diff --git a/WhatsNew.txt b/WhatsNew.txt index 5b2290026..7b99769e5 100644 --- a/WhatsNew.txt +++ b/WhatsNew.txt @@ -6,16 +6,40 @@ This is a list of major changes in SDL's version history. --------------------------------------------------------------------------- General: +* The SDL wiki documentation and development headers are automatically kept in sync +* Each function has information about in which version of SDL it was introduced +* Added the hint SDL_HINT_APP_NAME to let SDL know the name of your application for various places it might show up in system information +* Added SDL_RenderGeometry() and SDL_RenderGeometryRaw() to allow rendering of arbitrary shapes using the SDL 2D render API +* Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate application data with an SDL texture +* Added SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() to convert between window coordinates and logical render coordinates +* Added SDL_RenderSetVSync() to change whether a renderer present is synchronized with vblank at runtime * Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels +* Added a window event SDL_WINDOWEVENT_DISPLAY_CHANGED which is sent when a window changes what display it's centered on +* Added SDL_GetWindowICCProfile() to query a window's ICC profile, and a window event SDL_WINDOWEVENT_ICCPROF_CHANGED that is sent when it changes +* Added the hint SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY to allow EGL windows to be transparent instead of opaque +* SDL_WaitEvent() has been redesigned to use less CPU in most cases +* Added SDL_SetWindowMouseRect() and SDL_GetWindowMouseRect() to confine the mouse cursor to an area of a window +* You can now read precise mouse wheel motion using 'preciseX' and 'preciseY' event fields +* Added SDL_GameControllerHasRumble() and SDL_GameControllerHasRumbleTriggers() to query whether a game controller supports rumble +* Added SDL_JoystickHasRumble() and SDL_JoystickHasRumbleTriggers() to query whether a joystick supports rumble +* SDL's hidapi implementation is now available as a public API in SDL_hidapi.h + +Windows: +* Added the hint SDL_HINT_IME_SHOW_UI to show native UI components instead of hiding them (defaults off) Linux: +* Added the hint SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME to set the activity that's displayed by the system when the screensaver is disabled * Added the hint SDL_HINT_LINUX_JOYSTICK_CLASSIC to control whether /dev/input/js* or /dev/input/event* are used as joystick devices * Added the hint SDL_HINT_JOYSTICK_DEVICE to allow the user to specify devices that will be opened in addition to the normal joystick detection +* Added SDL_LinuxSetThreadPriorityAndPolicy() for more control over a thread priority on Linux Android: * Added support for audio output and capture using AAudio on Android 8.1 and newer * Steam Controller support is disabled by default, and can be enabled by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init() +Apple Arcade: +* Added SDL_GameControllerGetAppleSFSymbolsNameForButton() and SDL_GameControllerGetAppleSFSymbolsNameForAxis() to support Apple Arcade titles + iOS: * Added documentation that the UIApplicationSupportsIndirectInputEvents key must be set to true in your application's Info.plist in order to get real Bluetooth mouse events. * Steam Controller support is disabled by default, and can be enabled by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()