayType native_di
_this->egl_data->egl_display = EGL_NO_DISPLAY;
#if !defined(__WINRT__)
#if !defined(SDL_VIDEO_DRIVER_VITA)
#ifndef __WINRT__
#ifndef SDL_VIDEO_DRIVER_VITA
if (platform) {
/* EGL 1.5 allows querying for client version with EGL_NO_DISPLAY
* --

View File

@ -22,7 +22,7 @@
#include "SDL_blit.h"
#if defined(SDL_SSE_INTRINSICS)
#ifdef SDL_SSE_INTRINSICS
/* *INDENT-OFF* */ /* clang-format off */
#if defined(_MSC_VER) && !defined(__clang__)
@ -247,7 +247,7 @@ int SDL_FillSurfaceRect(SDL_Surface *dst, const SDL_Rect *rect, Uint32 color)
return SDL_FillSurfaceRects(dst, rect, 1, color);
}
#if defined(SDL_ARM_NEON_BLITTERS)
#ifdef SDL_ARM_NEON_BLITTERS
void FillSurfaceRect8ARMNEONAsm(int32_t w, int32_t h, uint8_t *dst, int32_t dst_stride, uint8_t src);
void FillSurfaceRect16ARMNEONAsm(int32_t w, int32_t h, uint16_t *dst, int32_t dst_stride, uint16_t src);
void FillSurfaceRect32ARMNEONAsm(int32_t w, int32_t h, uint32_t *dst, int32_t dst_stride, uint32_t src);
@ -339,7 +339,7 @@ int SDL_FillSurfaceRects(SDL_Surface *dst, const SDL_Rect *rects, int count,
return SDL_SetError("SDL_FillSurfaceRects(): Unsupported surface format");
}
#if defined(SDL_ARM_NEON_BLITTERS)
#ifdef SDL_ARM_NEON_BLITTERS
if (SDL_HasNEON() && dst->format->BytesPerPixel != 3 && fill_function == NULL) {
switch (dst->format->BytesPerPixel) {
case 1:
@ -376,7 +376,7 @@ int SDL_FillSurfaceRects(SDL_Surface *dst, const SDL_Rect *rects, int count,
{
color |= (color << 8);
color |= (color << 16);
#if defined(SDL_SSE_INTRINSICS)
#ifdef SDL_SSE_INTRINSICS
if (SDL_HasSSE()) {
fill_function = SDL_FillSurfaceRect1SSE;
break;
@ -389,7 +389,7 @@ int SDL_FillSurfaceRects(SDL_Surface *dst, const SDL_Rect *rects, int count,
case 2:
{
color |= (color << 16);
#if defined(SDL_SSE_INTRINSICS)
#ifdef SDL_SSE_INTRINSICS
if (SDL_HasSSE()) {
fill_function = SDL_FillSurfaceRect2SSE;
break;
@ -408,7 +408,7 @@ int SDL_FillSurfaceRects(SDL_Surface *dst, const SDL_Rect *rects, int count,
case 4:
{
#if defined(SDL_SSE_INTRINSICS)
#ifdef SDL_SSE_INTRINSICS
if (SDL_HasSSE()) {
fill_function = SDL_FillSurfaceRect4SSE;
break;

View File

@ -183,7 +183,7 @@ static int SDL_UpperSoftStretch(SDL_Surface *src, const SDL_Rect *srcrect,
left_pad_w = left_pad_w_init; \
middle = middle_init;
#if defined(__clang__)
#ifdef __clang__
// Remove inlining of this function
// Compiler crash with clang 9.0.8 / android-ndk-r21d
// Compiler crash with clang 11.0.3 / Xcode
@ -346,7 +346,7 @@ static int scale_mat(const Uint32 *src, int src_w, int src_h, int src_pitch,
#endif
#endif
#if defined(SDL_SSE2_INTRINSICS)
#ifdef SDL_SSE2_INTRINSICS
#if 0
static void SDL_TARGETING("sse2") printf_128(const char *str, __m128i var)
@ -524,7 +524,7 @@ static int SDL_TARGETING("sse2") scale_mat_SSE(const Uint32 *src, int src_w, int
}
#endif
#if defined(SDL_NEON_INTRINSICS)
#ifdef SDL_NEON_INTRINSICS
static SDL_INLINE int hasNEON(void)
{
@ -800,13 +800,13 @@ int SDL_LowerSoftStretchLinear(SDL_Surface *s, const SDL_Rect *srcrect,
Uint32 *src = (Uint32 *)((Uint8 *)s->pixels + srcrect->x * 4 + srcrect->y * src_pitch);
Uint32 *dst = (Uint32 *)((Uint8 *)d->pixels + dstrect->x * 4 + dstrect->y * dst_pitch);
#if defined(SDL_NEON_INTRINSICS)
#ifdef SDL_NEON_INTRINSICS
if (ret == -1 && hasNEON()) {
ret = scale_mat_NEON(src, src_w, src_h, src_pitch, dst, dst_w, dst_h, dst_pitch);
}
#endif
#if defined(SDL_SSE2_INTRINSICS)
#ifdef SDL_SSE2_INTRINSICS
if (ret == -1 && hasSSE2()) {
ret = scale_mat_SSE(src, src_w, src_h, src_pitch, dst, dst_w, dst_h, dst_pitch);
}

View File

@ -46,7 +46,7 @@
#include <SDL3/SDL_opengles2.h>
#endif /* SDL_VIDEO_OPENGL_ES2 && !SDL_VIDEO_OPENGL */
#if !defined(SDL_VIDEO_OPENGL)
#ifndef SDL_VIDEO_OPENGL
#ifndef GL_CONTEXT_RELEASE_BEHAVIOR_KHR
#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB
#endif
@ -1536,7 +1536,7 @@ static int SDL_UpdateFullscreenMode(SDL_Window *window, SDL_bool fullscreen)
}
display->fullscreen_window = window;
#if defined(__ANDROID__)
#ifdef __ANDROID__
/* Android may not resize the window to exactly what our fullscreen mode is,
* especially on windowed Android environments like the Chromebook or Samsung DeX.
* Given this, we shouldn't use the mode size. Android's SetWindowFullscreen
@ -2901,7 +2901,7 @@ static SDL_Surface *SDL_CreateWindowFramebuffer(SDL_Window *window)
attempt_texture_framebuffer = SDL_FALSE;
}
#if defined(__LINUX__)
#ifdef __LINUX__
/* On WSL, direct X11 is faster than using OpenGL for window framebuffers, so try to detect WSL and avoid texture framebuffer. */
else if ((_this->CreateWindowFramebuffer != NULL) && (SDL_strcmp(_this->name, "x11") == 0)) {
struct stat sb;
@ -2915,7 +2915,7 @@ static SDL_Surface *SDL_CreateWindowFramebuffer(SDL_Window *window)
attempt_texture_framebuffer = SDL_FALSE;
}
#endif
#if defined(__EMSCRIPTEN__)
#ifdef __EMSCRIPTEN__
else {
attempt_texture_framebuffer = SDL_FALSE;
}
@ -3672,7 +3672,7 @@ void SDL_GL_UnloadLibrary(void)
typedef GLenum (APIENTRY* PFNGLGETERRORPROC) (void);
typedef void (APIENTRY* PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);
typedef const GLubyte *(APIENTRY* PFNGLGETSTRINGPROC) (GLenum name);
#if !defined(SDL_VIDEO_OPENGL)
#ifndef SDL_VIDEO_OPENGL
typedef const GLubyte *(APIENTRY* PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
#endif
@ -3839,7 +3839,7 @@ void SDL_GL_ResetAttributes(void)
_this->gl_config.retained_backing = 1;
_this->gl_config.accelerated = -1; /* accelerated or not, both are fine */
#if defined(SDL_VIDEO_OPENGL)
#ifdef SDL_VIDEO_OPENGL
_this->gl_config.major_version = 2;
_this->gl_config.minor_version = 1;
_this->gl_config.profile_mask = 0;
@ -4102,7 +4102,7 @@ int SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
attrib = GL_SAMPLES;
break;
case SDL_GL_CONTEXT_RELEASE_BEHAVIOR:
#if defined(SDL_VIDEO_OPENGL)
#ifdef SDL_VIDEO_OPENGL
attrib = GL_CONTEXT_RELEASE_BEHAVIOR;
#else
attrib = GL_CONTEXT_RELEASE_BEHAVIOR_KHR;

View File

@ -303,7 +303,7 @@ static int GetYUVPlanes(int width, int height, Uint32 format, const void *yuv, i
return 0;
}
#if defined(SDL_SSE2_INTRINSICS)
#ifdef SDL_SSE2_INTRINSICS
static SDL_bool SDL_TARGETING("sse2") yuv_rgb_sse(
Uint32 src_format, Uint32 dst_format,
Uint32 width, Uint32 height,
@ -1122,7 +1122,7 @@ static int SDL_ConvertPixels_SwapUVPlanes(int width, int height, const void *src
return 0;
}
#if defined(SDL_SSE2_INTRINSICS)
#ifdef SDL_SSE2_INTRINSICS
static int SDL_TARGETING("sse2") SDL_ConvertPixels_PackUVPlanes_to_NV_SSE2(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch, SDL_bool reverseUV)
{
int x, y;
@ -1441,7 +1441,7 @@ static int SDL_ConvertPixels_SwapNV_std(int width, int height, const void *src,
static int SDL_ConvertPixels_PackUVPlanes_to_NV(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch, SDL_bool reverseUV)
{
#if defined(SDL_SSE2_INTRINSICS)
#ifdef SDL_SSE2_INTRINSICS
if (SDL_HasSSE2()) {
return SDL_ConvertPixels_PackUVPlanes_to_NV_SSE2(width, height, src, src_pitch, dst, dst_pitch, reverseUV);
}
@ -1451,7 +1451,7 @@ static int SDL_ConvertPixels_PackUVPlanes_to_NV(int width, int height, const voi
static int SDL_ConvertPixels_SplitNV_to_UVPlanes(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch, SDL_bool reverseUV)
{
#if defined(SDL_SSE2_INTRINSICS)
#ifdef SDL_SSE2_INTRINSICS
if (SDL_HasSSE2()) {
return SDL_ConvertPixels_SplitNV_to_UVPlanes_SSE2(width, height, src, src_pitch, dst, dst_pitch, reverseUV);
}
@ -1461,7 +1461,7 @@ static int SDL_ConvertPixels_SplitNV_to_UVPlanes(int width, int height, const vo
static int SDL_ConvertPixels_SwapNV(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch)
{
#if defined(SDL_SSE2_INTRINSICS)
#ifdef SDL_SSE2_INTRINSICS
if (SDL_HasSSE2()) {
return SDL_ConvertPixels_SwapNV_SSE2(width, height, src, src_pitch, dst, dst_pitch);
}
@ -1541,7 +1541,7 @@ static int SDL_ConvertPixels_Planar2x2_to_Planar2x2(int width, int height,
SDL_GetPixelFormatName(dst_format));
}
#if defined(SDL_SSE2_INTRINSICS)
#ifdef SDL_SSE2_INTRINSICS
#define PACKED4_TO_PACKED4_ROW_SSE2(shuffle) \
while (x >= 4) { \
__m128i yuv = _mm_loadu_si128((__m128i *)srcYUV); \
@ -1969,7 +1969,7 @@ static int SDL_ConvertPixels_YVYU_to_UYVY_std(int width, int height, const void
static int SDL_ConvertPixels_YUY2_to_UYVY(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch)
{
#if defined(SDL_SSE2_INTRINSICS)
#ifdef SDL_SSE2_INTRINSICS
if (SDL_HasSSE2()) {
return SDL_ConvertPixels_YUY2_to_UYVY_SSE2(width, height, src, src_pitch, dst, dst_pitch);
}
@ -1979,7 +1979,7 @@ static int SDL_ConvertPixels_YUY2_to_UYVY(int width, int height, const void *src
static int SDL_ConvertPixels_YUY2_to_YVYU(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch)
{
#if defined(SDL_SSE2_INTRINSICS)
#ifdef SDL_SSE2_INTRINSICS
if (SDL_HasSSE2()) {
return SDL_ConvertPixels_YUY2_to_YVYU_SSE2(width, height, src, src_pitch, dst, dst_pitch);
}
@ -1989,7 +1989,7 @@ static int SDL_ConvertPixels_YUY2_to_YVYU(int width, int height, const void *src
static int SDL_ConvertPixels_UYVY_to_YUY2(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch)
{
#if defined(SDL_SSE2_INTRINSICS)
#ifdef SDL_SSE2_INTRINSICS
if (SDL_HasSSE2()) {
return SDL_ConvertPixels_UYVY_to_YUY2_SSE2(width, height, src, src_pitch, dst, dst_pitch);
}
@ -1999,7 +1999,7 @@ static int SDL_ConvertPixels_UYVY_to_YUY2(int width, int height, const void *src
static int SDL_ConvertPixels_UYVY_to_YVYU(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch)
{
#if defined(SDL_SSE2_INTRINSICS)
#ifdef SDL_SSE2_INTRINSICS
if (SDL_HasSSE2()) {
return SDL_ConvertPixels_UYVY_to_YVYU_SSE2(width, height, src, src_pitch, dst, dst_pitch);
}
@ -2009,7 +2009,7 @@ static int SDL_ConvertPixels_UYVY_to_YVYU(int width, int height, const void *src
static int SDL_ConvertPixels_YVYU_to_YUY2(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch)
{
#if defined(SDL_SSE2_INTRINSICS)
#ifdef SDL_SSE2_INTRINSICS
if (SDL_HasSSE2()) {
return SDL_ConvertPixels_YVYU_to_YUY2_SSE2(width, height, src, src_pitch, dst, dst_pitch);
}
@ -2019,7 +2019,7 @@ static int SDL_ConvertPixels_YVYU_to_YUY2(int width, int height, const void *src
static int SDL_ConvertPixels_YVYU_to_UYVY(int width, int height, const void *src, int src_pitch, void *dst, int dst_pitch)
{
#if defined(SDL_SSE2_INTRINSICS)
#ifdef SDL_SSE2_INTRINSICS
if (SDL_HasSSE2()) {
return SDL_ConvertPixels_YVYU_to_UYVY_SSE2(width, height, src, src_pitch, dst, dst_pitch);
}

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@ -448,7 +448,7 @@ extern CGError CGSSetGlobalHotKeyOperatingMode(CGSConnection connection, CGSGlob
void Cocoa_SetWindowKeyboardGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
{
#if defined(SDL_MAC_NO_SANDBOX)
#ifdef SDL_MAC_NO_SANDBOX
CGSSetGlobalHotKeyOperatingMode(_CGSDefaultConnection(), grabbed ? CGSGlobalHotKeyDisable : CGSGlobalHotKeyEnable);
#endif
}

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@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if defined(SDL_VIDEO_DRIVER_COCOA)
#ifdef SDL_VIDEO_DRIVER_COCOA
#include "SDL_cocoavideo.h"

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@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if defined(SDL_VIDEO_DRIVER_COCOA)
#ifdef SDL_VIDEO_DRIVER_COCOA
#include "SDL_cocoamouse.h"
#include "SDL_cocoavideo.h"

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@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if defined(SDL_VIDEO_DRIVER_COCOA)
#ifdef SDL_VIDEO_DRIVER_COCOA
#include "SDL_cocoavideo.h"
#include "SDL_cocoashape.h"

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